- - - ROLLING IN THE DEEP - - -
Before I get into the team, i'd just like to introduce myself since this is my first post on smogon. My name is Lucas and i've been play competitive Pokemon on and off since Pokemon Netbattle first came out. I've only recently come back to playing, and this team was the first team i built since coming back. I hope by contributing and browsing smogon i can grow as a player.
- - - BUILDING PROCESS - - -
I knew that i wanted to build around toxic stall Gliscor, as I remember before I left playing the game that I used him to combat Breloom and was quite successful. I also just really like how he's a flyer who is immune to electric attacks so he was first pick
I remembered using Nattorei (Ferrothorn's Japanese name) during the testing of the B/W metagame and loving how he played. So he was a no brainer to include.
Next addition was Politoed. Since controlling the weather is a big deal now a days i figured i'd use his rain summoning abilities to mess with sun/sand/hail teams.
Next I threw in Aerodactyl. As far as I know, he is the fastest Stealth Rocker in the biz, which is a vital to the team's success.
The final choices were Gengar and Scizor. Gengar was added to block spins and be an all-around superstar while Scizor was chosen as a revenge killer.
- - - IN DPETH - - -
a dinosaur (Aerodactyl) (M) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Stealth Rock
- Taunt
Aerodactyl out-speeds pretty much every set-up pokemon imaginable, making him an excellent choice to Taunt then Stealth Rock. Focus Sash allows him to take a hit from priority moves lik Ice Shard, enabling Stealth Rocks to go off. I recognize that Aerodactyl is an extremely fragile pokemon, but the consistency of a first turn Stealth Rock is worth it to me. In chess, a gambit is when a player sacrifices a pawn to gain a better postion, which is essentially what i'm trying to do with Aerodactly. However, EQ and Rock Slide make for great moves that do a fair amount of damage when he sticks around.
a bat (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 128 Def / 124 SDef
Impish Nature (+Def, -SAtk)
Earthquake | Ice Fang | Substitute | Toxic
I find that this guy can really annoy my opponent, which is why I love playing him. Toxic/Sub allows Gliscor to take out Pokes that are too big to EQ to death. Ice Fang allows some protection against Dragons and Grass types. I really wanted someone who could just stand up to Breloom, as I've had a troubled history with that poke.
a top (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 164 HP / 84 Atk / 96 Def / 160 SDef
Sassy Nature (+SDef, -Spd)
Leech Seed | Spikes | Power Whip| Gyro Ball
Standard Nattorei. He might just be my favorite pokemon to play with. The threat of him being able to Spike or Seed is enough to warrant bad switch ins that I punish with Gyro Ball and Power Whip. He opens the door to win games that you shouldn't be able to win since there are very few moves that can OHK him that aren't easy to predict a pokemon having. Not sure what else i can say about him, he is just a really good poke.
a toad (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 200 HP / 40 SAtk / 164 SDef / 100 Spd
Calm Nature (+SDef, -Atk)
Hydro Pump | Ice Beam | Toxic | Protect
It's fun to mess with the weather. I don't like playing Hail or Sand teams because you need to really be committed to the strategy, having several pokemon to the team that aren't going to be hurt by your condition. I considered playing Ninetails, but i feel that he is just to fragile and Toed is just better. I had Scald over Hydro Pump previously but took it off because i found that the burn that Scald sometimes provided wasn't doing enough extra damage, so i went with a more powerful move accepting the loss in accuracy. Ice Beam is awesome when you catch their switch ins into dragons or flyers. I also went with Toxic on Toed to add another man who can spread the sickness around on the other team. You want to keep Toed alive for as long as they have their weather condition alive. After you take it out, you can just use Toed to tank and take out pokes softened by Rocks and Spikes.
a ghost (Gengar) (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
Disable | Substitute | Shadow Ball | Thunder
Gengar is a Special Attack monsters. The Substitute/Disable set is enough annoyance to warrant a switch in in which Gengar responds with an Shadow Ball or Thunder. Thunder has great synergy with Rain and is sort of unexpected. Your opponent thinks it's fine to switch in their water, but are greeted with a Thunder to the face. Being able to block spins and fighting moves is pretty cool too.
a bug (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
U-turn | Superpower | Pursuit | Bullet Punch
My least favorite pokemon on the team, but necessary to take out threats. He dies to a lot of things, but I'm afraid to change him due to his ability to make the most out of Bullet Punch. It's a pretty standard set for Scizor, nothing fancy. It gets the the job done, but I wich I had something better.
- - - CONCLUSION - - -
Overall, I'm really enjoying this team. I have fun playing it, and I don't really get frustrated when things don't go my way since I'm playing with Pokes that I like. I will however consider any suggestions you guys have for me as I'm willing to try out different pokes or sets. So thanks in advance for all the help!
Importable
Aerodactyl (M) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Stealth Rock
- Taunt
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 128 Def / 124 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Substitute
- Toxic
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Substitute
- Shadow Ball
- Thunder
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 200 HP / 40 SAtk / 164 SDef / 100 Spd
Calm Nature (+SDef, -Atk)
- Hydro Pump
- Ice Beam
- Toxic
- Protect
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 164 HP / 84 Atk / 96 Def / 160 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Trait: Pressure
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Stealth Rock
- Taunt
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 128 Def / 124 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Substitute
- Toxic
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Substitute
- Shadow Ball
- Thunder
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 200 HP / 40 SAtk / 164 SDef / 100 Spd
Calm Nature (+SDef, -Atk)
- Hydro Pump
- Ice Beam
- Toxic
- Protect
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 164 HP / 84 Atk / 96 Def / 160 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch