Glacier Knight VS Pwnemon

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2 vs 2 Doubles
0/0 recoveries and chills
1 day dq
all abilities
Items: ON
Switch: N/A
Arena:Pure Chill
Field Type: Ice
Complexity: Moderate
Format: All
Restrictions: see mechanics

*Ten Years Ago*

"Mommy!"
"Yes my dear child? What's the matter, why are you crying?"
"Mommy, truffles was battling a staryu and got hurt by a water attack!"
"Yes baby, He's part ground, that means-"
"But mommy! He's Ice too! doesn't ice resist water?"
"Sorry hun, but that's not how it works."
"WHA? but mommy it makes sens-"
"Perhaps dear. but it just doesn't work that way. Now go draw mommy a picture."
"Sniff. Okay...."

As he grew, that little boy also found that Ice did not resist anything besides itself. It was also weak to things that the boy couldn't even believe. It was his favorite type, and the boy thought to himself, "Why is this so? Ice should resist certain things. It makes sense!"

That boy was me. And i promised to find a way to allow Ice types the justice they deserved. i traveled the globe for proof and clues, and ingredients to enact my master plan. Finally, with enough supplies and money, i created an artificial habitat that would allow Ice types to experience what they deserve.

This is the Pure Chill Experiment.

Mechanics
The Pure Chill Experiment is taken place in a large square room, 500 feet long and 500 feet wide. The ceiling is 20 feet high. The walls are lined with steel, but most of the steel has ice formed on it. Even if a section does not have ice on it, it is extremely cold to touch. The Floor is coated in ice as well, though it is not very thick. The room acts as freezer, keeping the cool in and pulling the heat out. This Area is quite simple and plain-jane, but I have created the perfect conditions for ice types. The exact temperature (kept classified), alongside key substances and elements in the air (also kept classified), give Ice the ability to resist certain types they weren't able to before! This arena gives Ice pokemon the resists they deserve. its only natural, after all.

-The Ice Type now resists Grass, Water, and Ground. Also, Rock is not super-effective against Ice. Ice is super-effective against Rock. Rock attacks do neutral damage to Ice Types.
-The floor has ice, so every action non-ice pokemon have a 5% chance to slip and take 10 damage (Pokemon with Levitate/Suction Cups/Anchor Body are not effected)
-Because the room is lined with steel, Dig cannot be used
-Hail is the only weather that works here
-Scald is the only water attack that Ice Types do not resist
[/QUOTE]

Glacier Knight
Glacier Knight said:
478.png

Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 2
DC: 5/5

Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Blizzard
Hail


Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch

Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball


30 Moves
frontnormal-msyclant.png


Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch

Tail Glow
Earth Power
Super Power
Counter
Water Pulse

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock

25 Moves

pwnemon
Pwnemon said:
frontnormal-mpyroak.png

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Flame Burst

Earth Power
Counter
Dragonbreath
Aromatherapy
Revenge

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Substitute
Bulldoze
Light Screen
Stone Edge
475.png

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 0
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Leaf Blade
Night Slash
Double Team
Fury Cutter
Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect
Feint
Helping Hand
Close Combat

Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray

Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch
Snatch
Icy Wind

Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Substitute

Wish

Glacier Knight sends out first, equiping items.
pwnemon sends out second, equiping items and attacking.
Glacier Knight attacks.
Eternal Drifter refs to the best of his ability.

Best of luck to the both of you!
 
you're not the only one who feels like you're about to lose

sorry about the impatience, ED, just making sure you remembered.

Pyroak @ Heat Rock
Gallade @ Leftovers

ok pyroak let's start this show like we usually do! Start with a Flare Blitz to hurt Froslass! Then, use a Sunny Day to (ROLEPLAY) melt the ice and ensure that you aren't slip-slidin around! and finish off with a superpowered FLARE BLITZ on Syclant! That should leave a mark!

Let's go, Gallade! Taunt that Froslass - we don't want any funny business here. Then, use an Icy wind to be helpful and finish with a Helping Hand for Pyroak!

Pyroak: Flare Blitz Froslass ~ Sunny Day (Melt Ice) ~ Flare Blitz Syclant

IF Syclant uses a protective/evasive move a3 then use flare blitz froslass instead
IF Froslass taunts you a1 use protect that action

Gallade: Taunt Froslass ~ Icy Wind ~ Helping Hand Pyroak

IF Froslass is the target of a protective/evasive action a1 swap a1 and a2
IF Froslass Taunts you then use Magic Coat that action
 
dear pwnemon,

if you melt ice, what does it become?

SLIPPERY WATER. Oh you silly, trying to get rid of the slip factor by making the ice WATER. hahahahaha. Remember ED, keep the flavor up. slippery water is no beuno for that bulky fire thing.

fortunately for Pwnemon, idc what he does to set up and try to mess with me. its a training match. SUICIDE RUUUUUN.

Froslass-Shadow Ball(Gallade)~Ominous Wind(Gallade)~Shadow Ball+Shadow Ball(Gallade)
-if gallade faints, target pyroak
Syclant- Tail Glow~Bug Buzz(gallade)~Ice Beam+Ice Beam (Gallade)
-if gallade faints, then change all remaining actions to Venoshock(Pyroak)
 
dear pwnemon,

if you melt ice, what does it become?

SLIPPERY WATER. Oh you silly, trying to get rid of the slip factor by making the ice WATER. hahahahaha. Remember ED, keep the flavor up. slippery water is no beuno for that bulky fire thing

you stick slippery water under a heat lamp for five seconds, what does it become? Evaporated, UN-slippery water! I'm pretty sure that Sunny Day > Heat Lamp, esp. considering that to get the sun indoors it would have to be IN THE BUILDING AKA SUPER DUPER HOT
 
...Ouch... If my calculations are correct, Tail Glow is POWERFUL.

Pre-Battle:
Glacier Knight
AA
478.png

Artica (Female Frosslass)
HP: 100
Energy: 100
Ranks: 3/2/4/3
Speed: 110
Size/Weight Classes: 3/3
Abilities: Snow Cloak/Cursed Body
Item: Expert Belt
Status: Normal
frontnormal-msyclant.png

Kelvin (Male Syclant)
HP: 100
Energy: 100
Ranks: 4/2/5/3
Speed: 121
Size/Weight Classes: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Item: Exp. Share
Status: +1 MC

Pwnemon
AA
frontnormal-mpyroak.png

Ambrose (Male Pyroak)
HP: 120
Energy: 100
Ranks: 4/4/3/3
Speed: 52
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Item: Heat Rock
Status: -10% Evasion
475.png

Rodney (Male Gallede)
HP: 100
Energy: 100
Ranks: 5/4/2/4
Speed: 80
Size/Weight Classes: 3/4
Abilities: Steadfast/Justified
Item: Leftovers
Status: Normal

Calculations:
Turn Order: Kelvin, Artica, Rodney, Pyroak

Action 1:

Kelvin used Tail Glow! (-10 Energy)
Kelvin's Special Attack rose harshly (3 Stages)!

Artica used Shadow Ball at Rodney! (-5 Energy)
Accuracy: 05695 < 10000 = HIT
Crit: 04347 < 00625 = NORMAL
Damage: (8+3+2+6-6)*1.5=19.5 Damage (19.5 Total)
Effect: 05735 < 03000 = No effect

Rodney used Taunt at Artica! (-10 Energy)
Accuracy: 07017 < 10000 = HIT
Artica fell for the Taunt!

Ambrose used Flare Blitz at Artica! (-10 Energy)
Move: 01569 < 00500 = MOVE
Accuracy: 04067 < 10000 = HIT
Crit: 03919 < 00625 = NORMAL
Damage: (15+3+6-3)*1.5= 31.5 (31.5 Total)
Ambrose took 10.5 damage in recoil! (10.5 Total)
Cursed Body: 09902 < 03000 = SAFE
Effect: 07191 < 01000 = No effect

Rodney recovered HP using his Leftovers! (+1 HP)

Action 2:

Kelvin used Bug Buzz at Rodney! (-6 Energy)
Accuracy: 07725 < 10000 = HIT
Crit: 08259 < 00625 = NORMAL
Damage: (9+3+7.5-6)+(3*1.75)=18.75 (38.25 Total)
Effect: 06656 < 01000 = No Effect

Artica used Ominous Wind at Rodney! (-4 Energy)
Accuracy: 01463 < 10000 = HIT
Crit: 04387 < 00625 = NORMAL
Damage: (6+3+2+6-6)*1.5 = 16.5 (54.75 Total)
Effect: 02958 < 01000 = No Effect

Rodney used Icy Wind! (-5 Energy)
Move: 03628 <00500 = MOVE
Accuracy @ Kelvin: 09433 < 09500 = HIT
Accuracy @ Artica: 09769 < 09500 = MISS
Crit @ Kelvin: 00127 < 00625 = CRIT
Damage @ Kelvin: (6+3+3-4.5)*0.75*0.67= 3.76875 (3.76875)
Kelvin's Speed fell!

Ambrose used Sunny Day! (-9 Energy)
Ambrose's Heat Rock allowed the sun to shine!
The sun's rays intensified!
The ice started to melt!

The sun is strong. (6 Rounds)
The ice is melting. (1 Action)

Action 3:

Rodney used Helping Hand on Ambrose! (-4 Energy)
Move: 01055 < 00500 = MOVE
Rodney is ready to help Ambrose!

Artica is charging a combo!

Kelvin is charging a combo!

Ambrose used Flare Blitz on Syclant! (-10 Energy)
Rodney is helping Ambrose! (-15 Energy)
Move: 00822 < 00500 = MOVE
Accuracy: 06310 < 10000 = HIT
Crit: 09861 < 00625 = NORMAL
Damage: (30+3+6+3-3)*2.25=87.75 Damage (91.51875 Total)
Effect: 01849 < 01000 = No effect
Ambrose took 29.25 damage in recoil! (30.75 Total)

Artica used Immitation of the Sphere at Rodney! (-25 Energy)
Accuracy: 05883 < 10000 = HIT
Crit: 08472 < 00625 = NORMAL
Damage: (18+3+2+6-6)*1.5 = 34.5 damage (89.25 Total)
Effect: 06015 < 02000 = No effect

Kelvin used Freezing Beam! (-28 Energy)
Accuracy: 05210 < 10000 = HIT
Crit: 00602 < 00625 = OUCH!
Damage: (22.5+3+3+7.5-6)+(3*1.75)= 35.25 damage (124.5 Total)

RODNEY FAINTED! (Kelvin gained 1 KOC)

Kelvin's Special Attack fell! (1 Stage)
The sun is strong. (5 Rounds)
The ice has melted!
The battlefield is wet. (1 Round)

Post-Round:
Glacier Knight
AA
478.png

Artica (Female Frosslass)
HP: 68
Energy: 66
Ranks: 3/2/4/3
Speed: 110
Size/Weight Classes: 3/3
Abilities: Snow Cloak/Cursed Body
Item: Expert Belt
Status: Taunted (4 actions), Cooling off (1 action)
frontnormal-msyclant.png

Kelvin (Male Syclant)
HP: 8
Energy: 56
Ranks: 4/2/5/3
Speed: 121
Size/Weight Classes: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Item: Exp. Share
Status: +1 MC, +2 Special Attack, -1 Speed, Cooling off (1 Action), +1 KOC

Pwnemon
AX
frontnormal-mpyroak.png

Ambrose (Male Pyroak)
HP: 89
Energy: 71
Ranks: 4/4/3/3
Speed: 52
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Item: Heat Rock
Status: -10% Evasion
475.png

Rodney (Male Gallede)
HP: KO
Energy: 51
Ranks: 5/4/2/4
Speed: 80
Size/Weight Classes: 3/4
Abilities: Steadfast/Justified
Item: Leftovers
Status: Normal

Regardless, Glacier Knight, your turn to order first. I think only one move needs to be made... but the arena may be used against you now, so watch out...
 
your calculations are absolutely incorrect - it's +(3*1.75), not *(3*1.75). The only thing that's * in the damage formula is type multipliers
 
Corrections made. Thank you for spotting that MAJOR error; I hope to avoid making any similar mistakes in the future.

Glacier Knight is in a worse place off now, but Kelvin has the KO Counter instead of Artica, and has less HP than before. However, both of his Poke'mon are cooling down, meaning that Pwnemon has a free attack.

Glacier Knight, your turn to order first. Please, keep in mind that your Poke'mon are cooling down from an attack.
 
Pre-Round:
Glacier Knight
AA
478.png

Artica (Female Frosslass)
HP: 68
Energy: 66
Ranks: 3/2/4/3
Speed: 110
Size/Weight Classes: 3/3
Abilities: Snow Cloak/Cursed Body
Item: Expert Belt
Status: Taunted (4 actions), Cooling off (1 action)
frontnormal-msyclant.png

Kelvin (Male Syclant)
HP: 8
Energy: 56
Ranks: 4/2/5/3
Speed: 121
Size/Weight Classes: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Item: Exp. Share
Status: +1 MC, +2 Special Attack, -1 Speed, Cooling off (1 Action), +1 KOC

Pwnemon
AX
frontnormal-mpyroak.png

Ambrose (Male Pyroak)
HP: 89
Energy: 71
Ranks: 4/4/3/3
Speed: 52 104
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Item: Heat Rock
Status: -10% Evasion
475.png

Rodney (Male Gallede)
HP: KO
Energy: 51
Ranks: 5/4/2/4
Speed: 80
Size/Weight Classes: 3/4
Abilities: Steadfast/Justified
Item: Leftovers
Status: Normal
Calculations:
Action 1:

Artica is cooling down!

Kelvin is cooling down!

Ambrose used Lava Plume! (-5 Energy)
Move: 06994 < 00500 = MOVE
Accuracy vs Artica: 09844 < 10000 = HIT
Crit vs Artica: 08528 < 00625 = NORMAL
Damage: (8+3+3+4.5-4.5)*1.5*0.75= 15.75 damage
Effect: 08807 < 03000 = No effect
Accuracy vs Kelvin: 02057 < 10000 = HIT
Crit vs Kelvin: 05721 < 00625 = NORMAL
Damage: (8+3+3+4.5-4.5)*2.25*0.75 = 23.625 damage
Cursed Body: 09042 < 03000 = SAFE

KELVIN FAINTED! (Ambrose +1 KOC)

The sun is strong.
The water has evaporated.

The battle has changed to a 1 vs 1 battle.

Action 2:

Artica used Ice Beam! (-6 Energy)
Accuracy: 07682 < 10000 = HIT
Crit: IMMUNE
Damage: (10+3+6-4.5) = 14.5 Damage
Effect: 05712 < 01000 = No effect

Ambrose used Flare Blitz! (-10 Energy)
Accuracy: 02316 < 10000 = HIT
Crit: 07700 < 00625 = NORMAL
Damage: (15+3+3+6-3)*1.5= 36 Damage (51.75 Total)
Effect: 04257 < 01000 = No effect
Cursed Body: 00546 < 03000 = CURSE
Ambrose took 12 damage in recoil! (26.5 Total)
Artica's Cursed Body disabled Flare Blitz! (6 Actions)

The sun is strong.

Action 3:

Artica used Shadow Ball! (-5 Energy)
Accuracy: 01408 < 10000 = HIT
Crit: IMMUNE
Damage: (8+3+6-4.5)= 12.5 Damage (39 Total)
Effect: 03786 < 01000 = No effect

Ambrose's Flare Blitz is disabled!
Ambrose has no backup orders!
Ambrose used Struggle! (-5 Energy)
Accuracy: 06905 < 10000 = HIT
Crit: 03998 < 00625 = NORMAL
Damage: (5+6-3)=8 Damge (59.75 Total)
Ambrose took 2.4 damage in recoil! (41.4 Total)

The sun is strong. (4 Rounds)

Post-Round:
Glacier Knight
AX
478.png

Artica (Female Frosslass)
HP: 10
Energy: 55
Ranks: 3/2/4/3
Speed: 110
Size/Weight Classes: 3/3
Abilities: Snow Cloak/Cursed Body
Item: Expert Belt
Status: Taunted (1 action), Cursed Body (5 actions)
frontnormal-msyclant.png

Kelvin (Male Syclant)
HP: KO
Energy: 56
Ranks: 4/2/5/3
Speed: 121
Size/Weight Classes: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Item: Exp. Share
Status: +1 MC, +1 KOC

Pwnemon
AX
frontnormal-mpyroak.png

Ambrose (Male Pyroak)
HP: 48
Energy: 51
Ranks: 4/4/3/3
Speed: 52 104
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Item: Heat Rock
Status: -10% Evasion, +1 KOC, Flare Blitz Disabled (5 actions)
475.png

Rodney (Male Gallede)
HP: KO
Energy: 51
Ranks: 5/4/2/4
Speed: 80
Size/Weight Classes: 3/4
Abilities: Steadfast/Justified
Item: Leftovers
Status: Normal

A slight surprise this round: Cursed Body activated, sparing Artica one round and dragging this match on, since Flare Blitz was disabled. Anyway, Pwnemon's turn to order first. Though I expect the match to be over in one action, please issue the traditional three.
 
flame wheel ~ lava plume ~ flame wheel

if successful protective/evasive, synthesis and pushback the first time, chill and pushback the next time
 
Pre-Round:
Glacier Knight
AX
478.png

Artica (Female Frosslass)
HP: 10
Energy: 55
Ranks: 3/2/4/3
Speed: 110
Size/Weight Classes: 3/3
Abilities: Snow Cloak/Cursed Body
Item: Expert Belt
Status: Cursed Body (4 actions)
frontnormal-msyclant.png

Kelvin (Male Syclant)
HP: KO
Energy: 56
Ranks: 4/2/5/3
Speed: 121
Size/Weight Classes: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Item: Exp. Share
Status: +1 MC, +1 KOC

Pwnemon
AX
frontnormal-mpyroak.png

Ambrose (Male Pyroak)
HP: 48
Energy: 51
Ranks: 4/4/3/3
Speed: 52 104
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Item: Heat Rock
Status: -10% Evasion, +2 KOC, Flare Blitz Disabled (4 actions)
475.png

Rodney (Male Gallede)
HP: KO
Energy: 51
Ranks: 5/4/2/4
Speed: 80
Size/Weight Classes: 3/4
Abilities: Steadfast/Justified
Item: Leftovers
Status: Normal

Calculations:
Action 1:

Artica used Shadow Ball! (-9 Energy)
Accuracy: 08788 < 10000 = HIT
Crit: IMMUNE
Damage: (8+3+6-4.5)= 12.5 Damage
Effect: 06513 < 01000 = No effect

Ambrose used Flame Wheel! (-3 Energy)
Accuracy: 03803 < 10000
Crit: 02430 < 00625 = NORMAL
Damage: (6+3+3+6-3)*1.5= 22.5

ARTICA FAINTED! (Ambrose +1 KOC)

TRAINER Glacier Knight IS OUT OF USABLE POKE'MON! Pwnemon IS VICTORIOUS!

Final Results:
Glacier Knight
XX
478.png

Artica (Female Frosslass)
HP: KO
Energy: 46
Ranks: 3/2/4/3
Speed: 110
Size/Weight Classes: 3/3
Abilities: Snow Cloak/Cursed Body
Item: Expert Belt
Status: Taunted (1 action), Cursed Body (5 actions)
frontnormal-msyclant.png

Kelvin (Male Syclant)
HP: KO
Energy: 56
Ranks: 4/2/5/3
Speed: 121
Size/Weight Classes: 3/4
Abilities: Compoundeyes/Mountaineer/Technician
Item: Exp. Share
Status: +1 MC, +1 KOC

Pwnemon
AX
frontnormal-mpyroak.png

Ambrose (Male Pyroak)
HP: 35
Energy: 48
Ranks: 4/4/3/3
Speed: 52 104
Size/Weight Classes: 4/5
Abilities: Rock Head/Battle Armor/Chlorophyll
Item: Heat Rock
Status: -10% Evasion, +2 KOC, Flare Blitz Disabled (5 actions)
475.png

Rodney (Male Gallede)
HP: KO
Energy: 51
Ranks: 5/4/2/4
Speed: 80
Size/Weight Classes: 3/4
Abilities: Steadfast/Justified
Item: Leftovers
Status: Normal

Rewards:
Glacier Knight: 1 CC
Artica: 3 MC
Kelvin: 4 MC, 1 KOC

Pwnemon: 1 CC
Ambrose: 3 MC, 2 KOC
Rodney: 3 MC

Eternal Drifter: 4 UC

Closing Notes:
Save for a blunder relating to stat increases the first round, how was my reffing? This was only the second battle completely reffed by me.
Reffing seems to be getting easier... I can only assume that it is a good thing?
 
You will get better and better every match you ref. Might i suggest though you ref a few singles matches! that will prove much easier than reffing doubles (for the most part)

Thank you very much for reffing both my battles ED!
 
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