FLASHMATCH: Glacier vs SubwayJ

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Frosty

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2vs2 Doubles
Flashmatch Training Match (will not count to w/l/t)
1day DQ
All abilities
Training Items
No Switch

Arena:
[/B]
Field Type- Ice/Grass/Water
Complexity- Simple
Format- All
Restrictions- No sandstorm

Cascadia: Glacier discovered this beautiful north-western paradise while on one of his many expeditions to locate new areas for asbers to battle. the area is huge, encompassing a 2000ft by 2000ft area. the seeker of the battle will be positioned in the north, while the acceptor will start in the south. to the west is a sharp incline, where a combination of a glacier and cliffside reside. the glacier sits in an indent near the center of the cliffside and due to slight melting pure water cascades down gracefully below, creating a chilly but serene lake. the waterfall is quite high, about 250 feet, so the water flies down in such a way the surrounding area is heavily but majestically misted. the mountain/glacier is climbable, and the top is surprisingly flat, with a few peaks. if battling up on the glacier be careful; it is fragile and might break, sending you down the waterfall! to the east lies an equally massive coniferous forest. pinetrees are the main composition, and though very big (40 feet to 70 feet tall), their width is small so climbing is only for the most nimble and agile pokemon. the forest is pretty dense, with a few spaces big enough for sparring. from the lake to the forest is about 200 feet. between the two arenas and every other open area is composed of short but thick canadian grass, rich with the glacier water minerals. also there are patches of dirt scattered here and there. there is a 15 mph wind blowing south, and it is very cool wind. the temperature here is a nice 55 degrees fahrenheit, and the wind chill makes it feel colder. the sun is in the middle of the sky, and the sky is clear besides for a few small clouds.
Taking one of glaciers challenges
2 recoveries/5 chills
On a normal day I'd give a more flavorful reffing, BUT this is a flash match so here is the abridged version.

"OH A MATCH. HEEEEEEEY ME AND MY VAPOREON WILL REF THIS SHOW ME YOUR POKEMOOOOOOON"

Glacier said:

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor

Hail

35 Moves



Cloyster [Drake "The Fortress"] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 5/5

Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash
Hydro Pump
Icicle Crash
Spikes
Spike Cannon

Rock Blast
Bubble Beam
Rapid Spin
Mud shot
Aqua Ring

Hail
Blizzard
Substitute
Icy Wind
Double Team
Surf
Teleport
Bide
Brine
Endure

31 Moves
SubwayJ said:
Thanks for reffing!


Othello the Reuniclus (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW UNLOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total:20

EC: 9/9
MC: 0
DC: 5/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor

Trick
Imprison
Confuse Ray

Protect
Shadow Ball
Thunder
Trick Room
Energy Ball

Magic Coat
Signal Beam
Ice Punch

Total Moves: 23


Catan the Venomoth (F)
Nature: Timid (+Speed, -Atk)

Type: Bug/Poison

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW UNLOCKED): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats (Timid Nature)

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+12 ACC) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Moves:

Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Silver Wind
Signal Beam
Sleep Powder
Quiver Dance
Psychic
Gust

Morning Sun
Rage Powder
Baton Pass

Protect
Toxic
Venoshock

Giga Drain

Total Moves: 22


Temple Run the Bolderdash (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC 4/9
MC 0
DC 1/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave
Ancientpower

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch

Total Moves: 17
Order of operations:
Glacier sends out pokemon
Subway gives orders
Glacier Orders
I Ref.
 
Reuniclus go @ Exp Share
Bolderdash go @ Lucky Egg

Bolderdash: Ancientpower (Cloyster)-Vacuum Wave (Weavile)-Ancientpower(Cloyster)
Reuniclus: Thunder (Cloyster)*3

If your target is under the effects of protective/evasive action when you are to act, attack the other opponent
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

HP: 100
EN: 100
5/3/1/3/144
Other:


HP: 90
EN: 100
3/6/3/3/70
Other:


HP:110
EN:100
4/3/5/3/26
Other:


HP:90
EN:100
1/2/5/2/110
Other:​

Round 1

Defying the laws of physics we are also here on the exact same spot reffing a battle between Glacier and SubwayJ. I don't really know how I can be at the same time reffing two battles on the same place with one battler being s also the same, but I guess physics are overrated.

Anyway, Glacier sends out a Weavile and a Cloyster while SubwayJ sends a Bolderdash and a Reuniclus.

Weavile starts the match with a Night Slash against Reuniclus. Bolderdash tries the offensive route too hitting Cloyster with Ancientpower. The Cloyster decides a different approach and uses Bide to store energy while Reuniclus ends the round missing a thunder. If that is good or bad we'll see later.

On the second round we see a swift strike from Bolderdash with Vaccum Wave against Weavile. The Weavile the hits Reuniclus again, this time with X-Scissor. Cloyster continues to store energy and Reuniclus hits a Thunder on the shellfish.

Finally, on the final round, Cloyster unleashes the stored energy dealing insane damage to Bolderdash, who still survive thanks to Reuniclus poor accuracy. The Bolderdash keeps going, getting revenge with another Ancientpower. Reuniclus once again misses Thunder and Weavile strikes hard with Night Tear, which almost tears apart Reuniclus, but still survives.


Weavile: Night Slash (Reuniclus): (7+3+3)*1.5= 19.5 damage for 4 energy
Crit: 5 (no)

Bolderdash: Ancientpower (Cloyster): (9+3+3)*1.5= 22.5 damage for 4 energy
Crit: 7 (no)
Goodies: 7 (no)

Cloyster: Bide

Reuniclus: Thunder (Cloyster): (12+3)*1.5 = miss for 8 energy
Hit: 86 (miss)
Crit: miss
Paralysis: miss

Bolderdash: Vacuum Wave (Weavile): (6+3)*2.25= 20.25 damage for 4 energy
Crit:11 (no)

Weavile: X-scissor (Reuniclus): (8 + 3)*1.5=18 damage for 6 energy
Crit: 7 (no)

Cloyster: Bide

Reuniclus: Thunder (Cloyster): (12+3)*1.5 = 22.5 damage for 12 energy
Hit: 50 (yes)
Crit: 16 (no)
Paralysis: 5 (no)

Cloyster: Unleash (Bolderdash): 45*1.75 = 78.75 Damage for 6+ 78.75/2 = 45 energy

Bolderdash: Ancientpower (Cloyster): (9+3+3)*1.5= 22.5 damage for 4 energy
Crit: 15 (no)
Goodies: 1 (oh boy, this will make calcs so much harder)

Reuniclus: Thunder (Cloyster): (12+3)*1.5 = miss for 16 energy
Hit: 90 (miss)
Crit: miss
Paralysis: miss

Weavile: Night Tear (Reuniclus): (7*2.25+3+3)*1.5= 32.6 damage for 25 energy
Crit: 15 (no)



Weavile
HP: 80
EN: 65
5/3/1/3/144
Other:


Cloyster
HP: 22
EN: 100
3/6/3/3/70
Other:


Reuniclus
HP:40
EN:100
4/3/5/3/26
Other:


Bolderdash
HP:11
EN:100
1/2/5/2/110
Other: +1 everything​

Glacier Knight's Turn!
 
Weavile: Cooldown~X-Scissor(Reuniclus)~Night Slash(Reuniclus)
If Reuniclus faints, target bolderdash
Cloyster: Endure~Surf~Surf
if Reuniclus tries to snatch Endure, use Brine+Brine (reuniclus) instead
 
Sorry Glacier its training and I know you don't care, but I need Training for Bolderdash

Reuniclus: Snatch-Pain Split-HP Ground
Bolderdash: AncientPower (Cloyster)-AncientPower(Weavile)-Power Gem+Power Gem (Weavile)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Referee Training Grounds said:
4. Don't ref illegal Actions. If a player makes an Action they're not allowed to make during a Round, such as ordering a move they don't have or using a non-attacking move during Taunt, don't ref the Round. Instead, let the player know that they need to make legal actions. Note that the posting of illegal actions doesn't reset DQ time; players still have to give legal orders within the timeframe in order to avoid disqualification. This does not apply to Substitutions; illegal Substitutions should be ignored, not reordered.
So yeah, I need targets for Pain Split and Hp Ground (Even if they are obvious). for snatch it isn't necessary as it get the first eligible move done by the opponent, regardless the opponent.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
With this out of the way, let's continue.


Weavile
HP: 80
EN: 65
5/3/1/3/144
Other:


Cloyster
HP: 22
EN: 100
3/6/3/3/70
Other:


Reuniclus
HP:40
EN:100
4/3/5/3/26
Other:


Bolderdash
HP:11
EN:100
1/2/5/2/110
Other: +1 everything​

Round 2

Is this the last dance? I wonder.

Anyway, Reuniclus starts this round by keeping one eye open for whatever. Bolderdash, with an enhanced speed, acts first and finishes off Cloyster with Ancientpower. The Weavile would do something about it, but it has to cool down. Finally Reuniclus gives up as it fails to snatch anything.

On the second turn Bolderdash, once again acts first and fires another Ancientpower now at Weavile, who responds by using X-Scissor against Reuniclus. So is that "counterattack" beats me, but oh well. The reuniclus, now truly, fights back and share his pain with Weavile leaving it in a critical position.

Finally, Weavile uses Night Slash, but is uncapable of finishing off Reuniclus. But the same can't be said about him, as Reuniclus's Hidden Power together with Bolderdash's Power Diamond finishes off Weavile.

SubwayJ Won!


Reuniclus is getting greedy!

Bolderdash: Ancient Power (Cloyster): (9 + 3 + 3)*1.5 + 1.75= 24.25 damage for 4 energy
Crit: doesn't matter
Goodies: 2 (no)

Cloyster fainted!

Weavile cools down

Reuniclus failed to Snatch anything for 4 energy!

Bolderdash used Ancient Power (Weavile): (9 + 3 + 3)*1.5 + 1.75 = 24.25 damage for 8 energy
Crit:3 (no)
Goodies: 2 (no)

Weavile: X-Scissor (Reuniclus): (8 + 3)*1.5= 16.5 damage for 6 energy
Crit: 3 (no)

Reuniclus: Pain Split: +12.5hp for 17 energy
Weavile lost 12.5hp

Weavile: Night Slash (Reuniclus): (7 + 3 + 3)*1.5 = 19.5 damage for 4 energy
Crit: 3 (no)

Reuniclus: Hidden Power: 7 + 3 = 10 damage for 5 energy
Crit: 3 (no)

Bolderdash: Power Diamond: (7*2.25 + 3 + 3)*1.5 = 32.62 + 1.75 = 34.37 damage for 25 energy
Crit:3 (no)



Weavile
HP: KO
EN: KO
5/3/1/3/144
Other:


Cloyster
HP: KO
EN: KO
3/6/3/3/70
Other:


Reuniclus
HP:16
EN:60
4/3/5/3/26
Other:


Bolderdash
HP:11
EN:50
1/2/5/2/110
Other: +1 everything for 1a​

Prizes

Glacier Knight: 1CC
Weavile: 3MC
Cloyster: 4MC

SubwayJ: 1CC
Bolderdash: 2EC, 2MC, 1DC (or 1EC and 2 DC), 2KOC
Reuniclus: 4MC

Frosty: 4UC.
 
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