Hello, everyone! I have this RU team I constructed recently on Showdown, and I'm up to almost 1400 in ranking already, and I'm looking to ladder with it, so if you guys want to see the flaws or improvements this team can have, please let me know!
Without further adieu, here are the players!
Galvantula @ Life Orb
Ability: Compoundeyes
252 SpAtk/252+ Speed/4 SpDef Timid Nature
Volt Switch/Hidden Power Ice/Thunder/Bug Buzz
Due to Nidoqueen being in the #1 spot in RU, HP ice is absolutely necessary as it 2HKOs it on the switch. This also works well as a anti-uxie lead and can force decent switches, as ferroseed cannot touch galvantula and many pokemon in the tier cannot outspeed it. Therefore, this pokemon also works as a good scout for slower pokemon, especially physical walls. Charge beam, while it seems gimmicky, has given me the edge I need to take out threats with a surefire OHKO, especially in cases against clefable and ferroseed. It also makes mince meat out of qwilfish, which means that hazards aren't the greatest deal if galvantula is on the field. In short, if galvantula is on the field and nidoqueen isn't present, then galvantula can pretty much clean up.
Moltres @ Life Orb
Ability: Pressure
56 HP/200 SpAtk/252+ Speed (Timid Nature)
Substitute/Roost/Fire Blast/Air Slash
Arguably the hardest-hitting special attacker in the RU metagame, Moltres fits on this team well to combat the likes of tangrowth and ferroseed, while also dispatching the hitmons and other fighting types barring scarf variants. The extra HP investment is there to make bulkier substitutes while also being able to tank hits slightly better, as moltres has decent natural bulk. While the subtraction in SpAtk misses the 2HKO on clefable, it isn't a huge loss otherwise, as fire blast still hits like a truck to anything that doesn't resist it and, once again, moltres can prove as a useful scout. While I do not carry a spinner, moltres with max speed can be able to roost off hazards if necessary. The SubRoost set is just one of those sets that is reliable on nearly any RU team needing a strong fire type.
Rhydon @ Eviolite
88 HP/252+ Atk/84 Def/84 Speed
Stealth Rock/Megahorn/Rock Blast/Earthquake
Formerly an Aerodactyl, I needed something that could not only reliably set up stealth rock, but also take physical hits with ease. Not wanting to lose rock type coverage, I opted for Rhydon. This can still hit like a truck with max attack and maintain almost unprecedented physical bulk. Despite the couple of 4X weaknesses he possesses, it functions as a great physical tank that can check entei and other physical attackers that could potentially tear through Clefable, and vice versa, therefore making a fairly potent defensive core.
Clefable @ Leftovers
Ability: Magic Guard
252 HP/4 Def/252+ SpDef
Wish/Heal Bell/Seismic Toss/Healing Wish
This is my first time using Clefable, and I have to say the number of times it has saved my other team members and gave me the match is countless. Wish-passing is an obvious perk of clefable, and while it seems to be just a cleric, it can also make sure a crippled sweeper can get back in the game. Healing Wish is the crux of this Clefable set, as it is able to fully restore the teammate coming in and relieving status conditions, so feraligatr or moltres can come in even after taking heavy damage and sweep all over again! I feel this clefable truly is the epitome of support.
Tangrowth @ Choice Band
Ability: Chlorophyll
252 HP/252+ Atk/4 Def
Power Whip/Bullet Seed/Earthquake/Brick Break
While it may seem unorthodox to run a choiced tangrowth, this pokemon can break many attackers and walls. Bullet seed, while sadly illegal with Regenerator, is useful in taking out substitutes and can surpass power whip's base power if it hits 5 times. While it may seem to rely on chance, it is more reliable than power whip for accuracy's sake, and earthquake and brick break pretty much round out coverage. Tangrowth can also take physical hits very reliably, and while not quite the walling set, it still is able to dish out hard physical attacks with no need to set up.
Feraligatr @ life Orb
Ability: Torrent
48 HP/252+ Atk/208 Speed
Dragon Dance/Waterfall/Earthquake/Ice Punch
This Gatr knows how to truly round out the synergy for this team. Not only does it complete the grass/water/fire core, but it also has EVs tailor made to beat swords dance gatr one on one. I've had experience with the EV spread and finally found the right combination to not only tank feraligatr, but also outspeed sceptile at +1. This said, it can only be stopped by those faster than it, but after +1, the only thin outspeeding it is accelgor barring scarf users. This feraligatr is a very key player in rounding out threats, and it does its job perfectly.
-Past Teammates-
Aerodactyl @ Focus Sash
Ability: Pressure
252 Atk/4 SpDef/252+ Speed
Stealth Rock/Earthquake/Taunt/Stone Edge
While Aerodactyl was a tried and true lead to set up Stealth Rock, I needed some physical bulk because while tangrowth suffices as a physical tank, it is not tailored to be wall. Therfore, Rhydon outclasses Aerodactyl in both bulk and it has higher attack, so it is able to put large dents in opponents, take physical hits and set up rocks.
Without further adieu, here are the players!
Galvantula @ Life Orb
Ability: Compoundeyes
252 SpAtk/252+ Speed/4 SpDef Timid Nature
Volt Switch/Hidden Power Ice/Thunder/Bug Buzz
Due to Nidoqueen being in the #1 spot in RU, HP ice is absolutely necessary as it 2HKOs it on the switch. This also works well as a anti-uxie lead and can force decent switches, as ferroseed cannot touch galvantula and many pokemon in the tier cannot outspeed it. Therefore, this pokemon also works as a good scout for slower pokemon, especially physical walls. Charge beam, while it seems gimmicky, has given me the edge I need to take out threats with a surefire OHKO, especially in cases against clefable and ferroseed. It also makes mince meat out of qwilfish, which means that hazards aren't the greatest deal if galvantula is on the field. In short, if galvantula is on the field and nidoqueen isn't present, then galvantula can pretty much clean up.
Moltres @ Life Orb
Ability: Pressure
56 HP/200 SpAtk/252+ Speed (Timid Nature)
Substitute/Roost/Fire Blast/Air Slash
Arguably the hardest-hitting special attacker in the RU metagame, Moltres fits on this team well to combat the likes of tangrowth and ferroseed, while also dispatching the hitmons and other fighting types barring scarf variants. The extra HP investment is there to make bulkier substitutes while also being able to tank hits slightly better, as moltres has decent natural bulk. While the subtraction in SpAtk misses the 2HKO on clefable, it isn't a huge loss otherwise, as fire blast still hits like a truck to anything that doesn't resist it and, once again, moltres can prove as a useful scout. While I do not carry a spinner, moltres with max speed can be able to roost off hazards if necessary. The SubRoost set is just one of those sets that is reliable on nearly any RU team needing a strong fire type.
Rhydon @ Eviolite
88 HP/252+ Atk/84 Def/84 Speed
Stealth Rock/Megahorn/Rock Blast/Earthquake
Formerly an Aerodactyl, I needed something that could not only reliably set up stealth rock, but also take physical hits with ease. Not wanting to lose rock type coverage, I opted for Rhydon. This can still hit like a truck with max attack and maintain almost unprecedented physical bulk. Despite the couple of 4X weaknesses he possesses, it functions as a great physical tank that can check entei and other physical attackers that could potentially tear through Clefable, and vice versa, therefore making a fairly potent defensive core.
Clefable @ Leftovers
Ability: Magic Guard
252 HP/4 Def/252+ SpDef
Wish/Heal Bell/Seismic Toss/Healing Wish
This is my first time using Clefable, and I have to say the number of times it has saved my other team members and gave me the match is countless. Wish-passing is an obvious perk of clefable, and while it seems to be just a cleric, it can also make sure a crippled sweeper can get back in the game. Healing Wish is the crux of this Clefable set, as it is able to fully restore the teammate coming in and relieving status conditions, so feraligatr or moltres can come in even after taking heavy damage and sweep all over again! I feel this clefable truly is the epitome of support.
Tangrowth @ Choice Band
Ability: Chlorophyll
252 HP/252+ Atk/4 Def
Power Whip/Bullet Seed/Earthquake/Brick Break
While it may seem unorthodox to run a choiced tangrowth, this pokemon can break many attackers and walls. Bullet seed, while sadly illegal with Regenerator, is useful in taking out substitutes and can surpass power whip's base power if it hits 5 times. While it may seem to rely on chance, it is more reliable than power whip for accuracy's sake, and earthquake and brick break pretty much round out coverage. Tangrowth can also take physical hits very reliably, and while not quite the walling set, it still is able to dish out hard physical attacks with no need to set up.
Feraligatr @ life Orb
Ability: Torrent
48 HP/252+ Atk/208 Speed
Dragon Dance/Waterfall/Earthquake/Ice Punch
This Gatr knows how to truly round out the synergy for this team. Not only does it complete the grass/water/fire core, but it also has EVs tailor made to beat swords dance gatr one on one. I've had experience with the EV spread and finally found the right combination to not only tank feraligatr, but also outspeed sceptile at +1. This said, it can only be stopped by those faster than it, but after +1, the only thin outspeeding it is accelgor barring scarf users. This feraligatr is a very key player in rounding out threats, and it does its job perfectly.
-Past Teammates-
Aerodactyl @ Focus Sash
Ability: Pressure
252 Atk/4 SpDef/252+ Speed
Stealth Rock/Earthquake/Taunt/Stone Edge
While Aerodactyl was a tried and true lead to set up Stealth Rock, I needed some physical bulk because while tangrowth suffices as a physical tank, it is not tailored to be wall. Therfore, Rhydon outclasses Aerodactyl in both bulk and it has higher attack, so it is able to put large dents in opponents, take physical hits and set up rocks.