Challenging Pwnemon to a Brawl
Mixed Training (half weakmon, half strongish mon: just pick ones you want to train)
2 subs
PM actions
2 day dq on challanger, 4 day dq on ref
asb arena
2 recs/5 chills
no switch =duh
all abilities
items=on
Sounds legit
Texas Cloverleafs Team:

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 3
DC: 5/5
Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig
Dragon Rush
Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor
Earth Power
Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Poison Jab
Rock Slide
Bulldoze
Giga Impact
Swagger
Dig
Surf
Total Moves: 39
Yet to get:
Tier 0: Hidden Power Grass (7) (2 MC), Iron Tail (2), Endure (3), Brick Break (2), Fire Blast (2), Whirlpool (3), Dragon Pulse (2), Sleep Talk (2)
Tier 1: Twister (3), Dual Chop (2), Roar (2), Sunny Day (2), Hyper Beam (2), Rain Dance (2), Flamethrower (2), Aerial Ace (2), Facade (2), Natural Gift (3)
Tier 2: Dragonbreath (3), Metal Claw (3), Mud Shot (3), Rock Climb (3), Scary Face (3), Fury Cutter (3), Headbutt (3), Mud-Slap (3), Snore (2), Swift (3), Frustration (2), Return (2), Rock Tomb (2), Secret Power (3), Attract (2), Round (2), False Swipe (2), Fling (2), Incinerate (2), Captivate (3), Rock Smash (3), Cut (2), Strength (2), Double-Edge (3)

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack
Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise
Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Light Screen
Trick Room
Hyper Beam
Gust
Hail
Dragon Tail
Attract
Endure
Total Moves: 49
Yet to get:
Tier 1: Zap Cannon (1), Shock Wave (3), Swift (3), Electroweb (2), Sleep Talk (2), Blizzard (2), Rain Dance (2), Thunder (2), Rest (2), Sandstorm (2), Twister (3), Fire Blast (2)
Tier 2: Thrash (1), Outrage (1), Dragon Rush (3), Dragonbreath (3), Mud-Slap (3), Spark (3), Water Pulse (3), Headbutt (3), Snore (2), Hone Claws (2), Dragon Claw (2), Frustration (2), Earthquake (2), Return (2), Aerial Ace (2), Facade (2), Secret Power (3), Attract (2), Round (2), Incinerate (2), Giga Impact (2), Flash (2), Bulldoze (2), Captivate (3), Natural Gift (3), Wild Charge (2), Strength (2), Waterfall (2)

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Fire Punch
Thunderpunch
Ice Punch
Roost
Agility
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard
Hurricane
Hyper Beam
Dragon Tail
Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide
Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Reflect
Endure
Dive
Fly
Stone Edge
Protect
Total Moves: 34
Yet To Get:
Tier 0: Rain Dance (2), Substitute (2), Heal Bell (3), Sleep Talk (3), Rest (2)
Tier 1: Dragon Pulse (1), Iron Tail (3), Dynamicpunch (3), Heat Wave (3), Icy Wind (3), Iron Head (3), Superpower (3), Tailwind (3), Razor Wind (3), Roar (2), Toxic (2), Zap Cannon (3), Hidden Power (2), Sunny Day (2), Thunder (2), Earthquake (2), Brick Break (2), Double Team (2), Shock Wave (3), Fire Blast (2), Aerial Ace (2), Facade (2), Detect (3), Steel Wing (3), Focus Blast (2), Bulldoze (2), Rock Slide (2), Defog (3), Surf (2), Whirlpool (3), Hydro Pump (3)
Tier 2: Wing Attack (1), Dragonbreath (3), Haze (3), Mist (3), Air Cutter (3), Bind (3), Body Slam (3), Water Pulse (3), Fury Cutter (3), Headbutt (3), Mimic (3), Ominous Wind (3), Twister (3), Hone Claws (2), Curse (3), Hail (2), Rock Smash (2), Horn Drill (3), Bubblebeam (3), Water Gun (3), Blizzard (2), Sandstorm (2), Rock Tomb (2), Secret Power (3), Skull Bash (3), Attract (2), Sky Drop (3), Giga Impact (3), Natural Gift (3), Double-Edge (3)
Tier 3: Supersonic (3), Mud-Slap (3), Snore (3), Swift (3), Swagger (3), Take Down (3), Rage (3), Frustration (2), Return (2), Round (2), Fling (2), Incinerate (2), Fury Cutter (3), Captivate (2), Cut (2), Strength (2)

Deino, (M)
Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
Deino
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Earth Power
Ice Fang
Thunder Fang
Taunt
Thunder Wave
Torment
Total Moves: 14

Horsea, (F)
Nature: Modest (plus Special Attack, minus Attack)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
Horsea
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Signal Beam
Razor Wind
Disable
Dive
Ice Beam
Protect
Total Moves: 13

Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC:4/9
MC:5
DC:4/5
Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Head Smash
Protect
Fire Blast
Energy Ball
Toxic
Total Moves: 16
Pwnemon's Team:

(Porygon-Z) Crystal (N)
Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: FULL
MC: 0
DC: FULL
Attacks:
Nasty Plot
Trick Room
Defense Curl
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Magic Coat
Tri Attack
Zap Cannon
Signal Beam
Embargo
Lock-on
Recycle
Endure
Ice Beam
Swift
Nightmare
Electroweb
Icy Wind
Uproar
SolarBeam
Thunder Bolt
Hyper Beam
Psyshock
Hidden Power (Fire, 7)
Substitute
Reflect
Protect
Thunder Wave
Double Team
35 moves

(Colossoil) Sid (M)
Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
EC: FULL
MC: 1
DC: FULL
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost
moves:
Leer
Drill Run
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn
Encore
Fake Out
Dive
Sucker Punch
Superpower
Fire Fang
Thunder Fang
Double-Edge
Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide
Rest
Sleep Talk
Smack Down
35 moves

(Sableye) Nelson (M)
Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
EC: FULL
MC: 0
DC: FULL
Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play
Mean Look
Feint
Metal Burst
Recover
Sucker Punch
Magic Coat
Gravity
Fire Punch
Ice Punch
ThunderPunch
Taunt
Dig
Payback
Torment
Will-O-Wisp
Toxic
Substitute
Snatch
Low Sweep
Focus Punch
Telekinesis
32 moves

(Gallade) Rodney (M)
Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
EC: FULL
MC: 1
DC: FULL
Nature: Impish (+Def, -SpA)
Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Moves:
Leaf Blade
Night Slash
Double Team
Fury Cutter
Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison
Protect
Feint
Helping Hand
Close Combat
Encore
Will-O-Wisp
Disable
Shadow Sneak
Confuse Ray
Pain Split
ThunderPunch
Fire Punch
Ice Punch
Magic Coat
Helping Hand
Zen Headbutt
Skill Swap
Drain Punch
Snatch
Icy Wind
Knock Off
Endure
Mimic
Reflect
Toxic
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
Thunder Wave
Substitute
Safeguard
Wish
48 moves

(Nohface) Newman (M)
Nature: Jolly (+2 Spe, +5% Accuracy, -1 SpA)
Types: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: 2
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 12 (+)
Size: 1
Weight: 3
BRT: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Revenge
ShadowStrike
Perish Song
Fake Out
Curse
Meteor Mash
Psycho Shift
Yawn
Will-o-Wisp
Gyro Ball
Payback
17 Moves

(Horsea) Mary (F)
Nature: Modest (+SpA, -Atk)
Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 1
Spe: 60
Size: 1
Weight: 1
BRT: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Dragon Pulse
Brine
Disable
Signal Beam
Muddy Water
Ice Beam
Double Team
Hidden Power (Electric, 7)
15 Moves
Since Texas was nice enough to send in his items when he PMed his team, we just need items from Pwnemon then you can send me your orders.
GOOD LUCK TRAINERS!