SubwayJ VS dogfish44

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2v2 Babysitter doubles
1 Day DQ
ASB Arena
0recovers/chills
Items = ON
All Abilities
1 Subsitution per Poke'mon

SubwayJ said:
366.png

Bejeweled the Clamperl (F)
Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-UNLOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: (Rash Nature)

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15


EC: 6/6

MC: 0

DC: 5/5

Moves:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Aqua Ring
Brine
Confuse Ray
Muddy Water
Refresh
Mud Sport
Body Slam
Barrier

Ice Beam
Rest
Scald
Dive
Surf
Hidden Power Grass (7)
Blizzard
Attract
Endure
Swagger
Water Pulse
Hail
Sleep Talk
Round
Double Team
Toxic
Substitute
Protect
Return
Frustration
Waterfall
Facade
Rain Dance
Captivate
Natural Gift

Mimic
Icy Wind
Snore

Total Moves: 42
134.png

Mrs. Peacock the Vaporeon (F)
Nature: Bold (+Def, -Atk)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW UNLOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats: (Bold Nature)

HP: 120
Atk: Rank 2(-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack
Trump Card
Water Gun
Water Pulse
Aurora Beam
Aqua Ring
Hydro Pump
Bite
Muddy Water
Acid Armor
Haze

Wish
Stored Power
Yawn
Endure

Protect
Work Up
Round
Shadow Ball
Toxic
Hidden Power (Electric 7)
Ice Beam
Blizzard
Hyper Beam
Mimic
Rain Dance
Double Team
Surf

Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Signal Beam
Sleep Talk

Total Moves: 40

Thanks for reffing!

Dogfish44 said:
[a]Azumarill[/a]
183.png

Marill [Vellamo] (Female)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW) (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 1 [3 Huge Power]
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+) [+5% Acc]
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/9
MC: 0
DC: 1/5

Attacks:

Aqua Ring
Aqua Tail
Bounce
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Helping Hand
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport

Encore
Sing
Soak

Light Screen
Substitute
Surf

Total Moves: 24

[a]Seaking[/a]
118.png

Goldeen [Dahlia] (Female)
Nature: Modest (+1 SpA ; -1 Atk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
LightningRod (DW) (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 2
DC: 1/5

Attacks:

Flail
Horn Attack
Peck
Supersonic
Tail Whip
Water Pulse
Water Sport

Hydro Pump
Mud Shot
Signal Beam

Ice Beam
Protect
Substitute

Total moves: 13

442.png

Welcome to the pool of battle. My servant has given me leave to observe here, and I hope that this little war provides enough entertainment to stay my wrath. With four aquadic servants, the area of the match will be restricted to the pool in the center. Not that the warlords themselves will be particpating in the battle, anyway, the cowards...
At one edge of the field of battle, we have a warlord behind an aquadic fox and a large oyster. At the other edge, we have a second warlord with a goldfish and a blue ball with legs.
From what I gather, the warlord with the aquadic fox may give tools of destruction to his servants first. Then, the warlord with the goldfish shall give his tools out and give his commands. The first warlord may then issue orders, and I will observe.
 
Well, lets see... These choices are VERY difficult

Go Bejeweled and Mrs Peacock!!!

Bejeweled take a DeepSeaTooth
Mrs Peacock
take an Exp Share
 
MOvHv.gif


"Let us begin. Marill @ Sea Incense and Goldeen @ EXP Share."

Marill: Rollout ~ Rollout ~ Rollout (All @ Clamperl)
IF Clamperl uses a protective/evasive move, redirect all to Vaporeon.

Goldeen: Signal Beam ~ Horn Attack ~ Signal Beam (All @ Clamperl)
IF Clamperl uses a protective/evasive move, redirect all to Vaporeon.
 

Pre-Battle:
SubwayJ
AA
366.png
@
Bag_DeepSeaTooth_Sprite.png

Bejeweled (Female Clampearl)
HP: 90
Energy: 100
Ranks: 3/3/48/1
Speed: 32
Size/Weight Classes: 1/4
Abilities: Shell Armor/Rattled
Status: DeepSeaTooth
134.png
@
Bag_Exp._Share_Sprite.png

Mrs. Peacock (Female Vaporeon)
HP: 120
Energy: 100
Ranks: 2/3/4/3
Speed: 65
Size/Weight Classes: 2/3
Abilities: Water Absorb/Hydration
Status: +1 MC

Dogfish44
AA
183.png
@
Bag_Sea_Incense_Sprite.png

Vellamo (Female Marill)
HP: 100
Energy: 100
Ranks: 13/23/0/23
Speed: 46
Size/Weight Classes: 1/1
Abilities: Thick Fat/Huge Power
Status: Sea Incense, +5% Accuracy
118.png
@
Bag_Exp._Share_Sprite.png

Dahlia (Female Goldeen)
HP: 90
Energy: 100
Ranks: 2/2/3/2
Speed: 63
Size/Weight Classes: 1/1
Status: +1 MC

442.png

What's with that music? Fitting for the water, but not for battle. Did the musicians choose it for a reason? No matter... I'll deal with it later. For now, let the battle begin.
The warlord with the shellfish gives the shellfish a pointy rock, which may be a tooth. He then passes an odd device that increases attack learning to his fox. The warlord with the goldfish gives the goldfish a similar device, passing an odd box to the ball.
The first attack is from the fox, throwing orbs of light at the goldfish. Ignoring the light, the fish spews a light beam of light at the shellfish, preying on its weaker mind defenses. The ball pulls tight its limbs, and starts rolling, raming into the shellfish. The shellfish moves last, sending out powerful balls of light into the goldfish, inflicting heavy damage.
And the ball keeps rolling... rolling... rolling... right past me, missing by a few feet. Don't. Even. Think. About. It.
The fox repeats its attack, firing more strong orbs at the goldfish, who mixes up its reutine with ramming its horn against the shellfish. Not very effective on its shell, but its damage. The ball continues rolling, picking up speed and power, hitting the shell again to inflict a little more damage. Finally, the shellfish also fires more orbs of light at the goldfish, damaging it a significant amount. A couple more hits, and the goldfish could be down.
The ball continues rolling, picking up more speed and power... not again. Do you have a deathwish? Roll at me again, and I'll grant it!
The fox repeats its attack for the third time, bringing the goldfish down to critical health. This does not stop it, as the goldfish spews another of the bright beams, once again on the shellfish. The ball continues rolling, and once again hits the shellfish with increased power. Finally, the shellfish, starting to show some wounds, responds with more balls of light, striking the goldfish. This is what finishes the goldfish off.
Where's the ball? Other side of the field? Smart ball...
Next up, it is the warlord with the shellfish and the fox who has to command first. Can the warlord with the ball even hope to comeback? Or will the other warlord foolishly deplete the energy of his servants?

Calculations:
Speed Order: Vaporeon, Goldeen, Marill, Clampearl

Action 1:

Vaporeon used Hidden Power on Goldeen! (-5 Energy)
Crit: 06230 < 00625 = NORMAL
Damage: (7+6-3)*1.5= 15 Damage

Goldeen used Signal Beam on Clampearl! (-6 Energy)
Damage: (8+4.5-1.5)=11 Damage
Effect: 07109 < 01000 = No effect

Marill used Rollout on Clampearl! (-5 Energy)
Hit: 01710 < 09500= HIT
Damage: (4+4.5-4.5)= 4 Damage (19 Total)

Clampearl used Hidden Power on Goldeen! (-5 Energy)
Crit: 07107< 00625 = NORMAL
Damage: (7+10.5-3)*1.5=21.75 Damage (32.75 Total)

Action 2:

Vaporeon used Hidden Power on Goldeen! (-9 Energy)
Crit: 01518 < 00625 = NORMAL
Damage: (7+6-3)*1.5= 15 Damage (47.75 Total)

Goldeen used Horn Attack on Clampearl! (-5 Energy)
Damage: (7+3-4.5)=5.5 Damage (24.5 Total)

Marill used Rollout on Clampearl! (-6 Energy)
Hit: 08073 < 09500= HIT
Damage: (5+4.5-4.5)= 5 Damage (29.5 Total)

Clampearl used Hidden Power on Goldeen! (-9 Energy)
Crit: 05588< 00625 = NORMAL
Damage: (7+10.5-3)*1.5=21.75 Damage (69.5 Total)

Action 3:

Vaporeon used Hidden Power on Goldeen! (-13 Energy)
Crit: 06409 < 00625 = NORMAL
Damage: (7+6-3)*1.5= 15 Damage (84.5 Total)

Goldeen used Signal Beam on Clampearl! (-6 Energy)
Damage: (8+4.5-1.5)=11 Damage (40.5 Total)
Effect: 08453 < 01000 = No effect

Marill used Rollout on Clampearl! (-7 Energy)
Hit: 03590 < 09500 = HIT
Damage: (6+4.5-4.5)=6 Damage (46.5 Total)

Clampearl used Hidden Power on Goldeen! (-13 Energy)
Crit: 01897 < 00625 = NORMAL
Damage: (7+10.5-3)*1.5=21.75 Damage (106.25 Total)

GOLDEEN FAINTED! (+1 KOC Clampearl)

Round End:

Clampearl: -47 Health, -27 Energy, +1 KOC
Vaporeon: -27 Energy

Marill: -18 Energy
Goldeen: -90 Health, -17 Energy, KO

Post-Round:
SubwayJ
AA
366.png
@
Bag_DeepSeaTooth_Sprite.png

Bejeweled (Female Clampearl)
HP: 43
Energy: 73
Ranks: 3/3/48/1
Speed: 32
Size/Weight Classes: 1/4
Abilities: Shell Armor/Rattled
Status: DeepSeaTooth, +1 KOC
134.png
@
Bag_Exp._Share_Sprite.png

Mrs. Peacock (Female Vaporeon)
HP: 120
Energy: 73
Ranks: 2/3/4/3
Speed: 65
Size/Weight Classes: 2/3
Abilities: Water Absorb/Hydration
Status: +1 MC

Dogfish44
AX
183.png
@
Bag_Sea_Incense_Sprite.png

Vellamo (Female Marill)
HP: 100
Energy: 82
Ranks: 13/23/0/23
Speed: 46
Size/Weight Classes: 1/1
Abilities: Thick Fat/Huge Power
Status: Sea Incense, +5% Accuracy
118.png
@
Bag_Exp._Share_Sprite.png

Dahlia (Female Goldeen)
HP: KO
Energy: 83
Ranks: 2/2/3/2
Speed: 63
Size/Weight Classes: 1/1
Status: +1 MC, Knocked Out
 
MOvHv.gif


"Salvage something..."

Superpower (Clamperl) ~ Double-Edge (Clamperl) ~ Superpower + Superpower (Clamperl)
 
442.png

HOLD EVERYTHING!
The warlord with the shellfish and the fox has ordered his servants to take a rest, despite this battle being a zero rest match! Both warlords must reorder, but resting is prohibited! If one of the creatures tries resting again, I'll erase them!

SubwayJ, your orders are illegal: you are attempting to have both your Poke'mon chill, and this is a 0 chill/0 recovery match. Could you please reorder? Because of this, Dogfish44 must also reorder.
 
Honestly speaking, I don't mind. The match ends this round or the next anyway, and the result is almost the same.
 
Pre-Round:
SubwayJ
AA
366.png
@
Bag_DeepSeaTooth_Sprite.png

Bejeweled (Female Clampearl)
HP: 43
Energy: 73
Ranks: 3/3/48/1
Speed: 32
Size/Weight Classes: 1/4
Abilities: Shell Armor/Rattled
Status: DeepSeaTooth, +1 KOC
134.png
@
Bag_Exp._Share_Sprite.png

Mrs. Peacock (Female Vaporeon)
HP: 120
Energy: 73
Ranks: 2/3/4/3
Speed: 65
Size/Weight Classes: 2/3
Abilities: Water Absorb/Hydration
Status: +1 MC

Dogfish44
AX
183.png
@
Bag_Sea_Incense_Sprite.png

Vellamo (Female Marill)
HP: 100
Energy: 82
Ranks: 13/23/0/23
Speed: 46
Size/Weight Classes: 1/1
Abilities: Thick Fat/Huge Power
Status: Sea Incense, +5% Accuracy
118.png
@
Bag_Exp._Share_Sprite.png

Dahlia (Female Goldeen)
HP: KO
Energy: 83
Ranks: 2/2/3/2
Speed: 63
Size/Weight Classes: 1/1
Status: +1 MC, Knocked Out

442.png

Now that the confusion is dealt with, we can continue the battle.
The warlord with two servants remaining starts to order them to rest, but then, under my threats, changes the orders for them to shout. And shout they do, the two of them increasing in power from the other's voice. The shellfish even speeds up just to shout along with the fox. The two, combined, inflict heavy damage to the ball with limbs, who strikes a powerful blow on the shellfish. Pity the shellfish's shell prevents critical strikes, which may be needed to turn the match around. After the blow, the ball is weaker physically, but luckily, the two servants against it are not intending to strike its physical state...
The fox then returns to throwing balls of light at the ball, inflicting a good ammount of damage to the ball. The ball retaliates by continuing to pound on the shellfish, but the attack last round has weakened the ball. The shellfish then strikes the ball in revenge, sending its own balls of light at its attacker. The ball seems to be at critical health now...
The fox then fires another set of balls of light at the ball, and hit... its tail? Perhaps the ball is a mouse... but one hit critically, at that. In a sign of desperation, the warlord with the ba- *ahem* mouse, orders a powerful attack that could leave them open... but the shellfish fires one last set of orbs at the mouse, knocking the mouse out before it can act.
With one warlord out of servants in this battle, it is time for them to retreat... if they know what's good for them...

Calculations:
Speed Order: Vaporeon, Marill, Clampearl

Action 1:

Vaporeon used Round on Marill! (-8 Energy)
Clampearl joined in on the Round on Marill! (-8 Energy)
Vaporeon Crit: 09212 < 00625 = NORMAL
Clampearl Crit: 02153 < 00625 = NORMAL
Vaporeon Damage: (12+6-4.5)= 13.5 Damage
Clampearl Damage: (12+10.5-4.5)= 18 Damage (31.5 Total)

Marill used Superpower on Clampearl! (-8 Energy)
Damage: (12+4.5-4.5)=12 Damage
Marill's Attack fell!
Marill's Defense fell!

Action 2:

Vaporeon used Hidden Power on Marill! (-5 Energy)
Crit: 03313 < 00625 = NORMAL
Damage: (7+6-4.5)*1.5= 12.75 Damage (44.25 Total)

Marill used Double-Edge on Clampearl! (-6 Energy)
Damage: (10+(2/3)+4.5-4.5)-1.75= 8.9... Damage (20.9 Total)

Clampearl used Hidden Power on Marill! (-5 Energy)
Crit: 03323< 00625 = NORMAL
Damage: (7+10.5-4.5)*1.5= 19.5 Damage (63.75 Total)

Action 3:

Vaporeon used Hidden Power on Marill! (-9 Energy)
Crit: 00214< 00625 = OUCH!
Damage: (7+3+6-4.5)*1.5=17.25 Damage (81 Total)

Marill is charging a combo!

Clampearl used Hidden Power on Marill! (-9 Energy)
Crit: 01121 < 00625 = NORMAL
Damage: (7+10.5-4.5)*1.5= 19.5 Damage (100.5 Total)

MARILL FAINTED! (+1 KOC Clampearl)

Round End:
Clampearl: -21 Health, -22 Energy
Vaporeon: -22 Energy

Marill: -100 Health, -14 Energy

Battle End!
SubwayJ
AA
366.png
@
Bag_DeepSeaTooth_Sprite.png

Bejeweled (Female Clampearl)
HP: 22
Energy: 51
Ranks: 3/3/48/1
Speed: 32
Size/Weight Classes: 1/4
Abilities: Shell Armor/Rattled
Status: DeepSeaTooth, +2 KOC
134.png
@
Bag_Exp._Share_Sprite.png

Mrs. Peacock (Female Vaporeon)
HP: 120
Energy: 51
Ranks: 2/3/4/3
Speed: 65
Size/Weight Classes: 2/3
Abilities: Water Absorb/Hydration
Status: +1 MC

Dogfish44
XX
183.png
@
Bag_Sea_Incense_Sprite.png

Vellamo (Female Marill)
HP: KO
Energy: 68
Ranks: 13/23/0/23
Speed: 46
Size/Weight Classes: 1/1
Abilities: Thick Fat/Huge Power
Status: Sea Incense, +5% Accuracy, Knocked Out
118.png
@
Bag_Exp._Share_Sprite.png

Dahlia (Female Goldeen)
HP: KO
Energy: 83
Ranks: 2/2/3/2
Speed: 63
Size/Weight Classes: 1/1
Status: +1 MC, Knocked Out

Rewards:
SubwayJ: 1 CC
Bejeweled: 3 MC, 2 KOC
Mrs. Peacock: 4 MC

Dogfish44: 1 CC
Vellamo: 1 EC, 2 MC, 1 DC
Dahlia: 1 EC, 3 MC, 1 DC

Eternal Drifter: 4 UC

Thanks for battling! Now to get Itsumo back in his ball before he destroys something...
 
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