FLASHMATCH: Glacier vs Imanalt

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Frosty

=_=
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2vs2 Doubles
Flashmatch Training Match (will not count to w/l/t)
1day DQ
All abilities
Training Items
No Switch

Arena:
[/B]
Field Type- Ice/Grass/Water
Complexity- Simple
Format- All
Restrictions- No sandstorm

Cascadia: Glacier discovered this beautiful north-western paradise while on one of his many expeditions to locate new areas for asbers to battle. the area is huge, encompassing a 2000ft by 2000ft area. the seeker of the battle will be positioned in the north, while the acceptor will start in the south. to the west is a sharp incline, where a combination of a glacier and cliffside reside. the glacier sits in an indent near the center of the cliffside and due to slight melting pure water cascades down gracefully below, creating a chilly but serene lake. the waterfall is quite high, about 250 feet, so the water flies down in such a way the surrounding area is heavily but majestically misted. the mountain/glacier is climbable, and the top is surprisingly flat, with a few peaks. if battling up on the glacier be careful; it is fragile and might break, sending you down the waterfall! to the east lies an equally massive coniferous forest. pinetrees are the main composition, and though very big (40 feet to 70 feet tall), their width is small so climbing is only for the most nimble and agile pokemon. the forest is pretty dense, with a few spaces big enough for sparring. from the lake to the forest is about 200 feet. between the two arenas and every other open area is composed of short but thick canadian grass, rich with the glacier water minerals. also there are patches of dirt scattered here and there. there is a 15 mph wind blowing south, and it is very cool wind. the temperature here is a nice 55 degrees fahrenheit, and the wind chill makes it feel colder. the sun is in the middle of the sky, and the sky is clear besides for a few small clouds.
ill accept one of the above challs
On a normal day I'd give a more flavorful reffing, BUT this is a flash match so here is the abridged version.

"OH A MATCH. HEEEEEEEY ME AND MY SYCLANT WILL REF THIS SHOW ME YOUR POKEMOOOOOOON"

Glacier said:
[/B]

Smoochum [Marilyn, "The Seductress"] (F)
Nature: Timid (+spe -atk)
Type: Ice/Psychic

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+15% acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Psychic
Blizzard
Copycat
Perish Song
Fake Out
Wish
Lovely Kiss
Icy Wind
Recycle
Endure
Sleep Talk
Skill Swap
Ice Beam
Substitute
Protect
Rest
Psychock
Grass Knot
Shadow Ball
Frost BreathMagic Coat

30 Moves



Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor

Tail Glow
Earth Power
Super Power
Counter
Water Pulse
Signal Beam
Giga Drain

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt

35 Moves
Imanalt said:

Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
Reflect
Endeavor
Protect
Light Screen
Rest
Giga Impact
30 moves


Claydol HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (75/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 13

Ec: 6/6
MC: 0

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower
Power Trick
Teleport
Sandstorm

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect
Psychic
Safeguard
Solarbeam
Earthquake
21 moves
Order of operations:
Glacier sends out pokemon
Imanalt gives orders
Glacier Orders
I Ref.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
both of mine have exp shares
also fuck
Claydol: Light screen, synchroquake, synchroquake
IF target of taunt A1, Magic coat and push back
IF target of fake out A1, push back
Mamoswine: hidden power syclant, synchroquake, synchroquake
IF either of claydol's subs activate, use hidden power syclant a2 instead
 
You suck dirty elephant balls

Marilyn: Grass Knot(Mamoswine)~Psychic(Mamoswine)~Grass Knot(Mamoswine)


Kelvin: Icicle Crash(Claydol)~X-Scissor(Claydol)~Icicle Crash(Claydol)


 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

HP:100
EN:100
1/2/4/3/110
Other:


HP:100
EN:100
4/2/5/3/121
Other:


HP:110
EN:100
5/2/4/2/80
Other:


HP:90
EN:100
3/4/4/5/65
Other:


ROUND 1

Here comes the abridged reffing.

We are here on this freezing and complicated arena that I won't describe with Glacier on one side and Imanalt on the other. Glacier sends out a Syclant and a Jynx while Imanalt sends a Mamoswine and a Claydol. Ice vs Ground. Doesn't look good lol.

And to add insult to injury hax helps the ice. Syclant uses Icicle Crash and Flinches Claydol. Jynx uses a Grass Knot to deal great damage to Mamoswine. The swine counters with a Hidden Power Fire against Syclant and Claydol was flinched.

On the next turn, Syclant continues the assault with a X-Scissor with no hax and Jynx tries out Psychic. Mamoswine and Claydol seize the opportunity to do a Synchroquake for good damage.

Finally, the hax meister strikes again, as Syclant uses Icicle Crash which crits AND flinches *gulp*. Jynx uses Grass Knot and a much weaker Mamoswine uses Earthquake again, while Claydol is flinched.


Round 1 goes to hax...erm I mean Glacier Knight. Stay tuned for Round 2.



Syclant: Icicle Crash on Claydol: (9+3)*1.5 = 18 damage for 6 energy
Crit: 14 (no)
Flinch: 2 (yes)

Jynx: Grass Knot on Mamoswine: (13+3)*1.5 = 24 damage for 8 energy
Crit:11 (no)

Mamoswine: Hidden Power on Syclant: (7+1.5)*2.25= 19 damage for 5 energy
Crit: 5 (no)

Claydol: Flinch

Syclant: X-scissor on Claydol: (8+3)*1.5 = 16.5 damage for 5 energy
Crit: 7 (no)

Jynx: Psychic on Mamoswine: (9+3+3) = 15 damage for 6 energy
Crit: 16 (no)
SpD: 6 (no)

Mamoswine: Sychroquake (I hate you) for 7 energy:
vs Jynx: 7.5 + 3 + 3 = 13 damage
vs Syclant: 7.5 + 3 + 3 = 13*0.67= 8.7 damage
Crit: 15, 5 (no no)

Claydol: Sychroquake (I still hate you) for 7 energy:
vs Jynx: 7.5 + 3 = 10 damage
vs Syclant: 7.5 + 3 = 10*0.67= 6.7 damage
Crit: 3, 4 (no, no)

Syclant: Icicle Crash on Claydol: (9+3+3)*1.5 = 22.5 damage for 6 energy
Crit: 1 (yes)
Flinch: 1 (lol)

Jynx: Grass Knot on Mamoswine: (13+3)*1.5 = 24 damage for 8 energy
Crit: 15 (no)

Mamoswine: Sychroquake for 11 energy:
vs Jynx: 7.5 + 3 + 3 = 13 damage
vs Syclant: 7.5 + 3 + 3 = 13*0.67= 8.7 damage
Crit: 5, 6 (no no)

Claydol: Flinch



Jynx
HP: 64
EN: 78
1/2/4/3/110
Other:


Syclant
HP: 58
EN: 83
4/2/5/3/121
Other:


Mamoswine
HP: 47
EN: 77
5/2/4/2/80
Other:


Claydol
HP:33
EN:93
3/4/4/5/65
Other:

Glacier Knight's Turn!
 
FLASHMATCH KARMA FLASHMATCH KARMA
that's all i gotta say

Jynx: Grass Knot~Psychic~Grass Knot (all at mamoswine)
if protective/evasive, target Claydol

Syclant: Icicle Crash~X-Scissor~Icicle Crash (all at Claydol
if protective/evasive, use Super Power (mamoswine) that action
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Mamo: rock slide, rock slide + rock slide, cooldown (rock slide)
claydol: earth power+earthpower (jynx), cooldown (earth power), earthquake
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Jynx
HP: 64
EN: 78
1/2/4/3/110
Other:


Syclant
HP: 58
EN: 83
4/2/5/3/121
Other:


Mamoswine
HP: 47
EN: 77
5/2/4/2/80
Other:


Claydol
HP:33
EN:93
3/4/4/5/65
Other:

ROUND 2

Oh god. Hax has showed his ugly face again. lol.



Erm...



Syclant starts the round by doing a rerun of last round with Icicle Crash, without a flinch. Jynx also repeats herself and uses Grass Knot. Then Mamoswine (oh god that is hilarious) uses Rock Slide which hits Syclant and Misses Jynx! Not the hax Imanalt was looking for. Finally Claydol summons the Earth Might to deal decent damage to Jynx.

And we shall see who is the first to bite the dust as Syclant finishes off Claydol with X-Scissor. Jynx then continues the pouding with Psychic. Finally Here is comes. The deciding attack.

Mamoswine gets together a ton of rocks for a final assault. He needs a crit to defeat Syclant and lots of luck to defeat Jynx. And the end result is...


OMG

HAAAAAXXXXX

WHAT HAPPENS WAS

THAT

ROCK AVALANCHE

WHEN APPROACHING JYNX

MIIIIIIIIISSED.

buuuuuurn.

Also it hit Syclant, crushing it!

The following is merely a formality, Jynx finishes off Mamoswine with Grass Knot

and with this Ha----Glacier Knight Won!
Syclant: Icicle Crash on Claydol: (9+3)*1.5 = 18 damage for 10 energy
Crit: 12 (no)
Flinch: 7 (no)

Jynx: Grass Knot on Mamoswine: (13+3)*1.5 = 24 damage for 12 energy
Crit:4 (no)

Mamoswine: Rock Slide (oh for the love of god) for 6 energy
vs Jynx: (6+3)*1.5 = miss
vs Syclant (6+4.5)*2.25= 24.25 damage
Hit: 92, 13 (no, yes)
Crit: 3 (no)

Claydol: Earth Might (Jynx): 9*2.25 + 3 + 1.5 = 24.75 damage for 32 damage
Crit: 11 (no)
SpD: doesn't matter

Syclant: X-scissor on Claydol: (8+3)*1.5 = 16.5 damage for 5 energy
Crit: 12 (no)

Claydol faints!

Jynx: Psychic on Mamoswine: (9+3+3) = 15 damage for 6 energy
Crit: 6 (no)
SpD: 10 (no)

Mamoswine: Rock Avalanche for 42 energy
vs Jynx: (13.5+3)*1.5 = miss
vs Syclant (13.5+3)*2.25= 37 damage
Hit: 86, 70 (no yes)
Crit: 14 (no)

Syclant: Icicle Crash on Claydol: no claydol

Jynx: Grass Knot on Mamoswine: (13+3)*1.5 = 24 damage for 8 energy
Crit: doesn't matter

Mamoswine fainted!



Jynx
HP: 39
EN: 52
1/2/4/3/110
Other:


Syclant
HP: KO
EN: KO
4/2/5/3/121
Other:


Mamoswine
HP: KO
EN: KO
5/2/4/2/80
Other:


Claydol
HP:KO
EN:KO
3/4/4/5/65
Other:

Prizes:

Glacier Knight: 1CC
Syclant: 3MC, 1KOC
Jynx: 4MC, 1KOC

Imanalt: 1CC
Mamoswine: 4MC 1KOC
Claydol: 4MC

Frosty: is tired. I mean, gets 4UC.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
um, mamoswine has rank 5 attack, syclant has rank 2 defense, so rock slide should be 6+4.5 not 6+3
this at least gets me 1 KO...
fucking hax...
 
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