Eradication - Peaked #5 on Showdown!

Hey everybody, how's it going? So, I have an RMT for you guys here, and it's a more updated version from my 1st RMT, it's just been adjusted to suit the not-so-current unbanning of Chomp, which, surprisingly, I've seen a very big lack of, but enough of that. This team was originally known as Obliteration, but, since the recent changes, now, I'm here to introduce you guys to, "Eradication!"

Also, here is the proof of my ranking as of the time writing this out.
http://gyazo.com/8a345edb5c6cfad7eae67a2887e6bafd
Sorry, unfortunately, my computer likes to be a butt and not upload pictures without crashing, so, you'll have to click on the link.

Anyways, the Team Building Process:

I wanted to start off with Sandstorm, since it was my favorite weather, and I figured that since T-tar is widely regarded as one of the best weather starters, I would use him.

I then wanted somebody who would benefit from Sandstorm, and so I used Sand Force Landorus, which did a fantastic job of tearing through teams just by himself.

Next, I needed somebody who could take special hits, and so Latias was the first thing to come to mind, but I decided to make him more offensive to go with the rest of the team.

After that, I wanted somebody with priority, and the best steel type with priority was Scizor.

Next, I wanted to have somebody who could have synergy with landorus and scizor's u-turning, so I decided on Rotom-W

Finally, I wanted somebody who could hit hard and fast, and I knew scarf Terrakion was what I needed.

After some testing, my team struggled with Entry hazards, so I decided to replace Rotom with Starmie, who could still hit hard and also spin away stuff.

With the release of Genesect shortly after, it found a way onto my team over scizor, and with that, the team was really looking good. Until, of course, Chomp got unbanned.

With chomp unbanned, I knew that my team couldn't take it on well at all. So, I went straight back to the drawing board, and I figured, well, if Chomp is unbanned, then I want to use my own chomp. And so, I started with him.

I still wanted to use Sandstorm, so I went ahead and slapped back on T-tar, and the old set still worked out well with this new team, so I didn't change anything.

Next, I threw on Landorus-T because with it's great defenses and intimidate, it could easily deal with Chomp.

I decided to keep Starmie and Genesect as well, since they were really a core part of the team.

After looking the team over, I realized I had trouble with Venusaur, so I decided to replace Latias with a defensive Volcarona, but, Volcarona didn't seem to stop venusaur that well, so Latias was put back on the team.

After some more playtesting, I knew that my team was making my opponents switch a lot more, and so I figured that I would replace Starmie with Forretress, who could set up even more hazards, spin just like starmie, and also volt switch to keep up the offensive pressure!

And with that, the team was complete, and it's gotten me to where it stands on the ladder now.

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Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect

Behold, the way I have found to deal with Chomp! I was running some damage calcs, and I found that Landorus-T is probably one of the best ways in order to keep Chomp down. With it's good natural bulk, plus intimidate, Chomp isn't going to be able to do much to good ol' Landy, while I do 2HKO with HP Ice. Even Banded Garchomp fails to 2HKO Landorus with Outrage. The ev's are fairly straightforward, except for the speed EV's, those are meant to be able to outspeed standard gliscor, reaching 245 speed, while standard gliscor goes with 244 speed, and it able to 2hko with HP Ice. The reason why I want to outspeed gliscor so badly is because if I'm slower than it, it can just toxic, sub, protect stall me until I die. Lax nature because I'm running a sort of mixed set, and I don't want HP Ice to be weaker than it already is.

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Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang

Ah yes, the good ol' boy Chomp has returned to us. I decided to go with the Scarf set because 102 speed is by no means a laughing matter, and with rough skin, it's still able to do damage to things that outspeed it. The moves are fairly simple, just hit hard and hit fast.

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Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast

I decided to go with a sp def t-tar set because SandStorm has always been my favorite weather, and since my team lacked any sort of special wall, I decided t-tar would be a fine specimen to use. The set is pretty standard, rocks because it's rocks, crunch for the Lati@s, SE for Volcarona, and Fire blast for the forretress and Ferrothorn's who think they can come in and set up on me.

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Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower

Ah yes, my boy Genesect, ever since he was released, you really can't go even 4 matches without seeing him. I'm using focus sash because it helps to beat other Genesect leads 1 on 1, and it also prevents me from getting swept by something if I'm not prepared. Hasty nature so people don't get the sp atk boost from their own download, and the 64 atk ev's are there to maximize u-turns power, and max speed to outspeed haxorus and hydreigon, and to tie with expert belt sects.

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Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball

I was originally using Starmie in this slot, but I realized that starmie wasn't pulling his weight very well, plus I needed something that could help me take care of mamoswine. Well, Forretress provided me with just that, and with the addition of spikes, I could also get up even more entry hazards, and put even more pressure on my opponents. Volt switch is to keep up momentum, along with Lando's and Genesect's u-turns, rapid spin to keep the rocks off incase genesect gets hit and doesn't lose his sash, spikes for more entry hazard damage, and gyro ball as a way to hit lati@s's and mamoswine.

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Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

And finally, we have the member that is able to take care of my huge Venusaur weakness. This was originally the Tank set from smogon, but thanks to a good friend of mine, I was able to tweak the ev's for my liking. 40 hp is there to help survive 1 more LO recoil hit, Draco to hit hard, and the 224 Sp Atk Ev's and 244 Speed Ev's are there for Psyshock in order to outspeed and hit Terrakion and Keldeo and 1hko them, and HP Fire is there to help deal with Scizor and Expert Belt Genesect, and then you're probably wondering why I'm running Healing Wish. Let's say Garchomp gets burned because I outraged and they switched in heatran. I can go out to Latias, have it fulfill it's purpose, and then I can healing wish off to Chomp, curing the burn, and having it ready for action again. It's also helpful to help keep Genesect's sash intact, in case it does get hit and doesn't lose it's sash. It also helps to stay out of the pursuit lock in case I'm up against a T-tar or Scizor.

Unfortunately, one thing this team does very poorly against is Tornadus-T. Latias tanks 1 Hurricane and is able to OHKO with Draco Meteor after SR and Sandstorm damage, if they aren't running naive nature that it. But, I really don't have a direct switch-in, since SuperPower or Focus Blast is an ohko on Tyranitar with LO, which I've been considering putting Chople on it to mitigate that, but even then, that would only provide me with another check, and not a counter.

Well, that pretty much sums up the team, I hope you guys enjoy the team as much as I have, and I hope that this team serves you guys well if you choose to use it. Thanks so much for reading and rating, and have fun guys.

IMPORTABLE:
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect

Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang

Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast

Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball

Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
 
Hey there, cool team and congrats on the peak!

Is Protect really necessary on Landorus? Other than scouting for status and HP Ice, I think something else would benefit it more. From my experience, Landorus-T is a fantastic pivot and has a much easier time laying SR than Tyranitar. SR > Protect would help you get up SR more reliably.

Putting SR on Landorus frees up a moveslot on Tyranitar. I'd personally make it a CB Tyranitar with Pursuit and use Superpower > Fire Blast to cover Gengar, the Lati twins and the pink blobs a little better.

Love Healing Wish on Latias. Overall great team!
 
Well, protect is kinda necessary for the extra hp recovery, and also to see what move that choiced pokes are going to lock themselves into *coughChompcough* So, that's mainly the reason why I use it. I will definitely consider using a CB tyranitar though.
 
I definitely think you should replace Forretress for Sandslash. You're using a lot of offensive pokemon and Forretress just hurts your momentum. You want to constantly put pressure on your opponent and force them to keep switching or stay in and take a heavy hit. Forretress allows them to regain momentum and set up on it. It has weak offensive presence, no actual recovery, and spikes with no spin blocker isn't too great. Sandslash offers you another threat, a great spinner, and another late game sweeper if it comes to that.

Because of the sandslash addition, your team is more vulnerable to Mamoswine, but Latias, Genesect, Sandslash, and Landorus should be able to take a hit if healthy and retaliate with a move that will be able to take it out.

For another answer to Mamoswine you should give genesect Giga dain over Tbolt. Gigadrain allows you to get your sash back if it was broken by hazards or maybe a weak priority move. It hits Mamoswine harder than Flamethrower, and is just an overall better answer to bulky waters that aren't tentacruel and bulky gyara.

Sandslash (F) @ Leftovers Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rapid Spin
- Stone Edge
 
hello sork, solid team.

First off, you are really, really, REALLY (did i mention really) weak to rain. You have a grand total of ONE resist, and while latias is a pretty solid sponge, with no recovery and a Life Orb, you have very little to stop a well built rain team from blasting through you. While I know Landorus-T is awesome (god i do), I think your team would be better suited by a Special Defensive Rotom-W. This gives you a great answer to Tornadus-t as a giant FUCK YOU to most Surfs and Hydro Pumps in the game. This does leave you a bit more weak to Garchomp however, so to fix this I will commit blasphemy and reccomend Hippowdon over Tyranitar. Trapping Lati@s and OHKOing volcarona seems a bit pointless to me as you have scarfchomp to destroy them if need be. In addition, you instantly get probably the best all-round Garchomp counter IN THE FUCKING GAME (ice sharders get 2hkoed on the switch, etc) as well as a very solid defensive core in Hippowdon/Rotom-w/Latias. Speaking of Latias, Healing wish is just a horrible idea on it; you get to heal anything on your team, yes, but at the cost of one of the best answers to sun in OU. I'd switch to Recover to boost your survivability. In addition, and this is optional, replace Forretress on this team. It's just a major momentum glutton and really isn't even a very reliable spinner with all the rain, HO, and jellicent teams around. I second Chimpakt's suggestion of Sandslash over Forry, but I'd say using a Ground Gem to smash walls and OHKO jellicent at +2 would be superior.

Finally, I know this is a little nitpicky, use Fire Blast over Fire Fang on Garchomp. Fire Blast hits Skarmory, Forretress, and Ferrothorn much harder than Fire Fang, while still doing massive damage to Genesect and Scizor, OHKoing both after rocks iirc. You do miss quite a bit more but I think the risk is worth it.


Well, that was a lot of changes, but GL with the team!
 
Hey, cool team.

First of all, Tornadus-T seems like a big threat. It can come in on most of your team and Hurricane, while Tyranitar can't check it since it gets OHKOed by Life Orb Superpower. I would still suggest Chople Berry on Tyranitar. Even though you said it doesn't make it a counter, you must understand that to counter Tornadus-T you'd have to get rid your spinner or Latias for either Rotom-w or Jirachi, making your team weak to either Deoxys-D offense or Keldeo, depending on the poke you switch. Since Chople Berry is increasingly uncommon this meta on Tyranitar, you should be able to usually catch Tornadus by surprise and return OHKOing it with Stone Edge. Now, seeing as how Latias with the set you're running now can only switch into scarf Keldeo once, and after Latias is gone Keldeo wrecks your team. Your opponent would only need to click the Hydro Pump button since every thing on your team would then get one or two hit ko'd without having much to revenge kill it. Therefore I'd suggest putting Recover > Healing Wish. This allows you to Recover off scarfed Hydro Pumps, enabling you to switch it in multiple times. That is all. This is a solid team which you have shown has had succes so I wouldn't want to change much anyway. Good luck !
 
hello sork, solid team.

First off, you are really, really, REALLY (did i mention really) weak to rain. You have a grand total of ONE resist, and while latias is a pretty solid sponge, with no recovery and a Life Orb, you have very little to stop a well built rain team from blasting through you. While I know Landorus-T is awesome (god i do), I think your team would be better suited by a Special Defensive Rotom-W. This gives you a great answer to Tornadus-t as a giant FUCK YOU to most Surfs and Hydro Pumps in the game. This does leave you a bit more weak to Garchomp however, so to fix this I will commit blasphemy and reccomend Hippowdon over Tyranitar. Trapping Lati@s and OHKOing volcarona seems a bit pointless to me as you have scarfchomp to destroy them if need be. In addition, you instantly get probably the best all-round Garchomp counter IN THE FUCKING GAME (ice sharders get 2hkoed on the switch, etc) as well as a very solid defensive core in Hippowdon/Rotom-w/Latias. Speaking of Latias, Healing wish is just a horrible idea on it; you get to heal anything on your team, yes, but at the cost of one of the best answers to sun in OU. I'd switch to Recover to boost your survivability. In addition, and this is optional, replace Forretress on this team. It's just a major momentum glutton and really isn't even a very reliable spinner with all the rain, HO, and jellicent teams around. I second Chimpakt's suggestion of Sandslash over Forry, but I'd say using a Ground Gem to smash walls and OHKO jellicent at +2 would be superior.

Finally, I know this is a little nitpicky, use Fire Blast over Fire Fang on Garchomp. Fire Blast hits Skarmory, Forretress, and Ferrothorn much harder than Fire Fang, while still doing massive damage to Genesect and Scizor, OHKoing both after rocks iirc. You do miss quite a bit more but I think the risk is worth it.


Well, that was a lot of changes, but GL with the team!

I would have to dissagree with this. This team is offensive, and while Rotom-w is a great poke, it would just hurt momentum. Hippodown is, well, not made for offensive teams like this. I love hippo, but CB T-tar really fits well. Also, Fire fang is better than fire blast.
 
Hey Sork i got your request.

Looking at your team it seems a bit weak to rain offense. Your team has two Water-type weaknesses (Tyranitar, Landorus-T) and only one resist (Latias). However that one resist isn't enough due to rain offense being one of the most threatening and common team archetypes in BW2. Also Your Latias set can't reliably weather blows from rain teams due to Latias lacking Recover/Roost, while it is also holding a Life Orb making Latias extremely easy to wear down. Also although Forretress doesn't posses a Water-type weakness. Due to his low special bulk he will also fall from the powerful Hydro Pumps, Thunders and Hurricanes found on these rain teams. Also sun teams do look quite threatening as well which is unfortunate because sun offense is another common team archetype in BW2. Sun teams are a threat because Latias who is one of your Fire-type resists will get worn down quickly with Life Orb and no recovery move, giving it the same problem it has against rain teams, it gets worn down to quickly to the extent where it can't wall these types of teams. That means you are forced to rely on Tyranitar more to take the Fire-type attacks and change the weather back to sand. This is quite problematic because a lot of sun offense teams carry Dugtrio who can trap and ko Tyranitar. If this is achieved your team will have almost no chance at beating a well built sun team because they get to keep their sun up, you lose a Fire-type resist and your team will be helpless against there Chlorophly sweepers and boosted Fire-type moves. Calm Mind Keldeo also looks quite problematic as it can set up Calm Minds on Forretress, Tyranitar and Landorus-T. While it is at +1 Keldeo can also continue to set up on Genesect. Although with Garchomp healthy Keldeo can't outright sweep your team you can't bring in your Garchomp in on the field when it is raining for fear of a Hydro Pump or if the Keldeo carries Icy Wind. Although Latias can counter Keldeo with no recovery if your opponent plays smartly with Keldeo he can keep switching out when you bring in Latias who will eventaully get worn down due to Life Orb, sand and prior damage.

To help your team have a better time against sun and rain offense i think that Latias set has to go. I do like the creativity that Healing Wish brings, but as i mentioned earlier with no recovery, Life Orb and some sandstorm damage Latias just can't stick around to take these hits. Thats why i think your team will be much better off with the Calm Mind Set>Healing Wish Tank Set. With this change implemented Latias can effectively heal itself letting it continue to wall common pokemon found on rain and sun teams like Venasaur, offensive Ninetales, Dugtrio, offensive Politoed, Breloom, Tentacruel, and Keldeo. Keldeo as i mentioned in the first paragraph can be quite annoying to face so the ability to stop it more reliably with Latias is great. Calm Mind Latias also provides your team with a good set up sweeper which it currently lacks. With all the hazards support and sandstorm wearing your opponents pokemon down as well as the offensive pressure that Garchomp, Genesect and Landorus-T provide for your team it seems only natural that your team would appreciate a good set up sweeper to clean up late game and Latias provides just that. Setting up Calm Minds also has the added benefit of boosting Latias's special bulk which is great for this team as it lets it set up on the rain and sun offense pokemon that the rest of your team seem to lure in. You honestly don't lose to much from without your previous Latias set. This Latias set has near identical coverage in Dragon Pulse and Psyshock, although he may not be able to blast through Steel-types with Hidden Power [Fire] like your previous set you already have Steel-types covered with Garchomp luring in defensive Steel-types like Ferrothorn to be crushed by Fire Fang and Tyranitar lures in Genesect who is destroyed by Fire Blast. While this set does lose the ability to heal its teammats with Healing Wish honestly i don't think that kind of support is really needed for your team. After all when you use Healing Wish you do lose your only Water-type resist in a rain dominant metagame and you also lose your only decent check to sun teams as well.

Good luck with the team i hope i helped!

Sets
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Latias @ Leftovers | Levitate
Timid | 252 Hp / 4 SpA / 252 Spe
Calm Mind | Recover | Dragon Pulse | Psyshock
Tl;dr
Latias
.Calm Mind Set--->Healing Wish Tank Set


~Superpowerdude
 
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