Battle Pike [Bronze Rank] - Matezoide

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
I am gonna give it a try!

Name: Matezoide
Thread: Nope
Rank: Good old Bronze
Abilites: Vital Spirit, Adaptability, Run Away

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<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong,determined,honored and relatively docile Mankey, only feeling trully alive during a battle with a worth opponent,he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment
Earthquake
Smack-Down



Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb

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<Corphish> [Rob] (Male)
Nature: Adamant
Type: Water/Dark

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

About: Rob was the first pokemon ever caught by Matt,using it's Double-Team and Trump-Card techniches,he slowy gained an advantage against Steve and was about to easily defeat him,until being caught off-guard by an extremely powerfull Reversal combo,weakning him enough to be captured. Being prety much powerless against the lobster pokemon,Steve grew determined to become stronger.
Similary to the others,he cares deeply about his friends,and is willing to risk his life for them if necessary.....he is also a huge nerd.




Abilities:
Hyper Cutter: (Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability: (DW UNLOCKED, Innate)


The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine


Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Superpower
Endeavor
Dig
Endure


Waterfall(*)
Brick-Break(*)
Double-Team(*)
X-Scissor
Hone-Claws

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Dodrio

Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Flying

Summary:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, the are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (DW):
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar

Brave Bird
Faint Attack
Flail

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly

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"Welcome to the Pike, a place where you will have to show your guts, sweat, blood and tears...mostly tears"

- - -

Door 1/6

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- 49 Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)

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- 47 Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)

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- 35 Enigma Berry / Active mon is afflicted with Torment.

- - -

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"Shall we get started? Tee hee hee"

Challenger picks door
 
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"You are no fun."

RNG: 6/10 (Boon)

- - -

Door 1/6

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- 9 - Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)

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- 5 - Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)

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- 38 Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)

- - -

+1 Enigma Berry

- - -

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"Feeling lucky?"
 
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"Oh..quite a risk you are taking here"

RNG: 1/10 (Boon)

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"But I guess it payed off"

- - -

Door 3/6

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- 50 - May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.

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- 12 - Quick Claw / Your active mon is Paralyzed.

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- 33 - White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)
- - -

+1 Enigma Berry
+1 Choice Scarf

- - -

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"MAGCAAAARGO!!"

Challenger picks door
 
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"DUN DUN DUN"

RNG: 9/10 (Ill)

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"ZZAAAAP!"

- - -

Door 4/6

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- 45 - Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)

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- 1 - Life Orb / Active mon's Perish Count is set to 3.

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- 26 - Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.

- - -

+1 Enigma Berry
+1 Choice Scarf

- Crawdaunt is paralysed

- - -

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"It's the Final Countdown!"

Challenger picks door
 
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"dududuuuduuu dudu du du du dududuuuduuu duuuuu"

RNG: 2/10 (Boon)

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"The Final Countdow---oh shoot..."

- - -

Door 5/6

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- 26 - Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.

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- 46 -Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Dragon, and Normal instead of its usual affinities to these types.

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- 8 - Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

- - -

+1 Enigma Berry
+1 Choice Scarf
+1 Life Orb

- Crawdaunt is paralysed

- - -

Spr_Pt_Maid.png


"Those look like fun!"

Challenger picks door
 
Spr_Pt_Maid.png


"that is a big risk you are taking...."

RNG: 2/10 (Boon)

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"And you got nothing in return!"

- - -

Door 6/6

57.png
- 49 - Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)

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- Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest 90/1/3/7/3/80)

85.png
- 26 - Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.
- - -

+1 Enigma Berry
+1 Choice Scarf
+1 Life Orb

- Crawdaunt is paralysed

- - -

Spr_Pt_Maid.png


"BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURN"

Challenger picks door
 
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"Buuuuuurn?"

RNG: 1/10 (Boon)

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"...crap"

- - -
Boons and Ills

+1 Enigma Berry
+1 Choice Scarf
+1 Life Orb
+1 Fire Gem for a trainer with no fire moves

- Crawdaunt is paralysed

- - -

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"Equip your items while I go get Lucy, k?"
 
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Sure thing, thanks for your good work. (Though i am thinking you like this a BIT too much)

Enigma Berry for Crawdaunt
Life Orb for Dodrio
Nothing for Primeape
 
Spr_E_Lucy.png


"I see this is your first Pike run. Allow me to show the ropes."

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Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
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Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item:Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Bind
Body Slam
Double-Edge
Draco Meteor
Endure
Flamethrower
Headbutt
Ice Beam
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunderbolt

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Frustration
Hail
Hidden Power [Grass, 7]
Horn Drill
Incinerate
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Take Down
Thunder
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon
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Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

Spr_E_Lucy.png


"...and make sure you will be hanging on them! Fun, start!"

Challenger sends out pokemon and orders
 
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Maybe you will....maybe you wont, show me what you got, cutie.

Steve, lets do it!

Substitute (20) -> Close Combat -> Cross Chop

If Thunder-Wave AND you do not have a Substitue on, use Substitute (15) and Encore on your next action.

IF Counter, use Focus Energy on the first instance and Covet on the second, pushing back every time.
 
Spr_E_Lucy.png


"Haha, the kiddo thinks he can beat me. Hilarious"

Agility - Dig - Dig

- - -

ACTION 1!
Primeape used 20hp Substitute! (-18en)

Dunsparce used Agility! (-7en)

ACTION 2!
Dunsparce dug a hole!

Primeape used Close Combat! (-7en)
But it missed!

Dunsparce used Dig! (-10en)
Crit: 3
Damage: 8 + 3 = 11 damage

ACTION 3!
Dunsparce dug a hole!

Primeape used Cross Chop! (-6en)
But it missed!

Dunsparce used Dig! (-14en)
Crit: 11
Damage: 8 + 3 = 11 damage

The sub faded!

- - -

206.gif

Hp: 110
En: 69
4/3/3/3/39 (68.25)
Other: +1spe for 1r
Item: Mental Herb

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Hp: 80
En: 69
4/2/3/1/110
Other:
Item:​

- - -

Spr_E_Lucy.png


"Rage...your turn"

Counterswitch?
 
Spr_E_Lucy.png


"Fair Enough."

Dragon Pulse - Dragonbreath - Dragon Pulse
IF Primeape is on the invunerable part of Dig when you act THEN Dragon Tail and push back
IF Focus Energy AND Primeape isn't paralysed AND Primeape dosn't have a sub up THEN Thunder Wave and push back
IF Encore AND the second sub is to be activated on the previous turn THEN Ignore the second sub.
 
ACTION 1!
Primeape used Covet! (-3en)
Crit: 4(no)
Damage: 4hp
Life Orb was stolen!

Dragonair used Dragon Pulse! (-6en)
Crit: 15(no)
Damage: 9 + 3 = 12hp

ACTION 2!
Primeape used 25hp substitute! (-23en)

Dragonair used Dragonbreath! (-3en)
Crit: 9(no)
Damage: 6 + 3 = 9

ACTION 3!
Primeape used Ice Punch! (-6en)
Crit: 16(no)
Freeze: 9 (no)
Damage: (8+3)*1.5= 16.5hp
-2hp

Dragonair used Dragon Pulse! (-6en)
Crit: 5(no)
Damage: 9 + 3 = 12hp

- - -

148.gif

Hp: 79
En: 85
2/4/3/3/70
Other:
Item: none

206.gif

Hp: 110
En: 69
4/3/3/3/39 (68.25)
Other: +1spe for 1r
Item: Mental Herb

Spr_5b_057.png

Hp: 41
En: 37
4/2/1/3/110
Other: 4hp sub
Item: Life Orb​

- - -

Spr_E_Lucy.png


"Go."
 
Wait....why did i make a 25 HP sub? 15 would have been far better....

Switching out for Barry anyway....*sigh* whats going on with me....
 
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Drill-Peck -> Brave-Bird -> Drill-Peck

If Thunder-Wave AND you are faster, use Fly
If Damaging-Electric Move AND In a Combo, use Evasive Agility and push-back. This sub has priority.
 
Spr_E_Lucy.png


"Focus on the battle or you will be just a waste of my time. You forgot something important."

Bide - Hold - Release

- - -

ACTION 1!
Dragonair is holding energy!

Dodrio used Drill Peck! (-5en)
Crit: 11 (no)
Damage: 8 + 3 + 3 + 1.5 = 15.5hp
-2hp due to life orb

ACTION 2!
Dragonair is holding energy!

Dodrio use Brave Bird! (-8en)
Crit: 6 (no)
Damage: 14+3+3+1.5 = 21.5hp
-2hp due to life orb
-7.16 hp due to recoil

ACTION 3!
Dragonair released the energy! (-38.37en)
Damage: (21.5+15.5)*1.75= 64.75hp

Dodrio used Drill Peck! (-5en)
Crit: 16 (no)
Damage: 8 + 3 + 3 + 1.5 = 15.5hp
-2hp due to life orb

- - -

148.gif

Hp: 26
En: 47
2/4/3/3/70
Other:
Item: none

206.gif

Hp: 110
En: 69
4/3/3/3/39 (68.25)
Other: +1spe for 1r
Item: Mental Herb


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Hp: 12
En: 82
5/3/1/2/100
Other:
Item: Life Orb

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Hp: 41
En: 37
4/2/1/3/110
Other:
Item: Life Orb

- - -

Spr_E_Lucy.png


"Time to leave"

Thunderbolt - ExtremeSpeed - Thunderbolt
IF Quick Attack AND it is in a COMBO THEN Protect and push back
IF Evasive Agility THEN Shock Wave and don't push back
IF Flail A1 THEN COMBO (Extremespeed + Extremespeed).
 
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