Triples at Scrabble Land! Engineer Vs Leethoof!

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CHALLENGING LEETHOOF
3v3 Weak FE Triples
DQ: 2 Days
Abilities: ALL
Items: ON
Switch: KO
Substitutions: 3
Infinite Recovers / chills

Arena: SCRABBLE LAND

In the world of lettered tiles and colorful squares that give nifty point bonuses, making words is the name of the game! In this arena, battlers must use their vocabulary skills in tandem with their battling skills in order to come out on top. SCRABBLE LAND has two rulesets that flip-flop with each other, alternating every round; will you be able to keep up and form words to win?

Every even round, SCRABBLE LAND is in Individual Mode. For the entirety of the round, each Pokemon's first letters of their own actions must form a word. For example, using Yawn - Heat Wave - Waterfall to form WHY would be acceptable, but using Tail Glow - Heat Wave - Signal Beam while partners use Octazooka and Gyro Ball on A1 would be unacceptable, since THS does not form a word. If the match is Doubles or above, there is an additional rule; using the Point Values of letters found here, the Pokemon whose word has highest total Point Value will receive a permanent bonus of +1 All Rank and +10 Speed.

Every odd round, SCRABBLE LAND is in Cooperation Mode; if you only have one Pokemon, however, you are held under the Individual Mode rules. Each action, the first letters of your Pokemon's moves must form a word together. For example, three Pokemon could use Electro Ball, AncientPower, and X-Scissor on the same action to form the word AXE, but they could not use Judgement, Zap Cannon, and Yawn on the same action since JZY does not form a word, no matter how hard you may try. If a team member faints while Cooperation Mode is active, the remaining members cannot be smitten that round.

If a Pokemon uses a combination attack, both first letters are used; this has no effect in Individual Mode, but will affect the word lengths of each action in Cooperation Mode. If a Pokemon fails to meet the criteria, each Pokemon will be smitten depending on how many times they have been smitten before - 10 HP and 10 EN the first time with an increase of 5 HP and 5 EN each time thereafter. Word lists are found here and here. For the purposes of forming words, Encore is banned. We hope you enjoy making words with your Pokemon!

im an acceptorator

Engineer Pikachu's Team:
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Conkeldurr (Benkei) (M)
Nature: Adamant (Atk increased by *, Sp.A decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: 105 / 140 / 95 / 55 / 65 / 45

HP: 110
Atk+: ****** (6)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 45

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap

Counter (#)
Drain Punch (#)
Mach Punch (#)

Fire Punch
Ice Punch
ThunderPunch

Bulk Up (#)
Protect
Double Team
Payback (#)
Rock Slide (#)
Earthquake

Move Count: 25
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Machamp (Lyoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (Unlocked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats: 90 / 130 / 80 / 65 / 85 / 55

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: *** (3)
Spe: 47 (55 / 1.15)

Size Class: 3
Weight Class: 5
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
DynamicPunch
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Wide Guard

Counter
Bullet Punch (#)
Encore
Fire Punch
Ice Punch (#)
ThunderPunch (#)

Toxic
Light Screen
Protect
Frustration
Smack Down
Earthquake (#)
Return
Dig
Brick Break
Double Team
Fire Blast (#)
Rock Slide (#)
Rest
Payback
Giga Impact
Stone Edge
Poison Jab
Substitute

Move Count: 36
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Abagoura (Kame) (M)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (Unlocked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats: 74 / 108 / 133 / 83 / 65 / 32

HP: 100
Atk+: ***** (5)
Def: ***** (5)
SpA: *** (3)
SpD: *** (3)
Spe-: 27 (32 / 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw

Body Slam (#)
Iron Defense (#)
Whirlpool (#)

Ice Beam (#)
Protect
Earthquake (#)
Dig
Double Team
Focus Blast
Scald
Stone Edge (#)
Dive

Move Count: 30

Leethoof's Team:
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Bastiodon (Vanguard) (M)
Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Wide Class: 3
Solid Armour Class: 5
Base Rank Total: 20

EC:6/6
MC:0
DC:5/5

Attacks (34):
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Heavy Slam
AncientPower
Metal Burst
Iron Head
Block

Stealth Rock*
Wide Guard*
Screech*
Rock Blast
Counter
Magnet Rise
Endure
Role Play
Earth Power
Magic Coat
Fissure

Earthquake*
Smack Down*
Sandstorm*
Thunderbolt
Flamethrower
Ice Beam
Flash Cannon
Toxic
Roar
Torment
Fire Blast
Blizzard
Thunder
Dig
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Rampardos [Ragequit] (M)
Nature: Rash ( + Special Attack, -Special Defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (22):
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Zen Headbutt
Endeavor

Hammer Arm
Curse
Iron Head
Iron Tail
Fire Punch
Thunder Punch
Crunch
Pain Split

Rock Polish
Swords Dance
Earthquake
Dig
Rock Slide
Protect
Blizzard
Fire Blast
Thunder
Surf
Dragon Tail
Brick Break
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Voodoom (Stasis) (F)
Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb
: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves (29):
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Aura Sphere
Substitute
Close Combat

Mach Punch
Counter
Pursuit
Vacuum Wave
Ice Punch
Focus Punch
Snatch
Endure
Imprison
Dispel lol raids

Taunt
Psychic
Thunder Wave
Hidden Power Ice 7
Stone Edge
Rock Slide
Brick Break
Protect
Double Team
Focus Blast

Engi sends out with 3 Exp. Shares. Leet sends out and orders.

GOOD LUCK TRAINERS!
 
Exp Share on Stasis and Ragequit (I only have two sadface)

Stasis: Psychic (Machamp) -> Psychic (Machamp)
Vanguard: Ice Beam (Machamp) -> Iron Defense (Machamp)
Ragequit: Zen Headbutt (Machamp) -> Zen Headbutt (Machamp)

ZIP and ZIP!
 
Fear the power of HAD! Also PEEWEE!

Benkei: Hammer Arm (Ragequit) - RUMBLE [Earthquake + Earthquake]
Kame: Aqua Tail (Ragequit) - RUMBLE [Earthquake + Earthquake]
Lyoku: DynamicPunch (Stasis) - IRON WALL [Protect + Wide Guard]
 
Round 1: Cooperation Mode

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Benkei | Lyuko | Kame
Items: N/A | N/A | N/A
HP: 110 | 100 | 100
Energy: 100 | 100 | 100
Spe: 45 | 47 | 27
Status: N/A | N/A | N/A
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frontnormal-mvoodoom.png

Items: N/A | Exp. Share | Exp. Share
Vanguard | Ragequit | Stasis
HP: 90 | 110 | 100
Energy: 100 | 100 | 100
Spe: 26 | 58 | 127 (19)
Status: N/A | N/A | N/A​

Those Earthquakes were annoying to ref -_-

Action 1:
Stasis: Psychic (L) - [6+5+(4-3)x1.5]x1.5 = [18.75 Damage] [8 Energy]
Ragequit: Zen Headbutt (L) - [8+(5-3)x1.5+(7-5)x1]x1.5 = [19.5 Damage] [6 Energy]
Lyuko: DynamicPunch (S) - [10+3+(5-3)x1.5]x1.5 = [24 Damage] [7 Energy]
Benkei: Hammer Arm (R) - [10+3+2+(5-2)x1.5+(6-5)x1]x1.5 = [30.75 Damage] [6 Energy]
Kame: Aqua Tail (R) - [9+3+(5-2)x1.5]x1.5 = [24.75 Damage] [6 Energy]
Vanguard: Ice Beam (L) - 10+(3-3)x1.5 = [10 Damage] [7 Energy]

Action 2:
Lyuko: Protect+Wide Guard = [44 Energy]
Stasis: Psychic (L) - [6+5+(4-3)x1.5]x1.5+1x1.75 = [20.5 Damage (Null)] [12 Energy]
Ragequit: Zen Headbutt (L) - [8+(5-3)x1.5+(7-5)x1]x1.5 = [19.5 Damage (Null)] [10 Energy]
Vanguard: Iron Defense = [6 Energy]
Kame: Super Earthquake (V) - [10x2.25x0.75+(5-7)x1]x2.25-2x1.75 = [29.96875 Damage] [32 Energy]
Super Earthquake (R) - [10x2.25x0.75+(5-2)x1.5]x1.5 = [32.0625 Damage]
Super Earthquake (S) - 10x2.25x0.75+(5-3)x1.5 = [19.875 Damage]
Benkei: Super Earthquake (V) - [10x2.25x0.75+(6-7)x1]x2.25-2x1.75 = [32.21875 Damage] [32 Energy]
Super Earthquake (R) - [10x2.25x0.75+(6-5)x1+(5-2)x1.5]x1.5 = [33.5625 Damage]
Super Earthquake (S) - 10x2.25x0.75+(6-5)x1+(5-3)x1.5 = [20.875 Damage]

534.png
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565.png

Benkei | Lyuko | Kame
Items: N/A | N/A | N/A
HP: 110 | 52 | 100
Energy: 62 | 49 | 62
Spe: 45 | 47 | 27
Status: -1 Spe, Cooldown (A1), 1 KOC | -1 SpDef, Cooldown (A1) | Cooldown (A1)
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frontnormal-mvoodoom.png

Items: N/A | Exp. Share | Exp. Share
Vanguard | Ragequit | Stasis
HP: 28 | 0 | 35
Energy: 87 | 84 | 80
Spe: 26 | 58 | 127 (19)
Status: +2 Def | KOed | Confused (2a)​
 
yeah uh we totally planned this round out right

RIGHT

Benkei: cooldown - Hammer Arm (Vanguard)
IF (Vanguard uses Protective / Evasive Action A2) OR (Vanguard uses Endure on A1 or A2) THEN (Redirect to Stasis)

Lyoku: cooldown - DynamicPunch (Vanguard)
IF (Vanguard uses Protective / Evasive Action A2) OR (Vanguard uses Endure on A1 or A2) THEN (Redirect to Stasis)

Kame: cooldown - Aqua Tail (Vanguard)
IF (Vanguard uses Protective / Evasive Action A2) OR (Vanguard uses Endure on A1 or A2) THEN (Redirect to Stasis)
 
Remember that Iron Defense reflects some damage back, which means PROTECGUARD should have cost some more energy.

Vanguard: Thunderbolt (Irrelevant) -> Ice Beam (Machamp)
Stasis: Ice Punch (Machamp) -> Pain Split (Conkeldurr)

IT and PI
 
Individual Round

Iron Defense deals recoil damage to contact attacks. Earthquake isn't a contact attack.
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Items: Exp. Share | Exp. Share | Exp. Share
Benkei | Lyoku | Kame
Items: N/A | N/A | N/A
HP: 110 | 52 | 100
Energy: 62 | 49 | 62
Spe: 45 | 47 | 27
Status: -1 Spe, Cooldown (A1), 1 KOC | -1 SpDef, Cooldown (A1) | Cooldown (A1)
411.png
frontnormal-mvoodoom.png

Items: N/A | Exp. Share
Vanguard | Stasis
HP: 28 | 35
Energy: 87 | 80
Spe: 26 | 127 (19)
Status: +2 Def | Confused (2a)​

Action 1:
Stasis: Ice Punch (L) - 8+(3-3)x1.5 = [8 Damage] [6 Energy]
Vanguard: Thunderbolt (K) - [10-2-1+(3-3)x1.5]x1.5 = [10.5 Damage] [7 Energy]

Action 2:
Stasis: Hurt in confusion - 4+(3-3)x1.5 = [-4 HP] [3 Energy]
Lyoku: DynamicPunch (V) - [10+3-1+(5-7)x1]x2.25-2x1.75 = [19 Damage] [7 Energy]
Kame: Aqua Tail (V) - [9+3-1+(5-7)x1]x1.5-2x1.75 = [10 Damage] [6 Energy]
Benkei: Hammer Arm (V) - KOed = [6 Energy]

Benkei: [-10 HP] [-10 Energy]
Lyoku: [-10 HP] [-10 Energy]

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Items: Exp. Share | Exp. Share | Exp. Share
Benkei | Lyoku | Kame
Items: N/A | N/A | N/A
HP: 100 | 38 | 89
Energy: 46 | 32 | 56
Spe: 45 | 47 | 27
Status: 1 KOC | N/A | 1 KOC
411.png
frontnormal-mvoodoom.png

Items: N/A | Exp. Share
Vanguard | Stasis
HP: 0 | 31
Energy: 80 | 71
Spe: 26 | 127 (19)
Status: KOed | N/A​
 
Thunderbolt hits Voodoom, which is why I said the target was irrelevant ._. Aslo, thanks for clearing up Iron Defense for me, didn't realize it was only contact.

Stasis: Pain Split (conkeldurr) -> Psychic (machamp)
 
yeah let's go team!

Benkei: MACH HAMMER ARM [Mach Punch + Hammer Arm] — cooldown
Lyoku: BULLET DYNAMIC PUNCH [Bullet Punch + DynamicPunch] — cooldown
Kame: MEGA JETS OF WATER [Aqua Jet + Aqua Jet] — cooldown
 
Lightningrod only redirects single-target attacks that are targeting allies. So Lightningrod wouldn't prevent Thunderbolt from hitting an opponent. Kame was selected as the target from the RNG.

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Items: Exp. Share | Exp. Share | Exp. Share
Benkei | Lyoku | Kame
Items: N/A | N/A | N/A
HP: 100 | 38 | 89
Energy: 46 | 32 | 56
Spe: 45 | 47 | 27
Status: 1 KOC | N/A | 1 KOC
frontnormal-mvoodoom.png

Items: Exp. Share
Stasis
HP: 31
Energy: 71
Spe: 127 (19)
Status: N/A​

Action 1:
Kame: Super Aqua Jet (S) - 4x2.25+3+(5-3)x1.5 = [15 Damage] [20 Energy]
Lyuko: Bullet Punch+Dyanmic Punch - [2+10+3+(5-3)x1.5]x1.5 = [27 Damage] [17 Energy]

534.png
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565.png

Items: Exp. Share | Exp. Share | Exp. Share
Benkei | Lyoku | Kame
Items: N/A | N/A | N/A
HP: 100 | 38 | 89
Energy: 46 | 15 | 36
Spe: 45 | 47 | 27
Status: 1 KOC | 1 KOC | 1 KOC
frontnormal-mvoodoom.png

Items: Exp. Share
Stasis
HP: 0
Energy: 71
Spe: 127 (19)
Status: KOed​

Rewards:
Engineer Pikachu: 1 CC
Conkeldurr: 4 MC, 1 KOC
Machamp: 4 MC, 1 KOC
Carracosta: 4 MC, 1 KOC

Leethoof: 1 CC
Bastiodon: 3 MC
Rampardos: 4 MC
Voodoom: 4 MC

Me: 7 UC
 
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