Please do not post in here if you are not me, Engineer Pikachu, or Dogfish44.
Rules:
- 5v5 Triples (Positioning OFF)
- ASB Arena
- All Abilities
- No Items
- 5 recovers/5 chills
- 2 Substitutions
- 2 Day DQ for battlers, 2/3 Day DQ for refs
- Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.
Both battlers chose Switch=OK, so that's what we'll do!
Arena:
Welcome, ladies and gentlemen. Today, we have a truly spectacular match! This is the triples match of the tournament between The Carnivorous Apples and Team Cruel Brittania. On the left, we have our resident Poison-type gym leader, Engineer Pikachu:
Engineer Pikachu:
Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats: 80 / 135 / 130 / 95 / 90 / 70
HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Miracle Eye+
Bullet Punch
Meteor Mash
Pursuit
Psychic
Iron Defense
Agility
Hammer Arm
Zen Headbutt
Hyper Beam
Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)
Psyshock
Toxic
Hidden Power [Fire 6]
Sunny Day+
Light Screen
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Flash
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Stealth Rock
Sleep Talk
Flash
Move Count: 66
Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)
Type: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 133 / 122 / 72 / 71 / 72 / 95
HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Drill Run
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Peck
Horn Attack
Bite
Body Slam
Magnitude
Dark Pulse
Dig
Bounce
Crunch
Megahorn
Muddy Water
Horn Drill
Dive
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)
Superpower
Roar
Toxic
Taunt (#)
Protect
Smack Down
Earthquake (#)
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Rest
Quash
Payback
Retaliate
Stone Edge
Bulldoze
Dragon Tail
Rock Slide
Poison Jab
U-turn
Substitute
Snarl
Endure
Sleep Talk
Total Moves: 62
Tentacruel (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Evolution Counter: 6 / 6
Move Counter: 8
Dream Counter: 5 / 5
Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Hex
Hydro Pump
Wring Out
Sludge Wave
Acid Spray
Barrier
Screech
Water Pulse
Poison Jab
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Endure
Icy Wind
Knock Off
Role Play
Toxic
Venoshock
Hidden Power (Ground 7)+
Ice Beam (#)
Blizzard
Protect
Hyper Beam
Frustration
Rain Dance
Safeguard
Return
Double Team
Sludge Bomb
Rest
Scald (#)
Payback
Poison Jab
Substitute (#)
Surf
Dive
Mimic
Giga Drain
Reflect
Bide
Brine
Sleep Talk
Whirlpool
Move Count: 53
Aerodactyl (Malcolm) (M)
Nature: Jolly (+15% Spe, +26% [25.862%] Acc, Special Attack reduced by *)
Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats: 80 / 105 / 65 / 60 / 75 / 130
HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 150 (130 * 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Crunch
Iron Head
Rock Slide (#)
Sky Drop
Take Down
Hyper Beam
Giga Impact (#)
Pursuit
Roost (#)
Steel Wing (#)
Tailwind (#)
Whirlwind
Air Cutter
Aqua Tail
Endure
Heat Wave
Sky Attack
Dragon Claw
Protect
Taunt (#)
Sunny Day+
Smack Down
Earthquake
Double Team
Sandstorm
Aerial Ace
Torment
Rest
Payback
Stone Edge
Bulldoze
Substitute
Fly
Reflect
Bide
Stealth Rock
Sleep Talk
Razor Wind+
Move Count: 49
Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5
Attacks:
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Magic Room
Wonder Room
Circle Throw
Clear Smog
Wide Guard
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Heal Block
Me First
Air Slash
Lucky Chant
Earth Power
Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Swift
Twister
Toxic
Venom Shock
Sunny Day
Taunt (#)
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Shadow Ball (#)
Double Team
Reflect (#)
Sludge Wave
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Fling
Quash
Low Sweep
Acrobatics
Giga Impact
Stone Edge
Struggle Bug
Rock Slide
U-turn
Substitute
Sleep Talk
Endure
Skill Swap+
Move Count: 85
As expected, Engineer brings 5 very powerful Pokemon with ridiculously bloated movepools. This should be good! On the right, we have another high profile battler, the Electric-type gym leader Dogfish44:
Dogfish44's Pokemon seem equally powerful! This match will definitely be one of the highlight matches of the entire tournament. How lucky are we? I wonder who will emerge victorious, and who will fall just short of the win...
In a few moments, both battlers will send out their first three Pokemon (PM me your choices please). Once those Pokemon are sent out, I will flip a coin to determine who goes first! Good luck to both of you, and may the best battler win~
Rules:
- 5v5 Triples (Positioning OFF)
- ASB Arena
- All Abilities
- No Items
- 5 recovers/5 chills
- 2 Substitutions
- 2 Day DQ for battlers, 2/3 Day DQ for refs
- Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.
Both battlers chose Switch=OK, so that's what we'll do!
Arena:
Arena: ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Welcome, ladies and gentlemen. Today, we have a truly spectacular match! This is the triples match of the tournament between The Carnivorous Apples and Team Cruel Brittania. On the left, we have our resident Poison-type gym leader, Engineer Pikachu:
Engineer Pikachu:

Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats: 80 / 135 / 130 / 95 / 90 / 70
HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Miracle Eye+
Bullet Punch
Meteor Mash
Pursuit
Psychic
Iron Defense
Agility
Hammer Arm
Zen Headbutt
Hyper Beam
Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)
Psyshock
Toxic
Hidden Power [Fire 6]
Sunny Day+
Light Screen
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Flash
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Stealth Rock
Sleep Talk
Flash
Move Count: 66

Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)
Type: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 133 / 122 / 72 / 71 / 72 / 95
HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Drill Run
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Peck
Horn Attack
Bite
Body Slam
Magnitude
Dark Pulse
Dig
Bounce
Crunch
Megahorn
Muddy Water
Horn Drill
Dive
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)
Superpower
Roar
Toxic
Taunt (#)
Protect
Smack Down
Earthquake (#)
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Rest
Quash
Payback
Retaliate
Stone Edge
Bulldoze
Dragon Tail
Rock Slide
Poison Jab
U-turn
Substitute
Snarl
Endure
Sleep Talk
Total Moves: 62

Tentacruel (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Evolution Counter: 6 / 6
Move Counter: 8
Dream Counter: 5 / 5
Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Hex
Hydro Pump
Wring Out
Sludge Wave
Acid Spray
Barrier
Screech
Water Pulse
Poison Jab
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Endure
Icy Wind
Knock Off
Role Play
Toxic
Venoshock
Hidden Power (Ground 7)+
Ice Beam (#)
Blizzard
Protect
Hyper Beam
Frustration
Rain Dance
Safeguard
Return
Double Team
Sludge Bomb
Rest
Scald (#)
Payback
Poison Jab
Substitute (#)
Surf
Dive
Mimic
Giga Drain
Reflect
Bide
Brine
Sleep Talk
Whirlpool
Move Count: 53

Aerodactyl (Malcolm) (M)
Nature: Jolly (+15% Spe, +26% [25.862%] Acc, Special Attack reduced by *)
Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats: 80 / 105 / 65 / 60 / 75 / 130
HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 150 (130 * 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Crunch
Iron Head
Rock Slide (#)
Sky Drop
Take Down
Hyper Beam
Giga Impact (#)
Pursuit
Roost (#)
Steel Wing (#)
Tailwind (#)
Whirlwind
Air Cutter
Aqua Tail
Endure
Heat Wave
Sky Attack
Dragon Claw
Protect
Taunt (#)
Sunny Day+
Smack Down
Earthquake
Double Team
Sandstorm
Aerial Ace
Torment
Rest
Payback
Stone Edge
Bulldoze
Substitute
Fly
Reflect
Bide
Stealth Rock
Sleep Talk
Razor Wind+
Move Count: 49

Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5
Attacks:
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Magic Room
Wonder Room
Circle Throw
Clear Smog
Wide Guard
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Heal Block
Me First
Air Slash
Lucky Chant
Earth Power
Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Swift
Twister
Toxic
Venom Shock
Sunny Day
Taunt (#)
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Shadow Ball (#)
Double Team
Reflect (#)
Sludge Wave
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Fling
Quash
Low Sweep
Acrobatics
Giga Impact
Stone Edge
Struggle Bug
Rock Slide
U-turn
Substitute
Sleep Talk
Endure
Skill Swap+
Move Count: 85
As expected, Engineer brings 5 very powerful Pokemon with ridiculously bloated movepools. This should be good! On the right, we have another high profile battler, the Electric-type gym leader Dogfish44:
Dogfish44:
Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Charge Beam
Double Team
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Toxic
Bide
Endure
Pain Split
Total moves: 33
Hydreigon [Teresa] (F)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: N/A
Attacks:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Head Smash
Screech
Thunder Fang
Acrobatics
Charge Beam
Double Team
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power (Grass, 7)
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn
Bulldoze+
Rock Slide+
Draco Meteor
Heat Wave+
Tailwind+
Total moves: 47
Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)
Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
DynamicPunch
Earthquake
Electro Ball
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me+
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon
Total Moves: 96
Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Hyper Beam
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon
Dragonbreath
Dragon Dance
Dragon Rush
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse
Blizzard
Charge Beam
Double Team
Earthquake
Endure
Fire Blast
Flamethrower
Flash
Hail
Hidden Power (Ground 7)
Ice Beam
Light Screen
Protect
Rest
Roar
Round+
Sandstorm+
Substitute
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room+
Volt Switch
Waterfall
Wild Charge
Draco Meteor
Headbutt
Signal Beam
Sleep Talk+
Snore
Swift
Twister
Total moves: 67
Krilowatt [Formula] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon
Counter
Metronome
Mirror Coat
Signal Beam
Sheer Cold+
Dive
Double Team
Earthquake
Endure
Hidden Power Fire
Hyper Beam
Ice Beam
Protect
Rain Dance
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Blizzard+
Earth Power
Total Moves: 43

Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Charge Beam
Double Team
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Toxic
Bide
Endure
Pain Split
Total moves: 33

Hydreigon [Teresa] (F)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: N/A
Attacks:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Head Smash
Screech
Thunder Fang
Acrobatics
Charge Beam
Double Team
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power (Grass, 7)
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn
Bulldoze+
Rock Slide+
Draco Meteor
Heat Wave+
Tailwind+
Total moves: 47

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)
Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
DynamicPunch
Earthquake
Electro Ball
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me+
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon
Total Moves: 96

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Hyper Beam
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon
Dragonbreath
Dragon Dance
Dragon Rush
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse
Blizzard
Charge Beam
Double Team
Earthquake
Endure
Fire Blast
Flamethrower
Flash
Hail
Hidden Power (Ground 7)
Ice Beam
Light Screen
Protect
Rest
Roar
Round+
Sandstorm+
Substitute
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room+
Volt Switch
Waterfall
Wild Charge
Draco Meteor
Headbutt
Signal Beam
Sleep Talk+
Snore
Swift
Twister
Total moves: 67

Krilowatt [Formula] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon
Counter
Metronome
Mirror Coat
Signal Beam
Sheer Cold+
Dive
Double Team
Earthquake
Endure
Hidden Power Fire
Hyper Beam
Ice Beam
Protect
Rain Dance
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Blizzard+
Earth Power
Total Moves: 43
Dogfish44's Pokemon seem equally powerful! This match will definitely be one of the highlight matches of the entire tournament. How lucky are we? I wonder who will emerge victorious, and who will fall just short of the win...
In a few moments, both battlers will send out their first three Pokemon (PM me your choices please). Once those Pokemon are sent out, I will flip a coin to determine who goes first! Good luck to both of you, and may the best battler win~