OPEN CHALLENGE
4v4 NFE Doubles
Training Battle (Does not count towards W/L/T)
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Sequences=Off
Arena: ASB Tournament Arena
Bring it on.
Training Items
All Abilities
Switch = KO
IAR's Team:

Zweilous [DAD] (M)
NATURE: Brave (-10% Evasion)
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 7/9
MC: 0
DC: N/A
ATTACKS (19/57)
PHYSICAL
Bite
Body Slam
Crunch
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang
SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Hyper Voice
OTHER
Focus Energy
Protect
Roar
Taunt
Torment

Zorua [Surprise!] (M)
NATURE: Hasty (+13% Accuracy)
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
ABILITIES
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 2/6
MC: 0
DC: N/A
ATTACKS (16/64)
PHYSICAL
Counter
Dig
Faint Attack
Fury Swipes
Pursuit
Scratch
U-Turn
SPECIAL
Grass Knot
Night Daze
OTHER
Agility
Detect
Fake Tears
Leer
Scary Face
Snatch
Taunt

Trapinch [Hieratic] (M)
NATURE: Hasty (+5% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 0/5
ATTACKS (14/54)
PHYSICAL
Bide
Bite
Bulldoze
Faint Attack
Rock Slide
Sand Tomb
SPECIAL
Gust
Mud-Slap
Signal Beam
Solarbeam
OTHER
Endure
Protect
Sand-Attack
Substitute

Gligar [Its_A_Random] (M)
NATURE: Jolly (+22% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 0/6
MC: 0
DC: 0/5
ATTACKS (14/89)
PHYSICAL
Acrobatics
Brick Break
Counter
Dig
Earthquake
Faint Attack
Fury Cutter
Knock Off
Poison Sting
Quick Attack
Sand Tomb
SPECIAL
None
OTHER
Agility
Harden
Sand-Attack
Galladiator's Team:

Ness (Grovyle) (M)
Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 3/5
Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Leaf Blade
Agility
Detect
False Swipe
Giga Drain
Leech Seed
Leaf Storm
DragonBreath
Seed Bomb
Synthesis
Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
X-Scissor
Total Moves: 21

Petilil [Lily] (F)
Nature: Modest (+ Sp. Atk, - Attack)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Moves:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Helping Hand
Sunny Day
Giga Drain
Energy Ball
Leaf Storm
Bide
Charm
Ingrain
Protect
Grass Knot
Substitute
Heal Bell
Total Moves: 17

Turtwig [Chad] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% evasion)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/9
MC: 0
DC: 1/5
Moves:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Crunch
Double-Edge
Seed Bomb
Superpower
Safeguard
Double Team
Rest
Total Moves: 15

Cacnea [Pablo] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% evasion)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Moves:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Sucker Punch
Needle Arm
Counter
Low Kick
Teeter Dance
Protect
Brick Break
Energy Ball
Total Moves: 16
Good Luck Trainers!