waterwarrior said:I require training. Let's get it!
1v1 NFE Singles
1 Day DQ
2 subs
ASB arena
Items = Training
Abilities = All
2 chills/ recovers
Waterwarrior's team

Electabuzz (von Karma) Male ♫
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW ability- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 4/9
MC: 0
DC: 5/5
Attacks: (18 total)
Physical:
Cross Chop
Fire Punch
Ice Punch
Low Kick
Quick Attack
Return
Thunderpunch
Wild Charge
Special:
Discharge
Psychic
Shock Wave
Swift
Thunder
Thunderbolt
Thundershock
Status:
Leer
Light Screen
Protect
Gerard's Prayer
Maureen (Azurill) {♀}
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Abilities:
HP: 90
Atk: 1 [2]
Def: 2
SpA: 2 (+)
SpD: 2
Spe: 17 (-)
SC: 1
WC: 1
BST: 10
EC: 2/9
MC: 4
DC: 2/5
Attacks: 16
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Encore
Muddy Water
Soak
Scald
Ice Beam
Waterfall

Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
- Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Huge Power: (Trait)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
- Sap Sipper: (Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: 1 [2]
Def: 2
SpA: 2 (+)
SpD: 2
Spe: 17 (-)
SC: 1
WC: 1
BST: 10
EC: 2/9
MC: 4
DC: 2/5
Attacks: 16
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Encore
Muddy Water
Soak
Scald
Ice Beam
Waterfall
Waterwarrior attaches an item
Gerard attaches an item and orders
WW orders
I ref