Time for a triple battle!
3v3 Triples
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Abilities: All
Items: None
Both trainers send out their Poke'mon, Its_A_Random first, followed by danmantincan.
danmantincan then orders his Poke'mon.
Its_A_Random then orders.
I referee to the best of my ability.
Two notes:
This is a triple battle, so only two actions per round per Poke'mon please.
Its_A_Random expressed to me in his PM that he intends to evolve one of his Poke'mon this battle. However, in my understanding, the Poke'mon in question needs to get a KO counter in this battle to evolve it mid-battle, filling out its EC with it.
With all that in mind, good luck to the pair of you!
3v3 Triples
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Abilities: All
Items: None
Its_A_Random said:![]()
Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
DC: N/A
ATTACKS (47/96)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch
SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball
OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Shadow Mend (R)
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp![]()
Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (23/80)
PHYSICAL
Faint Attack
Gunk Shot
Knock Off
Shadow Sneak
Sucker Punch
SPECIAL
Hex
Night Shade
Shadow Ball
Thunderbolt
OTHER
Curse
Disable
Embargo
Grudge
Helping Hand
Imprison
Pain Split
Screech
Snatch
Spite
Taunt
Torment
Trick
Will-O-Wisp![]()
Trubbish [Datsuodasu] (M)
NATURE: Brave (-10% Evasion)
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Stench: (Trait) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 56 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 5/6
MC: 0
DC: 4/5
ATTACKS (39/49)
PHYSICAL
Doubleslap
Drain Punch
Explosion
Facade
Gunk Shot
Payback
Pound
Rock Blast
Rollout
Seed Bomb
Selfdestruct
SPECIAL
Acid Spray
Clear Smog
Dark Pulse
Giga Drain
Hidden Power (Ice 7)
Sludge
Sludge Bomb
Sludge Wave
Snore
Venoshock
OTHER
Amnesia
Attract
Double Team
Haze
Mud-Sport
Pain Split
Poison Gas
Protect
Recycle
Rest
Sleep Talk
Spikes
Stockpile
Substitute
Swagger
Swallow
Toxic
Toxic Spikes
danmantincan said:Thanks for taking this.
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Nephenee - Venusaur (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves (22):
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Seed Bomb
Synthesis
SolarBeam
Curse
Giga Drain
Power Whip
Outrage
Sludge Bomb
Swords Dance
Facade
Hidden Power [Rock 7]
Earthquake![]()
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Mia - Roserade (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves (29):
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Stun Spore
Magical Leaf
Grass Whistle
Giga Drain
Toxic
Synthesis
Weather Ball
Sweet Scent
Toxic Spikes
Leech Seed
Sleep Powder
Razor Leaf
Extrasensory
Spikes
Shadow Ball
Sludge Bomb
Energy Ball
Venoshock
Hidden Power [Ground 6]
Bullet Seed
Poison Jab
Sunny Day
Rain Dance
Endure![]()
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Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
DC: N/A
Moves (32):
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch
Hex
Curse
Imprison
Ominous Wind
Pain Split
Destiny Bond
Taunt
Return
Payback
Earthquake
Snatch
Substitute
Rock Slide
Torment
Toxic
Protect
Brick Break
Both trainers send out their Poke'mon, Its_A_Random first, followed by danmantincan.
danmantincan then orders his Poke'mon.
Its_A_Random then orders.
I referee to the best of my ability.
Two notes:
This is a triple battle, so only two actions per round per Poke'mon please.
Its_A_Random expressed to me in his PM that he intends to evolve one of his Poke'mon this battle. However, in my understanding, the Poke'mon in question needs to get a KO counter in this battle to evolve it mid-battle, filling out its EC with it.
With all that in mind, good luck to the pair of you!