A tin can frozen inside a Glacier!

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Texas Cloverleaf

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RoAPL Champion
Issuing 2 identical challenges!

4v4 Doubles
2 Substitutions
2 Day DQ
ASB Arena

dropping my challenge with pwnemon and taking this

all items
all abilities
no switch
Training Match



First we have the challenger, danmantincan!

143.png

Oliver - Snorlax (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
normal.png

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

Size Class: 4
Weight Class: 9

EC: 6/6
MC: 1
DC: 5/5

Moves:
After You
Amnesia
Attract
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
BubbleBeam
Bulldoze
Captivate
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
SolarBeam
Splash
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
ThunderPunch
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
224.png

Shinon - Octillery (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types:
water.png

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Acid Spray
Attract
Aurora Beam
Bind
Blizzard
Bounce
Brine
BubbleBeam
Bullet Seed
Captivate
Charge Beam
Constrict
Curse
Defense Curl
Dive
Double-Edge
Double Team
Endure
Energy Ball
Facade
Fire Blast
Flail
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gunk Shot
Haze
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Lock-On
Mimic
Mud Shot
Mud-Slap
Natural Gift
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rest
Return
Rock Blast
Round
Scald
Screech
Secret Power
Seed Bomb
Seismic Toss
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Soak
String Shot
Substitute
Sunny Day
Surf
Supersonic
Swagger
Swift
Thief
Thunder Wave
Toxic
Water Gun
Water Spout
Water Pulse
Waterfall
Whirlpool
Wring Out
392.png

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type:
fire.png
/
fighting.png

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves:
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will-o-Wisp
Work Up
508.png

Tauroneo - Stoutland (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
normal.png

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves:
Aerial Ace
Attract
Bite
Charm
Covet
Crunch
Dig
Double Team
Endure
Facade
Fire Fang
Frustration
Giga Impact
Helping Hand
Hidden Power
Howl
Hyper Beam
Hyper Voice
Ice Fang
Iron Head
Last Resort
Leer
Lick
Mud-Slap
Odor Sleuth
Payback
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Smash
Rock Tomb
Round
Sand-Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
Yawn

Follwed by the acceptant, Glacier Knight!

91.png


Cloyster [Drake "The Fortress"] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 5/5

Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash
Hydro Pump
Icicle Crash
Spikes
Spike Cannon

Rock Blast
Bubble Beam
Rapid Spin
Mud shot
Aqua Ring

Hail
Blizzard
Substitute
Icy Wind
Double Team
Surf
Teleport
Bide
Brine
Endure
Posion Jab
Dive
Rain Dance
Return
Rest
Sleep Talk

37 Moves
478.png

Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 2
DC: 5/5

Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Blizzard
Hail


Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Sucker Punch

Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
Psychic
Telekinesis
Embargo
Endure
Toxic


36 Moves
frontnormal-msyclant.png


Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor
Avalanche

Tail Glow
Earth Power
Super Power
Counter
Water Pulse
Signal Beam
Giga Drain
Knock Off

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt


37 Moves
124.png

Jynx [Marilyn, "The Seductress"] (F)
Nature: Timid (+spe -atk)
Type: Ice/Psychic

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+15% acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Psychic
Blizzard
Copycat
Perish Song
Fake Out
Wish
Lovely Kiss
Icy Wind

Recycle
Endure
Sleep Talk
Skill Swap
Magic Coat
Hyper Voice
Role Play

Ice Beam
Substitute
Protect
Rest
Psyshock
Grass Knot
Shadow Ball
Frost Breath
Avalanche
Light Screen
Reflect
Rain Dance
Bide

37 Moves

Who will prevail? Find out soon!

Dan sends out with items
Glacier sends out, items and orders
Dan orders
I forget this match exists
 
GlacierKnight1-2.png

"Alright, let's get this started, shall we? The first round is most crucial."
Jynx@Focus Band
Froslass@Expert Belt


124.png

Reflect~Grass Knot(Snorlax)~Grass Knot(Snorlax)

478.png

Embargo~Fake Tears(Snorlax)~Thunderbolt(Snorlax)
 
Well, we can't have that pesky Reflect ruining all our fun.

Oliver: Snatch~Super Heavy Slam (Froslass)~Cooldown (Heavy Slam - Froslass)
Tauroneo: Thunder Wave (Jynx)~Helping Hand (Snorlax)~Crunch (Froslass)
If Froslass is KOed, use Yawn on Jynx.
 
Team Glacier Knight
Jynx
100 HP
100 EN
No status issues

Froslass
100 HP
100 EN
No Status Issues


Team danmantincan
Stoutland
100 HP
100 EN
No Status Issues

Snorlax
125 HP
100 EN
No status issues

Speed Order: Froslass=Jynx, Stoutland, Snorlax

Snorlax readied itself!

Jynx used Reflect! (-8 EN)

Snorlax used Snatch! (-12 EN)
Snorlax stole the Reflect (6a)

Froslass used Embargo! (-5 EN)
Opposing items were nullified for two rounds!

Stoutland used Thunder Wave on Jynx! (-7 EN)
Jynx was paralyzed! (25%)

Stoutland used Helping Hand! (-22 EN)
Snorlax's attacks BAP was doubled (max of 6)

Froslass used Fake Tears on Snorlax! (-6 EN)
Snorlax's Sp Def dropped by 2 stages for 2 rounds

Jynx used Grass Knot! (-12 EN)
Para chance (1=FP)
Jynx was fully paralyzed! (20%)

Snorlax used Super Heavy Slam on Froslass! (-46 EN)
no crit (11)
(36*2+3)*1.5=112.5

Froslass fainted! (+1 KOC Snorlax)

Jynx used Grass Knot on Snorlax! (-12 EN)
no para (78>20)
15+3.5=18.5

Stoutland used Yawn on Jynx! (-7 EN)
Jynx became drowsy (will fall asleep after a1 next round)

Snorlax cooled down

Welcome to the ASB arena where we have a battle between two ASB veterans, old schooler danmantincan and ice specialist Glacier Knight. This promises to be a heated affair! Lets get to the battle.

Dan leads off the battle by sending out his powerful Snorlax and Stoutland. Glacier wastes no time living up to his name, countering with Jynx and Froslass.

Jynx starts off with some team support, using Reflect to shield her team from physical attacks, but with astounding quickness, Snorlax Snatches the Reflect from her hands, shielding his team instead! Froslass decides that the Normal mons are a little too strong and sends out a trade Embargo, disabling all of the opponents items, what a minx! Stoutland decides to join in on the fun and discharges a Wave of Thunder that paralyzes Jynx, crippling one of her big assets.

Kepping up the support, Stoutland then channels its power into a Helping Hand, adding its strength to Snorlax for its next attack. Oblivious to the plans aimed at it, Froslass starts to cry, but these turn out to be fake tears, making Snorlax lower is special guard for two rounds! Jynx then attempts to attack Snorlax but is cut down by the paralysis, what a blow! Having bided its time well enough, Snorlax jumps incredibly high in the air, bolstered by Stoutland's helping Hand, and comes crashing down down on Froslass with crushing force, using all of its massive bulk to grind her tiny frame into the ground. As he rolls off it is apparent that Froslass has been KOd!

Hoping to manage something this round, Jynx trips a cooling down Snorlax with some Grass for respectable damage, while Stoutland adds to jynx's status woes by yawning in its direction.

Dan has taken a significant lead after our first round, can Glacier recover? Find out next time!

(i hope i didnt fuck up anywhere)

Team Glacier Knight
Jynx
100 HP
82 EN
Drowsy, Paralyzed 20%

Froslass
SO FUCKING DEAD

Team danmantincan
Stoutland
100 HP
64 EN
No Status Issues

Snorlax
106 HP
42 EN
No status issues
1 KOC

Reflect 4a

EMBARGO ALL

Glacier sends out a mon, dan orders, Glacier orders
 
Oliver: Flamethrower~Body Slam~Flamethrower (All on Syclant)
If Syclant uses Dig and Jynx isn't using Bide, target Jynx.
If Syclant uses Protect and Jynx isn't using Bide, target Jynx.
Tauroneo: Fire Fang~Strength~Fire Fang (All on Syclant)
If Syclant uses Dig and Jynx isn't using Bide, target Jynx.
If Syclant uses Protect and Jynx isn't using Bide, target Jynx
 
Team Glacier Knight
Jynx
100 HP
82 EN
Drowsy, Paralyzed 20%

Syclant
100 HP
100 EN
No status changes

Froslass
SO FUCKING DEAD

Team danmantincan
Stoutland
100 HP
64 EN
No Status Issues

Snorlax
106 HP
42 EN
No status issues
1 KOC

Reflect 4a

EMBARGO ALL (1r)

Speed Order: Syclant, Jynx (paralyzed), Stoutland, Jynx, Snorlax

Syclant used Rock Slide! (-6 EN)
no flinch (73, 94)
no crits (15, 5)
vs stoutland
8*.756*2/3+1.5=5.5
vs snorlax
8*.756*2/3+1.5=5.5

Stoutland used Fire Fang on Syclant! (-5 EN)
hit (55)
to flinch (n/a)
no burn (44)
no crit (14)
(7+4.5)*2.25=25.875

no para (35)
Jynx used Rain Dance! (-10 EN)
Rain went up for four rounds!
Jynx gained 0 HP! (+2)
Jynx fell asleep! (2=Deep Sleep)

Snorlax used Flamethrower on Syclant! (-7 EN)
burn (8/100)
no crit (15)
(10-3+1.5)*2.25=25.875

Syclant used Icicle Crash on Stoutland! (-5 EN)
no flinch (75)
no crit (2)
9-3+3+1.5=10.5

Stoutland used Strength on Syclant! (-5 EN)
no crit (7)
8+3+4.5=15.5

Jynx is asleep!
Jynx gined 0 HP! (+2 HP)

Snorlax used Body Slam on Syclant! (-7 EN)
para (21)
no crit (9)
10.6+3+3=16.6
Syclant was paralyzed (20%)

Stoutland used Fire Fang on Syclant! (-5 EN)
hit (29)
no flinch (17)
no crit (6)
(7-3+4.5)*2.25=19.125
Syclant was KOd!
+1 KOC Stoutland

Jynx used Protect (Syclant)! (-7 EN)
but there was no target...
Jynx gained 0 HP! (+2)

Snorlax used Flamethrower on Jynx (-7 EN)
hit (29<79)
no burn (25)
no crit (16)
(10+2-3+1.5)*1.5=15.75

in an eventful round, dan paralyzes and burns syclant before KOing it with stoutland, glacier forgets about yawn and thus loses out on a light screen, and glacier is pretty much fucked now.

Team Glacier Knight
Jynx
84 HP
65 EN
Paralyzed 15%

Syclant
QUITE DEAD

Froslass
SO FUCKING DEAD


Team danmantincan
Stoutland
84 HP
49 EN
No Status Issues
1 KOC

Snorlax
100 HP
21 EN
No status issues
1 KOC

Reflect 1a

RAIN ALL (3r)


Glacier sends out Cloyster (auto)
Glacier provides actions
Dan provides actions
I ref
 
dan has elected to dq glacier

I get 2 UC

glacier gets nothing

dan gets 3 CC
Snorlax and Stoutland each get a KOC
Snorlax, Stoutland, Octillery and infernape get 3 MC
 
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