Hey everybody, how's it going? So, I have an RMT for you guys here, and it's a more updated version from my 1st RMT, it's just been adjusted to suit the not-so-current unbanning of Chomp, which, surprisingly, I've seen a very big lack of, but enough of that. This team was originally known as Obliteration, but, since the recent changes, now, I'm here to introduce you guys to, "Eradication!"
Also, here is the proof of my ranking as of the time writing this out.
Anyways, the Team Building Process:
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect
Behold, the way I have found to deal with Chomp! I was running some damage calcs, and I found that Landorus-T is probably one of the best ways in order to keep Chomp down. With it's good natural bulk, plus intimidate, Chomp isn't going to be able to do much to good ol' Landy, while I do 2HKO with HP Ice. Even Banded Garchomp fails to 2HKO Landorus with Outrage. The ev's are fairly straightforward, except for the speed EV's, those are meant to be able to outspeed standard gliscor, reaching 245 speed, while standard gliscor goes with 244 speed, and it able to 2hko with HP Ice. The reason why I want to outspeed gliscor so badly is because if I'm slower than it, it can just toxic, sub, protect stall me until I die. Lax nature because I'm running a sort of mixed set, and I don't want HP Ice to be weaker than it already is.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Ah yes, the good ol' boy Chomp has returned to us. I decided to go with the Scarf set because 102 speed is by no means a laughing matter, and with rough skin, it's still able to do damage to things that outspeed it. The moves are fairly simple, just hit hard and hit fast.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast
I decided to go with a sp def t-tar set because SandStorm has always been my favorite weather, and since my team lacked any sort of special wall, I decided t-tar would be a fine specimen to use. The set is pretty standard, rocks because it's rocks, crunch for the Lati@s, SE for Volcarona, and Fire blast for the forretress and Ferrothorn's who think they can come in and set up on me.
Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Ah yes, my boy Genesect, ever since he was released, you really can't go even 4 matches without seeing him. I'm using focus sash because it helps to beat other Genesect leads 1 on 1, and it also prevents me from getting swept by something if I'm not prepared. Hasty nature so people don't get the sp atk boost from their own download, and the 64 atk ev's are there to maximize u-turns power, and max speed to outspeed haxorus and hydreigon, and to tie with expert belt sects.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
I was originally using Starmie in this slot, but I realized that starmie wasn't pulling his weight very well, plus I needed something that could help me take care of mamoswine. Well, Forretress provided me with just that, and with the addition of spikes, I could also get up even more entry hazards, and put even more pressure on my opponents. Volt switch is to keep up momentum, along with Lando's and Genesect's u-turns, rapid spin to keep the rocks off incase genesect gets hit and doesn't lose his sash, spikes for more entry hazard damage, and gyro ball as a way to hit lati@s's and mamoswine.
Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
And finally, we have the member that is able to take care of my huge Venusaur weakness. This was originally the Tank set from smogon, but thanks to a good friend of mine, I was able to tweak the ev's for my liking. 40 hp is there to help survive 1 more LO recoil hit, Draco to hit hard, and the 224 Sp Atk Ev's and 244 Speed Ev's are there for Psyshock in order to outspeed and hit Terrakion and Keldeo and 1hko them, and HP Fire is there to help deal with Scizor and Expert Belt Genesect, and then you're probably wondering why I'm running Healing Wish. Let's say Garchomp gets burned because I outraged and they switched in heatran. I can go out to Latias, have it fulfill it's purpose, and then I can healing wish off to Chomp, curing the burn, and having it ready for action again. It's also helpful to help keep Genesect's sash intact, in case it does get hit and doesn't lose it's sash. It also helps to stay out of the pursuit lock in case I'm up against a T-tar or Scizor.
Unfortunately, one thing this team does very poorly against is Tornadus-T. Latias tanks 1 Hurricane and is able to OHKO with Draco Meteor after SR and Sandstorm damage, if they aren't running naive nature that it. But, I really don't have a direct switch-in, since SuperPower or Focus Blast is an ohko on Tyranitar with LO, which I've been considering putting Chople on it to mitigate that, but even then, that would only provide me with another check, and not a counter.
Well, that pretty much sums up the team, I hope you guys enjoy the team as much as I have, and I hope that this team serves you guys well if you choose to use it. Thanks so much for reading and rating, and have fun guys.
IMPORTABLE:
Also, here is the proof of my ranking as of the time writing this out.
http://gyazo.com/8a345edb5c6cfad7eae67a2887e6bafd
Sorry, unfortunately, my computer likes to be a butt and not upload pictures without crashing, so, you'll have to click on the link.
Sorry, unfortunately, my computer likes to be a butt and not upload pictures without crashing, so, you'll have to click on the link.
Anyways, the Team Building Process:
I wanted to start off with Sandstorm, since it was my favorite weather, and I figured that since T-tar is widely regarded as one of the best weather starters, I would use him.
I then wanted somebody who would benefit from Sandstorm, and so I used Sand Force Landorus, which did a fantastic job of tearing through teams just by himself.
Next, I needed somebody who could take special hits, and so Latias was the first thing to come to mind, but I decided to make him more offensive to go with the rest of the team.
After that, I wanted somebody with priority, and the best steel type with priority was Scizor.
Next, I wanted to have somebody who could have synergy with landorus and scizor's u-turning, so I decided on Rotom-W
Finally, I wanted somebody who could hit hard and fast, and I knew scarf Terrakion was what I needed.
After some testing, my team struggled with Entry hazards, so I decided to replace Rotom with Starmie, who could still hit hard and also spin away stuff.
With the release of Genesect shortly after, it found a way onto my team over scizor, and with that, the team was really looking good. Until, of course, Chomp got unbanned.
With chomp unbanned, I knew that my team couldn't take it on well at all. So, I went straight back to the drawing board, and I figured, well, if Chomp is unbanned, then I want to use my own chomp. And so, I started with him.
I still wanted to use Sandstorm, so I went ahead and slapped back on T-tar, and the old set still worked out well with this new team, so I didn't change anything.
Next, I threw on Landorus-T because with it's great defenses and intimidate, it could easily deal with Chomp.
I decided to keep Starmie and Genesect as well, since they were really a core part of the team.
After looking the team over, I realized I had trouble with Venusaur, so I decided to replace Latias with a defensive Volcarona, but, Volcarona didn't seem to stop venusaur that well, so Latias was put back on the team.
After some more playtesting, I knew that my team was making my opponents switch a lot more, and so I figured that I would replace Starmie with Forretress, who could set up even more hazards, spin just like starmie, and also volt switch to keep up the offensive pressure!
And with that, the team was complete, and it's gotten me to where it stands on the ladder now.
I then wanted somebody who would benefit from Sandstorm, and so I used Sand Force Landorus, which did a fantastic job of tearing through teams just by himself.
Next, I needed somebody who could take special hits, and so Latias was the first thing to come to mind, but I decided to make him more offensive to go with the rest of the team.
After that, I wanted somebody with priority, and the best steel type with priority was Scizor.
Next, I wanted to have somebody who could have synergy with landorus and scizor's u-turning, so I decided on Rotom-W
Finally, I wanted somebody who could hit hard and fast, and I knew scarf Terrakion was what I needed.
After some testing, my team struggled with Entry hazards, so I decided to replace Rotom with Starmie, who could still hit hard and also spin away stuff.
With the release of Genesect shortly after, it found a way onto my team over scizor, and with that, the team was really looking good. Until, of course, Chomp got unbanned.
With chomp unbanned, I knew that my team couldn't take it on well at all. So, I went straight back to the drawing board, and I figured, well, if Chomp is unbanned, then I want to use my own chomp. And so, I started with him.
I still wanted to use Sandstorm, so I went ahead and slapped back on T-tar, and the old set still worked out well with this new team, so I didn't change anything.
Next, I threw on Landorus-T because with it's great defenses and intimidate, it could easily deal with Chomp.
I decided to keep Starmie and Genesect as well, since they were really a core part of the team.
After looking the team over, I realized I had trouble with Venusaur, so I decided to replace Latias with a defensive Volcarona, but, Volcarona didn't seem to stop venusaur that well, so Latias was put back on the team.
After some more playtesting, I knew that my team was making my opponents switch a lot more, and so I figured that I would replace Starmie with Forretress, who could set up even more hazards, spin just like starmie, and also volt switch to keep up the offensive pressure!
And with that, the team was complete, and it's gotten me to where it stands on the ladder now.

Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect
Behold, the way I have found to deal with Chomp! I was running some damage calcs, and I found that Landorus-T is probably one of the best ways in order to keep Chomp down. With it's good natural bulk, plus intimidate, Chomp isn't going to be able to do much to good ol' Landy, while I do 2HKO with HP Ice. Even Banded Garchomp fails to 2HKO Landorus with Outrage. The ev's are fairly straightforward, except for the speed EV's, those are meant to be able to outspeed standard gliscor, reaching 245 speed, while standard gliscor goes with 244 speed, and it able to 2hko with HP Ice. The reason why I want to outspeed gliscor so badly is because if I'm slower than it, it can just toxic, sub, protect stall me until I die. Lax nature because I'm running a sort of mixed set, and I don't want HP Ice to be weaker than it already is.

Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Ah yes, the good ol' boy Chomp has returned to us. I decided to go with the Scarf set because 102 speed is by no means a laughing matter, and with rough skin, it's still able to do damage to things that outspeed it. The moves are fairly simple, just hit hard and hit fast.

Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast
I decided to go with a sp def t-tar set because SandStorm has always been my favorite weather, and since my team lacked any sort of special wall, I decided t-tar would be a fine specimen to use. The set is pretty standard, rocks because it's rocks, crunch for the Lati@s, SE for Volcarona, and Fire blast for the forretress and Ferrothorn's who think they can come in and set up on me.

Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Ah yes, my boy Genesect, ever since he was released, you really can't go even 4 matches without seeing him. I'm using focus sash because it helps to beat other Genesect leads 1 on 1, and it also prevents me from getting swept by something if I'm not prepared. Hasty nature so people don't get the sp atk boost from their own download, and the 64 atk ev's are there to maximize u-turns power, and max speed to outspeed haxorus and hydreigon, and to tie with expert belt sects.

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
I was originally using Starmie in this slot, but I realized that starmie wasn't pulling his weight very well, plus I needed something that could help me take care of mamoswine. Well, Forretress provided me with just that, and with the addition of spikes, I could also get up even more entry hazards, and put even more pressure on my opponents. Volt switch is to keep up momentum, along with Lando's and Genesect's u-turns, rapid spin to keep the rocks off incase genesect gets hit and doesn't lose his sash, spikes for more entry hazard damage, and gyro ball as a way to hit lati@s's and mamoswine.

Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
And finally, we have the member that is able to take care of my huge Venusaur weakness. This was originally the Tank set from smogon, but thanks to a good friend of mine, I was able to tweak the ev's for my liking. 40 hp is there to help survive 1 more LO recoil hit, Draco to hit hard, and the 224 Sp Atk Ev's and 244 Speed Ev's are there for Psyshock in order to outspeed and hit Terrakion and Keldeo and 1hko them, and HP Fire is there to help deal with Scizor and Expert Belt Genesect, and then you're probably wondering why I'm running Healing Wish. Let's say Garchomp gets burned because I outraged and they switched in heatran. I can go out to Latias, have it fulfill it's purpose, and then I can healing wish off to Chomp, curing the burn, and having it ready for action again. It's also helpful to help keep Genesect's sash intact, in case it does get hit and doesn't lose it's sash. It also helps to stay out of the pursuit lock in case I'm up against a T-tar or Scizor.
Unfortunately, one thing this team does very poorly against is Tornadus-T. Latias tanks 1 Hurricane and is able to OHKO with Draco Meteor after SR and Sandstorm damage, if they aren't running naive nature that it. But, I really don't have a direct switch-in, since SuperPower or Focus Blast is an ohko on Tyranitar with LO, which I've been considering putting Chople on it to mitigate that, but even then, that would only provide me with another check, and not a counter.
Well, that pretty much sums up the team, I hope you guys enjoy the team as much as I have, and I hope that this team serves you guys well if you choose to use it. Thanks so much for reading and rating, and have fun guys.
IMPORTABLE:
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast
Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
Trait: Intimidate
EVs: 148 Def / 252 HP / 108 Spd
Lax Nature
- Hidden Power [Ice]
- U-turn
- Earthquake
- Protect
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 6 SAtk
Sassy Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fire Blast
Genesect @ Focus Sash
Trait: Download
EVs: 64 Atk / 252 Spd / 192 SAtk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
Latias (F) @ Life Orb
Trait: Levitate
EVs: 40 HP / 244 Spd / 224 SAtk
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Hidden Power [Fire]