REMAIN IN LIGHT
baby's first sun team
First post. Sorry if I break any rules or say any really dumb shit. Also I have the artistic skills of a 2nd grader, so even though this'll probably look kinda lame compared to some on here, please don't be put off by the list's poor appearance - I swear, she's got a good personality.
This is the sun team that's started winning a few games. It's peaked like 1300 but that's because I stopped playing for the night, by the end I was winning more than I was losing, and most of my losses were luck (toxic/sleep powder misses all night, one critical hit - although that crit gave me a win I had otherwise lost). I tried avoiding the whole "make a team, suck, cry to smogon for help" deal, I spruced it up a bit first, but I bet there's a lot of stuff I'm missing. So here we go:
THE CREW:
IN DEPTH:
(All of my Pokemon are named after Lil B aka The Basedgod releases. there is no reason for this.)
Obama Basedgod (Ninetales) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Will-O-Wisp
- Energy Ball
- Protect
- Fire Blast
The sun starter! But rarely (never) my actual lead. Ninetales gets the sun going and combats other weather users pretty okay. It's never beaten Tyranitar or Politoed with Energy Ball but it dents 'em enough and never curls up and dies to them either. In fact, I find in most matches I've had the say in what weather's on the field - usually sun, or if I have a Sand team in a win condition I'll just say whatever.
Three of these moves are really standard, Fire Blast for decent power in the sun, Will-O-Wisp for random burns, and Energy Ball for play against other weather mons. Protect, however, I never hear much about and it's only the last slashed option on two lower sets on the site's analysis. Protect Ninetales is awesome. First of all, it keeps Ninetales alive on random turns when I could lose my weather starter. But mostly, I fucking love scouting. Honestly, there's not much Ninetales does, so you may as well use Protect. It's eased prediction for me a lot, and at worst stalls for a bit of Lefties healing and burn damage.
Ninetales is named Obama Basedgod because like Obama, he is the figurehead and leader of this proud team. Also, professional economists have reluctantly agreed Romney would be slightly better for the economy than Ninetales, but let's be honest, Ninetales isn't getting replaced any time soon.
Rain in England (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 20 HP
- Toxic
- Ice Beam
- Protect
- Wish
Even on a sun team, a bulky water is seriously appreciated. Boasting a water immunity like Gastrodon before it, Vaporeon also gives me some Wish support which the rest of my team, especially Heatran and Sableye, really likes. I find that even though I have a sun sweeper team in mind, my matches tend to turn into semi-stallish defensive matches, Vap has Toxic stalled a lot of Pokes for me - specifically, it's a great switch-in to Politoed Hydro Pumps and it tends to poison it if I haven't gotten gung-ho and burned it.
Vap is kind of my defensive rock, keeping team members healthy, sponging hits, and whittling at my opponent. Ice Beam is here over a Water move because Surf is nerfed in the sun, and Scald is kinda pointless since I have two Will-O-Wispers. Ice Beam gets good neutral coverage and is my only real line of defense against Gliscor, who has given me some trouble. Vaporeon also tends to handle Landorus and burned Dragons pretty well with Ice Beam.
Vaporeon is named Rain in England. Besides the obvious - that "Rain" relates to the Water type - Rain in England is an album filled with positive, supporting, healing vibes.
God's Father (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Earthquake
- Outrage
- Stone Edge
I was told to try SDChomp instead of my supporting SR Chomp. Good call. Not only was Stealth Rock never being used, my team didn't really need Stealth Rock much anyway. When I did use Garchomp, it was to kill, not support. The same thing happened with SDChomp, though - I rarely used SD, Garchomp usually had enough power to muscle through without it. I basically was using him as a revenge killer, so a Scarf set naturally followed.
Now this thing wins games. Outrage still rips through teams once physical walls are handled (which I never have much difficulty in doing) I thought Stone Edge would be kind of a waste of space but definitely not. It makes this Garchomp a pretty good switch-in to Volcarona as it tries setting up, and it deals with that Thunderus dragon thing pretty well as a revenge kill. Fire Blast works well under the sun, and even though like half my team can Fire Blast (and get STAB) it's usually Garchomp that's the go-to fiery extinguisher. A crit Fire blast on a Landorus once won me a game against a really good sand team. That's not reliable but it was still cool.
Also, Garchomp tends to handle taking out Tyranitar with ease. Much appreciated.
"God's Father mixtape. One of the best and rawest mixtapes. Ever."
6 Kiss (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Earthquake
- Giga Drain
- Growth
- Sleep Powder
The original point of doing this whole team, and surprisingly, it has not disappointed. It never sweeps teams fully, but it does enough damage to get me an easily nettable win from someone else.
First off, I'm not buying Sludge Bomb, or even the idea that a non-mixed Venusaur is a reasonable thought. Life Orb boosts both, Growth boosts both, and Earthquake has never felt like filler. Seriously, I feel like this surprises someone EVERY time. And I get kills on tons of fire types thinking they get the free switch. In fact, I think I use it more than Giga Drain. Giga Drain is also awesome though - so glad they finally made it have good damage and PP.
Sleep Powder is just my favorite. I thought it was just wishful thinking but oh no, Sleep Powder actually gets me a set-up every time. And with Saur's crazy speed, as long as Sleep Powder isn't missing every god damn time it just gives me a huge safety net while sweeping. Not sure if EQ/GD will KO? I just sleep them and let the problem resolve itself.
I'm happy to say one of the original starters is actually a really good Pokemon. And sometimes, when I get real cheeky, I'll bring it out to discover it's even a useful Pokemon outside of the sun. 80 speed is actually pretty darn fast for a big ol' treed frog and even outside of the sun I've slept things, and it's typing has two cool resistances that have saved me a few times - Water and Fighting. It was my only defense against an annoying Machamp, a Gastrodon, and a few others. Venusaur always surprises me. Sometimes it just dies, but mostly it's a pretty cool dude.
6 Kiss is one of the earliest and most based Lil B albums. It's also the most true to his roots. All of this seemed related to Venusaur somehow. I guess he's the classic one.
Red Flame (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Magma Storm
- Toxic
- Earth Power
- Taunt
I'm not sure about this set. Heatran has been awesome on my team, for sure, but I'm not sure how the Magma Storm set is functioning differently from a more standard Tran set. As it is, though, I like this guy a lot. Magma Storm is stupid strong in the sun and usually KOs before the trapping is relevant, but the trapping is cool, especially on stuff that resists Fire. Originally, Substitute was in place of Taunt, and I always go to use Sub even though its gone, but I just got screwed by a Blissey so I added Taunt. After that change, I never saw another Blissey all night so I can't tell how it worked - Tran used a few cool Taunts now and then but nothing game changing comes to mind.
But Heatran is staple and I don't know what I'd be doing if I stuck with my "no-legends" thing. Earth Power is important because so far it's won every Heatran match-up thus far - the speed investment helps too. Tran hasn't been Toxicing much lately, but that's because Vap or Sableye already got to statusing them. Heatran's usually a defensive pivot, eating Fire moves or anything Steel resists, but it also has some bite that has made a lot of things non-issues, like every Bug/Steel type (I was worried about Genesect but not one has managed to give me trouble).
All in all, though, I'm afraid I'm under-utilizing Heatran's potential. Magma Storm is an outright KO on a lot of stuff, so I feel like I could maximize this thing's "hit-like-a-truck" factor while still capitalizing on the defensive stability it provides my team.
This song was my first exposure to Lil B aka The Basedgod. I thought it was bad, stupid, and wrong. But now, I know. Based is beautiful. Based is good. Also, it's a red fire-type.
...I really hope people weren't expecting Talking Heads references.
I'm Thraxx (Sableye) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Recover
- Will-O-Wisp
- Taunt
- Night Shade
I was sure I was going to begrudgingly dump this thing, but no. Honestly, if I had to pick an MVP I'd go with Sableye. I don't know if I'm good at predicting or if Sableye happens to fall in line with my playstyle or what, but I love using this guy and he gets me so much momentum. I pretty much always lead with him.
Team Preview does this guy so many favors. First off, obviously - it makes it easier to predict for me. But it also shows my team, and people always think I'll lead with Ninetales. I lead with this guy because he handles other leads so well - Taunt shuts down like every lead, and BP teams forfeit before the match starts. I usually burn about three Pokemon from this guy alone. It particularly makes matches against Sand teams easy since they're all so focused on Physical attacks, and Sableye burns Tyranitar super easy.
Sableye is my lead and momentum-getter. And he's got surprising bulk - he's not bulky, but he tends to take just the right amount of damage. With Special Defense investment and ubiquitous burns, a lot of times I'll just Recover stall and poke with Night Shades. I've come out on the better end of a few stall wars thanks to this guy. He sometimes tends to be one of my first to faint, and obviously almost never KOs anyone himself, but he just handles any other team so well and makes things so much easier for me. Heck, if I'm facing a hyper-offense team, I can save him and use him to burn the one physical attacker I can't handle. He's like glue.
I'm still playing with the last move. I started with Calm Mind which actually did make Sableye sucky deadweight. I'm considering trying Confuse Ray for more of an edge on stall, but I lose consistent damage. I'm also going to try Fore Play soon but it also seems unreliable. This last moveslot is really open though.
I've actually never listened to I'm Thraxx. But Sableye looks like he's Thraxx.
~
And that's my team. Honestly I was expecting to get crushed but I actually did okay. Most of the losses, like I said, were more my fault (or luck) than the teams. I think my favorite part about this team is how well it functions independent of weather, which I think is an important distinction to make when making a team. I first tried tailoring my team to beat out other weathers and I couldn't beat anything, then when I tried ignoring weather I started doing better. A Venusaur sun-sweep is less of a thing I rely on and more of a perk - I can usually control the weather because I need it less than some weather teams I've faced. I'll do a threat list in the next post, and here's an exportable if you're supposed to put those here:
Thank you for reading, I hope you enjoyed it and I hope I didn't goof the RMT thing. If I missed something, reprimand me and make me feel bad.
baby's first sun team
First post. Sorry if I break any rules or say any really dumb shit. Also I have the artistic skills of a 2nd grader, so even though this'll probably look kinda lame compared to some on here, please don't be put off by the list's poor appearance - I swear, she's got a good personality.
I played Pokemon since I was five, and learned about smogon/competitive battling when I was maybe 11 or 12. I played NetBattle but in true 12-year-old form I refused to use legendaries and stuck with favorites, and I pretty much never won. I did get enough info, however, to never be able to just play Pokemon games anymore. Instead of playing through I had to breed for egg moves and get good natures, and the magic of Pokemon was essentially ruined for me, going from a childhood delight to a loveless, unrewarding grind akin to work. Naturally I continued to play for several years because Pokemon.
I still check up on the metagame every now and again and it seemed interesting right now, so I thought I'd give it a shot. Still sticking true to my roots to avoid bog-standard whatevers, I thought a sun team would be fun (it was).
I still check up on the metagame every now and again and it seemed interesting right now, so I thought I'd give it a shot. Still sticking true to my roots to avoid bog-standard whatevers, I thought a sun team would be fun (it was).
This is the sun team that's started winning a few games. It's peaked like 1300 but that's because I stopped playing for the night, by the end I was winning more than I was losing, and most of my losses were luck (toxic/sleep powder misses all night, one critical hit - although that crit gave me a win I had otherwise lost). I tried avoiding the whole "make a team, suck, cry to smogon for help" deal, I spruced it up a bit first, but I bet there's a lot of stuff I'm missing. So here we go:
<some drivel about there being one necessary pokemon if you want to have a sun team> Ninetales. Obviously I started off with Ninetales. The main reason I wanted to try the team, though, was for Venusaur. So I had two. I decided to go with a basic-ish Ninetales set and a mixed Growth Venusaur (so glad I did)
From there, I figured my first step to winning with a sun team was beating other weathers. Specifically rain. I remember hearing some jive about Gastrodon being any good, and I thought that was pretty neat, so I tried him. I also heard you unbanned Garchomp, and that sounded pretty enticing. Gastrodon, to my understanding, was the cure for all of my rain problems and Garchomp could probably do some stuff too. I used a standard Gastrodon, and kept the Garchomp set open to see what my team would need. I also decided to bite the bullet and use an awful terrible legend, and shit, what was I thinking? Heatran's pretty good. Because I'm an obstinate and cheeky prick, I couldn't use the standard set and used Magma Storm.
For my last mon, I really wasn't sure so I went with a favorite I wanted to try. I always loved Sableye dating back to my first naive run through Sapphire, and Prankster making him viable sounded cool, so I figured if I was gonna try BW, I may as well try him. I heard he required good prediction though, and I had about as little experience as you can in that department, so I figured I'd give him a few goes and replace the future deadweight later. But I had a full team! And I noticed it got kinda defensive (G/S/C's my favorite metagame based purely on having read about it) so I decided I'd go with a SupportChomp with Rocks and Dragon Tail.
I sucked. I think I lost to an Ash theme team. I had no knowledge of the new threats, or formes, or anything. One fellow sun user with a bit more experience than I kindly told me my Garchomp was stupid and using Gastrodon was stupid. Well okay. Gastrodon hadn't been pulling weight anyway and Garchomp didn't seem as scary as it should have been so I went ahead with it. I switched out Gastrodon with a few experimentals before settling on my final mon, ultimately a better, more versatile bulky water that was good when facing non-rain teams - Vaporeon. From there the team's been stagnant. All Pokemon seem to pull their weight and seem irreplaceable as far as I can tell (I'm sure they aren't.) But I have most roles filled, I think. Most importantly, I started winning more than I lost, and when I lost, it was misplays or me being an asshat, not a team deficiency.


From there, I figured my first step to winning with a sun team was beating other weathers. Specifically rain. I remember hearing some jive about Gastrodon being any good, and I thought that was pretty neat, so I tried him. I also heard you unbanned Garchomp, and that sounded pretty enticing. Gastrodon, to my understanding, was the cure for all of my rain problems and Garchomp could probably do some stuff too. I used a standard Gastrodon, and kept the Garchomp set open to see what my team would need. I also decided to bite the bullet and use an awful terrible legend, and shit, what was I thinking? Heatran's pretty good. Because I'm an obstinate and cheeky prick, I couldn't use the standard set and used Magma Storm.





For my last mon, I really wasn't sure so I went with a favorite I wanted to try. I always loved Sableye dating back to my first naive run through Sapphire, and Prankster making him viable sounded cool, so I figured if I was gonna try BW, I may as well try him. I heard he required good prediction though, and I had about as little experience as you can in that department, so I figured I'd give him a few goes and replace the future deadweight later. But I had a full team! And I noticed it got kinda defensive (G/S/C's my favorite metagame based purely on having read about it) so I decided I'd go with a SupportChomp with Rocks and Dragon Tail.






I sucked. I think I lost to an Ash theme team. I had no knowledge of the new threats, or formes, or anything. One fellow sun user with a bit more experience than I kindly told me my Garchomp was stupid and using Gastrodon was stupid. Well okay. Gastrodon hadn't been pulling weight anyway and Garchomp didn't seem as scary as it should have been so I went ahead with it. I switched out Gastrodon with a few experimentals before settling on my final mon, ultimately a better, more versatile bulky water that was good when facing non-rain teams - Vaporeon. From there the team's been stagnant. All Pokemon seem to pull their weight and seem irreplaceable as far as I can tell (I'm sure they aren't.) But I have most roles filled, I think. Most importantly, I started winning more than I lost, and when I lost, it was misplays or me being an asshat, not a team deficiency.
THE CREW:






IN DEPTH:
(All of my Pokemon are named after Lil B aka The Basedgod releases. there is no reason for this.)

Obama Basedgod (Ninetales) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Will-O-Wisp
- Energy Ball
- Protect
- Fire Blast
The sun starter! But rarely (never) my actual lead. Ninetales gets the sun going and combats other weather users pretty okay. It's never beaten Tyranitar or Politoed with Energy Ball but it dents 'em enough and never curls up and dies to them either. In fact, I find in most matches I've had the say in what weather's on the field - usually sun, or if I have a Sand team in a win condition I'll just say whatever.
Three of these moves are really standard, Fire Blast for decent power in the sun, Will-O-Wisp for random burns, and Energy Ball for play against other weather mons. Protect, however, I never hear much about and it's only the last slashed option on two lower sets on the site's analysis. Protect Ninetales is awesome. First of all, it keeps Ninetales alive on random turns when I could lose my weather starter. But mostly, I fucking love scouting. Honestly, there's not much Ninetales does, so you may as well use Protect. It's eased prediction for me a lot, and at worst stalls for a bit of Lefties healing and burn damage.
Ninetales is named Obama Basedgod because like Obama, he is the figurehead and leader of this proud team. Also, professional economists have reluctantly agreed Romney would be slightly better for the economy than Ninetales, but let's be honest, Ninetales isn't getting replaced any time soon.

Rain in England (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 20 HP
- Toxic
- Ice Beam
- Protect
- Wish
Even on a sun team, a bulky water is seriously appreciated. Boasting a water immunity like Gastrodon before it, Vaporeon also gives me some Wish support which the rest of my team, especially Heatran and Sableye, really likes. I find that even though I have a sun sweeper team in mind, my matches tend to turn into semi-stallish defensive matches, Vap has Toxic stalled a lot of Pokes for me - specifically, it's a great switch-in to Politoed Hydro Pumps and it tends to poison it if I haven't gotten gung-ho and burned it.
Vap is kind of my defensive rock, keeping team members healthy, sponging hits, and whittling at my opponent. Ice Beam is here over a Water move because Surf is nerfed in the sun, and Scald is kinda pointless since I have two Will-O-Wispers. Ice Beam gets good neutral coverage and is my only real line of defense against Gliscor, who has given me some trouble. Vaporeon also tends to handle Landorus and burned Dragons pretty well with Ice Beam.
Vaporeon is named Rain in England. Besides the obvious - that "Rain" relates to the Water type - Rain in England is an album filled with positive, supporting, healing vibes.

God's Father (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Earthquake
- Outrage
- Stone Edge
I was told to try SDChomp instead of my supporting SR Chomp. Good call. Not only was Stealth Rock never being used, my team didn't really need Stealth Rock much anyway. When I did use Garchomp, it was to kill, not support. The same thing happened with SDChomp, though - I rarely used SD, Garchomp usually had enough power to muscle through without it. I basically was using him as a revenge killer, so a Scarf set naturally followed.
Now this thing wins games. Outrage still rips through teams once physical walls are handled (which I never have much difficulty in doing) I thought Stone Edge would be kind of a waste of space but definitely not. It makes this Garchomp a pretty good switch-in to Volcarona as it tries setting up, and it deals with that Thunderus dragon thing pretty well as a revenge kill. Fire Blast works well under the sun, and even though like half my team can Fire Blast (and get STAB) it's usually Garchomp that's the go-to fiery extinguisher. A crit Fire blast on a Landorus once won me a game against a really good sand team. That's not reliable but it was still cool.
Also, Garchomp tends to handle taking out Tyranitar with ease. Much appreciated.
"God's Father mixtape. One of the best and rawest mixtapes. Ever."

6 Kiss (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Earthquake
- Giga Drain
- Growth
- Sleep Powder
The original point of doing this whole team, and surprisingly, it has not disappointed. It never sweeps teams fully, but it does enough damage to get me an easily nettable win from someone else.
First off, I'm not buying Sludge Bomb, or even the idea that a non-mixed Venusaur is a reasonable thought. Life Orb boosts both, Growth boosts both, and Earthquake has never felt like filler. Seriously, I feel like this surprises someone EVERY time. And I get kills on tons of fire types thinking they get the free switch. In fact, I think I use it more than Giga Drain. Giga Drain is also awesome though - so glad they finally made it have good damage and PP.
Sleep Powder is just my favorite. I thought it was just wishful thinking but oh no, Sleep Powder actually gets me a set-up every time. And with Saur's crazy speed, as long as Sleep Powder isn't missing every god damn time it just gives me a huge safety net while sweeping. Not sure if EQ/GD will KO? I just sleep them and let the problem resolve itself.
I'm happy to say one of the original starters is actually a really good Pokemon. And sometimes, when I get real cheeky, I'll bring it out to discover it's even a useful Pokemon outside of the sun. 80 speed is actually pretty darn fast for a big ol' treed frog and even outside of the sun I've slept things, and it's typing has two cool resistances that have saved me a few times - Water and Fighting. It was my only defense against an annoying Machamp, a Gastrodon, and a few others. Venusaur always surprises me. Sometimes it just dies, but mostly it's a pretty cool dude.
6 Kiss is one of the earliest and most based Lil B albums. It's also the most true to his roots. All of this seemed related to Venusaur somehow. I guess he's the classic one.

Red Flame (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Magma Storm
- Toxic
- Earth Power
- Taunt
I'm not sure about this set. Heatran has been awesome on my team, for sure, but I'm not sure how the Magma Storm set is functioning differently from a more standard Tran set. As it is, though, I like this guy a lot. Magma Storm is stupid strong in the sun and usually KOs before the trapping is relevant, but the trapping is cool, especially on stuff that resists Fire. Originally, Substitute was in place of Taunt, and I always go to use Sub even though its gone, but I just got screwed by a Blissey so I added Taunt. After that change, I never saw another Blissey all night so I can't tell how it worked - Tran used a few cool Taunts now and then but nothing game changing comes to mind.
But Heatran is staple and I don't know what I'd be doing if I stuck with my "no-legends" thing. Earth Power is important because so far it's won every Heatran match-up thus far - the speed investment helps too. Tran hasn't been Toxicing much lately, but that's because Vap or Sableye already got to statusing them. Heatran's usually a defensive pivot, eating Fire moves or anything Steel resists, but it also has some bite that has made a lot of things non-issues, like every Bug/Steel type (I was worried about Genesect but not one has managed to give me trouble).
All in all, though, I'm afraid I'm under-utilizing Heatran's potential. Magma Storm is an outright KO on a lot of stuff, so I feel like I could maximize this thing's "hit-like-a-truck" factor while still capitalizing on the defensive stability it provides my team.
This song was my first exposure to Lil B aka The Basedgod. I thought it was bad, stupid, and wrong. But now, I know. Based is beautiful. Based is good. Also, it's a red fire-type.
...I really hope people weren't expecting Talking Heads references.

I'm Thraxx (Sableye) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Recover
- Will-O-Wisp
- Taunt
- Night Shade
I was sure I was going to begrudgingly dump this thing, but no. Honestly, if I had to pick an MVP I'd go with Sableye. I don't know if I'm good at predicting or if Sableye happens to fall in line with my playstyle or what, but I love using this guy and he gets me so much momentum. I pretty much always lead with him.
Team Preview does this guy so many favors. First off, obviously - it makes it easier to predict for me. But it also shows my team, and people always think I'll lead with Ninetales. I lead with this guy because he handles other leads so well - Taunt shuts down like every lead, and BP teams forfeit before the match starts. I usually burn about three Pokemon from this guy alone. It particularly makes matches against Sand teams easy since they're all so focused on Physical attacks, and Sableye burns Tyranitar super easy.
Sableye is my lead and momentum-getter. And he's got surprising bulk - he's not bulky, but he tends to take just the right amount of damage. With Special Defense investment and ubiquitous burns, a lot of times I'll just Recover stall and poke with Night Shades. I've come out on the better end of a few stall wars thanks to this guy. He sometimes tends to be one of my first to faint, and obviously almost never KOs anyone himself, but he just handles any other team so well and makes things so much easier for me. Heck, if I'm facing a hyper-offense team, I can save him and use him to burn the one physical attacker I can't handle. He's like glue.
I'm still playing with the last move. I started with Calm Mind which actually did make Sableye sucky deadweight. I'm considering trying Confuse Ray for more of an edge on stall, but I lose consistent damage. I'm also going to try Fore Play soon but it also seems unreliable. This last moveslot is really open though.
I've actually never listened to I'm Thraxx. But Sableye looks like he's Thraxx.
~
And that's my team. Honestly I was expecting to get crushed but I actually did okay. Most of the losses, like I said, were more my fault (or luck) than the teams. I think my favorite part about this team is how well it functions independent of weather, which I think is an important distinction to make when making a team. I first tried tailoring my team to beat out other weathers and I couldn't beat anything, then when I tried ignoring weather I started doing better. A Venusaur sun-sweep is less of a thing I rely on and more of a perk - I can usually control the weather because I need it less than some weather teams I've faced. I'll do a threat list in the next post, and here's an exportable if you're supposed to put those here:
Obama Basedgod (Ninetales) @ Leftovers
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Will-O-Wisp
- Energy Ball
- Protect
- Fire Blast
Rain in England (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 20 HP
- Toxic
- Ice Beam
- Protect
- Wish
God's Father (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Earthquake
- Outrage
- Stone Edge
6 Kiss (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Earthquake
- Giga Drain
- Growth
- Sleep Powder
Red Flame (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Magma Storm
- Toxic
- Earth Power
- Taunt
I'm Thraxx (Sableye) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Recover
- Will-O-Wisp
- Taunt
- Night Shade
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Will-O-Wisp
- Energy Ball
- Protect
- Fire Blast
Rain in England (Vaporeon) @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 20 HP
- Toxic
- Ice Beam
- Protect
- Wish
God's Father (Garchomp) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Earthquake
- Outrage
- Stone Edge
6 Kiss (Venusaur) @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Earthquake
- Giga Drain
- Growth
- Sleep Powder
Red Flame (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Magma Storm
- Toxic
- Earth Power
- Taunt
I'm Thraxx (Sableye) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Recover
- Will-O-Wisp
- Taunt
- Night Shade
Thank you for reading, I hope you enjoyed it and I hope I didn't goof the RMT thing. If I missed something, reprimand me and make me feel bad.