Its_A_Random VS danmantincan

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Time for a triple battle!

3v3 Triples
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Abilities: All
Items: None

Its_A_Random said:
477.png

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

ATTACKS (47/96)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball

OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Shadow Mend (R)
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp
354.png

Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (23/80)
PHYSICAL
Faint Attack
Gunk Shot
Knock Off
Shadow Sneak
Sucker Punch

SPECIAL
Hex
Night Shade
Shadow Ball
Thunderbolt

OTHER
Curse
Disable
Embargo
Grudge
Helping Hand
Imprison
Pain Split
Screech
Snatch
Spite
Taunt
Torment
Trick
Will-O-Wisp
568.png

Trubbish [Datsuodasu] (M)
NATURE: Brave (-10% Evasion)

TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Stench: (Trait) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 56 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 4/5

ATTACKS (39/49)
PHYSICAL
Doubleslap
Drain Punch
Explosion
Facade
Gunk Shot
Payback
Pound
Rock Blast
Rollout
Seed Bomb
Selfdestruct

SPECIAL
Acid Spray
Clear Smog
Dark Pulse
Giga Drain
Hidden Power (Ice 7)
Sludge
Sludge Bomb
Sludge Wave
Snore
Venoshock

OTHER
Amnesia
Attract
Double Team
Haze
Mud-Sport
Pain Split
Poison Gas
Protect
Recycle
Rest
Sleep Talk
Spikes
Stockpile
Substitute
Swagger
Swallow
Toxic
Toxic Spikes

danmantincan said:
Thanks for taking this.
3.png
3.png

Nephenee - Venusaur (F)
Nature: Rash (+1 SpA, -1 SpD)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (22):
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Seed Bomb
Synthesis
SolarBeam

Curse
Giga Drain
Power Whip

Outrage

Sludge Bomb
Swords Dance
Facade
Hidden Power [Rock 7]
Earthquake
407.png
407.png

Mia - Roserade (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)

Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (29):
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Stun Spore
Magical Leaf
Grass Whistle
Giga Drain
Toxic
Synthesis
Weather Ball
Sweet Scent
Toxic Spikes
Leech Seed

Sleep Powder
Razor Leaf
Extrasensory
Spikes

Shadow Ball
Sludge Bomb
Energy Ball
Venoshock
Hidden Power [Ground 6]
Bullet Seed
Poison Jab
Sunny Day
Rain Dance
Endure
477.png
477.png

Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

Moves (32):
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch
Hex
Curse

Imprison
Ominous Wind
Pain Split
Destiny Bond

Taunt
Return
Payback
Earthquake
Snatch
Substitute
Rock Slide
Torment
Toxic
Protect
Brick Break

Both trainers send out their Poke'mon, Its_A_Random first, followed by danmantincan.
danmantincan then orders his Poke'mon.
Its_A_Random then orders.
I referee to the best of my ability.

Two notes:
This is a triple battle, so only two actions per round per Poke'mon please.
Its_A_Random expressed to me in his PM that he intends to evolve one of his Poke'mon this battle. However, in my understanding, the Poke'mon in question needs to get a KO counter in this battle to evolve it mid-battle, filling out its EC with it.

With all that in mind, good luck to the pair of you!
 
Mons gain the EC/MC/DC for a battle upon being sent out, not at the end of the battle. So his Trubbish would evolve when sent out, if IAR chooses to evolve it.
 
As what danmantincan said, that understanding is incorrect. 1. The giving KOC to EC mid-battle is outlawed, & 2. Pokemon get their EC/MC/DC when they are sent out, which means if a Pokemon has 5/6 EC, and/or 4/5 DC before being sent out, the player can choose to Evolve and/or unlock their DW Ability upon send out. With that in mind...
0.png

"Okay Caius, Banshee, & Datsuodasu, let us get this! Datsuodasu, I command you to evolve at the cost of 20 Energy & unlock Aftermath!"
569.png

Garbodor [Datsuodasu] (M)
NATURE: Brave (-10% Evasion)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Stench
: (Trait) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armour: (Can be Enabled) The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.
Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 2
DC: 5/5

ATTACKS (40/59)
PHYSICAL
Body Slam
Doubleslap
Drain Punch
Explosion
Facade
Gunk Shot
Payback
Pound
Rock Blast
Rollout
Seed Bomb
Selfdestruct

SPECIAL
Acid Spray
Clear Smog
Dark Pulse
Giga Drain
Hidden Power (Ice 7)
Sludge
Sludge Bomb
Sludge Wave
Snore
Venoshock

OTHER

Amnesia
Attract
Double Team
Haze
Mud-Sport
Pain Split
Poison Gas
Protect
Recycle
Rest
Sleep Talk
Spikes
Stockpile
Substitute
Swagger
Swallow
Toxic
Toxic Spikes
 
Mia: Sleep Powder (Garbodor)~Hidden Power (Garbodor)
Nephenee: Sleep Powder (Banette)~Leech Seed (Banette)
Aran: Will-o-Wisp (Garbodor)~Toxic (Dusknoir)

If your target uses Protect, switch to the next priority target. Garbador>Banette>Dusknoir>Garbador
 
0.png
477.png
354.png
569.png

"Looks like someone needs to take the bait..."

Caius: Imprison (Toxic | Will-O-Wisp | Protect) > Taunt (Aran)

Banshee: Shadow Ball (Mia) > Shadow Ball (Mia)

Datsuodasu: Protect > Hidden Power (Mia)
 
Pre-Battle:
Its_A_Random
AAA
477.png

Caius (Male Duskinor)
HP: 90
Energy: 100
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion
354.png

Banshee (Male Banette)
HP: 100
Energy: 100
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: -10% Evasion
568.png

Datsuodasu (Male Trubbish)
HP: 90
Energy: 100
Ranks: 3/3/2/3
Speed: 56
Size/Weight Classes: 1/3
Abilities: Stench/Sticky Hold
Status: -10% Evasion

danmantincan
AAA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 100
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Normal
407.png

Mia (Female Roserade)
HP: 90
Energy: 100
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: +12% Accuracy
477.png

Aran (Male Duskinor)
HP: 90
Energy: 100
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion

Pre-Battle (Still):

Trubbish is evolving! (-20 Energy)
Trubbish evovled into Garbodor!

Pre-Battle:
Its_A_Random
AAA
477.png

Caius (Male Duskinor)
HP: 90
Energy: 100
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion
354.png

Banshee (Male Banette)
HP: 100
Energy: 100
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: -10% Evasion
569.png

Datsuodasu (Male Garbodor)
HP: 90
Energy: 80
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AAA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 100
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Normal
407.png

Mia (Female Roserade)
HP: 90
Energy: 100
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: +12% Accuracy
477.png

Aran (Male Duskinor)
HP: 90
Energy: 100
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion

One tiny slip up prevents me from going and starting calculations: Its_A_Random forgot to put a target for Caius's Imprison, since it is a single-target move. I'm assuimg Aran, but I need confirmation before calculations start.

Edit: Its_A_Random has shown me that Imprision is a single-target move, only affecting the user to prevent actions of the opponent. As such, a reorder is not needed. Expect calculations before day's end, since hunger knawing at one does not make for good reffing.
 
...

Smogon used Swallow!
Smogon swallowed Eternal Drifter's post!

Eternal Drifter used Glare!
Smogon is immune!

My appologies... there has been... a delay...
 
Pre-Battle
Its_A_Random
AAA
477.png

Caius (Male Duskinor)
HP: 90
Energy: 100
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion
354.png

Banshee (Male Banette)
HP: 100
Energy: 100
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: -10% Evasion
569.png

Datsuodasu (Male Garbodor)
HP: 100
Energy: 80
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AAA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 100
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Normal
407.png

Mia (Female Roserade)
HP: 90
Energy: 100
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: +12% Accuracy
477.png

Aran (Male Duskinor)
HP: 90
Energy: 100
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion

Revised Calculations:
Speed Order: Mia, Nephenee, Datsuodasu, Banshee, Aran and Caius (Speed Tie)

Action 1:

Datsuodasu used Protect! (-7 Energy)
Datsuodasu protected itself!

Mia used Sleep Powder on Banshee! (-6 Energy)
Banshee is sleepless!

Nephenee used Sleep Powder on Banshee! (-6 Energy)
Banshee is sleepless!

Banshee used Shadow Ball at Mia! (-5 Energy)
Accuracy: 07378 < 10000 = HIT
Crit: 02169 < 00625 = NORMAL
Damage: (8+3+6-6)= 11 Damage
Effect: 05189 < 03000 = No effect

Speed tie: 05000> Aran: 07622

Aran used Will-O-Wisp at Banshee! (-7 Energy)
Accuracy (+10%): 07545 < 08500 = HIT
Banshee was burned!

Caius used Imprison! (-8 Energy)
Caius imprisoned the moves of his enemies! (6 actions)
Mia's Toxic was Imprisoned! (6 actions)
Nephenee was unaffected...
Aran's Toxic, Protect, and Will-O-Wisp was Imprisoned! (6 actions)

Banshee was hurt by his burn! (2 damage)

Action 2:

Mia used Hidden Power at Datsuodasu! (-5 Energy)
Accuracy: 08924 < 10000 = HIT
Crit: 03748 < 00625 = NORMAL
Damage: ((6*1.5)+7.5-4.5)*1.5=18 damage

Nephenee used Leech Seed on Banshee! (-9 Energy)
Accuracy (+10%): 09201 < 10000 = HIT
Banshee was seeded!

Datsuodasu used Hidden Power at Mia! (-5 Energy)
Accuracy: 02824 < 10000 = HIT
Crit: 01546 < 00625 = NORMAL
Damage: (7+3-6)*1.5= 6 damage (17 Total)

Banshee used Shadow Ball at Mia! (-9 Energy)
Accuracy: 02005 < 10000 = HIT
Crit: 00686 < 00625 = NORMAL
Damage: (8+3+6-6)= 11 Damage (28 Total)
Effect: 03045 < 02000 = No effect

Speed tie: 05000> Aran: 08528

Aran's Toxic is Imprisoned!
Aran has no backup orders!

Caius used Taunt on Aran! (-12 Energy)
Accuracy: 05724 < 10000 = HIT
Aran fell for the taunt!

Banshee is hurt by his burn! (2 Damage)
Banshee's health is sapped by Leech Seed! (3 Damage)

Round End:
Caius: -20 Energy, Imprisoner (Toxic, Protect, Will-O-Wisp; 5 actions)
Banshee: -14 Energy, -7 Health, Burned, Seeded (to Nephenee; 5 actions)
Datsuodasu: -12 Energy, -18 Health

Nephenee: -14 Energy, Leeching (Banshee; 5 actions)
Mia: -11 Energy, -28 Health, Imprisoned (Toxic; 5 actions)
Aran: -7 Energy, Imprisoned (Protect, Toxic, Will-O-Wisp; 5 actions), Taunted (6 actions)

Post-Round:
Its_A_Random
AAA
477.png

Caius (Male Duskinor)
HP: 90
Energy: 80
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Imprisoner (Toxic, Protect, Will-O-Wisp; 5 actions)
354.png

Banshee (Male Banette)
HP: 93
Energy: 86
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: -10% Evasion, Seeded (3/action, Nephenee, 5 actions), Burned
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 68
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AAA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 86
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Leeching Banshee (3/action, 5 actions)
407.png

Mia (Female Roserade)
HP: 62
Energy: 89
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: +12% Accuracy, Imprisoned (Toxic; 5 actions)
477.png

Aran (Male Duskinor)
HP: 90
Energy: 94
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Taunted (6 actions), Imprisoned (Toxic, Protect, Will-O-Wisp; 5 actions)

Sorry for the wait. Smogon ate my previous set of calculations, but oddly, the results of the round turned out the same...

Its_A_Random, it is your turn to order first. Good luck!

Edit: Corrections made.
 
Okay, a few things. Weak Armour is actually disabled until I say to enable it. Also, you do not need to roll for hit & there is a 100% chance of it hitting...Garbodor has 100 HP maximum, not 90, A Pokemon only struggles when A Pokemon uses a failed move for a second time, & finally, you listed which moves Roserade had which were sealed off, but no mention for the other two...
0.png
477.png
354.png
569.png

"Good job folks, time to press on."

Caius: Fire Punch (Mia) > Ice Punch (Mia)
IF Mia uses Endure, AND Fire Punch does NOT Burn Mia, THEN use Bind (Mia) A2.
IF Mia Faints, THEN replace all remaining actions with Shadow Punch (Aran).

Banshee: Night Shade (Mia) > Shadow Ball (Mia)
IF Mia Faints, THEN redirect all remaining actions to Aran.

Datsuodasu: Body Slam (Mia) > Hidden Power (Mia)
IF Mia Faints, THEN replace all remaining actions with Dark Pulse (Aran).
 
Nephenee: Protect (Mia)~Power Whip (Banette)
Mia: Magical Leaf (Banette)~Energy Ball (Banette)
Aran: Shadow Punch (Banette)~Payback (Banette)

If Banette faints, switch target to Dusknoir.
 
Sowrdmaster.png

"HOLD IT!" Walker shouts.​

"danmantincan, there are two things wrong with your action. Both of these relate to you requesting Nephenee to use Protect. First off, Caius, your opponent's Duskinor, used Imprison, sealing three moves on all of your Poke'mon: Toxic, Will-O-Wisp, and, you guessed it, Protect. This prevents those moves from being used on your side for five more actions. However, Nephenee was completely unaffected by Imprison. Why? Because Nephenee does not know any of the three moves! So, even if the moves were not imprisoned, Nephenee cannot use Protect normally, since she does not know it! I can guess what move you'll be trying to pick up later, though..."

"Because of this, danmantincan needs to reorder. I will not referee illegal orders intentionally!"
 
Ugg, I was sure I had purchased Protect before... Oh well.

Nephenee: SolarBeam (Banette)~Power Whip (Banette)
Mia: Magical Leaf (Banette)~Synthesis
Aran: Shadow Punch (Banette)~Payback (Banette)

If Banette faints, switch target to Dusknoir.
 
Pre-Round:
Its_A_Random
AAA
477.png

Caius (Male Duskinor)
HP: 90
Energy: 80
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Imprisoner (Toxic, Protect, Will-O-Wisp; 5 actions)
354.png

Banshee (Male Banette)
HP: 93
Energy: 86
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: -10% Evasion, Seeded (3/action, Nephenee, 5 actions), Burned
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 68
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AAA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 86
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Leeching Banshee (3/action, 5 actions)
407.png

Mia (Female Roserade)
HP: 62
Energy: 89
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: +12% Accuracy, Imprisoned (Toxic; 5 actions)
477.png

Aran (Male Duskinor)
HP: 90
Energy: 94
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Taunted (6 actions), Imprisoned (Toxic, Protect, Will-O-Wisp; 5 actions)

Sowrdmaster.png

"Welcome back!" Walker calls. "After getting my cover blown, I figured, might as well commentate on what is going on. Previously, Its_A_Random's team managed to weaken the stalling power of danmantincan's team. He accomplished this by imprisoning a few key stalling moves that they had, and then managed to taunt their key staller. After some confusion, orders were given and the second round began!"

"For her first action, Nephenee the Venusaur starts by going ahead of the others, gathering sunlight. In the meantime, her allies gang up on little Banshee the Banette, hitting him with always accurate attacks. Meanwhile, Mia on tinmantincan's side is quickly dogpiled under combined attacks from Its_A_Random's entire side, greatly cutting her health. Then, Nephenee fires her SolarBeam at the Banette, but the ghost remains on the battlefield!"

"Next action, Mia the Roserade decides it might be a good idea to heal up, so she draws on the power of the sun to restore her wounds. Nephenee continues her assault on Banshee with a strong vine. Banshee might have evaded the vine if he was a little more evasive, but what's done is done. Its_A_Random's Garbordor Datsuodasu fires a Hidden Power at Mia. Off of that pitiful special attack? Well, at least Its_A_Random knows what he's doing, because that "pitiful" special attack was super effective against Mia! Banshee attacks Mia with a ball of shadows, and Aran the Duskinor (danmantincan's side, by the way) strikes strongly at Banshee, paying back what Banshee did that round. The other Duskinor, Caius (Its_A_Random's side), finishes the round with an icy punch on Mia, bringing her down to single-digit hit points!"

"As the round closes, each side still has all three of their combatants, although two of them are very close to fainting... oh wait! Banshee has keeled over! Turns out the burn on him and the seeds leeching him took off the last of his hit points! This leaves danmantincan in a very slim lead, though I doubt he will have it for very long!"

Calculations:
Speed Order: Mia, Nephenee, Datsuodasu, Banshee, Aran and Caius (Speed Tie)

Action 1:

Nephenee absorbed sunlight! (-7 Energy)

Mia used Magical Leaf on Banshee! (-4 Energy)
Accuracy: PERFECT
Crit: 02698 < 00625 = NORMAL
Damage ((6*1.5)+3+7.5-4.5)= 15 Damage
Cursed Body: 06643 < 03000 = SAFE

Datsuodasu used Body Slam on Mia! (-7 Energy)
9 Power
Accuracy: 100%
Crit: 07258 < 00625 = NORMAL
Damage: (9+6-1.5)= 13.5 Damage

Banshee used Night Shade on Mia! (-4 Energy)
Accuracy: 100%
Crit: Crit-less attack
Damage: 10 damage (23.5 Total)

Speed Tie: Speed tie: 05000> Aran: 06271

Aran used Shadow Punch on Banshee! (-3 Energy)
Accuracy: PERFECT
Crit: 05831 < 00625 = NORMAL
Damage: (6+3+7.5-4.5)*1.5=18 Damage (33 Total)
Cursed Body: 04013 < 03000 = SAFE

Caius used Fire Punch on Mia! (-6 Energy)
Accuracy: 100%
Crit: 06694 < 00625 = NORMAL
Damage: (8+6-1.5)*1.5= 18.75 Damage (42.25 Total)
Poison Point: 08131 < 03000 = SAFE
Burn: 06404 < 01000 = No effect

Nephenee finished charging!
Nephenee used SolarBeam on Banshee!
Accuracy: 100%
Crit: 03935 < 00625 = NORMAL
Damage: (12+3+7.5-4.5)= 18 Damage (51 Total)
Cursed Body: 07409 < 03000 = SAFE

Banshee is hurt by his burn! (2 Damage)
Banshee's health is sapped by Leech Seed! (3 Damage; 56 Total)

Action 2:

Mia used Synthesis! (-13 Energy)
Mia regained health! (+20 Health, reducing total damage to 22.25)

Nephenee used Power Wip on Banshee! (-7 Energy)
Accuacy (95%): 07410 < 09500 = HIT
Crit: 03210 < 00625 = NORMAL
Damage: (12+3+4.5-4.5)= 15 Damage (71 Total)
Cursed Body: 05729 < 03000 = SAFE

Datsuodasu used Hidden Power on Mia! (-5 Energy)
Accuracy: 100%
Crit: 05321 < 00625 = NORMAL
Damage: (7+3-6)*1.5= 6 damage (28.25 Total)

Banshee used Shadow Ball at Mia! (-5 Energy)
Accuracy: 100%
Crit: 09392 < 00625 = NORMAL
Damage: (8+3+6-6)= 11 Damage (39.25 Total)
Effect: 03689 < 02000 = No effect

Speed tie: 05000> Aran: 09653

Aran used Payback on Banshee! (-7 Energy)
Accuracy: 100%
Crit: 08874 < 00625 = NORMAL
Damage: (10+7.5-4.5)*1.5= 19.5 Damage (90.5 Total)
Cursed Body: 09607 < 03000 = SAFE

Caius used Ice Punch on Mia! (-6 Energy)
Accuracy: 100%
Crit: 04863 < 00625 = NORMAL
Damage: (8+6-1.5)*1.5=18.75 Damage (58 Total)
Poison Point: 04872 < 03000 = SAFE
Effect: 06878 < 01000 = No Effect

Banshee is hurt by his burn! (2 Damage, 92.5 Total)
BANSHEE FAINTED FROM ROUNDING! (+1 KOC Aran)

Post Round:

Its_A_Random:
Caius: -12 Energy
Banshee: -93 HP, -9 Energy
Datsuodasu: -12 Energy

danmantincan:
Nephenee: -14 Energy
Mia: -58 HP, -17 Energy, 1 Recovery Used
Aran: -10 Energy, +1 KOC

Post-Round:
Its_A_Random
AXA
477.png

Caius (Male Duskinor)
HP: 90
Energy: 68
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Imprisoner (Toxic, Protect, Will-O-Wisp; 5 actions)
354.png

Banshee (Male Banette)
HP: KO
Energy: 77
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: Knocked Out
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 56
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AAA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 62
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Normal
407.png

Mia (Female Roserade)
HP: 4
Energy: 72
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: +12% Accuracy, Imprisoned (Toxic; 3 actions), 1 Recovery used
477.png

Aran (Male Duskinor)
HP: 90
Energy: 84
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Taunted (4 actions), Imprisoned (Toxic, Protect, Will-O-Wisp; 3 actions), +1 KOC

"danmantincan, it is your turn to order first! Best of luck to you to figure out how to get out of losing a Poke'mon!"
 
Nephenee: Solarbeam (Dusknoir)~Sleep Powder (Garbador)
If Dusknoir uses Protect A1, use Hidden Power (Garbador)
Mia: Synthesis~Giga Drain (Dusknoir)
If Dusknoir targets you with Shadow Sneak, use Endure~Giga Drain+Giga Drain (Dusknoir)
Aran: Shadow Punch (Dusknoir)~Payback (Dusknoir)
If Dusknoir uses Protect, switch target to Garbador.
 
Based on precedence, substitutions that would result in illegal orders are treated as illegal substitutions - I am saying this, since it is illegal to use a combo after Endure. Also, only 4 actions of Imprison has been.
0.png
477.png
569.png

"An opening is found! Take full advantage!"

Caius: Shadow Sneak (Mia) > Shadow Punch (Aran)

Datsuodasu: Rock Blast (Nephenee) > Protect
 
Pre-Round:
Its_A_Random
AXA
477.png

Caius (Male Duskinor)
HP: 90
Energy: 68
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Imprisoner (Toxic, Protect, Will-O-Wisp; 5 actions)
354.png

Banshee (Male Banette)
HP: KO
Energy: 77
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: Knocked Out
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 56
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AAA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 62
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Normal
407.png

Mia (Female Roserade)
HP: 4
Energy: 72
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: +12% Accuracy, Imprisoned (Toxic; 3 actions), 1 Recovery used
477.png

Aran (Male Duskinor)
HP: 90
Energy: 84
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Taunted (4 actions), Imprisoned (Toxic, Protect, Will-O-Wisp; 3 actions), +1 KOC

"Welcome back!" Walker calls. "Let the battle continue!"

"To begin with, danmantincan attempts to guarentee that Mia will get health. Too bad his subsitution for Mia bites him hard! Its_A_Random exploits this opening while Nephenee charges up another beam of sunlight. Caius quickly sneak through the shadows, hitting Mia upside on the head when he reaches her, knocking her out!"

"Well, Its_A_Random doesn't like that potential SolarBeam coming so... oh? Oh dear..." *ruffling papers* "It is said that multi-hit moves disrupt charge moves... but I'm not sure exactly how that works..." *more ruffling of papers* "My lucky break, though Its_A_Random's tough break! The Rock Blast misses barely! This leaves Caius to get blasted in the face with a SolarBeam while Aran strikes with a shadowy punch on Caius as well!"

"This next round, Datsuodasu sees some powder coming their way, so he quickly throws up a barrier to stop the powder. Nephenee is displeased with the results, but how could have danmantincan have guessed? Meanwhile, the two Duskinors exchange blows, leaving one at half health."

"Its_A_Random has tied up the match, bringing down his opponent to two to match his own numbers. But at what cost? Both of his remaining Poke'mon are starting to feel the pain, ethier in the health or energy department. Luckily for him, Nephenee is also starting to feel less energenic, but Aran still has a good amount of health and energy left... And to add to the pressure, Aran's imprisonment and taunt are going to wear off this coming round..."

Calculations:
Speed Order: Mia, Nephenee, Datsuodasu, Aran and Caius

Action 1:

Nephenee absorbed sunlight! (-7 Energy)

Caius used Shadow Sneak on Mia! (-3 Energy)
Accuracy: 100%
Crit: 03723 < 00625 = NORMAL
Damage: (4+3+6-1.5)= 11.5 Damage
Poison Point: 05860 < 03000 = SAFE

MIA FAINTED! (+1 KOC Caius)

Datsuodasu used Rock Blast on Nephenee! (-7 Energy)
Accuracy: 09082 < 09000 = MISS

Aran used Shadow Punch on Caius! (-5 Energy)
Accuracy: PERFECT
Crit: 00560 < 00625 = OUCH!
Damage: (6+3+3+7.5-7.5)*1.5= 18 Damage

Nephenee finished charging!
Nephenee used SolarBeam on Caius! (-2 Energy)
Accuracy: 100%
Crit: 03435 < 00625 = NORMAL
Damage: (12+3+7.5-7.5) = 15 Damage (33 Total)

Action 2:

Datsuodasu used Protect! (-7 Energy)
Datsuodasu protected itself!

Nephenee used Sleep Powder on Datsuodasu! (-6 Energy)
Datsuodasu protected itself!

Speed tie: 05000> Aran: 00023

Caius used Shadow Punch on Aran! (-5 Energy)
Accuracy: PERFECT
Crit: 03663 < 00625 = NORMAL
Damage: (6+3+6-7.5)*1.5= 11.25 Damage

Aran used Payback on Caius! (-9 Energy)
Accuracy: 100%
Crit: 06541 < 00625
Damage: (10+7.5-7.5)*1.5= 15 Damage (48 Total)

Round End:
Its_A_Random:
Caius: -48 Health, -8 Energy, +1 KOC
Datsuodasu: -14 Energy

danmantincan:
Nephenee: -15 Energy
Mia: -12 Health, KOed
Aran: -11 Health, -14 Energy

Post-Round:
Its_A_Random
AXA
477.png

Caius (Male Duskinor)
HP: 42
Energy: 60
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Imprisoner (Toxic, Protect, Will-O-Wisp; 1 action), +1 KOC
354.png

Banshee (Male Banette)
HP: KO
Energy: 77
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: Knocked Out
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 42
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AXA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 47
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Normal
407.png

Mia (Female Roserade)
HP: KO
Energy: 72
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: Knocked Out
477.png

Aran (Male Duskinor)
HP: 79
Energy: 70
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Taunted (2 actions), Imprisoned (Toxic, Protect, Will-O-Wisp; 1 action), +1 KOC

"How will Its_A_Random respond? It is his turn to order first. And his opprotunity to change the flow of the match..."
 
Just so users know, if two substitutions were to trigger on the same Pokemon simultaneously, the top substitution takes precedence over the bottom substitution.
0.png
477.png
569.png

"That hit would have helped...At any rate, it is safe to say we are screwed..."

Caius: Pain Split (Nephenee) > Shadow Punch (Aran)
IF
Nephenee uses Sleep Powder (Caius) A1, AND it hits, THEN use Pain Split (Nephenee) A2.
IF Aran uses Protect successfully without transfer A2, THEN use Fire Punch (Nephenee) A2.

Datsuodasu: Attract (Nephenee) > Rock Blast (Aran)
IF Nephenee uses Sleep Powder (Datsuodasu) A1, AND it hits, THEN use Attract (Nephenee) A2.
IF Aran uses Protect successfully without transfer A2, THEN use Rock Blast (Nephenee) A2.
 
Pre-Round:
Its_A_Random
AXA
477.png

Caius (Male Duskinor)
HP: 42
Energy: 60
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Imprisoner (Toxic, Protect, Will-O-Wisp; 1 action), +1 KOC
354.png

Banshee (Male Banette)
HP: KO
Energy: 77
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: Knocked Out
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 42
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AXA
3.png

Nephenee (Female Venusaur)
HP: 100
Energy: 47
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Normal
407.png

Mia (Female Roserade)
HP: KO
Energy: 72
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: Knocked Out
477.png

Aran (Male Duskinor)
HP: 79
Energy: 70
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Taunted (2 actions), Imprisoned (Toxic, Protect, Will-O-Wisp; 1 action), +1 KOC

442.png

The fool... Excuse this interruption. My... ahem, "master," has gone off chasing a Koffing. Something about the creature eating two stacks of his papers. Unfortunately for the Koffing, it met me. You and he might ask, "What Koffing?" My response? "Exactly."

Let's get to this fight. I am curious to see how creatures engage in warfare on this world without being in the crossfire for once, and this provides me the perfect opprotunity...

The round opens with the grassy creature tossing seeds onto the enemy ghost. The bag of trash then attracts the plant, pulling out a rose. The seeded ghost then uses one of my moves, Pain Split, to damage the plant creature and restore its own health. It is then backstabbed by its opposite when the seeds sap its health.


The second action, the floral creature sits around in a daze, while the one that put her there fires some boulders that seem to have a scent on them. Don't ask me what they smell like; milleneia across multiple worlds have made me forget how to smell, and I no longer care. Two of the five rocks hit the flower's ally ghost, while the bag's ally ghost repeats the action that its opposite took last time around, but this time in the front. It seems that it struck in a vulnerable spot, much like how my servant is vulnerable in a similar area. While in visible pain and embarassment, the attacked ghost pays back the damage done, wiping out the stolen health.

At the end of this round, more health is stolen from one ghost by the seeds, and the other ghost regains its senses. It had lost them? They're back now, at any rate.

...Dirty fighting. I like it. The ghost allied with the bag is approaching danger, while the only one in good shape is the ghost allied with the flower. I doubt for long, though...

Calculations:
Speed Order: Nephenee, Datsuodasu, Aran and Caius

Action 1:

Nephenee used Leech Seed on Caius! (-11 Energy)
Caius was seeded! (6 Actions)

Datsuodasu used Attract on Nephenee! (-6 Energy)
Strength (1-3): 2
Nephenee became attracted to Datsuodasu! (3 Actions)

Speed Tie: Aran=1, Caius=2, Next Number=3; 2=Caius

Caius used Pain Split on Nephenee! (-19 Energy)
The battlers shared their pain!
Caius gained 29 Health!
Nephenee took 29 Damage!

Aran used Shadow Punch on Caius! (-5 Energy)
Crit: 06249 < 00625 = NORMAL
Damage: (6+3+7.5-7.5)*1.5=13.5 Damage (-15.5 Total)

Caius's health was sapped by Leech Seed! (3 Damage; -12.5 Total)
Nephenee's health was restored by Leech Seed! (3 Restored; 26 Damage Total)
Caius's imprisionment ended.

Action 2:

Nephenee is attracted to Datsuodasu!
Move: 01615 < 05000 = NO
Nephenee is lost in her attraction! (-1 Action)

Datsuodasu used Rock Blast at Aran! (-9 Energy)
Hits: 2883 = 2 Hits
Hit 1:
Crit: 05074 <00625 = Normal
Stench: 02305<01000= NO
Damage (3+6-7.5)=1.5
Hit 2:
Crit: 02804 < 00625 = Normal
Stench: 03664<01000=NO
Damage: (3+6-7.5)=1.5
Aran took 3 Damage!

Speed Tie: 08498=Caius

Caius used Shadow Punch on Aran! (-5 Energy)
Crit: 00402 < 00625 = OUCH!
Damage: (6+3+3+6-7.5)*1.5=15.75 Damage (18.75 Total)

Aran used Payback on Caius! (-9 Energy)
Crit: 04908 < 00625 = NORMAL
Damage: (10+7.5-7.5)*1.5=15 Damage (-.75 Total)

Caius's Health is sapped by Leech Seed! (3 Damage; 2.25 Total)
Nephenee's health is restored! (3 Health; 23 Damage Total)
Aran's Taunt ended!

Post Round:
Caius: -2 Health, -24 Energy
Datsuodasu: -16 Energy

Nephenee: -11 Energy
Aran: -19 Health, -14 Energy

Post-Round:
Its_A_Random
AXA
477.png

Caius (Male Duskinor)
HP: 40
Energy: 36
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Leech Seeded (Nephenee; 3/action, 4 actions), +1 KOC
354.png

Banshee (Male Banette)
HP: KO
Energy: 77
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: Knocked Out
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 27
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AXA
3.png

Nephenee (Female Venusaur)
HP: 77
Energy: 36
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Attracted (1 Action), Leeching (3/action, 4 actions)
407.png

Mia (Female Roserade)
HP: KO
Energy: 72
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: Knocked Out
477.png

Aran (Male Duskinor)
HP: 60
Energy: 56
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, +1 KOC

danmantincan, your turn to order first.
 
Nephenee: Sleep Powder (Dusknoir)~Seed Bomb (Dusknoir)
If Dusknoir uses Protect, use Hidden Power on Garbador and push actions back. (Only Once)

Aran: Taunt (Dusknoir)~Shadow Punch (Dusknoir)
If Dusknoir uses Protect and you aren't Taunted, use Will-o-Wisp on Garbador and push actions back. (Only Once)
If you are Taunted by the time you would use Taunt, use Shadow Punch~Payback on Dusknoir for any remaining actions.
 
Pre-Round:
Its_A_Random
AXA
477.png

Caius (Male Duskinor)
HP: 40
Energy: 36
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Leech Seeded (Nephenee; 3/action, 4 actions), +1 KOC
354.png

Banshee (Male Banette)
HP: KO
Energy: 77
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: Knocked Out
569.png

Datsuodasu (Male Garbodor)
HP: 82
Energy: 27
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion


danmantincan
AXA
3.png

Nephenee (Female Venusaur)
HP: 77
Energy: 36
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Attracted (1 Action), Leeching (3/action, 4 actions)
407.png

Mia (Female Roserade)
HP: KO
Energy: 72
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: Knocked Out
477.png

Aran (Male Duskinor)
HP: 60
Energy: 56
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, +1 KOC

442.png

Welcome back... I'm afraid my servant is still wandering about, probably wondering why he traveled to a cave full of Koffings. To everyone's knowledge, he had no reason to. In the meantime, I shall continue my observations on this battlefield.

Let us begin. When we last left off, the warlords... ahem, trainers were having their Poke'mon starting to face some energy problems. Not wanting to be inflicted with status, the ghost that is allied with the bag of trash threw up a flickering green sheild. Instead of wasting her time on the green light, the flower attempts to send a bolt of energy at the bag of trash, but seems to be lost in thought. Just after the bag puts up a dummy and fades away into the crowd, does the flower regain complete control of her senses. The ghost allied with the flower, unable to get a clear taunt at its opposite number, threw some ghostly flames at the dummy. A pity that the dummy is immune...

After the seeds on the ghost sap its health and restore the flower's health, the second bout of the round starts.

The ghost, unable to protect twice in a row, starts to go for a beam of ice, but the flower tosses some powder onto him. This powder puts him into a deep sleep... I am tempted to eat his mind, right now, but there would be questions... the bag of trash, getting tired, rests for a bit, while the ghost allied with the flower throws some insults at its opposite. The problem? The target must be able to see the taunt; the ghost is asleep.

As the round ends, more health is sapped and restored, from the ghost and the flower respectively, and the results are clear to me: energy is starting to become a major concern for one of the war- ahem, trainers, while the other trainer continues his path and has the flower almost hit the red and the ghost finally drop beneath half of its maximum power. I expect some heavy recovery this coming round...

Calculations:
Speed Order: Nephenee, Datsuodasu, Aran and Caius

Action 1:

Caius used Protect! (-7 Energy)
Caius protected himself!

Nephenee is attracted to Datsuodasu!
Move: 2350 <05000 = NO
Nephenee is lost in her attraction!
Nephenee got over her attraction!

Datsuodasu used Subsitute! (-15 HP, -12 Energy)
Datsuodasu made a 15 HP Subsitute!

Aran used Will-O-Wisp at Datsuodasu's Subsitute! (-7 Energy)
Datsuodasu's Subsitute is immune...

Caius's Health was sapped by Leech Seed! (-3 HP)
Nephenee's Health was restored by Leech Seed! (+3 HP)

Action 2:

Nephenee used Sleep Powder on Caius! (-8 Energy)
Accuracy (85%): 02671 < 08500 = HIT
Potency: 07321 = Intense Sleep (2 Actions)
Caius fell asleep!

Datsuodasu chilled out! (+12 Energy)

Speed Tie: Irrelevent this round

Caius is fast asleep... (1 Action)

Aran used Taunt on Caius! (-12 Energy)
Caius was unable to witness the taunt!

Caius's Health was sapped by Leech Seed! (-3 HP)
Nephenee's Health was restored by Leech Seed! (+3 HP)

Round End:

Its_A_Random:
Caius: -6 Health, -7 Energy, Sleep (1 More Action)
Datsuodasu: -15 Health, 1 Chill used, +15 HP Subsitute

danmantincan:
Nephenee: +6 Health, -8 Energy
Aran: -19 Energy

Post-Round:
Its_A_Random
AXA
477.png

Caius (Male Duskinor)
HP: 34
Energy: 29
Ranks: 4/5/4/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, Leech Seeded (Nephenee; 3/action, 2 actions), Sleeping (1 action), +1 KOC
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Banshee (Male Banette)
HP: KO
Energy: 77
Ranks: 4/3/4/3
Speed: 56
Size/Weight Classes: 2/2
Abilities: Insomnia/Frisk/Cursed Body
Status: Knocked Out
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Datsuodasu (Male Garbodor)
HP: 57
Energy: 27
Ranks: 4/3/2/3
Speed: 65
Size/Weight Classes: 4/5
Abilities: Stench/Weak Armor/Aftermath
Status: -10% Evasion, 1 Chill Used, 15 HP Subsitute


danmantincan
AXA
3.png

Nephenee (Female Venusaur)
HP: 83
Energy: 28
Ranks: 3/3/5/3
Speed: 80
Size/Weight Classes: 4/4
Abilities: Overgrow/Chlorophyll
Status: Leeching (3/action, 2 actions)
407.png

Mia (Female Roserade)
HP: KO
Energy: 72
Ranks: 3/1/5/4
Speed: 104
Size/Weight Classes: 2/2
Abilities: Natural Cure/Poison Point/Technician
Status: Knocked Out
477.png

Aran (Male Duskinor)
HP: 60
Energy: 37
Ranks: 5/5/3/5
Speed: 39
Size/Weight Classes: 4/5
Ability: Pressure
Status: -10% Evasion, +1 KOC

Its_A_Random, it is your turn to order first.
 
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477.png
569.png

"This is a foregone conclusion..."

Caius: Ice Beam (Nephenee) > Taunt (Aran)
IF Aran uses Protect successfully without transfer A2, THEN use Taunt (Nephenee) A2.

Datsuodasu: Chill > Rock Blast (Nephenee)
IF Aran uses Snatch A1, THEN use Gunk Shot (Aran) A1.
 
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