TIO and Matezoide are in a brawl

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Texas Cloverleaf

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RoAPL Champion
TIO said:
Sending out a brawl challenge.
6 vs 6 LC EVERYTHING OUT AT ONCE MATCH.
ASB Arena
ALL OF THE ABILITIES
Training items.
Switch = OK, because there will be tons of switching for sure.
3 day DQ, standard stuff otherwise.
matezoide said:
I accept,but i would enjoy if the DQ became 2 instead.

Can't promise I can always do good flavour, depends on the state of conciousness

Now for the teams.

TIO
610.png

Axew[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).\

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*

Iron Tail*
Night Slash*
Reversal*

Aqua Tail

Return*
X-Scissor*
Poison Jab*
554.png

Darumaka[King Kong](M)*
Nature: Adamant
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Inner Focus (DW): Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*

Substitute*
Rock Slide*
Flame Charge*
592.png

Frillish[Jill](F)*
Nature: Bold (+Def, -Att)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3(+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance

Confuse Ray*
Mist*
Acid Armor*

Giga Drain

Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
540.png

Sewaddle [August] (F)
Nature: Serious (Nothing)
Types:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: Type: Innate. During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat: Type: Innate. This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Bug Buzz
Endure
Flail

Air Slash
Silver Wind
Me First

Magic Coat

Protect
Safeguard
Toxic
559.png

Scraggy [Arthur] (M)
Nature: Adamant (+Att, -SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Innate. This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): Type: Can be activated. When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Crunch

Detect
Drain Punch
Fake Out

Dig
Stone Edge
Retaliate
572.png

Minccino [Dexter](M)
Nature: Adamant (+Att, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (DW): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Endure
Knock Off
Flail

Safeguard
Dig
Double Team

Matezoide's Mons
Spr_5b_056.png

<Mankey> [Steve] (Male)
Nature: Jolly (+16% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong,determined,honored and relatively docile Mankey, only feeling trully alive during a battle with a worth opponent,he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14



EC: 5/6
MC: 0
DC: 4/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment
Earthquake



Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Spr_5b_341.png

<Corphish> [Rob] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

About: Rob was the first pokemon ever caught by Matt,using it's Double-Team and Trump-Card techniches,he slowy gained an advantage against Steve and was about to easily defeat him,until being caught off-guard by an extremely powerfull Reversal combo,weakning him enough to be captured. Being prety much powerless against the lobster pokemon,Steve grew determined to become stronger.
Similary to the others,he cares deeply about his friends,and is willing to risk his life for them if necessary.....he is also a huge nerd.




Abilities:
Hyper Cutter: (Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability: (DW UNLOCKED, Innate)


The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 4/6
MC: 0
DC: 5/5


Attacks:
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer


Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Superpower
Endeavor


Waterfall(*)
Brick-Break(*)
Double-Team(*)
X-Scissor
Hone-Claws
Spr_5b_088_s.png

<Grimer> (Bosco) (Male)

Nature: Sassy (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast,Steve's dig was able to catch him off-guard and KO,since then,Bosco has shown to be an extremely quirky Grimer,highly energetic and cheerful towards his team mates regardless of the situation,he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW LOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).



HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3(+)
Spe: 22(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13



EC: 3/6
MC: 1
DC: 3/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor



Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Ice_Cream_Deluxe.png

<Fiona> [Vanillite] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


About: Aside from her physical difference betwen other Vanillite (wich Bosco described as ''delicious looking''),Fiona is a highly timid and modest pokemon,refusing to show off no matter what. Sadly,this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move,but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Innate):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/9
MC: 0
DC: 2/5

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)


Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam

Automotize(*)
Water-Pulse(*)
Imprison(*)
Simi_Bravo_Jr.png

<Johnny Bravo> [Pansage] (Male)
Nature: Hasty (+ Speed, - Def, + 12% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW LOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 2/9
MC: 0
DC: 3/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Spindalina.png

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture,Dizzy was a greatly arrogant and un-nice Spinda,generaly thinking to be better than everyone else,it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates,she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash

Trick Room(*)
Wild-Charge(*)
Swagger(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort

Post here if you want to attach training items, then send in those actions!
 
it was next on my reffing queue ;_;
Speed Order: Mankey>Mincinno>Pansage>Axew>Spinda>Darumaka>Scraggy>Vanillite>Sewaddle>Frillish>Corphish>Grimer
Spr_5b_056.png

Mankey
HP: 90
EN: 100
No Status Issues
Simi_Bravo_Jr.png

Pansage
HP: 90
EN: 100
No Status Issues
Spindalina.png

Spinda
HP: 90
EN: 100
No Status Issues
Ice_Cream_Deluxe.png

Vanillite
HP: 90
EN: 100
No Status Issues
Spr_5b_341.png

Corphish
HP: 90
EN: 100
No Status Issues
Spr_5b_088_s.png

Grimer
HP: 100
EN: 100
No Status Issues
572.png

Mincinno
HP: 90
EN: 100
No Status Issues
610.png

HP: 90
EN: 100
No Status Issues
554.png

Darumaka
HP: 100
EN: 100
No Status Issues
559.png

Scraggy
HP: 90
EN: 100
No Status Issues
540.png

Sewaddle
HP: 90
EN: 100
No Status Issues
592.png

Frillish
HP: 90
EN: 100
No Status Issues
Matezoide:
Mankey: Karate-Chop (Minccino) -> Karate-Chop (Minccino)
Corphish: Waterfall (Minccino) -> Brick-Break (Minccino)
If Minccino uses Double-Team,use Bubble
Vanilite: Automotize -> Ice-Beam (Minccino)
Grimmer: Rock Slide (Minccino, Darumaka, Sewaddle) x 2
Pansage: Leaf-Storm (Minccino) -> Seed Bomb (Minccino)
Spinda: (Enable Contrary) Superpower x2 (Minccino)
If/When Minccino faints,target Scraggy,but do not change actions.

TIO:
Chuck (Axew): Dual Chop Spinda ~ Assurance Spinda
King Kong (Darumaka): Rock Slide ~ Fire Punch Spinda
Jill (Frillish): Scald Spinda ~ Ice Beam Spinda
August (Sewaddle): Razor Leaf ~ Struggle Bug
Arthur (Scraggy): Rock Slide ~ HJK Spinda
Dexter (Minccino): Tail Slap Minccino ~ Wake-up Slap Spinda
All: IF using single-target move AND Spinda uses an evasive move, redirect to Vanillite.
KO: IF Spinda dies, redirect to Vanillite.

Action 1

Mankey used Karate Chop on Mincinno! (-2 EN)
no crit (7)
no attract (49)
(5+3+1.5)*1.5=14.25
Mincinno has 75.75 HP remaining!

Mincinno used Tail Slap on Spinda! (-8 EN)
hit (80)
2 hits (9)
no crits (6, 6)
(4+4+3+1.5)=12.5
Spinda has 77.5 HP remaining!

Pansage used Leaf Storm on Mincinno! (-8 EN)
hit (28)
crit (1)
14+3+3=20
Mincinno has 45.75 HP remaining

Axew used Dual Chop on Spinda! (-5 EN)
It missed (97)

Spinda used Superpower on Mincinno! (-8 EN)
no crit (2)
(12+1.5)*1.5=20.25
Mincinno has 25.5 HP remaining
(CONTRARY) Spinda's Attack and Defense rose one stage (decays at end of next round)

Darumaka used Rock Slide on Spinda, Vanillite and Corphish! (-6 EN)
2 misses, hit vanillite (90, 55, 97)
no flinch on vanillite (76)
no crits (16, 2)
vs vanillite
(8*3/4+3+3)*1.5=18
Vanillite has 72 HP remaining
calc on darumaka=KO with fire punch

Scraggy used Rock Slide on Spinda, Vanillite and Corphish! (-6 EN)
hits (8, 62, 35)
no flinch (35, 55)
no crits (14, 5, 13)
vs spinda
8*3/4+3=9
Spinda has 81 HP remaining
vs vanillite
(8*3/4+3)*1.5=13.5
Vanillite has 67.5 HP remaining
vs Corphish
8*3/4+1.5=7.5
Corphish has 82.5 HP Remaining

Vanillite used Autotomize! (-7 EN)
Vanillite's speed became 154 and its weight class became 0.5=1

Sewaddle used Razor Leaf on Spinda, Vanillite and Corphish! (-3 EN)
miss vanillite (98), hit corphish (56)
no crits (4, 11, 16)
vs spinda
6*3/4+3=7.5
Spinda has 73.5 HP remaining!
vs corphish
(6*3/4+3-1.5)*1.5=9
Corphish has 73.5 HP remaining

Frillish used Scald on Spinda! (-5 EN)
no burn (74)
no crit (13)
8+3+1.5=12.5
Spinda has 61 HP remaining!

Corphish used Waterfall on Mincinno! (-5 EN)
no crit (2)
8+3+3=14
Mincinno has 11.5 HP remaining!

Grimer used Rock Slide on Mincinno, Darumaka and Sewaddle! (-6 EN)
hits (32, 68, 57)
no crits (4, 16, 13)
vs Mincinno
8*3/4+1.5=7.5
Mincinno has 4 HP remaining!
vs Darumaka
(8*3/4+1.5)*1.5=11.25
Darumaka has 88.75 HP remaining!
vs Sewaddle
(8*3/4)*1.5=9
Sewaddle has 81 HP remaining!

Action 2

Vanillite used Ice Beam on Mincinno! (-6 EN)
its ded
+1 KOC Vanillite

Pansage used Seed Bomb on Scraggy! (-5 EN)
no crit (11)
8+3-1.5=9.5
Scraggy has 80.5 HP left!

Axew used Assurance on Spinda! (-7 EN)
no crit (14)
5+3-1.75=6.25
Spinda has 54.75 HP remaining!

Spinda used Superpower on Scraggy! (-12 EN)
no crit (8)
(12)*1.5+1.75=19.75
Scraggy has 60.75 HP remaining!
CONTRARY: Spinda's Atk and Def rose to two stages! Decays end of next round!

Mankey used Karate Chop on Scraggy! (-6 EN)
no crit (6)
(5+3)*1.5=12
Scraggy has 48.75 HP remaining!

Darumaka used Fire Punch on Spinda! (-5 EN)
no effect (30)
no crit (16)
8+3+3-3.5=10.5
Spinda fainted! (+1 KOC Darumaka)

Scraggy used Hi Jump Kick on Spinda! (-7 EN)
no crit (15)
(13+3+3)*1.5-3.5=25
Spinda has 29.75 HP remaining!

Sewaddle used motherfucking Struggle Bug on ERRYBODY! (-2 EN)
j/s but everyone loses 1 SPA level to decay at the end of next round
crit rolls: 5, 5, 15, 12, 7, 8
4.6 to Mankey, 85.4 HP left
7 to Corphish, 66.5 HP remaining
3.6 to Grimer, 96.4 HP left
7 to Vanillite, 67.5 HP remaining
10.5 to Pansage, 79.5 HP left
7 to Spinda<-Spa boost, 22.75 HP left

Frillish used Ice Beam on Spinda! (-7 EN)
no freeze (35)
no crit (5)
10+1.5=11.5
Spinda has 11.25 HP left

Corphish used Brick Break on Scraggy! (-6 EN)
no crit (3)
(8+1.5)*1.5=14.25
Scraggy has 34.5 HP remaining!

Grimer used Rock Slide on Darumaka, Scraggy and Sewaddle! (-10 EN)
all hit (34, 50, 76)
no crits (8, 4, 9)
vs Darumaka
(8*3/4+1.5)*1.5=11.25
Darumaka has 77.50 HP remaining!
vs Scraggy
8*3/4*2/3=4
Scraggy has 30.5 HP remaining!
vs Sewaddle
(8*3/4)*1.5=9
Sewaddle has 72 HP remaining!

ive been reffing for nearly two hours on this match alone. fuck. flavour.

incidentally if i messed anything up in my calcs i am not responsible if i break down and cry.

at least my browser didnt die part way

Mincinno is dead, Scraggy and Spinda are close.

Spr_5b_056.png

Mankey
HP: 85
EN: 92
-1 SpA
Simi_Bravo_Jr.png

Pansage
HP: 80
EN: 87
-3 SpA (two decay end of next round)
Spindalina.png

Spinda
DED
Ice_Cream_Deluxe.png

Vanillite
HP: 68
EN: 87
-1 SpA
1 KOC
Spr_5b_341.png

Corphish
HP: 67
EN: 89
-1 SpA
Spr_5b_088_s.png

Grimer
HP: 96
EN: 84
-1 SpA
572.png

Mincinno
HP: ded
EN: ded
ded
610.png

Axew
HP: 90
EN: 88
No Status Issues
554.png

Darumaka
HP: 78
EN: 89
No Status Issues
559.png

Scraggy
HP: 31
EN: 87
No Status Issues
540.png

Sewaddle
HP: 72
EN: 85
No Status Issues
592.png

Frillish
HP: 90
EN: 88
No Status Issues
 
Spinda would be dead now if dual chop and rock slide hadn't missed. >.>
EDIT: And now it's 1 hp out of dragon rage kill distance.
 
Speed Order: Vanillite>Mankey>Pansage>Axew>Spinda>Darumaka>Scraggy>Sewaddle>Frillish>Corphish>Grimer
Spr_5b_056.png

Mankey
HP: 85
EN: 92
-1 SpA
Simi_Bravo_Jr.png

Pansage
HP: 80
EN: 87
-3 SpA (two decay end of next round)
Spindalina.png

Spinda
DED
Ice_Cream_Deluxe.png

Vanillite
HP: 68
EN: 87
-1 SpA
1 KOC
Spr_5b_341.png

Corphish
HP: 67
EN: 89
-1 SpA
Spr_5b_088_s.png

Grimer
HP: 96
EN: 84
-1 SpA
572.png

Mincinno
HP: ded
EN: ded
ded
610.png

Axew
HP: 90
EN: 88
No Status Issues
554.png

Darumaka
HP: 78
EN: 89
No Status Issues
559.png

Scraggy
HP: 31
EN: 87
No Status Issues
540.png

Sewaddle
HP: 72
EN: 85
No Status Issues
592.png

Frillish
HP: 90
EN: 88
No Status Issues
Matezoide:
Spinda: Back-Stab (Sucker-Punch combo,Frillfish) -> Cooldown (Superpower Scraggy)
Mankey: Close-Combat (Scraggy) -> Acrobatics (Sewaddle)
Grimer: Poison-Jab (Sewaddle) -> Rock-Slide (Sewaddle,Frillfish,Darumaka)
If Sewaddle uses Endure,use Poison-Gas on him.
Vanillite: Ice-Beam (Scraggy) -> Ice-Beam (Sewaddle)
Pansage: Acrobatics (Sewaddle) -> Seed-Bomb (Sewaddle)
Corphish: X-Scissor (Sewaddle) -> Crunch
(Sewaddle)
If your target is protecting,target Axew
KO sub:
If your target is KO'ed,attack Frillfish.

TIO:
Axew: Dragon RAEG SpindaMankey ~ Dual Chop Vanillite
Darumaka: Fire Punch Vanillite ~ Rock Slide Vanillite, Corphish, Pansage
Scraggy: Drain Punch Vanillite ~ Rock slide to same stuff as Darumaka
Sewaddle: Struggle Bug ~ Razor Leaf, to same targets
Frillish: Scald Vanillite ~ Shadow Ball Vanillite
If Vanillite Faints, redirect all actions targeting it to Mankey.

Action 1

Vanillite used Ice Beam on Scraggy! (-10 EN)
rolls dont matter
7+3-1.5=stuff

Mankey used Close Combat on Scraggy! (-7 EN)
no crit (9)
(12+3)*1.5=22.5
Scraggy fainted! (+1 KOC Mankey)
-1 Def/SDef, wears off end of next round

Pansage used Acrobatics on Sewaddle! (-7 EN)
no crit (2)
(11-1.5)*2.25=21.375
Sewaddle has 50.625 HP left

Axew used Dragon Rage on Mankey! (-4 EN)
Mankey took 10 damage!

Darumaka used Fire Punch on Vanillite! (-5 EN)
It missed (84)

Sewaddle used Struggle Bug! (-6 EN)
everyones spa decay will be -1 at the end of the round
crit rolls: 10, 9, 10, 3, 12, 5
4.6 to Mankey, 80.4 HP left
7 to Corphish, 60 HP remaining
3.6 to Grimer, 92.4 HP left
7 to Vanillite, 61 HP remaining
10.5 to Pansage, 69.5 HP left
Spinda ded
(+1 KOC)

Frillish used Scald on Vanillite! (-5 EN)
no burn (80)
no crit (13)
8+3+1.5=12.5
Vanillite has 48.5 HP remaining!

Corphish used X-Scissor on Sewaddle! (-6 EN)
no crit (12)
(8+1.5)=14.25
Sewaddle has 36.375 HP remaining!

Grimer used Poison Jab on Sewaddle! (-5 EN)
no poison (46)
no crit (15)
(8+3)*1.5=16.5
Sewaddle has 19.875 HP remaining!

Action 2
Vanillite>Mankey>Pansage>Axew>Darumaka>Sewaddle>Frillish>Corphish>Grimer

Vanillite used Ice Beam on Sewaddle! (-14 EN)
no freeze (93)
no crit (6)
(10+3+3-1.75)=22.25
Sewaddle fainted!
+1 KOC

Mankey used Acrobatics on Frillish! (-7 EN)
no crit (13)
11=11
Frillish has 48.5 HP remaining

Pansage used Seed Bomb on Frillish! (-5 EN)
no crit (7)
(8+3-1.5)*1.5=14.25
Frillish has 34.25 HP remaining!

Axew used Dual Chop on Vanillite! (-5 EN)
hit (66)
1 crit (8, 1)
4+4+3+3+3=17
Vanillite has 31.5 HP remaining!

Darumaka used Rock Slide on Vanillite, Pansage and Corphish! (-6 EN)
acc rolls (85, 41, 66) miss vanillite
no flinch corphish (96)
no crits (13, 5)
vs pansage
8*3/4+4.5=10.5
Pansage has 59 HP remaining!
vs corphish
8*3/4+1.5=7.5
Corphish has 52.5 HP remaining!

Frillish used Shadow Ball on Vanillite! (-5 EN)
no effect (30)
no crit (15)
8+3+1.5=12.5
Vanillite has 19 HP remaining!

Corphish used Crunch on Frillish! (-6 EN)
no effect (100)
no crit (6)
(8+1.5)*1.5=14.25
Frillish has 20 HP remaining

Grimer used Rock Slide on Darumaka and Frillish! (-6 EN)
hits (56, 23)
no crits (16, 16)
vs darumaka
(8*3/4+1.5)*1.5=11.25
Darumaka has 66.75 HP left
vs Frillish
8*3/4=6
Frillish has 14 HP left

Darumaka is blind, Matezoide takes 2 for 1 in the KO department and carves out a pretty big lead.

Spr_5b_056.png

Mankey
HP: 70
EN: 78
-1 SpA
1 KOC
Simi_Bravo_Jr.png

Pansage
HP: 59
EN: 75
-2 SpA
Spindalina.png

Spinda
Dead
Ice_Cream_Deluxe.png

Vanillite
HP: 19
EN: 63
-1 SpA
+1 Spe
2 KOC
Spr_5b_341.png

Corphish
HP: 53
EN: 77
-1 SpA
Spr_5b_088_s.png

Grimer
HP: 92
EN: 73
-1 SpA
572.png

Mincinno
Dead
610.png

Axew
HP: 90
EN: 79
No Status Issues
554.png

Darumaka
HP: 67
EN: 78
No Status Issues
559.png

Scraggy
Dead
540.png

Dead
592.png

Frillish
HP: 45
EN: 78
No Status Issues
1 KOC

Let me know if anything looks off.
 
Actually, round 2 might need to be redone because darumaka should have hit spinda with rock slide and fire punch r1, meaning spinda is probably dead and a lot of stuff could be different.
 
gdi deck

edit: no, round 1 fire punch still misses. rock slide hits but doesnt KO, meaning that dragon rage KOs instead of struggle bug and I have to calc in fire punch. not going to bother editing round 1 since the damage wouldnt be grater than 11. I'll edit once the stuff been fixed

gdi why is hustle not innate -.-

edit again FUCK HUSTLE
 
Fire punch has perfect acc, how would it miss if hustle is off? I'm confuzzled.
Rock Slide and Fire Punch together might KO.
 
calcs are done, information is edited in where necessary

Spinda does indeed faint Round 1, Frillish gets the KO for that round (which I actually misstated in the summary and calcs). Axew redirects its Dragon Rage to Mankey by election of TIO and Frillish gets 31 HP back.

At this point please send in new orders based on the round summary.
 
Speed Order: Vanillite>Mankey>Pansage>Axew>Darumaka>Frillish>Corphish>Grimer
Spr_5b_056.png

Mankey
HP: 70
EN: 78
-1 SpA
1 KOC
Simi_Bravo_Jr.png

Pansage
HP: 59
EN: 75
-2 SpA
Spindalina.png

Spinda
Dead
Ice_Cream_Deluxe.png

Vanillite
HP: 19
EN: 63
-1 SpA
+1 Spe
2 KOC
Spr_5b_341.png

Corphish
HP: 53
EN: 77
-1 SpA
Spr_5b_088_s.png

Grimer
HP: 92
EN: 73
-1 SpA
572.png

Mincinno
Dead
610.png

Axew
HP: 90
EN: 79
No Status Issues
554.png

Darumaka
HP: 67
EN: 78
No Status Issues
559.png

Scraggy
Dead
540.png

Sewaddle
Dead
592.png

Frillish
HP: 45
EN: 78
No Status Issues
1 KOC
Vanilite: Taunt (Frillfish) -> Ice-Beam (Axew)
Mankey: Dig (Darumaka) -> Dig (Darumaka)
Corphish: Crunch (Frillfish) -> Crunch (Frillfish)
If Crunch is disabled,use Waterfall (Darumaka)
Grimmer: Rock-Slide (Frillfish,Darumaka,Axew) -> Ice-Punch (Axew)
Pansage: Seed-Bomb (Frillfish) -> Seed-Bomb (Frillfish)
If Seed-Bomb is disabled,use Dig (Darumaka)
KO sub: If your targe is KO'ed,target another opponent with the following priority: Axew -> Fiillfish -> Darumaka without changing your moves.

TIO:
Axew: Dragon Rage ~ Dual chop vanillite
Darumaka: Fire Punch Vanillite ~ Rock slide Vanillite, corphish, pansage
Frillish: Scald Vanillite ~ Shadow Ball Vanillite
When vanillite dies, redirect to mankey.

Action 1

Vanillite used Taunt on Frillish! (-10 EN)
Frillish is taunted (6a)

Mankey dug underground!

Pansage used Seed Bomb on Frillish! (-9 EN)
no crit (9)
(8+3-1.5)*1.5=14.25
Frillish has 30.75 HP left

Axew used Dragon Rage on Vanillite! (-5 EN)
Vanillite toko 10 damage!
Vanillite has 9 HP left!

Darumaka used lolpunch on Vanillite!
it killed okay?
+1 KOC Darumaka

Frillish used Scald on Mankey! (-5 EN)
but it missed!

Corphish used Crunch on Frillish! (-10 EN)
no drop (69 lol)
no crit (13)
(8+1.5)*1.5=14.25
Frillish has 26.5 HP left

Grimer used Rock Slide on Axew, Darumaka and Frillish! (-10 EN)
all hit (64, 41, 54)
1 crit (1, 13, 15)
vs Axew
6+3+1.5=10.5
Axew has 79.5 HP left
vs darumaka
(6+1.5)*1.5=11.25
Darumaka has 55.75 HP left
vs frillish
6=6
Frillish has 20.25 HP left

Mankey used Dig on Darumaka! (-10 EN)
no crit (11)
(8+1.5)=14.25
Darumaka has 41.5 HP left

Action 2

Mankey dug underground!

Pansage used Seed Bomb on Frillish! (-13 EN)
no crit (13)
(8+3-1.5)*1.5=14.25
Frillish has 6 HP left

Axew (-5 EN), Frillish (-5 EN), and Rock Slide from maka on Mankey missed

Darumaka used Rock Slide on Corphish and Pansage! (-6 EN)
hit (36, 83)
no flinch (80)
no crits (8, 4)
vs pansage
6+4.5=10.5
Pansage has 48.5 HP left
vs corphish
6+1.5=7.5
Corphish has 45.5 HP left!

Corphish used Crunch on Frillish! (-14 EN)
no drop (27)
crit (1)
(8+1.5+3)*1.5=18.275
Frillish is KOd!
+1 KOC Corphish

Grimer used Ice Punch on Axew! (-6 EN)
no effect (55)
no crit (8)
(8+1.5)*1.5=14.25
Axew has 65.25 HP left!

Mankey used Dig on Darumaka! (-14 EN)
no crit (10)
(8+1.5)*1.5=14.25
Darumaka has 31.25 HP left!

Coming down to the end of the game folks, the tide has inevitably shifted in Matezoide's favour thanks to an unfortunate KO sub.

Spr_5b_056.png

Mankey
HP: 70
EN: 54
No Status Issues
1 KOC
Simi_Bravo_Jr.png

Pansage
HP: 47
EN: 53
-1 SpA
Spindalina.png

Spinda
Dead
Ice_Cream_Deluxe.png

Vanillite
Dead
2 KOC
Spr_5b_341.png

Corphish
HP: 45
EN: 53
No Status Issues
1 KOC
Spr_5b_088_s.png

Grimer
HP: 92
EN: 57
No Status Issues
572.png

Mincinno
Dead
610.png

Axew
HP: 65
EN: 69
No Status Issues
554.png

Darumaka
HP: 31
EN: 67
No Status Issues
1 KOC
559.png

Scraggy
Dead
540.png

Dead
592.png

Frillish
Dead
1 KOC

Let me know if anything looks off.

@TIO, matezoide knows but dont expect a reffing until monday or tuesday. might be able to get it off, probably wont
 
Speed Order: Mankey>Pansage>Axew>Darumaka>Corphish>Grimer
Spr_5b_056.png

Mankey
HP: 70
EN: 54
No Status Issues
1 KOC
Simi_Bravo_Jr.png

Pansage
HP: 47
EN: 53
-1 SpA
Spindalina.png

Spinda
Dead
Ice_Cream_Deluxe.png

Vanillite
Dead
2 KOC
Spr_5b_341.png

Corphish
HP: 45
EN: 53
No Status Issues
1 KOC
Spr_5b_088_s.png

Grimer
HP: 92
EN: 57
No Status Issues
572.png

Mincinno
Dead
610.png

Axew
HP: 65
EN: 69
No Status Issues
554.png

Darumaka
HP: 31
EN: 67
No Status Issues
1 KOC
559.png

Scraggy
Dead
540.png

Dead
592.png

Frillish
Dead
1 KOC
Mankey: Close-Combat (Axew) -> Close-Combat (Axew)
Pansage: Dig (Darumaka) -> Acrobatics (Axew)
Corphish: Waterfall (Darumaka) -> Crunch (Axew)
Grimmer: Ice-Punch (Axew) -> Ice Blow (Ice-Punch combo,Axew)

TIO:
Maka: Thrashing time.
Axew: X-scissor~Poison Jab Pansage

Action 1

Mankey used Close Combat on Axew! (-7 EN)
no crit (5)
12+3+1.5=16.5
Axew has 48.5 HP remaining

Pansage dug underground!

Axew used X-Scissor on Pansage! (-6 EN)
The attack missed!

Darumaka used Thrash! (-8 EN)
rolls 2/4 to target pansage
The attack missed!

Corphish used Waterfall on Darumaka! (-5 EN)
no crit (2)
(8+3+3)*1.5=21
Darumaka has 10 HP remaining!

Grimer used Ice Punch on Axew! (-6 EN)
no freeze (44)
no crit (8)
(8+1.5)*1.5=14.25
Axew has 34.25 HP left!

Pansage used Dig on Darumaka! (-10 EN)
it killed
Darumaka fainted!
+1 KOC Pansage

Mankey used Close Combat on Axew! (-11 EN)
no crit (4)
12+3+1.5=16.5
Axew has 17.75 HP left!

Pansage used Acrobatics on Axew! (-7 EN)
no crit (16)
11
Axew has 6.75 HP left

Axew used Poison Jab Pansage!
It did not enough!

Corphish used Crunch Axew!
It did enough! (+1 KOC Corphish)

Matezoide wins!

Prizes!
15 UC for me
3 CC for the combatants!
Every Pokemon gets 1 EC/2 MC/1 DC unless it became evolved with full dc outside of battle in which case it gets 3 MC
KOC go to: Corphishx2, Pansage, Darumaka, Frillish, Mankey and Vanillish x2
Grimer gets an additional EC for lucky egg

Good game guys!
 
There were 6 mons on each side, I lost all 6, you lost 2.
That's an roflstomp in my book. But, yeah, we shall meet again.
 
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