The Legend Run: Timeless Tower
Its_A_Random
Hitmontop [Beyblade] (M)
NATURE: Impish
TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
STATS
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (33/78)
PHYSICAL
Aerial Ace
Brick Break
Bullet Punch
Close Combat
Counter
Dig
Drill Run
Earthquake
Endeavour
Fake Out
Feint
Hi Jump Kick
Low Kick
Mach Punch
Pursuit
Quick Attack
Rapid Spin
Revenge
Rock Slide
Rolling Kick
Sucker Punch
Tackle
Triple Kick
SPECIAL
None
OTHER
Agility
Detect
Endure
Focus Energy
Foresight
Helping Hand
Protect
Quick Guard
Substitute
Wide Guard
Sunflora [Flowra] (F)
NATURE: Relaxed (-10% Evasion) (NC)
TYPE
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
ABILITIES
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
STATS
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 4 [5 with Sun Stone]
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (37/59)
PHYSICAL
Bide
Bullet Seed
Endeavour
Frustration
Pound
Razor Leaf
Return
Seed Bomb
SPECIAL
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Leaf Storm
Mega Drain
Petal Dance
Sludge Bomb
Solarbeam
OTHER
Attract
Encore
Endure
Grasswhistle
Growth
Ingrain
Leech Seed
Light Screen
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Synthesis
Toxic
Worry Seed
Revenankh [Pharant] (M)
NATURE: Relaxed (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
STATS
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: 5/5
ATTACKS (28/90)
PHYSICAL
Arm Thrust
Bide
Brick Break
Drain Punch
Dual Chop
Earthquake
Hammer Arm
Ice Punch
Mach Punch
Power Whip
Revenge
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Wrap
SPECIAL
Wring Out
OTHER
Endure
Glare
Mean Look
Pain Split
Protect
Substitute
Taunt
Torment
Wide Guard
Its_A_Random

Hitmontop [Beyblade] (M)
NATURE: Impish
TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
STATS
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (33/78)
PHYSICAL
Aerial Ace
Brick Break
Bullet Punch
Close Combat
Counter
Dig
Drill Run
Earthquake
Endeavour
Fake Out
Feint
Hi Jump Kick
Low Kick
Mach Punch
Pursuit
Quick Attack
Rapid Spin
Revenge
Rock Slide
Rolling Kick
Sucker Punch
Tackle
Triple Kick
SPECIAL
None
OTHER
Agility
Detect
Endure
Focus Energy
Foresight
Helping Hand
Protect
Quick Guard
Substitute
Wide Guard

Sunflora [Flowra] (F)
NATURE: Relaxed (-10% Evasion) (NC)
TYPE
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
ABILITIES
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
STATS
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 4 [5 with Sun Stone]
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (37/59)
PHYSICAL
Bide
Bullet Seed
Endeavour
Frustration
Pound
Razor Leaf
Return
Seed Bomb
SPECIAL
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Leaf Storm
Mega Drain
Petal Dance
Sludge Bomb
Solarbeam
OTHER
Attract
Encore
Endure
Grasswhistle
Growth
Ingrain
Leech Seed
Light Screen
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Synthesis
Toxic
Worry Seed

Revenankh [Pharant] (M)
NATURE: Relaxed (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
STATS
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: 5/5
ATTACKS (28/90)
PHYSICAL
Arm Thrust
Bide
Brick Break
Drain Punch
Dual Chop
Earthquake
Hammer Arm
Ice Punch
Mach Punch
Power Whip
Revenge
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Wrap
SPECIAL
Wring Out
OTHER
Endure
Glare
Mean Look
Pain Split
Protect
Substitute
Taunt
Torment
Wide Guard
BACKPACK
Potion: 0/2 Free Slots
2x Potion
Super Potion: 0/1 Free Slots
1x Super Potion
Ether: 0/2 Free Slots
2x Ether
Revive: 0/1 Free Slots
1x Revive
Pokeballs: 26/50 Free Slots
11x Heal Ball
8x Sport Ball
5x Timer Ball
Berries: 30/30 Free Slots
Battle Items: 17/20 Free Slots
2x Expert Belt (Equipped)
1x Sun Stone (Equipped)
Gems: 20/20 Free Slots
Spare Pocket (any item): 3/3 Free Slots
REWARDS
Potion: 0/2 Free Slots
2x Potion
Super Potion: 0/1 Free Slots
1x Super Potion
Ether: 0/2 Free Slots
2x Ether
Revive: 0/1 Free Slots
1x Revive
Pokeballs: 26/50 Free Slots
11x Heal Ball
8x Sport Ball
5x Timer Ball
Berries: 30/30 Free Slots
Battle Items: 17/20 Free Slots
2x Expert Belt (Equipped)
1x Sun Stone (Equipped)
Gems: 20/20 Free Slots
Spare Pocket (any item): 3/3 Free Slots
REWARDS
Timeless Tower Entrance
Its_A_Random
|
|
Beyblade (M) | Flowra (F) | Pharant (M)
@
Expert Belt | @
Sun Stone | @
Expert Belt
HP: 90 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 70 | Spe:2652 | Spe: 56
3 / 4 / 1 / 4 | 3 / 3 /45 / 3 | 4 / 4 / 3 / 4
SC 3 / WC 3 | SC 1 / WC 1 | SC 3 / WC 3
Intimidate, Technician, Steadfast | Chlorophyll, Solar Power, Early Bird | Shed Skin, Air Lock, Infiltrator
N/A | -10% Eva | -10% Eva
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent
Its_A_Random



Beyblade (M) | Flowra (F) | Pharant (M)
@



HP: 90 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 70 | Spe:
3 / 4 / 1 / 4 | 3 / 3 /
SC 3 / WC 3 | SC 1 / WC 1 | SC 3 / WC 3
Intimidate, Technician, Steadfast | Chlorophyll, Solar Power, Early Bird | Shed Skin, Air Lock, Infiltrator
N/A | -10% Eva | -10% Eva
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon