IAR Vs Galladiator!

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OPEN CHALLENGE

4v4 NFE Doubles
Training Battle (Does not count towards W/L/T)
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Sequences=Off
Arena: ASB Tournament Arena
Bring it on.

Training Items
All Abilities
Switch = KO

IAR's Team:
634.png

Zweilous [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 7/9
MC: 0
DC: N/A

ATTACKS (19/57)
PHYSICAL
Bite
Body Slam
Crunch
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Hyper Voice

OTHER

Focus Energy
Protect
Roar
Taunt
Torment
570.png

Zorua [Surprise!] (M)
NATURE: Hasty (+13% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Illusion
: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
DC: N/A

ATTACKS (16/64)
PHYSICAL
Counter
Dig
Faint Attack
Fury Swipes
Pursuit
Scratch
U-Turn

SPECIAL
Grass Knot
Night Daze

OTHER

Agility
Detect
Fake Tears
Leer
Scary Face
Snatch
Taunt
328.png

Trapinch [Hieratic] (M)
NATURE: Hasty (+5% Accuracy)

TYPE

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

ATTACKS (14/54)
PHYSICAL
Bide
Bite
Bulldoze
Faint Attack
Rock Slide
Sand Tomb

SPECIAL
Gust
Mud-Slap
Signal Beam
Solarbeam

OTHER

Endure
Protect
Sand-Attack
Substitute
207.png

Gligar [Its_A_Random] (M)
NATURE: Jolly (+22% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (14/89)
PHYSICAL
Acrobatics
Brick Break
Counter
Dig
Earthquake
Faint Attack
Fury Cutter
Knock Off
Poison Sting
Quick Attack
Sand Tomb

SPECIAL
None

OTHER

Agility
Harden
Sand-Attack

Galladiator's Team:
253.png


Ness (Grovyle) (M)
Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Attack: Rank 3
Defense: Rank 1 (-)
Sp. Atk: Rank 3
Sp. Def: Rank 3
Speed: 109 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Leaf Blade
Agility
Detect
False Swipe
Giga Drain

Leech Seed
Leaf Storm
DragonBreath

Seed Bomb
Synthesis

Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
X-Scissor

Total Moves: 21
548.png

Petilil [Lily] (F)
Nature: Modest (+ Sp. Atk, - Attack)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Helping Hand
Sunny Day
Giga Drain
Energy Ball
Leaf Storm

Bide
Charm
Ingrain

Protect
Grass Knot
Substitute

Heal Bell

Total Moves: 17
387.png


Turtwig [Chad] (M)

Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 1/5

Moves:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Crunch

Double-Edge
Seed Bomb
Superpower

Safeguard
Double Team
Rest

Total Moves: 15
331.png


Cacnea [Pablo] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% evasion)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Moves:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Sucker Punch
Needle Arm

Counter
Low Kick
Teeter Dance

Protect
Brick Break
Energy Ball

Total Moves: 16

Good Luck Trainers!
 
so16g.png


"Very well then, so be it. Let's use our patented mirror tactic.

Ness and Pablo! Center stage!"

(No items btw)

Ness: Protect, Leech Seed Zweilous, X-Scissor Zweilous
IF Zweilous Protect A2 or A3 THEN change to Seed Bomb Gligar and push

Pablo: Teeter Dance, Brick Break Zweilous, Pin Missile Zweilous
IF Zweilous Protect A2 or A3 THEN change to Needle Arm Gligar and push
 
BW_Hilbert.png
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"Perhaps our opponent got ahead of himself...No matter, Pounce!"

DAD: Taunt (Pablo) > Agility (Evade) > Counter

Its_A_Random: Acrobatics (Pablo) > Fury Cutter (Pablo) > Acrobatics (Pablo)
 
634.png
207.png

DAD (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 100 | 100
Energy: 100 | 100
Speed: 50 | 98 (22)
253.png
331.png

Ness | Pablo
Items: N/A | N/A
HP: 90 | 90
Energy: 100 | 100
Speed: 109 (20) | 30

Action 1:
Ness: Protect = [7 Energy]
IAR: Acrobatics - [11+3+(3-2)x1.5]x1.5 = [23 Damage] [6 Energy]
DAD: Taunt = [9 Energy]
Pablo: Taunted = [0 Energy]

Action 2:
DAD: Agility = [7 Energy]
Ness: Leech Seed - Miss = [9 Energy]
IAR: Fury Cutter - [4+(3-2)x1.5]x1.5 = [8 Damage] [4 Energy]
Pablo: Brick Break - Miss = [6 Energy]

Action 3:
Ness: X-Scissor - [8+(3-1)x1.5] = [17 Damage] [6 Energy]
IAR: Acrobatics - [11+3+(3-2)x1.5]x1.5 = [23 Damage] [6 Energy]
Pablo - Pin Missile - Miss = [4 Energy]
DAD: Counter = [26 Damage] [13 Energy]

570.png
207.png

Surprise! (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 73 | 100
Energy: 71 | 84
Speed: 75 | 98 (22)
253.png
331.png

Ness | Pablo
Items: N/A | N/A
HP: 64 | 35
Energy: 78 | 90
Speed: 109 (20) | 30
Status: N/A | Taunted (3a)​
 
Damage is decimalised & now rounds at the end of the round - This translates to 1 less HP for Cacnea.
BW_Hilbert.png
570.png
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"This should be easy."

Surprise!: U-Turn (Pablo) > Night Daze (Pablo) > U-Turn (Pablo)
IF Pablo uses Protect successfully without transfer, THEN use Night Daze (Ness) that action, pushing actions back.
IF Pablo faints, THEN redirect to Ness.

Its_A_Random: Acrobatics (Pablo) > Fury Cutter (Pablo) > Acrobatics (Pablo)
IF Pablo uses Protect successfully without transfer, THEN use Fury Cutter (Ness) that action, pushing actions back.
IF Pablo faints, THEN redirect to Ness.
 
so16g.png


"Damn, forgot Pablo was Taunted. So much for that idea..."

Pablo: Brick Break Zorua x3
IF Zorua has fainted by your next action THEN change remaining actions to Energy Ball Gligar

Ness: X-Scissor Zorua x3
IF Zorua has fainted by your next action THEN change remaining actions to Leaf Blade Gligar
 
570.png
207.png

Surprise! (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 73 | 100
Energy: 71 | 84
Speed: 75 | 98 (22)
253.png
331.png

Ness | Pablo
Items: N/A | N/A
HP: 64 | 35
Energy: 78 | 90
Speed: 109 (20) | 30
Status: N/A | Taunted (3a)​

Action 1:
Ness: X-Scissor - [8+(3-1)x1.5] = [16.5 Damage] [10 Energy]
IAR: Acrobatics - [11+3+(3-2)x1.5]x1.5 = [23.25 Damage] [10 Energy]
Surprise: U-turn - [7+3+(3-2)x1.5]x1.5 = [17.25 Damage] [5 Energy]

Action 2:
Ness: X-Scissor - [8+(3-1)x1.5] = [16.5 Damage] [14 Energy]
IAR: Fury Cutter - [4+(3-1)x1.5]x1.5 = [10.5 Damage] [4 Energy]
Surprise: Night Daze - 9+3+(3-3)x1.5 = [12 Damage] [6 Energy]

Action 3:
Ness: X-Scissor - [8+(3-1)x1.5] = [16.5 Damage] [18 Energy]
IAR: Acrobatics - [11+3+(3-1)x1.5]x1.5 = [25.5 Damage] [6 Energy]
Surprise: U-turn - [7+(3-1)x1.5]x1.5 = [15 Damage] [5 Energy]

570.png
207.png

Surprise! (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 23 | 100
Energy: 55 | 64
Speed: 75 | 98 (22)
Status: 1 KOC | N/A
253.png
331.png

Ness | Pablo
Items: N/A | N/A
HP: 1 | 0
Energy: 36 | 90
Speed: 109 (20) | 30
Status: N/A | KOed​
 
so16g.png


"Come out, Lily. See if you and Chad can salvage something from this."

Ness: Hyper Attack (Quick Attack + Quick Attack combo) Zorua, cooldown, chill
IF Detect A1 THEN switch to Gligar

Lily: Helping Hand Ness, Forest Storm (Magical Leaf + Leaf Storm combo) Gligar, cooldown (Forest Storm (Magical Leaf + Leaf Storm combo))
IF Acrobatics A2 THEN Protect and push once
IF Dig A2 THEN Ingrain and push once
 
BW_Hilbert.png
570.png
207.png

"Are you sure that will turn things into your favour?"

Surprise!: Dodge + Dig combo (Lily) > N/A (U-Turn (Lily)) > Taunt (Lily)

Its_A_Random: Poison Sting (Ness, Contact) > Acrobatics (Lily) > Fury Cutter (Lily)
 
570.png
207.png

Surprise! (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 23 | 100
Energy: 55 | 64
Speed: 75 | 98 (22)
Status: 1 KOC | N/A
253.png
548.png

Ness | Lily
Items: N/A | N/A
HP: 1 | 90
Energy: 36 | 100
Speed: 109 (20) | 30
Status: N/A | N/A​

Action 1:
Lily: Helping Hand = [13 Energy]
Ness: Super Quick Attack - 4x2.25x2+(3-1)x1.5 = [21 Damage] [18 Energy]
Surprise!: Dodge+Dig = [23 Energy]
IAR: Poison Sting - [4+3+(3-1)x1.5]x1.5 = [15 Damage] [3 Energy]
Surprise!: Dodge+Dig - [8+(3-2)x1.5]x0.67 = [6.33 Damage]

Action 2:
Lily: Protect= [16 Energy]
IAR: Acrobatics - [11+3+(3-2)x1.5]x1.5 = [23.25 Damage (Null)] [6 Energy]

Action 3:
IAR: Fury Cutter - [4+(3-2)x1.5]x1.5 = [8.25 Damage] [4 Energy]
Surprise!: Taunt = [9 Energy]
Lily: Magical Leaf+Leaf Storm - 6+14+3+(4-2)x1.5 = [26 Damage] [20 Energy]

570.png
207.png

Surprise! (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 2 | 74
Energy: 23 | 51
Speed: 75 (13) | 98 (22)
Status: 1 KOC | 1 KOC
253.png
548.png

Ness | Lily
Items: N/A | N/A
HP: 0 | 82
Energy: 18 | 51
Speed: 109 (20) | 30
Status: KOed | Taunted (5A), Cooldown (A1), -2 SpA​
 
BW_Hilbert.png
570.png
207.png

"Well, that went well..."

Surprise!: U-Turn (Lily) > U-Turn (Lily) > U-Turn (Lily)
IF Lily Faints, THEN redirect to Chad.

Its_A_Random: Acrobatics (Lily) > Poison Sting (Lily, Contact) > Acrobatics (Lily)
IF Lily uses Bide A2, THEN redirect A2 AND A3 to Chad.
IF Lily uses Bide A3, THEN redirect A3 to Chad.
IF Lily Faints, THEN redirect to Chad.
 
so16g.png


"This is gonna suck..."

Lily: cooldown, Energy Ball Gligar, Magical Leaf Gligar

Chad: Tackle Zorua, Seed Bomb Gligar, Double-Edge Gligar
IF for some arcane reason Zorua is still active after A1 THEN swear profusely*, Tackle Zorua, and push actions down (in that order)

*NB: NOT equivalent to the move Curse. Just to avoid any confusion.
 
570.png
207.png

Surprise! (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 2 | 74
Energy: 23 | 51
Speed: 75 (13) | 98 (22)
Status: 1 KOC | 1 KOC
387.png
548.png

Chad | Lily
Items: N/A | N/A
HP: 90 | 82
Energy: 100 | 51
Speed: 26 | 30
Status: N/A| Taunted (5A), Cooldown (A1), -2 SpA​
Poison Sting poisoned Lily. Energy Ball Lowered IAR's SpD.

Action 1:
IAR: Acrobatics - [11+3+(3-2)x1.5]x1.5 = [23.25 Damage] [6 Energy]
Surprise: U-turn - [7+(3-2)x1.5]x1.5 = [12.75 Damage] [5 Energy]
Chad: Tackle - 3+2/2+(4-1)x1.5 = [8.5 Damage] [3 Energy]

Action 2:
IAR: Poison Sting - [4+3+(3-2)x1.5]x1.5 = [12.75 Damage] [3 Energy]
Lily: Energy Ball - 8+3+(4-3)x1.5-2x1.75 = [9 Damage] [5 Energy]
Chad: Seed Bomb - 8+3+(4-4)x1.5 = [11 Damage] [5 Energy]
Lily: [-2 HP]

Action 3:
IAR: Acrobatics - [11+3+(3-2)x1.5]x1.5 = [23.25 Damage] [6 Energy]
Lily: Magical Leaf - 6+3+(4-3)x1.5-1x1.75 = [8.75 Damage] [4 Energy]
Chad: Double-Edge - 10+2/1.5^+(4-4)x1.5 = [12 Damage] [7 Energy] [-4 HP]
Lily: [-2 HP]

570.png
207.png

Surprise! (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 0 | 33
Energy: 18 | 36
Speed: 75 (13) | 98 (22)
Status: 1 KOC, KOed | 1 KOC, -1 SpD
387.png
548.png

Chad | Lily
Items: N/A | N/A
HP: 86 | 8
Energy: 85 | 42
Speed: 26 | 30
Status: 1 KOC | Taunted (2A), Poisoned, -1 SpA​
 
0.png
328.png
207.png

"Hieratic @ Exp. Share shall come in & evolve!"
329.png

Vibrava [Hieratic] (M)
NATURE: Hasty (+11% Accuracy)

TYPE

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 81 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 3
DC: N/A

ATTACKS (15/73)
PHYSICAL
Bide
Bite
Bulldoze
Faint Attack
Rock Slide
Sand Tomb

SPECIAL
Gust
Mud-Slap
Signal Beam
Sonicboom
Solarbeam

OTHER

Endure
Protect
Sand-Attack
Substitute
 
so16g.png


"Joy. As if we weren't having enough problems already..."

Lily: Energy Ball Spam Gligar
IF Dig AND Trapinch Vibrava is not Protected THEN switch to Trapinch Vibrava
IF Gligar has fainted THEN switch remaining actions to Vibrava

Chad: Vampire Turtle (Crunch + Mega Drain combo) Gligar, cool down (Vampire Turtle Gligar), Crunch Trapinch Vibrava
IF Gligar Dig AND Trapinch Vibrava is not Protected THEN switch remaining actions to Trapinch Vibrava
 
If a combo is deemed invalid, it is treated as two separate attacks instead. That combo seems rather suspect, but just in case...
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207.png

"That combo looks rather dodgy, but no matter! Proceed as normal!"

Hieratic: Signal Beam (Lily) > Sonicboom (Lily) > Signal Beam (Lily)
IF Lily faints, THEN re-direct all remaining actions to Chad.

Its_A_Random: Acrobatics (Chad) > Agility (Evade) > Acrobatics (Chad)
IF Crunch + Mega Drain combo is deemed valid, THEN change your action-set to Agility (Evade) > Acrobatics (Chad) > Poison Sting (Chad, Contact).
 
329.png
207.png

Hieratic (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 90 | 33
Energy: 80 | 36
Speed: 81 (11) | 98 (22)
Status: N/A | 1 KOC, -1 SpD
387.png
548.png

Chad | Lily
Items: N/A | N/A
HP: 86 | 8
Energy: 85 | 42
Speed: 26 | 30
Status: 1 KOC | Taunted (2A), Poisoned, -1 SpA​

Action 1:
IAR: Agility = [7 Energy]
Hieratic: Signal Beam - [8+(2-2)x1.5]x1.5 = [12 Damage] [6 Energy]
Chad: Crunch+Mega Drain - Miss = [21 Energy]

Action 2:
IAR: Acrobatics - [11+3+(3-3)x1.5]x1.5 = [21 Damage] [6 Energy]
Hieratic: Sonicboom = [10 Damage] [5 Energy]

Action 3:
IAR: Poison Sting - [4+3+(3-3)x1.5]x1.5 = [10.5 Damage] [3 Energy]
Hieratic: Signal Beam - [8+(2-2)x1.5]x1.5 = [12 Damage] [6 Energy]
Chad: Crunch - 8+(4-1)x1.5 = [12.5 Damage] [10 Energy]

329.png
207.png

Hieratic (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 77 | 33
Energy: 63 | 20
Speed: 81 (11) | 98 (22)
Status: N/A | 1 KOC, -1 SpD
387.png
548.png

Chad | Lily
Items: N/A | N/A
HP: 32 | 0
Energy: 54 | 42
Speed: 26 | 30
Status: 1 KOC | KOed​
 
Vibrava should have 20 less EN from Evolution.
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329.png
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"Almost home & hosed, folks!"

Hieratic: Signal Beam (Chad) > Signal Beam (Chad) > Signal Beam (Chad)

Its_A_Random: Acrobatics (Chad) > Poison Sting (Chad, Contact) > Acrobatics (Chad)
 
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Hieratic (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 77 | 33
Energy: 63 | 20
Speed: 81 (11) | 98 (22)
Status: 1 KOC | 1 KOC
387.png

Chad
Items: N/A
HP: 32
Energy: 54
Speed: 26
Status: 1 KOC​

Action 1:
IAR: Acrobatics - [11+3+(3-3)x1.5]x1.5 = [21 Damage] [6 Energy]
Hieratic: Signal Beam - [8+(2-2)x1.5]x1.5 = [12 Damage] [10 Energy]

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Hieratic (M) | Its_A_Random (M)
Items: Exp. Share | N/A
HP: 77 | 33
Energy: 53 | 14
Speed: 81 (11) | 98 (22)
Status: 2 KOC | 1 KOC
387.png

Chad
Items: N/A
HP: 0
Energy: 54
Speed: 26
Status: 1 KOC, KOed​

Its_A_Random Wins!

Rewards:
Its_A_Random: 3 CC
Surprise!: 1 EC, 3 MC, 1 DC, 1 KOC
IAR (Gligar): 1 EC, 2 MC, 1 DC, 1 KOC
Hieratic: 1 EC, 3 MC, 1 DC, 2 KOC

I'm not sure if DAD would get counters if it didn't enter the battle, but if it would, he gets 1 EC, 2 MC, 1 DC.

Galladiator: 3 CC
Ness: 1 EC, 2 MC, 1 DC
Lily: 1 EC, 2 MC, 1 DC
Chad: 1 EC, 2 MC, 1 DC, 1 KOC
Pablo: 1 EC, 2 MC, 1 DC

I get 9 UC.
 
Yeah, Zweilous does get counters...[BOX]Win by a huge margin and not use some of your team?

22:39:08 PM ~ <~Deck_Knight> As far as roflstomping in a 4vs4, I really should make a ruling on mons not used in battle.
22:39:50 PM ~ <~Deck_Knight> They really should get the EC/MC/DC. If it's in a GL match they have to specify the 4th mon they'd used assuming it doesn't get dragged out.
22:42:20 PM ~ <~Deck_Knight> I'm gonna put my foot down and say yes, the 4th mon should get the EC/DC/MC for being put on the battle roster. The fact you roflstomped a foe shouldn't harm mons that didn't participate.[/BOX]
Additionally, you actually get 11 UC, not 9 ((9 (Base) + (5÷2) (KO Bonus))v = 11 UC).

Nevertheless, gg folks!
 
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