Beginner Battle: Espeon vs Bastiodon

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Leethoof said:

Vullaby (Jambalaya) (F)
Nature: Adamant (+Atk, -SpA)

Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (DW Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

Mean Look
Scary Face
Steel Wing

Taunt
Fly
U-Turn



Munna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20 (24/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise

Helping Hand
Magic Coat
Baton Pass

Psyshock
Light Screen
Shadow Ball



Zephyr (Drifloon) (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile

Defog
Weather Ball
Disable

Will-o-wisp
Telekinesis
Thunderbolt

Espeon65 said:
Thanks for reffing my battle vs. Leethoof! here are my mons!



Embirch [Pyre] (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC:0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Inferno
Seed Bomb

Flamethrower
SolarBeam
Swords Dance




Eevee [Psykitty] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC:0/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Stored Power
Endure
Wish

Return
Shadow Ball
Hidden Power (Fighting, 7)




Gastly [Shadow] (M)
Nature: Modest (+1 SpA, - 1 Atk)

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 5 (+1)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Clear Smog
Psywave
Ice Punch

Toxic
Venoshock
Shadow Ball


Oddly enough,both sent out 3 times,but this is a 2vs2 Doubles.

Do you want a 3vs3 Doubles instead?

Da Rules
2v2 doubles
2 day DQ
Infinite subs
Infinite chills/recoveries
Unown Soup

Not too sure how this Infinite subs will work out though....

Espeon sends out her team.
Leethoof sends out his team and orders.
Espeon orders.
I ref.
 
Matezoide, if a battle is a 2v2 or 1v1, you can still send three mons. Also requesting Items=On for these handy-dandy exp shares and abilities=all. (if we can change the subs to 2, that would be nice also, because infinite is kind of silly, even on unown soup)
 

"Let's do our best, Psykitty and Shadow, so that Psykitty may be closer to evolving to something that ISN'T a Flareon!" (said the MALE youngster)
 

"We'll see how these two do in their first battle! Go, Jambalaya and Siddhartha!"



Jambalaya: Taunt (Shadow) -> Faint Attack (Shadow) -> Faint Attack (Shadow)
If Shadow is not Taunted, AND you are not Taunted, use Taunt (Shadow)

Siddhartha: Imprison (Shadow) [Shadow Ball, Hypnosis] -> Psybeam (Shadow) -> Psyshock (Shadow)
If Shadow is not imprisoned, AND you are not Taunted, use Imprison (Shadow) [Shadow Ball, Hypnosis]
 
Psykitty: Unown N (Night Daze, Munna)~Shadow Ball (Munna)~Return (Munna)
Shadow: Toxic (Vullaby)~Venoshock (Vullaby)~Venoshock (Vullaby)
 
Espeon's team!




Psykitty

HP: 90| EN: 100| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: Will be an awesome Flareon




Shadow

HP: 90| EN: 100| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Meneacing name :(


Leethoof's team!



Jambalaya

HP: 100| EN: 100| Spe: 60
Ranks: 3/3/1/3
Size: 1| Weight: 1
Abilities: Big Pecks, Overcoat
Other: The diaper looks like a skull if you turn it upside down




Sidhart Sidarta Sidhorta Sid

HP: 90| EN: 100| Spe: 20
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Forwarn, Synchronize
Other: Wierd name....also,lololoMaleMunna

Too tired and in a hurry,so flavor will be added later (maybe)

Action 1

Shadow used Toxic (Jambalaya) - 6 energy

Jambalaya was badly poisoned!

Jambalaya lost 1 HP!


Jambalaya used Taunt (Shadow) - 9 energy

Shadow was taunted!

Psykitty used Night Daze (Sid) - 7 energy
To hit (76% due to ability) -> 408 - Yes
(9)*1,5 = 13,5 damage

Sid used Imprison (Shadow) - 7 energy

Shadow cant use Shadow Ball and Hypnosis for 6 actions!

Action 2

Shadow used Venoshock (Jambalaya) - 7 energy
To crit (2235) - No
(13 + 3 + 3) = 19 damage

Jambalaya used Faint Attack (Shadow) - 3 energy
To crit (6534) - No
(6 + 3 + 1,5)*1,5 = 15,75

Psykitty used Shadow-Ball (Sid) - 6 energy
To hit (5243) - Yes
To crit (3680) - No
To lower Sp.Def (5126) - No
(8)*1,5 = 12 damage

Sid used Psybeam (Shadow) - 4 energy
to crit (3668) - No
To confuse (574) - Yes
Intensity (1-3333=Slight.3334-6666=Severe.6667-9999=Intense) - 4559 = Intense!
Shadow is confused for 3 actions!
(7 + 3 + 1,5)*1,5 = 17,25 damage


Jambalaya is harmed by the poison! -1 HP

Action 3

Shadow used Venoshock (Jambalaya) - 11 energy
Hit-self? (1=Yes.2=No) - 2 - No
To crit (2863) - No
(13 + 3 + 3) = 19 damage

Confusion stage decreased!

Jambalaya used Faint Attack (Shadow) - 7 energy
To crit (6534) - No
(6 + 3 + 1,5)*1,5 = 15,75

Psykitty used Return - 6 energy
To crit (9981) - No
(10 + 3 - 1,5) = 11,5 damage

Sid used Psybeam (Shadow) - 8 energy
to crit (4351) - No
To confuse (574) - Yes
(7 + 3 + 1,5)*1,5 = 17,25 damage

Jambalaya is harmed by the poison! -1 HP




Espeon's team!




Psykitty

HP: 90| EN: 81| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: Will be an awesome Flareon




Shadow

HP: 17| EN: 74| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Meneacing name :( also confused for 2 actions


Leethoof's team!



Jambalaya

HP: 59| EN: 81| Spe: 60
Ranks: 3/3/1/3
Size: 1| Weight: 1
Abilities: Big Pecks, Overcoat
Other: The diaper looks like a skull if you turn it upside down,badly poisoned.




Sidhart Sidarta Sidhorta Sid

HP: 53| EN: 81| Spe: 20
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Forwarn, Synchronize
Other: Wierd name....also,lololoMaleMunna



Espeon,you may post your orders now.
 
Shadow: Unown E (Explosion)~KO'd~KO'd
Psykitty: Endure~Shadow Ball (Sid)~Return (Sid)
IF Explosion doesn't KO everybody except Psykitty a1, THEN Psykitty uses Wish~Shadow Ball + Hidden Power Fighting (Jambalaya)
 

"Ho ho ho! The possibilities of Unown Soup are endless!"


Jambalaya: Unown Sucker Punch (Shadow) -> Taunt (Psykitty) -> Faint Attack (Psykitty)

Siddhartha: Helping Hand (Jambalaya)
-> Light Screen -> Psyshock (Psykitty)
 

Psykitty

HP: 90| EN: 81| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: Will be an awesome Flareon




Shadow

HP: 17| EN: 74| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Meneacing name :( also confused for 2 actions


Leethoof's team!



Jambalaya

HP: 59| EN: 81| Spe: 60
Ranks: 3/3/1/3
Size: 1| Weight: 1
Abilities: Big Pecks, Overcoat
Other: The diaper looks like a skull if you turn it upside down,badly poisoned.




Sidhart Sidarta Sidhorta Sid

HP: 53| EN: 81| Spe: 20
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Forwarn, Synchronize
Other: Wierd name....also,lololoMaleMunna

As Sid flies quickly to get an Unown E,he finds itself being Punched in the back of the head through,right into the concrete.KO!


Sucker.



My Hands Helped too.

Psykitty prepares it's body,Enduring the following hits,can it take on the combined might of Jambalaya and Sid?

As Kitty tries Wish for some healing,Jambalya's foul Taunt completely stopped the strategy,as Sid sets up a Screen Made out Light....the situation gets worse by the minute!

Psykitty's Hidden-Shadow combo does a nice damage to Jambalaya,but nonethless,she stands tall and strong as a Psyshock and Faint-Attack harm the poor Eevee

Action 1

Sucker-Punch KO'ed Gastly.

Psykitty uses Endure - 14 energy

Action 2

Jambalaya used Taunt (Psykitty - 9 energy

Shadow was taunted!


Psykitty cant use Wish after the Taunt!

Sid used Light-Screen! - 7 energy

Action 3

Jambalalya used Faint-Attack - 3 Energy
To crit (463) - Yes
(6 + 3 + 3 + 1,5) = 13,5 damage

Sid used Psyshock - 5 energy
To crit (9670) - No
(8 + 3 + 1,5) = 12,5 damage

Psykitty used Hidden-Shadow (Jambalaya)!
To crit (3224) - No
To lower Sp.Def (8721) - No
(15 - 5) = 10 damage




Psykitty

HP: 64| EN: 81| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: Will be an awesome Flareon




Shadow

HP: KO| EN: 74| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Meneacing name :( also confused for 2 actions


Leethoof's team!



Jambalaya

HP: 49| EN: 71| Spe: 60
Ranks: 3/3/1/3
Size: 1| Weight: 1
Abilities: Big Pecks, Overcoat
Other: The diaper looks like a skull if you turn it upside down,badly poisoned.




Sidhart Sidarta Sidhorta Sid

HP: 53| EN: 65| Spe: 20
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Forwarn, Synchronize
Other: Wierd name....also,lololoMaleMunna

Leet's turn.
 

"Those two won't go down so easily when they are fully evolved, so take advantage of it now!"



Jambalaya: Unown Close Combat (Psykitty) -> Fly (Psykitty) -> Fly (Psykitty)
Siddhartha: Unown Aura Sphere (Psykitty)
-> Psyshock (Psykitty) -> Psyhock (Psykitty)

[Also, both of my mons have Exp Share if its not too late!]
 
"I'll never give up!"
Psykitty: Cooldown~Unown B (Blizzard) + Shadow Ball~Cooldown

I hope I can somehow turn this around in my favor... but I'm not sure I'll survive the first action :(
 

Psykitty

HP: 64| EN: 81| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: Will be an awesome Flareon




Shadow

HP: KO| EN: 74| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Meneacing name :( also confused for 2 actions


Leethoof's team!



Jambalaya

HP: 43| EN: 71| Spe: 60
Ranks: 3/3/1/3
Size: 1| Weight: 1
Abilities: Big Pecks, Overcoat
Other: The diaper looks like a skull if you turn it upside down,badly poisoned.




Sidhart Sidarta Sidhorta Sid

HP: 53| EN: 65| Spe: 20
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Forwarn, Synchronize
Other: Wierd name....also,lololoMaleMunna

Psykitty is in trouble,but he wants to turn this around.....can he do it?!

As Psykitty coolsdown from the combo,Jambalaya picks an Unown and unleashes a Close-Combat as Sid's Sphere of Aura rams the Eevee against a wall!

Not wanting to give the opponent time to think,Jambalaya Flies as Sid unleashes another Psychic Shock directly into his opponent's mind! Jambalaya descends quickly and......

PSYKITTY DODGED!

In a last,desperate attempt to fight,Psykitty manages to side-step the move and grabs an Unown B while rolling out of harm's way,combining the Shadow-Ball's energy with the coldness of Blizzard to unleash a Shadow Blizzard!

Both Jambalaya and Sid were greatly harmed,with Jamba being dangerously close to getting KO'ed by the move's sheer power and the poison in her blood.

Sadly,Psykitty's massive attack leaves him open for more attacks,as another PsyShock and a direct hit from Fly finaly take it out of the battle.

Action 1

Jambalaya used Close-Combat - Doesnt matters
To crit (8912) - No
(12 + 1,5)*1,5 = 20,25 damage

Sid used Aura-Sphere - Doesnt matters
To crit (8293) - No
(9)*1,5 = 13,5 damage

Action 2

Jambalaya flew up high!
Sid used Psyshock - 5 energy
To crit (9670) - No
(8 + 3 + 1,5) = 12,5 damage

Jambalaya used Fly - Doesnt matters
To hit (9612) - No

Psykitty used Shadow Blizzard! - Doesnt matters
To hit (Jambalaya) - 267 - Yes
(12 + 8)*1,5 = 30 damage

To hit (Sid) - 6512 - Yes
(12 + 8) = 20 damage

Action 3

Jambalaya flew!

Sid used Psyshock - 9 energy
To crit (9670) - No
(8 + 3 + 1,5) = 12,5 damage

Jambalaya used Fly -
to hit (3412) - Yes
To crit (7584) - No
(9 + 3 + 1,5) = 13,5 damage



Psykitty

HP: KO| EN: 81| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Run Away, Adaptability
Other: Will be an awesome Flareon




Shadow

HP: KO| EN: 74| Spe: 80
Ranks: 1/2/5/2
Size: 3| Weight: 1
Abilities: Levitate
Other: Meneacing name :( also confused for 2 actions


Leethoof's team!



Jambalaya

HP: 4| EN: 71| Spe: 60
Ranks: 3/3/1/3
Size: 1| Weight: 1
Abilities: Big Pecks, Overcoat
Other: The diaper looks like a skull if you turn it upside down,badly poisoned.




Sidhart Sidarta Sidhorta Sid

HP: 33| EN: 65| Spe: 20
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Forwarn, Synchronize
Other: Wierd name....also,lololoMaleMunna

Espeon fought bravely,but in the end,Leet's experience was too much.


Espeon - 1 CC
Psykitty - 1 EC,1 DC and 2 MC
Shadow - 1 EC,1 DC and 2 MC

Leet - 1 CC
Jambalaya - 1 EC,1 DC,3 MC and 2 KOC
Sid - 1 EC,1 DC and 3 MC

Me - 4 UC
 
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