Texas and RoyalKevin Flash! My accuracy was lowered!

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Rules!

1 Day DQ
Training Items
All abilities
1 Sub
1V1 LC
Asb Arena
1 chill/ 1 recover

Team Texas

Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:3/9
MC:2
DC:3/5

Moves:(16)

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Head Smash

Protect
Fire Blast
Energy Ball
Toxic


Team RoyalKevin


Frillish (Zheslid) Male
Nature:Modest
Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Water Absorb:(Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body:(Innate)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp:(DW LOCKED)(Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



Stats:
Frillish
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14



EC: 0/6
MC: 0
DC: 0/5

Attacks: 13 Total:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recovery
Water Pulse

Confuse Ray
Pain Split
Acid Armor

Toxic
Protect
Taunt


Texas-Item
RK- Item+Actions
Texas-Actions
Me-Ref

NO STALLING!
 
Public Service Announcement:
I have it on good word that SubwayJ asked these battlers to find a subref. Unless SubwayJ objects, I will be that subref.

Now, I believe Texas Cloverleaf needs to give his orders, and then we can get round 1 under way.
 

Thadural (U) @ Exp. Share
HP: 90 | EN: 100 | Spe: 90
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Levitate, Technician
Other: None


Zheslid (M) @ Amulet Coin
HP: 90 | EN: 100 | Spe: 40
Ranks: 1/2/4/3 | Total: 14
Size: 2 | Weight: 3
Abilities: Water Absorb, Cursed Body
Other: None

You know, at first, this match-up appeared to be rather one-sided, but this round was more even than I expected.


Thadural (U) @ Exp. Share
HP: 51 | EN: 78 | Spe: 90
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Levitate, Technician
Other: None


Zheslid (M) @ Amulet Coin
HP: 60 | EN: 93 | Spe: 40
Ranks: 1/2/4/3 | Total: 14
Size: 2 | Weight: 3
Abilities: Water Absorb, Cursed Body
Other: Disable (BubbleBeam, 5 actions)

Thadural uses Energy Ball for 6 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for special defence drop: 91 - no special defence drop
Zheslid takes (8+(4-3)*1.5)*1.5=14.25 damage
Roll a D100 for Cursed Body: 88 - no Cursed Body

Zheslid uses BubbleBeam for 4 energy
Roll a D16 for crit: 7 - no crit
Roll a D100 for speed drop: 46 - no speed drop
Thadural takes (7+3+(4-2)*1.5)*1.5=16.5 damage

Thadural uses Head Smash for (9+(2/2.5)-1)=8.8 energy (round to 9)
Roll a D100 for accuracy: 45 - hit
Roll a D16 for crit: 11 - no crit
Zheslid takes (ceil(12+(2/1.5))+3+(1-2)*1.5)=15.5 damage
Thadural takes (15.5/2)=7.75 recoil damage
Roll a D100 for Cursed Body: 34 - no Cursed Body

Zheslid uses Water Pulse for 3 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for confusion: 22 - no confusion
Thadural takes (6+3+(4-2)*1.5)*1.5=15 damage

Thadural uses Disable for 7 energy
Zheslid's BubbleBeam is disabled for 6 actions
Roll a D100 for Cursed Body just in case it activates on non-damaging moves: 31 - close but no cigar

Zheslid cannot use BubbleBeam due to Disable

Zheslid's Disable counter drops to 5


Texas posts orders now.
 

Thadural (U) @ Exp. Share
HP: 51 | EN: 78 | Spe: 90
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Levitate, Technician
Other: None


Zheslid (M) @ Amulet Coin
HP: 60 | EN: 93 | Spe: 40
Ranks: 1/2/4/3 | Total: 14
Size: 2 | Weight: 3
Abilities: Water Absorb, Cursed Body
Other: Disable (BubbleBeam, 5 actions)

You know what I was saying about the match-up being surprisingly even? Yeah, I take it back.


Thadural (U) @ Exp. Share
HP: KO | EN: 60


Zheslid (M) @ Amulet Coin
HP: 18 | EN: 35

Thadural uses Energy Ball for 6 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for special defence drop: 59 - no special defence drop
Zheslid takes (8+(4-3)*1.5)*1.5=14.25 damage
Roll a D100 for Cursed Body: 51 - no Cursed Body

Zheslid uses Water Pulse for 3 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for confusion: 62 - no confusion
Thadural takes (6+3+(4-2)*1.5)*1.5=15 damage

Zheslid's Disable counter drops to 4

Thadural uses Paleo Wave for 6 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for attack drop: 35 - no attack drop
Zheslid takes (9+3+(4-3)*1.5)=13.5 damage
Roll a D100 for Cursed Body: 68 - no Cursed Body

Zheslid uses Water Pulse for 7 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for confusion: 66 - no confusion
Thadural takes (6+3+3+(4-2)*1.5)*1.5=19.5 damage

Zheslid's Disable counter drops to 3

Thadural uses Energy Ball for 6 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for special defence drop: 90 - no special defence drop
Zheslid takes (8+(4-3)*1.5)*1.5=14.25 damage
Roll a D100 for Cursed Body: 27 - Cursed Body activates
Thadural's Energy Ball is disabled

Zheslid uses a combo of Water Pulse and Water Pulse for ((12+16)*1.75-1)=48 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for confusion (boosted to 40%): 68 - no confusion
Thadural takes (6*2.25+3+(4-2)*1.5)*1.5=29.25 damage
Thadural is KO'd by the attack


Prizes
  • Texas Cloverleaf gets 1 CC
    • Thadural the Rebble gets 1 EC, 3 MC (2 regular + 1 for Exp. Share) and 1 DC
  • RoyalKevin gets 2 CC (1 regular + 1 for Amulet Coin)
    • Zheslid the Frillish gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Objection gets 2 UC
 
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