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Remain in Light - Baby's First Sun Team

REMAIN IN LIGHT
baby's first sun team

First post. Sorry if I break any rules or say any really dumb shit. Also I have the artistic skills of a 2nd grader, so even though this'll probably look kinda lame compared to some on here, please don't be put off by the list's poor appearance - I swear, she's got a good personality.

I played Pokemon since I was five, and learned about smogon/competitive battling when I was maybe 11 or 12. I played NetBattle but in true 12-year-old form I refused to use legendaries and stuck with favorites, and I pretty much never won. I did get enough info, however, to never be able to just play Pokemon games anymore. Instead of playing through I had to breed for egg moves and get good natures, and the magic of Pokemon was essentially ruined for me, going from a childhood delight to a loveless, unrewarding grind akin to work. Naturally I continued to play for several years because Pokemon.

I still check up on the metagame every now and again and it seemed interesting right now, so I thought I'd give it a shot. Still sticking true to my roots to avoid bog-standard whatevers, I thought a sun team would be fun (it was).

This is the sun team that's started winning a few games. It's peaked like 1300 but that's because I stopped playing for the night, by the end I was winning more than I was losing, and most of my losses were luck (toxic/sleep powder misses all night, one critical hit - although that crit gave me a win I had otherwise lost). I tried avoiding the whole "make a team, suck, cry to smogon for help" deal, I spruced it up a bit first, but I bet there's a lot of stuff I'm missing. So here we go:

<some drivel about there being one necessary pokemon if you want to have a sun team> Ninetales. Obviously I started off with Ninetales. The main reason I wanted to try the team, though, was for Venusaur. So I had two. I decided to go with a basic-ish Ninetales set and a mixed Growth Venusaur (so glad I did)

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From there, I figured my first step to winning with a sun team was beating other weathers. Specifically rain. I remember hearing some jive about Gastrodon being any good, and I thought that was pretty neat, so I tried him. I also heard you unbanned Garchomp, and that sounded pretty enticing. Gastrodon, to my understanding, was the cure for all of my rain problems and Garchomp could probably do some stuff too. I used a standard Gastrodon, and kept the Garchomp set open to see what my team would need. I also decided to bite the bullet and use an awful terrible legend, and shit, what was I thinking? Heatran's pretty good. Because I'm an obstinate and cheeky prick, I couldn't use the standard set and used Magma Storm.

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For my last mon, I really wasn't sure so I went with a favorite I wanted to try. I always loved Sableye dating back to my first naive run through Sapphire, and Prankster making him viable sounded cool, so I figured if I was gonna try BW, I may as well try him. I heard he required good prediction though, and I had about as little experience as you can in that department, so I figured I'd give him a few goes and replace the future deadweight later. But I had a full team! And I noticed it got kinda defensive (G/S/C's my favorite metagame based purely on having read about it) so I decided I'd go with a SupportChomp with Rocks and Dragon Tail.

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I sucked. I think I lost to an Ash theme team. I had no knowledge of the new threats, or formes, or anything. One fellow sun user with a bit more experience than I kindly told me my Garchomp was stupid and using Gastrodon was stupid. Well okay. Gastrodon hadn't been pulling weight anyway and Garchomp didn't seem as scary as it should have been so I went ahead with it. I switched out Gastrodon with a few experimentals before settling on my final mon, ultimately a better, more versatile bulky water that was good when facing non-rain teams - Vaporeon. From there the team's been stagnant. All Pokemon seem to pull their weight and seem irreplaceable as far as I can tell (I'm sure they aren't.) But I have most roles filled, I think. Most importantly, I started winning more than I lost, and when I lost, it was misplays or me being an asshat, not a team deficiency.

THE CREW:
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IN DEPTH:

(All of my Pokemon are named after Lil B aka The Basedgod releases. there is no reason for this.)

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Obama Basedgod (Ninetales) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Will-O-Wisp
- Energy Ball
- Protect
- Fire Blast

The sun starter! But rarely (never) my actual lead. Ninetales gets the sun going and combats other weather users pretty okay. It's never beaten Tyranitar or Politoed with Energy Ball but it dents 'em enough and never curls up and dies to them either. In fact, I find in most matches I've had the say in what weather's on the field - usually sun, or if I have a Sand team in a win condition I'll just say whatever.

Three of these moves are really standard, Fire Blast for decent power in the sun, Will-O-Wisp for random burns, and Energy Ball for play against other weather mons. Protect, however, I never hear much about and it's only the last slashed option on two lower sets on the site's analysis. Protect Ninetales is awesome. First of all, it keeps Ninetales alive on random turns when I could lose my weather starter. But mostly, I fucking love scouting. Honestly, there's not much Ninetales does, so you may as well use Protect. It's eased prediction for me a lot, and at worst stalls for a bit of Lefties healing and burn damage.

Ninetales is named Obama Basedgod because like Obama, he is the figurehead and leader of this proud team. Also, professional economists have reluctantly agreed Romney would be slightly better for the economy than Ninetales, but let's be honest, Ninetales isn't getting replaced any time soon.

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Rain in England (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 20 HP
- Toxic
- Ice Beam
- Protect
- Wish

Even on a sun team, a bulky water is seriously appreciated. Boasting a water immunity like Gastrodon before it, Vaporeon also gives me some Wish support which the rest of my team, especially Heatran and Sableye, really likes. I find that even though I have a sun sweeper team in mind, my matches tend to turn into semi-stallish defensive matches, Vap has Toxic stalled a lot of Pokes for me - specifically, it's a great switch-in to Politoed Hydro Pumps and it tends to poison it if I haven't gotten gung-ho and burned it.

Vap is kind of my defensive rock, keeping team members healthy, sponging hits, and whittling at my opponent. Ice Beam is here over a Water move because Surf is nerfed in the sun, and Scald is kinda pointless since I have two Will-O-Wispers. Ice Beam gets good neutral coverage and is my only real line of defense against Gliscor, who has given me some trouble. Vaporeon also tends to handle Landorus and burned Dragons pretty well with Ice Beam.

Vaporeon is named Rain in England. Besides the obvious - that "Rain" relates to the Water type - Rain in England is an album filled with positive, supporting, healing vibes.

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God's Father (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Earthquake
- Outrage
- Stone Edge

I was told to try SDChomp instead of my supporting SR Chomp. Good call. Not only was Stealth Rock never being used, my team didn't really need Stealth Rock much anyway. When I did use Garchomp, it was to kill, not support. The same thing happened with SDChomp, though - I rarely used SD, Garchomp usually had enough power to muscle through without it. I basically was using him as a revenge killer, so a Scarf set naturally followed.

Now this thing wins games. Outrage still rips through teams once physical walls are handled (which I never have much difficulty in doing) I thought Stone Edge would be kind of a waste of space but definitely not. It makes this Garchomp a pretty good switch-in to Volcarona as it tries setting up, and it deals with that Thunderus dragon thing pretty well as a revenge kill. Fire Blast works well under the sun, and even though like half my team can Fire Blast (and get STAB) it's usually Garchomp that's the go-to fiery extinguisher. A crit Fire blast on a Landorus once won me a game against a really good sand team. That's not reliable but it was still cool.

Also, Garchomp tends to handle taking out Tyranitar with ease. Much appreciated.

"God's Father mixtape. One of the best and rawest mixtapes. Ever."

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6 Kiss (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Earthquake
- Giga Drain
- Growth
- Sleep Powder

The original point of doing this whole team, and surprisingly, it has not disappointed. It never sweeps teams fully, but it does enough damage to get me an easily nettable win from someone else.

First off, I'm not buying Sludge Bomb, or even the idea that a non-mixed Venusaur is a reasonable thought. Life Orb boosts both, Growth boosts both, and Earthquake has never felt like filler. Seriously, I feel like this surprises someone EVERY time. And I get kills on tons of fire types thinking they get the free switch. In fact, I think I use it more than Giga Drain. Giga Drain is also awesome though - so glad they finally made it have good damage and PP.

Sleep Powder is just my favorite. I thought it was just wishful thinking but oh no, Sleep Powder actually gets me a set-up every time. And with Saur's crazy speed, as long as Sleep Powder isn't missing every god damn time it just gives me a huge safety net while sweeping. Not sure if EQ/GD will KO? I just sleep them and let the problem resolve itself.

I'm happy to say one of the original starters is actually a really good Pokemon. And sometimes, when I get real cheeky, I'll bring it out to discover it's even a useful Pokemon outside of the sun. 80 speed is actually pretty darn fast for a big ol' treed frog and even outside of the sun I've slept things, and it's typing has two cool resistances that have saved me a few times - Water and Fighting. It was my only defense against an annoying Machamp, a Gastrodon, and a few others. Venusaur always surprises me. Sometimes it just dies, but mostly it's a pretty cool dude.

6 Kiss is one of the earliest and most based Lil B albums. It's also the most true to his roots. All of this seemed related to Venusaur somehow. I guess he's the classic one.

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Red Flame (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Magma Storm
- Toxic
- Earth Power
- Taunt

I'm not sure about this set. Heatran has been awesome on my team, for sure, but I'm not sure how the Magma Storm set is functioning differently from a more standard Tran set. As it is, though, I like this guy a lot. Magma Storm is stupid strong in the sun and usually KOs before the trapping is relevant, but the trapping is cool, especially on stuff that resists Fire. Originally, Substitute was in place of Taunt, and I always go to use Sub even though its gone, but I just got screwed by a Blissey so I added Taunt. After that change, I never saw another Blissey all night so I can't tell how it worked - Tran used a few cool Taunts now and then but nothing game changing comes to mind.

But Heatran is staple and I don't know what I'd be doing if I stuck with my "no-legends" thing. Earth Power is important because so far it's won every Heatran match-up thus far - the speed investment helps too. Tran hasn't been Toxicing much lately, but that's because Vap or Sableye already got to statusing them. Heatran's usually a defensive pivot, eating Fire moves or anything Steel resists, but it also has some bite that has made a lot of things non-issues, like every Bug/Steel type (I was worried about Genesect but not one has managed to give me trouble).

All in all, though, I'm afraid I'm under-utilizing Heatran's potential. Magma Storm is an outright KO on a lot of stuff, so I feel like I could maximize this thing's "hit-like-a-truck" factor while still capitalizing on the defensive stability it provides my team.

This song was my first exposure to Lil B aka The Basedgod. I thought it was bad, stupid, and wrong. But now, I know. Based is beautiful. Based is good. Also, it's a red fire-type.

...I really hope people weren't expecting Talking Heads references.


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I'm Thraxx (Sableye) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Recover
- Will-O-Wisp
- Taunt
- Night Shade

I was sure I was going to begrudgingly dump this thing, but no. Honestly, if I had to pick an MVP I'd go with Sableye. I don't know if I'm good at predicting or if Sableye happens to fall in line with my playstyle or what, but I love using this guy and he gets me so much momentum. I pretty much always lead with him.

Team Preview does this guy so many favors. First off, obviously - it makes it easier to predict for me. But it also shows my team, and people always think I'll lead with Ninetales. I lead with this guy because he handles other leads so well - Taunt shuts down like every lead, and BP teams forfeit before the match starts. I usually burn about three Pokemon from this guy alone. It particularly makes matches against Sand teams easy since they're all so focused on Physical attacks, and Sableye burns Tyranitar super easy.

Sableye is my lead and momentum-getter. And he's got surprising bulk - he's not bulky, but he tends to take just the right amount of damage. With Special Defense investment and ubiquitous burns, a lot of times I'll just Recover stall and poke with Night Shades. I've come out on the better end of a few stall wars thanks to this guy. He sometimes tends to be one of my first to faint, and obviously almost never KOs anyone himself, but he just handles any other team so well and makes things so much easier for me. Heck, if I'm facing a hyper-offense team, I can save him and use him to burn the one physical attacker I can't handle. He's like glue.

I'm still playing with the last move. I started with Calm Mind which actually did make Sableye sucky deadweight. I'm considering trying Confuse Ray for more of an edge on stall, but I lose consistent damage. I'm also going to try Fore Play soon but it also seems unreliable. This last moveslot is really open though.

I've actually never listened to I'm Thraxx. But Sableye looks like he's Thraxx.

~

And that's my team. Honestly I was expecting to get crushed but I actually did okay. Most of the losses, like I said, were more my fault (or luck) than the teams. I think my favorite part about this team is how well it functions independent of weather, which I think is an important distinction to make when making a team. I first tried tailoring my team to beat out other weathers and I couldn't beat anything, then when I tried ignoring weather I started doing better. A Venusaur sun-sweep is less of a thing I rely on and more of a perk - I can usually control the weather because I need it less than some weather teams I've faced. I'll do a threat list in the next post, and here's an exportable if you're supposed to put those here:

Obama Basedgod (Ninetales) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Will-O-Wisp
- Energy Ball
- Protect
- Fire Blast

Rain in England (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 20 HP
- Toxic
- Ice Beam
- Protect
- Wish

God's Father (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Earthquake
- Outrage
- Stone Edge

6 Kiss (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Earthquake
- Giga Drain
- Growth
- Sleep Powder

Red Flame (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Magma Storm
- Toxic
- Earth Power
- Taunt

I'm Thraxx (Sableye) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Recover
- Will-O-Wisp
- Taunt
- Night Shade

Thank you for reading, I hope you enjoyed it and I hope I didn't goof the RMT thing. If I missed something, reprimand me and make me feel bad.

 
I'll rate you super hard, as you seem to like it.

No creativity, just another sun team with Garchomp in. It might seem solid, but who doesn't get ready for dragons with ice, which hits both your main sweepers super effective.

Everybody gets ready for this type of team. while it doesn't require much effort to counter this. Any water-pokes can spam Hydropump/surf at you with politoed. Vaporeon, that could be handled by some other mons. While stall teams stack residual damage on your members. You really need anti-weather, anti-hazards, and true sun abusers.

Victini and Darmanitan, Jumpluff, Sawsbuck can serve as Physical sweepers, while Raikou, Roserade, Liligant as Special. Victreebell can work as both.

You definitly need supporters, other than heatran. Something that can deal with hazards and heal status problems. Just ask for what you want to know.
 
First thing first: switch Garchomp's nature to Naive so he can outrun more pokemon. Also, Ninetales is meant to be offensive, and I have found defensive sets as hard as hell to work. I recommend you replace the mixed offensive-defensive set to a Choice Specs set. The Choice Specs set is a nasty surprise to other weather inducers, such as Politoed and Hippowdon, though it requires some prediction to work.

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Ninetales @ Choice Specs
Trait: Drought
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Energy Ball
- Fire Blast
- Flamethrower
- Hidden Power [Fighting] / Hidden Power [Ice]

I added Hidden Power Ice over HP Ground because HP Ice can surprise pokemon like Latios and Salamence, who expected HP Fighting or HP Ground. However, HP Fighting hits Tyranitar, Chansey, and Blissey harder than expected. It is really preference here.
 
@bkt0731: I didn't see much of a chance for creativity tbh, I wanted to make a team that worked before I made a team with flair. I am very open to a better Pokemon to fill a supportive role in place of Vap, though - it seems like while Vap does it well, it's nothing outstanding or unique. Any suggestions for a replacement? I'd miss Wish support, but I was thinking Forretress might help as there have been a few times Sableye/Heatran have failed to Taunt to prevent stacking hazards. Blissey/Chansey also seemed like she could do Wish support as well as Stealth Rock, but I don't know if she's still relevant and I'd miss the slight offensive presence. Also these certainly don't seem "creative."

@What does Naive ScarfChomp get the jump on that Neutral doesn't? So far I haven't been outsped by anything I needed to outspeed and the extra muscle behind Outrage/Earthquake has come in handy.

I'll try SpecsTales, but I'm afraid that'll make it harder to keep Tales around.

Also, if I could get suggestions on a better Tran, that'd rule. Thanks for the rates guys.
 
Hi Mundane,

Cool team, especially the use of Sableye and Vaporeon are interesting. I;ve used that Venusaur set too, and it's amazing with the right support. Now, your team looks Deoxys-D offense weak. Sableye isn't an answer to it since it has to come in before it can taunt and you also lack a spinner so preventing / removing hazards is a pain. Your team also lacks Stealth rocks, which is a move every team should carry. To fix your Deoxys-d weakness I would suggest replacing Sableye with Xatu. Even though you feel Sableye is your mvp, i think xatu would fit the spot better. It prevents offensive teams from setting up hazards and gives you momentum with U-turn. As for the Stealth rocks, i'd recommend you switch out Garchomp for Terrakion. With Garchomp, Chansey becomes a pain to deal with, while Terrakion can deal with it easily. Now that Chansey/Blissey aren't a problem anymore, you can replace Taunt on Heatran with Stealth Rocks. I'd suggest a Scarf Terrakion set so you are able to ko fast sweepers like Tornadus-T, +1 Dragons and have an answer to Genesect. Your venusaur will also have an easier time sweeping with Terrakion as support.

tl;dr :

Garchomp --> Scarfed Terrakion
Sableye --> Xatu

Heatran:
Taunt --> Stealth Rocks.

Sets:
Xatu (F) @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature (+Def, -Atk)
- U-turn
- Heat Wave
- Roost
- Toxic / Thunder Wave

Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Rock Slide
- X-Scissor
 
hey bruh youngsters for the win !! anyway as another kid like you, I'll rate it in a way that both of us can understand while at least sounding competitive.

First of all, this team has trouble against opposing weather especially offensive Sand. Genesect also can spam moves in this team once Venusaur is gone and also, Venusaur can't even touch Genesect with your current moves. Try HP Fire for a change. Either over Earthquake or Sleep Powder but I prefer removing Earthquake so that you wouldn't miss the chance to put something to sleep.

Next, I don't see the point of Garchomp. Terrakion outclasses it to some point thanks to the blobs since your team is full of special attackers. However, you do not have a Stealth Rock user in this team. Try out Landorus-T over Garchomp (set will be below). This will ensure that offensive sand sweepers (Terrakion, Stoutland, etc) will have a hard time against your team. It also has U-turn for you to bring in Ninetales safely. And besides, it looks more badass to me than Garchomp.

As for Heatran, I don't see it's purpose. Sure it removes the blobs but other than that? Nothing. Magma Storm isn't a move to be thrown about due to the poor accuracy. Since you have trouble against fast sweepers such as Choiced ones, I suggest running a Choice Scarf user yourself. Infernape would fill that spot nicely and can go Mixed for you to be unpredictable. It has Close Combat to get rid of the blobs and still has Fire Blast/Flare Blitz to remove Genesect. It also gets U-turn for scouting purposes and free switch ins.

Infernape could also work as a great late-game cleaner should you go for Fire Blast as it can just spam that and things die, especially with a Blaze boost

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Landorus-Therian@Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge


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Infernape@Choice Scarf
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature
- Close Combat
- Fire Blast / Flare Blitz
- U-turn
- Stone Edge / Hidden Power Ice

Grass Knot is an option if Water-types are a problem.
 
Thanks for listening to me.


Kay. I've tried many defensive cores to find out what could possibly be the most effective with only 2 pokes-to make rooms for attackers.

Porygon2/Espeon seems to be the answer. Porygon 2 has 3rd best bulk (with evolite) in the game including legendaries, and Espeon has the wide supporting movepools.

Porygon2 charge beam/ice beam/recover/twave, evolite, calm, Hp244 SpD 96 rest to def.

Espeon wish/Hp-fire/heal bell/reflect, light clay, put Evs in speed just enough to outspeed max-80s, and invest rest to Hp.

P2 can counter all offensive mons while Espeon counters defensive ones. That's the main idea here, and you have to experience different situation to find out what to do.


For attackers to replace venusaur, I recommend jumpluff. Yes, it's fragile, 4x to ice, and even weak to SR, while having pityful 55/55 base offence.

seed bomb/SD/acrobatics/sleep powder-flying gem, jolly, Atk/Spd 252.

Stab*gem*110*SD boosted acrobat can kill off anything except heatran/skarmory. and its still fast outside of sun, with 110 base speed.

for ninetales, try nasty plot set. NP/Fire blast/Energy ball/Hp-ground. pulling off 2 NPs isn't easy, but it can ohko H252 politoed with Eball. Hp ground hits tentacruel, heatran and other fires. run for your life if Ttar comes out. +2 fire blast can 2hko the metagame under sun-excluding kingdra/dnite+multscale.

Victini can be your second attacker,and possibly counter all weather inducers except Hippo with the move final gambit. or fusion bolt/brick break+cband can do the trick. Vgen fired from it can blaze away even resistant ones, possibly being the strongest unboosted attack in the game.

for special attackers, try raikou, which can counter Rains, and has access to aura sphere/weather ball. Liligant gets chlorophyll and Quiver dance/growth. Roserade can leaf storm/weather ball+Hp having decent coverage among other grass-mons.

Victreebell and Shiftry can work as mixed attackers. both have sucker punch and boosting moves.


For more details, right about what u want to know specifically.
 
Hi,

Cool team, and welcome to the forums! Now this team looks ok, but you're pretty weak to hazards, as well as opposing weather. Mamoswine hits you pretty hard too, OHKOing Heatran and Ninetales with EQ and dealing a lot with Ice Shard to Garchomp and Venasaur. The problem resides in Vaporeon- it's out of place in Sun, and its Rain walling abilities are pretty uselss when it comes to dealing with Sand, another end of the spectrum your team has trouble with. I think a spinner would work better in it's place. Heatran's set looks weird as well. I would suggest just plain offense- max SpA and Spe. You can rely on Heatran's natural bulk to take hits, and using it's massive special attack you can just plow through opposing teams. Finally, I think your Ninetales should be specially defensive. With phazing, you can shuffle through your opponent, catch them in a bad matchup, and then seize momentum. SpDef also handles Tornadus-T better, as well as being able to wall most Genesetc, something you'll want once Heatran becomes Offensive.

To start off, I think your team needs more overall hazard control. Pokemon like Deo-D or Ferrothorn make short work of this team fast- as all they need is one layer of Stealth Rock to screw up your whole team. Sableye can come in to try to stop this, but they could easily switch out, putting you in a bad position. Vaporeon looks like a weak link. Its defenses aren't that great, and Wish support doesn't seem as important as hazard control on a balanced team like yours. Instead, I think you should use Forretress.

Forretress @ Leftovers
Relaxed, 252 HP / 252 Def / 4 SpDef
Rapid Spin / Stealth Rock / Spikes / Gyro Ball

Forretress provides a number of defensive and support options for the team. For one, it poses a significant threat to Mamoswine- as Gyro Ball does a lot of damage. It also tanks physical hits from even the mightiest in the tier with it's sky high defense- walling Terrakion, Dragons, and hordes of others. Rapid Spin is extremely necessary for your team's success- as SR cripples you heavily, and all members of your team are hit hard by Spikes. Spinning keeps your walls intact and gives your offense more breathing space. Stealth Rock and Spikes are for hazards. Getting layers up will help your team heavily, especially against pokemon like Blissey, Genesect, or opposing weather inducers. Stealth Rock helps against Dragonite and Salamence too, weakening them for Garchomp's revenge kill. Finally, G-Ball is so that you're not shut down by Taunt- and so you have a reliable way to hit fast threats like Terrakion or Lati@s.

Another beneficial change I think you should make would be to make Ninetales's set more defensive. The added bulk and different moves allows you to switch in and out more frequently, as well as support your team by taking hits.

Ninetales @ Leftovers
Calm, 252 HP / 252 SpDef / 4 Spe
Flamethrower / WiloWisp / Roar / Hidden Power Fighting

SpDef Ninetales can step up to the role as Special wall for the team, as well as phazer with Roar and Forretress's hazards. Roar is also useful against set up pokemon like CM Rachi so that they become erased as threats ASAP. Flamethrower is the STAB of choice- still hitting decently hard even without investment and chipping off chunks from Steel types, like Genesect, who you now wall. WiloWisp is a great move for crippling your opponent- reducing the potential of a lot of physical sweepers like Terrakion who think they can KO you at low health. Toxic can be used as well, as it grinds down walls faster, and scores a lot of win against Politoed. HP Fighting is mainly for coverage; it hits Ttar ok and with WoW lets you beat it. It also hits Heatran, which would wall you otherwise.

Finally, I think making Heatran more offensive would be beneficial. Giving it more oomph and making it the Magma Storm set looks very helpful. It would bait in Politoeds for you to kill, as well as fire off atomic bombs in the form of Magma Storm- which lets you beat Dugtrio and Forretress. It's just so powerful in the Sun- and with Sunny Day, you can make sure that Sun is where you attack in. The ability to add backup Sun is just a lovely bonus.

Heatran @ Air Balloon
Timid, 252 SpA / 4 SpDef / 252 Spe
Magma Storm / Solar Beam / Sunny Day / Hidden Power Ice

This Heatran is powerful, fast, and surprising. For one, it baits in Politoeds, traps them one the switch with Magma Storm, converts the weather back to Sun, and then 2HKO's with SolarBeam, winning you the weather war. (the same works for Ttar) Even besides that, this Heatran has many other uses. It can act as a secondary sweeper- and with its magnificent ability, it can take in boosts that allow its Magma Storms to 2HKO even Latias in the Sun. (maybe even Blissey, though not sure) Solar Beam is of course to hit Politoed and Water types, while HP Ice hits Dragons hard. Fuck Gliscor, Magma Storm is an OHKO anyway.

I know these are some pretty serious changes, but all of them are for the best. I hope I helped! Good luck!
 
In response to the Naive > Naughty thing I would definitely take that change up. That extra speed allows you to beat +1 positive natured Offensive Volcarona, Salamence, Landorus-I, Genesect, Haxorus, Thundurus-T and Jirachi. Outspeeding all of those is a great thing for garchomp, especially the 2 dragons and volcarona. Haxorus or Salamence carrying DD + Lum Berry can do great amounts of damage to this team, with their lum berry ignoring Will-O-Wisp on Sableye and letting them run through your team from there. Offensive Quiver Dance Volcarona on the other hand also threatens a lot as well, specifically it carries Hidden Power [GROUND]. It can nab a boost on Ninetales and do heavy damage to your team from there. The Naive nature on garchomp solves all those problems, and although you lose a bit of power, the ability to out speed and beat those threats is a major positive to your team

Sorry for the crappy rate, I have to go
 
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