Druddigon [QC 3/3] [GP 2/2]

B-Lulz

Now Rusty and Old
is a Battle Simulator Moderator Alumnus



[Overview]

<p>UU is a lot less ferocious than OU, and this is largely due to the fact that most of the Dragon-types reside in the upper tiers. As a result, Druddigon has a niche as a bulky Dragon-type in UU, possessing more overall bulk than both Kingdra and Flygon, the other two main Dragon-types used in the tier. Druddigon also gets access to Glare, making it a more than viable addition to a team looking for a reliable paralysis inducer. It does have its problems though, as its lack of reliable recovery coupled with only average defensive stats mean that Druddigon can get worn down and defeated fairly quickly. Another problem is that while it does have a great Attack stat, it doesn't have the Speed or movepool necessary in order to sweep properly. That being said, Druddigon's bulk, unique mono-Dragon typing, high Attack stat, and access to support moves such as Stealth Rock and Glare make it a worthy replacement over Flygon or Kingdra for many teams.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Sucker Punch
move 4: Dragon Claw / Superpower
item: Choice Band
ability: Mold Breaker
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe

[SET COMMENTS]

<p>This set is all about power. Outrage is insanely powerful with a Choice Band equipped, and with the lack of Steel-types in the tier, it makes it all the more easy to spam and net some easy kills. Earthquake, with Mold Breaker, hits every Steel that resists Dragon for super effective damage, including Pokemon such as Bronzong who would normally wall a Dragon-type attack easily. Sucker Punch is there for priority, and can be used primarily as a way to bypass Druddigon's terrible Speed. It also helps by KOing fast sweepers such as Azelf and Raikou easily, and can even pick off Heracross if it has used Close Combat. Lastly, Dragon Claw provides a more reliable and less risky, albeit less potent, STAB attack while Superpower is good for Empoleon.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs outspeed minimum base 60 Speed Pokemon such as Empoleon and Porygon2, and whilst Druddigon's Speed is awful, it is fairly close to some common bulky Pokemon that are worth outspeeding, especially if you plan on getting stuck into Outrage. Sheer Force and Fire Punch can be used but are overall less effective than Earthquake and Mold Breaker. As far as teammates go, this set is great at getting past most opposing walls, so a Pokemon that can benefit from this would be in your best interest. Heracross can be a good teammate as it appreciates having common physical walls such as Bronzong, Blastoise, and Slowbro weakened, allowing it to possibly start up a Moxie sweep. In fact, most strong physical attackers benefit from Druddigon's presence simply because there aren't many that can take a barrage of attacks from such a combination. On top of this, Spikes and Stealth Rock are very beneficial thanks to their ability to turn 2HKOs into OHKOs and 3HKOs into 2HKOs, so Froslass becomes a good teammate. Bronzong resists all of Druddigon's weaknesses and can set up Stealth Rock while wearing down the enemy with Toxic.</p>

[SET]
name: Bulky Paralysis Shuffler
move 1: Stealth Rock
move 2: Dragon Tail / Roar
move 3: Glare
move 4: Dragon Claw
item: Leftovers / Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This set is surprisingly effective at coming in on physical attackers, setting up Stealth Rock, and shuffling the team around for extra hazard damage. When coupled with Rough Skin, this makes for an annoying way for passive damage to be put onto the opponent's Pokemon, and can help wear down Pokemon to the point where a sweep can be initiated. Dragon Tail racks up extra residual damage on the foe by forcing switches as well as hitting it, whilst Roar is more useful for its perfect accuracy and hitting through Substitute. Glare paralyzes the enemy, possibly prolonging Druddigon's and its teammates' lives, as well as letting Druddigon gain the much-needed advantage in Speed. Dragon Claw is there as a fourth move in order to dish out extra damage, and serves as a reliable STAB move. Leftovers is the preferred item here, but Rocky Helmet can be used if you want to spread more damage at the cost of survivability.</p>

[ADDITIONAL COMMENTS]

<p>The EVs above maximize Druddigon's physical bulk, letting it take physical hits effectively from anything that isn't super effective against it. You can place more EVs in Attack if you want, but this is not recommended as a Druddigon in this role best serves as a shuffler, not an attacker. As you can probably imagine, this set loves entry hazards on the opposing side of the field, so a Spikes user and a Ghost-type Pokemon are necessary to really make the most out of this set. Froslass is an ideal teammate here, being both a Spikes user and a Ghost-type at the same time, as well as resisting Ice-type moves while being able to OHKO Flygon. Qwilfish is a good teammate as it resists Ice as well, whereas Dusclops can take any hit aimed at Druddigon while performing well as a bulky spinblocker. Finally, Steel-types make for good teammates thanks to their resistance to Dragon-type attacks.</p>

[Other Options]

<p>Outside of what has already been mentioned, Druddigon can't do much else thanks to its low Speed. Life Orb can be used over Choice Band, but the drop of power and the diminishing HP is noticeable. Toxic can be used over Dragon Claw on the paralysis shuffler set, but it will get more use out of having a reliable attack. The same goes for using both Roar and Dragon Tail on the same set, as this makes Druddigon a great phazer and can prevent any manner of setup, be it Taunt or Substitute. Druddigon also receives gimmicky options such as Torment and Protect, which can annoy the opponent and force more switches if you like, but this is far less effective than paralysis shuffling. Hone Claws can also be used as a way of boosting Druddigon's Attack stat without locking it into a single move.</p>

[Checks and Counters]

<p>Druddigon's counters are entirely dependent on the set. For the paralysis shuffler set, the best course of action is to either use Taunt or Substitute. Substitute prevents your Pokemon from being shuffled by Dragon Tail and blocks Glare, while Taunt stops Stealth Rock, Glare, and Roar. Suicune in general is a good counter to Druddigon with its huge bulk and access to Ice Beam, as well as always being faster. If you can get them in unharmed, both Kingdra and Flygon will KO Druddigon with Outrage (Flygon doesn't KO with Dragon Claw against the paralysis shuffler). Porygon2 can status Druddigon and hit it with Ice Beam, making a decent counter for both sets. Steel-types are good counters to Druddigon in general, but against the Choice Band set you definitely have to be wary of Earthquake. The Choice Band set can be predicted around though, as Outrage has the side effect of being locked into it and Earthquake can be sponged by a Levitating Pokemon. Sucker Punch fails if the opponent doesn't attack as well, so Druddigon can be used as setup bait quite easily.
 

PK Gaming

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[qc]1/3[/qc]

Try to find a way to work Crunch into the CB set, since it lets you destroy Cofagrigus / Slowbro.
 

kokoloko

what matters is our plan!
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
Ugh why is everyone doing this now....

Just so you know, you're supposed to keep analyses in bullet point form until they reach QC 3/3; this makes it easier for both you and the QC team to make changes if necessary. This actually turned out to be fine, so whatever, but in the future, you should do it the standard way.

QC Approved 2/3
 
[Overview]

<p>UU is a lot less ferocious than OU, and this is largely due to the fact that most of the dragons reside in the upper tiers. As a result, Druddigon has a niche as a bulky Dragon in UU, beingpossessing more overall more bulky than both Kingdra and Flygon, the other two main Dragons used in the tier. ItDruddigon also gets access to Glare, making it a more than viable addition to a team if you are looking for something toa reliablye paralyse the foeis inducer. It does have its problems thowever, with its pitiful base 48 speed making it rely solely on its bulk to get by enemiesugh, as its lack of reliable recovery coupled with only average defensive stats mean that Druddigon can get worn down and defeated fairly quickly. Another problem is that while it does have a great aAttack stat, it doesn’t have the speed or movepool to sweep or the reliable recovery to withstand hits. That being said, Druddigon does have a couple of nice traits to it thatnecessary in order to sweep properly. That being said, Druddigon's bulk, unique mono Dragon-typing, high Attack stat, and access to support moves such as Stealth Rock and Glare make it a worthy of usingreplacement over Flygon andor Kingdra in this environmentfor many teams.</p>

[SET]
name: Bulky ParaShuffler
move 1: Stealth Rock
move 2: Dragon Tail / Roar
move 3: Glare
move 4: Dragon Claw
item: Leftovers / Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This set is surprisingly effective at coming in on physical attackers, setting up Stealth Rock and shuffling the team around for extra hazard damage. CWhen coupled with Rough Skin, this makes for an annoying way for passive damage to be put onto the opponents Pokemon, and can help wear down Pokemon to the point where a sweep can be initiated. Dragon Tail is there to racks up extra residual damage on the foe by forcing switches as well as hitting it, whilst Roar is more useful for its 100% accuracy and hitting through Substitute. Glare paralyses the enemy, possibly prolonging Druddigon’s and its teammates lives, as well as letting Druddigon gain the much needed advantage in speed. Dragon Claw is there as a fourth move in order to dish out extra damage, and for STAB. Leftovers is the preferred item here, howeverbut Rocky Helmet can be used if you want to spread more damage at the cost of survivability. </p>

[ADDITIONAL COMMENTS]

<p>The EVs herabove maximisze Druddigon’s physical bulk, letting it take physical hits effectively from anything that isn’t super effective against it. You can place more EVs in Attack if you want, but this is not recommended ats a Druddigon in this role best serves as a shuffler, not an attacker. As you can probably imagine, this set loves entry hazards on the opposing side of the field, and as such you wantso a spiker and a Ghost -type Pokemon are necessary to really make the most out of this set. Froslass is an obviousideal teammate choice here, being a spiker and a gGhost at the same time, as well as resisting Ice -type moves andwhile being able to hit opposing Flygon effectively. Qwilfish can also beOHKO Flygon. Qwilfish is a good teammate as it resists Ice, and as well, whereas Dusclops can take any hit aimed at Druddigon aswhile performing well as be a bulky spin blocker. Finally, Steel -types also help as teammates due to resisting Dragon type moves. make for good teammates thanks to their Dragon-resist.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Fire Punch
move 3: Sucker Punch
move 4: Superpower / ThunderPunch / Crunch
item: Choice Band
ability: Sheer Force
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe

[SET COMMENTS]

<p>Whilst the last set was focused on shuffling around the enemy, this one is all about power. Outrage is insanely powerful with a Choice Band equipped, and with the lack of Steel -types in the tier, it makes it all the more easy to spam and net some easy kills. Fire Punch is there to remedy any possiblye Steel switch-ins, swiftly 2HKO’ing all Bronzong with Sheer Force, and all but the most defensive Registeel. Sucker Punch helps get past Druddigon’s abysmal speed by the way of a priority move, and also canlows it to act as a decent revenge killer againstfor frail Pokemon likesuch as Darmanitan and Azelf in a pinch using it. It. The move actually does around 50% to Heracross who have used Close Combat once before, so it has quite a lot of utility. The last move can be a tossup for what you want. Superpower and ThunderPunch are there mostly to deal with opposing Empoleon, whilst Crunch is there to hit Cofagrigus and Slowbro hard. Superpower is the most powerful, but has the negative side effects of the defense and attack drops, whilst ThunderPunch can be countered by Ground types. Crunch has the drawback of being easily countered by Steel types in general and can make it setup bait. The differences in power is minimal with Sheer Force, so go with whichever you prefer. </p>between the three moves is minimized by Sheer Force, so go with whichever best suits your team.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs here are to outspeed minimum base 60s such as Empoleon and Porygon2, and whilst Druddigon’s speed is awful, it is fairly close to some common bulky Pokemon that are worth outspeeding, especially if you plan on getting stuck into Outrage. Dragon Claw can also be used as a secondary, more safer STAB option, but it does not have anywhere nearthing close to the power that Outrage has, and you will not be punching holes into the opposing team as effectively with it. As far as teammates go, this set is great at getting past the staple walls of a team, andmost opposing walls, so a Pokemon tohat can benefit from this would be the primary option. Heracross can be a good teammate as it appreciates having common physical walls such as Bronzong, Blastoise and Slowbro weakened, allowing it to possibly start up a Moxie sweep. In fact, most strong physical attackers benefit from Druddigon’s presence simply because combined, there aren’t many that cannot be taken out. On top of this, Spikes and Stealth Rock are wanted due to extra residual damage, take a repeated barrage of attacks from such a combination. On top of this, Spikes and Stealth Rock are very beneficial thanks to their ability to turning 2HKO’s into OHKO’s and 3HKO’s into 2HKO’s, so Froslass again becomes a good teammate. Bronzong resists all of Druddigon’s weaknesses too and can set up Stealth Rock and Toxic the enemy, making that viable toowear down the enemy with Toxic.</p>

[Other Options]

<p>Outside of what has already been mentioned, Druddigon can’t do much else thanks to its lack of sweeping capabilityow speed. Life Orb can be used over Choice Band but the drop of power and the diminishing HP is noticeable. Toxic can be used over Dragon Claw on the ParaShuffler but it will get more use out of having a reliable attack. The same goes for using both Roar and Dragon Tail on the same set, though this makes Druddigon a great phazer and can prevent any manner of sweepersetup, be it using Taunt or Substitute. It also getreceives gimmicky options such as Torment and Protect, which can annoy the opponent and force more switches if you like, but this is far less effective than ParaShuffling. Hone Claws can be used as a way of boosting its aAttack andstat while still having a choice in the move you use.</p>

[Checks and Counters]

<p>The counters for the two sets are entirely different entirely. For the first set, the best course of action is to either use Taunt or Substitute. Substitute prevents being shuffled by Dragon Tail and Taunt prevents hazards and paralysis being spreadblocks Glare, while Taunt stops Stealth Rock, Glare, and Roar. Suicune in general is a good counter to Druddigon with its huge bulk and access to Ice Beam, as well as always being faster. If you can get them in unharmed, both Kingdra and Flygon will KO Druddigon with Outrage (Flygon doesn’t with Dragon Claw on the ParaShuffler). Porygon2 can status Druddigon and hit it with Ice Beam, making a decent counter for both sets. Steels are good counters to both sets in general, but on the Choice Bander you definitely have to be wary of Fire Punch. The Choice Band set can be predicted around toohough, as Outrage has its side effect of being locked into it and Fire Punch can be sponged by a Flash Fire Pokemon. Sucker Punch fails if the opponent doesn’t attack alsos well, so Druddigon can be used as setup bait quite easily if you aren’t careful.


[Overview]

<p>UU is a lot less ferocious than OU, and this is largely due to the fact that most of the dragons reside in the upper tiers. As a result, Druddigon has a niche as a bulky Dragon in UU, possessing more overall bulk than both Kingdra and Flygon, the other two main Dragons used in the tier. Druddigon also gets access to Glare, making it a more than viable addition to a team looking for a reliable paralysis inducer. It does have its problems though, as its lack of reliable recovery coupled with only average defensive stats mean that Druddigon can get worn down and defeated fairly quickly. Another problem is that while it does have a great Attack stat, it doesn’t have the speed or movepool necessary in order to sweep properly. That being said, Druddigon's bulk, unique mono Dragon-typing, high Attack stat, and access to support moves such as Stealth Rock and Glare make it a worthy replacement over Flygon or Kindra for many teams.</p>

[SET]
name: Bulky ParaShuffler
move 1: Stealth Rock
move 2: Dragon Tail / Roar
move 3: Glare
move 4: Dragon Claw
item: Leftovers / Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This set is surprisingly effective at coming in on physical attackers, setting up Stealth Rock and shuffling the team around for extra hazard damage. When coupled with Rough Skin, this makes for an annoying way for passive damage to be put onto the opponents Pokemon, and can help wear down Pokemon to the point where a sweep can be initiated. Dragon Tail racks up extra residual damage on the foe by forcing switches as well as hitting it, whilst Roar is more useful for its 100% accuracy and hitting through Substitute. Glare paralyses the enemy, possibly prolonging Druddigon’s and its teammates lives, as well as letting Druddigon gain the much needed advantage in speed. Dragon Claw is there as a fourth move in order to dish out extra damage, and for STAB. Leftovers is the preferred item here, but Rocky Helmet can be used if you want to spread more damage at the cost of survivability. </p>

[ADDITIONAL COMMENTS]

<p>The EVs above maximize Druddigon’s physical bulk, letting it take physical hits effectively from anything that isn’t super effective against it. You can place more EVs in Attack if you want, but this is not recommended as a Druddigon in this role best serves as a shuffler, not an attacker. As you can probably imagine, this set loves entry hazards on the opposing side of the field, so a spiker and a Ghost-type Pokemon are necessary to really make the most out of this set. Froslass is an ideal teammate here, being a spiker and a Ghost at the same time, as well as resisting Ice-type moves while being able to OHKO Flygon. Qwilfish is a good teammate as it resists Ice as well, whereas Dusclops can take any hit aimed at Druddigon while performing well as a bulky spin blocker. Finally, Steel-types make for good teammates thanks to their Dragon-resist.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Fire Punch
move 3: Sucker Punch
move 4: Superpower / ThunderPunch / Crunch
item: Choice Band
ability: Sheer Force
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe

[SET COMMENTS]

<p>Whilst the last set was focused on shuffling around the enemy, this one is all about power. Outrage is insanely powerful with a Choice Band equipped, and with the lack of Steel-types in the tier, it makes it all the more easy to spam and net some easy kills. Fire Punch is there to remedy any possible Steel switch-ins, swiftly 2HKO’ing all Bronzong with Sheer Force, and all but the most defensive Registeel. Sucker Punch helps get past Druddigon’s abysmal speed by the way of a priority move, and allows it to act as a decent revenge killer for frail Pokemon such as Darmanitan and Azelf in a pinch. The move actually does around 50% to Heracross who have used Close Combat once before, so it has quite a lot of utility. The last move can be a tossup for what you want. Superpower and ThunderPunch are there mostly to deal with opposing Empoleon, whilst Crunch is there to hit Cofagrigus and Slowbro hard. Superpower is the most powerful, but has the negative side effects of the defense and attack drops, whilst ThunderPunch can be countered by Ground types. Crunch has the drawback of being easily countered by Steel types in general and can make it setup bait. The differences in power between the three moves is minimized by Sheer Force, so go with whichever best suits your team.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs outspeed minimum base 60s such as Empoleon and Porygon2, and whilst Druddigon’s speed is awful, it is fairly close to some common bulky Pokemon that are worth outspeeding, especially if you plan on getting stuck into Outrage. Dragon Claw can also be used as a secondary, safer STAB option, but it does not have anything close to the power that Outrage has, and you will not be punching holes into the opposing team as effectively with it. As far as teammates go, this set is great at getting past most opposing walls, so a Pokemon that can benefit from this would be the primary option. Heracross can be a good teammate as it appreciates having common physical walls such as Bronzong, Blastoise and Slowbro weakened, allowing it to possibly start up a Moxie sweep. In fact, most strong physical attackers benefit from Druddigon’s presence simply because there aren’t many that can take a repeated barrage of attacks from such a combination. On top of this, Spikes and Stealth Rock are very beneficial thanks to their ability to turn 2HKO’s into OHKO’s and 3HKO’s into 2HKO’s, so Froslass again becomes a good teammate. Bronzong resists all of Druddigon’s weaknesses and can set up Stealth Rock and wear down the enemy with Toxic.</p>

[Other Options]

<p>Outside of what has already been mentioned, Druddigon can’t do much else thanks to its low speed. Life Orb can be used over Choice Band but the drop of power and the diminishing HP is noticeable. Toxic can be used over Dragon Claw on the ParaShuffler but it will get more use out of having a reliable attack. The same goes for using both Roar and Dragon Tail on the same set, though this makes Druddigon a great phazer and can prevent any manner of setup, be it Taunt or Substitute. It also receives gimmicky options such as Torment and Protect, which can annoy the opponent and force more switches if you like, but this is far less effective than ParaShuffling. Hone Claws can be used as a way of boosting its Attack stat while still having a choice in the move you use.</p>

[Checks and Counters]

<p>The counters for the two sets are entirely different. For the first set, the best course of action is to either use Taunt or Substitute. Substitute prevents being shuffled by Dragon Tail and blocks Glare, while Taunt stops Stealth Rock, Glare, and Roar. Suicune in general is a good counter to Druddigon with its huge bulk and access to Ice Beam, as well as always being faster. If you can get them in unharmed, both Kingdra and Flygon will KO Druddigon with Outrage (Flygon doesn’t with Dragon Claw on the ParaShuffler). Porygon2 can status Druddigon and hit it with Ice Beam, making a decent counter for both sets. Steels are good counters to both sets in general, but on the Choice Bander you definitely have to be wary of Fire Punch. The Choice Band set can be predicted around though, as Outrage has its side effect of being locked into it and Fire Punch can be sponged by a Flash Fire Pokemon. Sucker Punch fails if the opponent doesn’t attack as well, so Druddigon can be used as setup bait quite easily.
 

Nas

Banned deucer.
My apologies for this untimely inconvenience, but you need to change CB Druddigon to this:

name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Sucker Punch
move 4: Dragon Claw / Superpower
item: Choice Band
ability: Mold Breaker
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe

You can see my reasons in the UU Analyses Discussion Thread, but basically Sheer Force Fire Punch is inferior to Mold Breaker Earthquake. Sheer Force w/ the Punches can be mentioned in AC or OO, your choice.
 
Amateur GP check. Take whatever you think is useful from it.
Additions in Blue
Subtractions in Red
Comments in Purple




[Overview]

<p>UU is a lot less ferocious than OU, and this is largely due to the fact that most of the dragons reside in the upper tiers. As a result, Druddigon has a niche as a bulky Dragon in UU, possessing more overall bulk than both Kingdra and Flygon, the other two main Dragons used in the tier. Druddigon also gets has access to Glare, making it a more than viable addition to a team looking for a reliable paralysis inducer. It does have its problems though, as its lack of reliable recovery coupled with only average defensive stats mean that Druddigon can get worn down and defeated fairly quickly. Another problem is that (add comma) while it does have a great Attack stat, it doesn’t have the speed Speed or movepool necessary in order to sweep properly. That being said, Druddigon's bulk, unique mono Dragon-typing (remove dash), high Attack stat, and access to support moves such as Stealth Rock and Glare make it a worthy replacement choice over (in my opinion, choice is better, but if you disagree, it's your call, though you should change 'over' to 'for' instead) Flygon or Kindra for many teams.</p>

[SET]
name: Bulky ParaShuffler
move 1: Stealth Rock
move 2: Dragon Tail / Roar
move 3: Glare
move 4: Dragon Claw
item: Leftovers / Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This set is surprisingly effective at coming in on physical attackers, setting up Stealth Rock (add comma) and shuffling the team around for extra hazard damage. When coupled with Rough Skin, this makes for an annoying way for passive damage to be put onto the opponents Pokemon, (remove comma) and can help wear down Pokemon to the point where a sweep can be initiated. Dragon Tail racks up extra residual damage on the foe by hitting it in addition to forcing switches as well as hitting it, whilst Roar is more useful for its 100% accuracy and hitting through Substitute. Glare paralyses paralyzes the enemy, possibly prolonging Druddigon’s and its teammates lives, as well as letting Druddigon gain the much needed advantage in speed Speed. Dragon Claw is there as a fourth move in order to dish out extra damage, and for STAB. Leftovers is the preferred item here, but Rocky Helmet can be used if you want to spread more damage at the cost of survivability.</p>

[ADDITIONAL COMMENTS]

<p>The EVs above maximize Druddigon’s physical bulk, letting it take physical hits effectively from anything that isn’t super effective against it. You can place more EVs in Attack if you want, but this is not recommended as a Druddigon in this role best serves as a shuffler, not an attacker. As you can probably imagine, this set loves entry hazards on the opposing side of the field, so a spiker and a Ghost-type Pokemon are necessary to really make the most out of this set. Froslass is an ideal teammate here, being a spiker and a Ghost at the same time, as well as resisting Ice-type moves while being able to OHKO Flygon. Qwilfish is a good teammate as it resists Ice as well, whereas Dusclops can take any hit aimed at Druddigon while performing well as a bulky spin blocker. Finally, Steel-types make for good teammates thanks to their Dragon-resist.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Sucker Punch
move 4: Dragon Claw / Superpower
item: Choice Band
ability: Mold Breaker
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe
[SET COMMENTS]

<p>Whilst the last set was focused on shuffling around the enemy, this one is all about power. Outrage is insanely powerful with a Choice Band equipped, and with the lack of Steel-types in the tier, it makes it all the more easy to spam and net some easy kills. Earthquake, with Mold Breaker, hits every Steel that resists Dragon for Super Effective super effective damage, including Pokemon such as Bronzong who would normally wall a Dragon attack easily. Sucker Punch is there for priority first and foremost, bypassing the terrible speed of Druddigon. This helps to KO fast sweepers easily such as Azelf and Raikou easily, (remove comma) and can also pick off Heracross if it has used Close Combat. Lastly, Dragon Claw provides a more reliable and less risky, albeit less potent, STAB attack while Superpower is good for Empoleon.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs outspeed minimum base 60s such as Empoleon and Porygon2, and whilst Druddigon’s speed is awful, it is fairly close to some common bulky Pokemon that are worth outspeeding, especially if you plan on getting stuck into Outrage. (add space) Sheer Force and Fire Punch can be used but are overall less effective than Earthquake and Mold Breaker. As far as teammates go, this set is great at getting past most opposing walls, so a Pokemon that can benefit from this would be the primary option. Heracross can be a good teammate as it appreciates having common physical walls such as Bronzong, Blastoise (add comma) and Slowbro weakened, allowing it to possibly start up a Moxie sweep. In fact, most strong physical attackers benefit from Druddigon’s presence simply because there aren’t many walls/Pokemon (whichever you prefer (or another word you think is better); this seemed a little unclear to me) that can take a barrage of attacks from such a combination. On top of this, Spikes and Stealth Rock are very beneficial thanks to their ability to turn 2HKO’s into OHKO’s and 3HKO’s into 2HKO’s, so Froslass again becomes is a good teammate. Bronzong resists all of Druddigon’s weaknesses and can set up Stealth Rock and wear down the enemy with Toxic.</p>

[Other Options]

<p>Outside of what has already been mentioned, Druddigon can’t do much else thanks to its low speed Speed. Life Orb can be used over Choice Band but the drop of in power and the diminishing HP is are noticeable. Toxic can be used over Dragon Claw on the ParaShuffler (add comma) but it Druddigon will get more use out of having a reliable attack. The same goes for using both Roar and Dragon Tail on the same set, though this makes Druddigon a great phazer and can prevent any manner of setup, be it in spite of Taunt or Substitute. It Druddigon also receives gimmicky options such as Torment and Protect, which can annoy the opponent and force more switches if you like, but this is far less effective than ParaShuffling. Hone Claws can be used as a way of boosting its Druddigon's Attack stat while still having a choice in the move you use.</p>

[Checks and Counters]

<p>The counters for the two sets are entirely different. For the first set, the best course of action is to either use Taunt or Substitute. Substitute prevents being shuffled by Dragon Tail and blocks Glare, while Taunt stops Stealth Rock, Glare, and Roar. Suicune in general is a good counter to Druddigon with its huge bulk and access to Ice Beam, as well as always being faster. If you can get them in unharmed, both Kingdra and Flygon will KO Druddigon with Outrage (Flygon doesn’t with Dragon Claw on the ParaShuffler). Porygon2 can status Druddigon and hit it with Ice Beam, making a decent counter for both sets. Steels are good counters to both sets in general, but on the Choice Bander you definitely have to be wary of Earthquake and Fire Punch. The Choice Band set can be predicted around though, as Outrage has its side effect of being locked into it and Fire Punch can be sponged by a Flash Fire Pokemon (I know this is probably left over from before RT. suggested the current Band set, but you probably should mention what can switch in on Earthquake and Dragon Claw/Superpower here either in addition to or instead of what can switch in on Fire Punch since they're the main options on the set). Sucker Punch fails if the opponent doesn’t attack as well, so Druddigon can be used as setup bait quite easily.
 

kokoloko

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Just one last thing you should do is put the CB set first when you edit the OP. It's honestly better and I can't see any QC guys thinking otherwise tbh.
 
"possessing more overall bulk than Kingdra"

Druddigon has 77/90/90 bulk, while Kingdra has 75/95/95 bulk. That's actually a bit worse than Kingdra, although it does hit a heck of a lot harder than it (and Flygon). May want to fix/mention that.

EDIT: Not in QC but I agree that CB is better than the parashuffler.
 

B-Lulz

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k i changed the order of the sets about and i think i edited the suggestions made in? regardless bump lol
 

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[Overview]

<p>UU is a lot less ferocious than OU, and this is largely due to the fact that most of the dragons reside in the upper tiers. As a result, Druddigon has a niche as a bulky Dragon in UU, possessing more overall bulk than both Kingdra and Flygon, the other two main Dragons used in the tier. Druddigon also gets access to Glare, making it a more than viable addition to a team looking for a reliable paralysis inducer. It does have its problems though, as its lack of reliable recovery coupled with only average defensive stats mean that Druddigon can get worn down and defeated fairly quickly. Another problem is that while it does have a great Attack stat, it doesn't have the speed or movepool necessary in order to sweep properly. That being said, Druddigon's bulk, unique mono-Dragon typing, high Attack stat, and access to support moves such as Stealth Rock and Glare make it a worthy replacement over Flygon or Kingdra for many teams.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Sucker Punch
move 4: Dragon Claw / Superpower
item: Choice Band
ability: Mold Breaker
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe

[SET COMMENTS]

<p>Whilst the last set was focused on shuffling around the enemy, this one This set is all about power. Outrage is insanely powerful with a Choice Band equipped, and with the lack of Steel-types in the tier, it makes it all the more easy to spam and net some easy kills. Earthquake, with Mold Breaker, hits every Steel that resists Dragon for super effective damage, including Pokemon such as Bronzong who would normally wall a Dragon attack easily. Sucker Punch is there for priority, first and foremost bypassing the terrible Speed of Druddigon. This helps to KO fast sweepers easily such as Azelf and Raikou, and can also pick off Heracross if it has used Close Combat. Lastly, Dragon Claw provides a more reliable and less risky, albeit less potent, STAB attack while Superpower is good for Empoleon.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs outspeed minimum base 60s such as Empoleon and Porygon2, and whilst Druddigon's Speed is awful, it is fairly close to some common bulky Pokemon that are worth outspeeding, especially if you plan on getting stuck into Outrage. Sheer Force and Fire Punch can be used but are overall less effective than Earthquake and Mold Breaker. As far as teammates go, this set is great at getting past most opposing walls, so a Pokemon that can benefit from this would be the primary option. Heracross can be a good teammate as it appreciates having common physical walls such as Bronzong, Blastoise, and Slowbro weakened, allowing it to possibly start up a Moxie sweep. In fact, most strong physical attackers benefit from Druddigon's presence simply because there aren't many that can take a barrage of attacks from such a combination. On top of this, Spikes and Stealth Rock are very beneficial thanks to their ability to turn 2HKOs into OHKOs and 3HKOs into 2HKOs, so Froslass again becomes a good teammate. Bronzong resists all of Druddigon's weaknesses and can set up Stealth Rock and wear down the enemy with Toxic.</p>

[SET]
name: Bulky ParaShuffler
move 1: Stealth Rock
move 2: Dragon Tail / Roar
move 3: Glare
move 4: Dragon Claw
item: Leftovers / Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This set is surprisingly effective at coming in on physical attackers, setting up Stealth Rock, and shuffling the team around for extra hazard damage. When coupled with Rough Skin, this makes for an annoying way for passive damage to be put onto the opponent's Pokemon, and can help wear down Pokemon to the point where a sweep can be initiated. Dragon Tail racks up extra residual damage on the foe by forcing switches as well as hitting it, whilst Roar is more useful for its 100% accuracy and hitting through Substitute. Glare paralyzes the enemy, possibly prolonging Druddigon's and its teammates' lives, as well as letting Druddigon gain the much needed advantage in speed. Dragon Claw is there as a fourth move in order to dish out extra damage, and for STAB. Leftovers is the preferred item here, but Rocky Helmet can be used if you want to spread more damage at the cost of survivability.</p>

[ADDITIONAL COMMENTS]

<p>The EVs above maximize Druddigon's physical bulk, letting it take physical hits effectively from anything that isn't super effective against it. You can place more EVs in Attack if you want, but this is not recommended as a Druddigon in this role best serves as a shuffler, not an attacker. As you can probably imagine, this set loves entry hazards on the opposing side of the field, so a Spikes user and a Ghost-type Pokemon are necessary to really make the most out of this set. Froslass is an ideal teammate here, being both a Spikes user and a Ghost at the same time, as well as resisting Ice-type moves while being able to OHKO Flygon. Qwilfish is a good teammate as it resists Ice as well, whereas Dusclops can take any hit aimed at Druddigon while performing well as a bulky spinblocker. Finally, Steel-types make for good teammates thanks to their resistance to Dragon.</p>

[Other Options]

<p>Outside of what has already been mentioned, Druddigon can't do much else thanks to its low Speed. Life Orb can be used over Choice Band but the drop of power and the diminishing HP is noticeable. Toxic can be used over Dragon Claw on the parashuffler set, but it will get more use out of having a reliable attack. The same goes for using both Roar and Dragon Tail on the same set, as this makes Druddigon a great phazer and can prevent any manner of setup, be it Taunt or Substitute. It also receives gimmicky options such as Torment and Protect, which can annoy the opponent and force more switches if you like, but this is far less effective than parashuffling. Hone Claws can be used as a way of boosting its Attack stat while still having a choice in the move you use.</p>

[Checks and Counters]

<p>The counters for the two sets are entirely different Druddigon is entirely dependent on the set. For the first parashuffler set, the best course of action is to either use Taunt or Substitute. Substitute prevents your Pokemon from being shuffled by Dragon Tail and blocks Glare, while Taunt stops Stealth Rock, Glare, and Roar. Suicune in general is a good counter to Druddigon with its huge bulk and access to Ice Beam, as well as always being faster. If you can get them in unharmed, both Kingdra and Flygon will KO Druddigon with Outrage (Flygon doesn't with Dragon Claw against the parashuffler). Porygon2 can status Druddigon and hit it with Ice Beam, making a decent counter for both sets. Steel-types are good counters to both sets Druddigon in general, but against the Choice Band set you definitely have to be wary of Fire Punch. The Choice Band set can be predicted around though, as Outrage has its side effect of being locked into it and Fire Punch can be sponged by a Flash Fire Pokemon. Sucker Punch fails if the opponent doesn't attack as well, so Druddigon can be used as setup bait quite easily.


i changed all of the curly apostrophes to the correct ones, be sure to pick up on that next time b-lulz

also, don't mention specific sets or set ordering while writing, you can see the effects of doing that as you had to switch the two sets around, and then multiple sentences suddenly didn't make any sense. write each set as its own entity

great job otherwise, the content was pretty good

[gp]1/2[/gp]
 

complete legitimacy

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[Overview]

<p>UU is a lot less ferocious than OU, and this is largely due to the fact that most of the dDragon-types reside in the upper tiers. As a result, Druddigon has a niche as a bulky Dragon-type in UU, possessing more overall bulk than both Kingdra and Flygon, the other two main Dragon-types used in the tier. Druddigon also gets access to Glare, making it a more than viable addition to a team looking for a reliable paralysis inducer. It does have its problems though, as its lack of reliable recovery coupled with only average defensive stats mean that Druddigon can get worn down and defeated fairly quickly. Another problem is that while it does have a great Attack stat, it doesn't have the sSpeed or movepool necessary in order to sweep properly. That being said, Druddigon's bulk, unique mono-Dragon typing, high Attack stat, and access to support moves such as Stealth Rock and Glare make it a worthy replacement over Flygon or Kingdra for many teams.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Sucker Punch
move 4: Dragon Claw / Superpower
item: Choice Band
ability: Mold Breaker
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe

[SET COMMENTS]

<p>This set is all about power. Outrage is insanely powerful with a Choice Band equipped, and with the lack of Steel-types in the tier, it makes it all the more easy to spam and net some easy kills. Earthquake, with Mold Breaker, hits every Steel that resists Dragon for super effective damage, including Pokemon such as Bronzong who would normally wall a Dragon-type attack easily. Sucker Punch is there for priority, first and foremost bypassing the terrible Speed of Druddigon. This helps to KOand can be used primarily as a way to bypass Druddigon's terrible Speed. It also helps by KOing fast sweepers easily such as Azelf and Raikou easily, and can alsoeven pick off Heracross if it has used Close Combat. Lastly, Dragon Claw provides a more reliable and less risky, albeit less potent, STAB attack while Superpower is good for Empoleon.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs outspeed minimum base 60s Speed Pokemon such as Empoleon and Porygon2, and whilst Druddigon's Speed is awful, it is fairly close to some common bulky Pokemon that are worth outspeeding, especially if you plan on getting stuck into Outrage. Sheer Force and Fire Punch can be used but are overall less effective than Earthquake and Mold Breaker. As far as teammates go, this set is great at getting past most opposing walls, so a Pokemon that can benefit from this would be the primary optionin your best interest. Heracross can be a good teammate as it appreciates having common physical walls such as Bronzong, Blastoise, and Slowbro weakened, allowing it to possibly start up a Moxie sweep. In fact, most strong physical attackers benefit from Druddigon's presence simply because there aren't many that can take a barrage of attacks from such a combination. On top of this, Spikes and Stealth Rock are very beneficial thanks to their ability to turn 2HKOs into OHKOs and 3HKOs into 2HKOs, so Froslass becomes a good teammate. Bronzong resists all of Druddigon's weaknesses and can set up Stealth Rock andwhile wearing down the enemy with Toxic.</p>

[SET]
name: Bulky Paralysis Shuffler
move 1: Stealth Rock
move 2: Dragon Tail / Roar
move 3: Glare
move 4: Dragon Claw
item: Leftovers / Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This set is surprisingly effective at coming in on physical attackers, setting up Stealth Rock, and shuffling the team around for extra hazard damage. When coupled with Rough Skin, this makes for an annoying way for passive damage to be put onto the opponent's Pokemon, and can help wear down Pokemon to the point where a sweep can be initiated. Dragon Tail racks up extra residual damage on the foe by forcing switches as well as hitting it, whilst Roar is more useful for its 100%perfect accuracy and hitting through Substitute. Glare paralyzes the enemy, possibly prolonging Druddigon's and its teammates' lives, as well as letting Druddigon gain the much -needed advantage in sSpeed. Dragon Claw is there as a fourth move in order to dish out extra damage, and for STABserves as a reliable STAB move. Leftovers is the preferred item here, but Rocky Helmet can be used if you want to spread more damage at the cost of survivability.</p>

[ADDITIONAL COMMENTS]

<p>The EVs above maximize Druddigon's physical bulk, letting it take physical hits effectively from anything that isn't super effective against it. You can place more EVs in Attack if you want, but this is not recommended as a Druddigon in this role best serves as a shuffler, not an attacker. As you can probably imagine, this set loves entry hazards on the opposing side of the field, so a Spikes user and a Ghost-type Pokemon are necessary to really make the most out of this set. Froslass is an ideal teammate here, being both a Spikes user and a Ghost-type at the same time, as well as resisting Ice-type moves while being able to OHKO Flygon. Qwilfish is a good teammate as it resists Ice as well, whereas Dusclops can take any hit aimed at Druddigon while performing well as a bulky spinblocker. Finally, Steel-types make for good teammates thanks to their resistance to Dragon-type attacks.</p>

[Other Options]

<p>Outside of what has already been mentioned, Druddigon can't do much else thanks to its low Speed. Life Orb can be used over Choice Band, but the drop of power and the diminishing HP is noticeable. Toxic can be used over Dragon Claw on the paralysis shuffler set, but it will get more use out of having a reliable attack. The same goes for using both Roar and Dragon Tail on the same set, as this makes Druddigon a great phazer and can prevent any manner of setup, be it Taunt or Substitute. ItDruddigon also receives gimmicky options such as Torment and Protect, which can annoy the opponent and force more switches if you like, but this is far less effective than paralysis shuffling. Hone Claws can also be used as a way of boosting itDruddigon's Attack stat while still having a choice in the move you useithout locking it into a single move.</p>

[Checks and Counters]

<p>The counters for Druddigon isDruddigon's counters are entirely dependent on the set. For the paralysis shuffler set, the best course of action is to either use Taunt or Substitute. Substitute prevents your Pokemon from being shuffled by Dragon Tail and blocks Glare, while Taunt stops Stealth Rock, Glare, and Roar. Suicune in general is a good counter to Druddigon with its huge bulk and access to Ice Beam, as well as always being faster. If you can get them in unharmed, both Kingdra and Flygon will KO Druddigon with Outrage (Flygon doesn't KO with Dragon Claw against the paralysis shuffler). Porygon2 can status Druddigon and hit it with Ice Beam, making a decent counter for both sets. Steel-types are good counters to Druddigon in general, but against the Choice Band set you definitely have to be wary of Fire Punch (did you mean Earthquake here? i know you mention Fire Punch is mentioned in the next sentence but it's not even slashed). The Choice Band set can be predicted around though, as Outrage has itsthe side effect of being locked into it and Fire Punch can be sponged by a Flash Fire Pokemon. Sucker Punch fails if the opponent doesn't attack as well, so Druddigon can be used as setup bait quite easily.
[Overview]

<p>UU is a lot less ferocious than OU, and this is largely due to the fact that most of the Dragon-types reside in the upper tiers. As a result, Druddigon has a niche as a bulky Dragon-type in UU, possessing more overall bulk than both Kingdra and Flygon, the other two main Dragon-types used in the tier. Druddigon also gets access to Glare, making it a more than viable addition to a team looking for a reliable paralysis inducer. It does have its problems though, as its lack of reliable recovery coupled with only average defensive stats mean that Druddigon can get worn down and defeated fairly quickly. Another problem is that while it does have a great Attack stat, it doesn't have the Speed or movepool necessary in order to sweep properly. That being said, Druddigon's bulk, unique mono-Dragon typing, high Attack stat, and access to support moves such as Stealth Rock and Glare make it a worthy replacement over Flygon or Kingdra for many teams.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Sucker Punch
move 4: Dragon Claw / Superpower
item: Choice Band
ability: Mold Breaker
nature: Adamant
evs: 144 HP / 252 Atk / 112 Spe

[SET COMMENTS]

<p>This set is all about power. Outrage is insanely powerful with a Choice Band equipped, and with the lack of Steel-types in the tier, it makes it all the more easy to spam and net some easy kills. Earthquake, with Mold Breaker, hits every Steel that resists Dragon for super effective damage, including Pokemon such as Bronzong who would normally wall a Dragon-type attack easily. Sucker Punch is there for priority, and can be used primarily as a way to bypass Druddigon's terrible Speed. It also helps by KOing fast sweepers such as Azelf and Raikou easily, and can even pick off Heracross if it has used Close Combat. Lastly, Dragon Claw provides a more reliable and less risky, albeit less potent, STAB attack while Superpower is good for Empoleon.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs outspeed minimum base 60 Speed Pokemon such as Empoleon and Porygon2, and whilst Druddigon's Speed is awful, it is fairly close to some common bulky Pokemon that are worth outspeeding, especially if you plan on getting stuck into Outrage. Sheer Force and Fire Punch can be used but are overall less effective than Earthquake and Mold Breaker. As far as teammates go, this set is great at getting past most opposing walls, so a Pokemon that can benefit from this would be in your best interest. Heracross can be a good teammate as it appreciates having common physical walls such as Bronzong, Blastoise, and Slowbro weakened, allowing it to possibly start up a Moxie sweep. In fact, most strong physical attackers benefit from Druddigon's presence simply because there aren't many that can take a barrage of attacks from such a combination. On top of this, Spikes and Stealth Rock are very beneficial thanks to their ability to turn 2HKOs into OHKOs and 3HKOs into 2HKOs, so Froslass becomes a good teammate. Bronzong resists all of Druddigon's weaknesses and can set up Stealth Rock while wearing down the enemy with Toxic.</p>

[SET]
name: Bulky Paralysis Shuffler
move 1: Stealth Rock
move 2: Dragon Tail / Roar
move 3: Glare
move 4: Dragon Claw
item: Leftovers / Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>This set is surprisingly effective at coming in on physical attackers, setting up Stealth Rock, and shuffling the team around for extra hazard damage. When coupled with Rough Skin, this makes for an annoying way for passive damage to be put onto the opponent's Pokemon, and can help wear down Pokemon to the point where a sweep can be initiated. Dragon Tail racks up extra residual damage on the foe by forcing switches as well as hitting it, whilst Roar is more useful for its perfect accuracy and hitting through Substitute. Glare paralyzes the enemy, possibly prolonging Druddigon's and its teammates' lives, as well as letting Druddigon gain the much-needed advantage in Speed. Dragon Claw is there as a fourth move in order to dish out extra damage, and serves as a reliable STAB move. Leftovers is the preferred item here, but Rocky Helmet can be used if you want to spread more damage at the cost of survivability.</p>

[ADDITIONAL COMMENTS]

<p>The EVs above maximize Druddigon's physical bulk, letting it take physical hits effectively from anything that isn't super effective against it. You can place more EVs in Attack if you want, but this is not recommended as a Druddigon in this role best serves as a shuffler, not an attacker. As you can probably imagine, this set loves entry hazards on the opposing side of the field, so a Spikes user and a Ghost-type Pokemon are necessary to really make the most out of this set. Froslass is an ideal teammate here, being both a Spikes user and a Ghost-type at the same time, as well as resisting Ice-type moves while being able to OHKO Flygon. Qwilfish is a good teammate as it resists Ice as well, whereas Dusclops can take any hit aimed at Druddigon while performing well as a bulky spinblocker. Finally, Steel-types make for good teammates thanks to their resistance to Dragon-type attacks.</p>

[Other Options]

<p>Outside of what has already been mentioned, Druddigon can't do much else thanks to its low Speed. Life Orb can be used over Choice Band, but the drop of power and the diminishing HP is noticeable. Toxic can be used over Dragon Claw on the paralysis shuffler set, but it will get more use out of having a reliable attack. The same goes for using both Roar and Dragon Tail on the same set, as this makes Druddigon a great phazer and can prevent any manner of setup, be it Taunt or Substitute. Druddigon also receives gimmicky options such as Torment and Protect, which can annoy the opponent and force more switches if you like, but this is far less effective than paralysis shuffling. Hone Claws can also be used as a way of boosting Druddigon's Attack stat without locking it into a single move.</p>

[Checks and Counters]

<p>Druddigon's counters are entirely dependent on the set. For the paralysis shuffler set, the best course of action is to either use Taunt or Substitute. Substitute prevents your Pokemon from being shuffled by Dragon Tail and blocks Glare, while Taunt stops Stealth Rock, Glare, and Roar. Suicune in general is a good counter to Druddigon with its huge bulk and access to Ice Beam, as well as always being faster. If you can get them in unharmed, both Kingdra and Flygon will KO Druddigon with Outrage (Flygon doesn't KO with Dragon Claw against the paralysis shuffler). Porygon2 can status Druddigon and hit it with Ice Beam, making a decent counter for both sets. Steel-types are good counters to Druddigon in general, but against the Choice Band set you definitely have to be wary of Fire Punch (did you mean Earthquake here? i know you mention Fire Punch is mentioned in the next sentence but it's not even slashed). The Choice Band set can be predicted around though, as Outrage has the side effect of being locked into it and Fire Punch can be sponged by a Flash Fire Pokemon. Sucker Punch fails if the opponent doesn't attack as well, so Druddigon can be used as setup bait quite easily.


[GP]2/2[/GP]

I don't think that parashuffler is a coined term, so you have to write out paralysis shuffler every time.
 
Are you sure parashuffler isn't a coined term? I've seen it being used on Dragonite's BW analysis (though now it's called Multiscale Shuffler since Thunder Wave isn't the only option) and it appears in Bulbapedia's metagame terminology appendix. I don't know if that's enough though, so I guess paralysis shuffler is OK...
 
Oh right then, sorry for confusing things (though I'm fairly certain that the dragonite set was called 'Parashuffler' in BW1, but I guess one thing doesn't exactly contradict with the other)...
 

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