The Legend Run - Windswept Meadow [LouisCyphre] [VOID]

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Windwept Meadow


Mollux ♀ - Huxley
Nature: Bold (Def: +1, Atk: -1)
Type: Fire / Poison
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76

Height Class: 3
Weight Class: 3
BRT: 20

MC: 0
DC: 5 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Explosion, Rapid Spin
Special Moves - Acid, Acid Spray, Clear Smog, Ember, Eruption, Fire Blast, Flamethrower, Heat Wave, Inferno, Lava Plume, SolarBeam, Thunderbolt
Status Moves - Confuse Ray, Heal Bell, Heal Pulse, Helping Hand, Protect, Recover, Sleep Talk, Snatch, Substitute Thunder Wave, Withdraw

Carefree and adventurous, Huxley wanders as she pleases without regard of the possible dangers. Oft scolded, but never daunted, Huxley has yet to befall serious harm from her exploration.
[a]Swoobat[/a]

Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)

Height Class: 2
Weight Class: 2
BRT: 16

EC: 6 / 6
MC: 0
DC: 5 / 5

41 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp, Thief, U-turn
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Psychic, Psyshock, Shadow Ball, Stored Power
Status Moves - After You, Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Safeguard, Skill Swap, Substitute, Taunt, Telekinesis, Thunder Wave, Torment, Toxic

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack.
[a]Cyclohm[/a]

Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Height Class: 4
Weight Class: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

35 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Double Hit, Tackle
Special Moves - Blizzard, Discharge, Draco Meteor, Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Signal Beam, Sonicboom, Surf, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Magnet Rise, Protect, Rain Dance, Slack Off, Substitute, Thunder Wave, Trick Room, Whirlwind

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
[a]Volcarona[/a]

Volcarona ♀ - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW) Swarm - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

(Additiona Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100

Height Class: 3
Weight Class: 3
BRT: 21

EC: 6 / 6
MC: 0
DC: 5 / 5

29 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Giga Drain, Gust, Heat Wave, Hurricane, Psychic, SolarBeam
Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, Roost, String Shot, Substitute, Sunny Day, Will-O-Wisp

A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.


2x Potion
2x Super Potion
2x Ether
1x Elixir
2x Revive

19x Sport Ball
10x Heal Ball
5x Timer Ball
4x Dusk Ball

Light Clay
Expert Belt
Charcoal
Shell Bell


Approaching the edge of the meadow, you take a moment to relax in the bright sunlight and clear skies. This area seems carefree and safe; perhaps now would be a good time to get your team in order, equipping items and such, before you truly enter the Windswept Meadow proper.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Huxley @ Shell Bell, Cassandra @ Light Clay, Bellistar @ Expert Belt, and Empress in reserve @ Charcoal. For now. I expect to rearrange them at some point.


"Shall we get moving, all?"

Proceed.
 
Finally done with stocking up on necessary items for your trek into the meadow, you enter the pleasant grass field, hoping to discover what made former explorers terrified of the meadow. You immediately see something strange about the entire flat—although it's all grass, there seems to be a sense of danger lurking about in some areas. You soon realize that the feeling is somewhat extinguished if you follow a certain path; perhaps the grassland isn't as expansive and pleasant as you though it was.

Soon enough, your entry point is but a speck in the distance. As you continue forward, you suddenly hear some rustling in the grass—it turns out that the field isn't quite as abandoned as it seems like it was. Two Pokemon pop out from the grass, looking curiously at you and your team. Despite their weakness, they seem eager for a battle. They probably won't stop pestering you until you fight them...


Huxley | Cassandra | Bellistar
HP:
100 | 100 | 110
EN: 100 | 100 | 100
Stats: 1/4/5/4/76 | 1/2/3/2/132 | 1/4/5/3/80
Abilities: Dry Skin/Illuminate | Unaware/Klutz/Simple | Shield Dust/Static/Overcoat
Status: None | None | None
Item: Shell Bell | Light Clay | Expert Belt

VS


Chikorita | Treeko
HP:
90 | 90
EN: 100 | 100
Stats: 3/3/2/3/39 | 2/1/3/2/81
Abilities: Overgrow/Leaf Guard | Overgrow/Unburden
Status: -1 Accuracy | -1 Accuracy
Item: Durin Berry | Magost Berry

Chikorita: Mud-Slap (Huxley) -> Mud-Slap (Bellistar)
If Huxley is targeted by Protect, target Bellistar.
If you are Tormented A2, use Hidden Power (Cassandra).
Treeko: Dig (Huxley) -> Dig (Huxley)
If Huxley is targeted by Protect, target Bellistar.
If you are Tormented A2, use Natural Gift (Huxley).
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"I like their zeal! We can't very well keep them waiting, can we?"

Huxley - (Illuminate) Protect | Eruption

Cassandra - Tailwind | Heat Wave

Bellistar - Sunny Day | Heat Wave

"Your Shield Dust will keep Mud-Slap from becoming a nuisance, Bell."
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Note: I'll be using the old Illuminate for this fight but will adopt the new Illuminate afterwards.

The Legend Run

LouisCyphre

WINDSWEPT MEADOW
Lackey Encounter

BACKPACK
Potion [2/2]
Super Potion [2/2]
Ether [2/2]
Elixir [1/1]
Revive [2/2]
Pokeballs [38/75]
19x Sport Ball
10x Heal Ball
5x Timer Ball
4x Dusk Ball
Berries [0/45]
Battle Items [4/25]
1x Expert Belt
1x Charcoal
1x Light Clay
1x Shell Bell
Gems [0/25]
Spare Pocket [0/4]


REWARDS BANK
LouisCyphre:
- Huxley:
- Cassandra:
- Bellistar:
- Empress:

REFEREE
5 [L]

Empress (F)
HP: 100
EN: 100
SPE: 100
1 / 4 / 5 / 4 | 3 / 3
Flame Body, Swarm


Huxley (F) | Cassandra (F) | Bellistar (F)
HP: 100 | HP: 100 | HP: 110
EN: 100 | EN: 100 | EN: 100
SPE: 76 (—) | SPE: 132 (+20) | SPE: 80 (—)
1/4/5/4/3/3 | 1/2/3/2/2/2 | 1/4/5/3/4/4
Dry Skin, Illuminate | Klutz (E), Simple, Unaware | Overcoat, Shield Dust, Static
[
4]
[
5]
Chikorita (M) | Treecko (M)
HP: 90 | HP: 90
EN: 100 | EN: 100
SPE: 39 (-10) | SPE: 81 (+23)
3/3/2/3/1/1 | 2/1/3/2/1/1
Overgrow, Leaf Guard | Overgrow, Unburden

[box]You're really mean, did you know that? After one action of setting up your Pokemon rain fiery destruction upon the two Lackeys, taking out the majority of their health. It doesn't seem like they are of much resistance to your team...[/box]
Huxley used Protect!
-7 EN

Cassandra used Tailwind!
-9 EN

Treecko dug a hole!

Bellistar used Sunny Day!
-10 EN

Chikorita used Mud-Slap on Bellistar!
RNG Roll (To-Hit) (<=7500 Yes) 2316 (Yes)
RNG Roll (To-Crit) (<=0625 Yes) 8229 (No)
(4) * 1.5 = 6 DMG
-4 EN

Treecko used Dig on Bellistar!
RNG Roll (To-Hit) (<=9800 Yes) 6692 (Yes)
RNG Roll (To-Crit) (<=0625 Yes) 1903 (No)
(8 - 3) * 2.25 = 11.25 DMG
-10 EN

The sunlight is harsh.
2 DMG (H)

==

Cassandra used Heat Wave!
RNG Roll (To-Crit C, T) (<=0625 Yes) 4744, 1775 (No)
RNG Roll (To-BRN C, T) (<=1000 Yes) 6942, 2144 (No)
(10 * 0.75 + 3) * 1.5 = 15.75 DMG (C)
(10 * 0.75 + 3 + 1.5) * 1.5 = 18 DMG (T)
-7 EN

Bellistar used Heat Wave!
RNG Roll (To-Hit T) (<=9000 Yes) 1986 (Yes)
RNG Roll (To-Crit C, T) (<=0625 Yes) 2674, 4812 (No)
RNG Roll (To-BRN C, T) (<=1000 Yes) 9502, 4228 (No)
(10 * 0.75 + 3 + 3 + 2) * 1.5 = 23.25 DMG (C)
(10 * 0.75 + 3 + 4.5 + 2) * 1.5 = 25.5 DMG (T)
-7 EN

Huxley used Eruption!
RNG Roll (To-Crit C, T) (<=0625 Yes) 7217, 6080 (No)
(15 * 0.75 + 3 + 3 + 3) * 1.5 = 30.375 DMG (C)
(15 * 0.75 + 3 + 3 + 4.5) * 1.5 = 32.625 DMG (T)
Huxley restored 7 HP using its Shell Bell!
-9 EN

Treecko dug a hole!

Chikorita used Mud-Slap on Huxley!
RNG Roll (To-Hit) (<=7500 Yes) 0066 (Yes)
RNG Roll (To-Crit) (<=0625 Yes) 6965 (No)
(4 - 3) * 2.25 = 2.25 DMG
Huxley's accuracy fell!
-8 EN

Treecko used Dig on Huxley!
RNG Roll (To-Hit) (<=9800 Yes) 2022 (Yes)
RNG Roll (To-Crit) (<=0625 Yes) 6954 (No)
(8 - 3) * 2.25 = 11.25 DMG
-14 EN

The sunlight is harsh.
2 DMG (H)

Tailwind (4a)

Huxley (F) | Cassandra (F) | Bellistar (F)
HP: 84 | HP: 100 | HP: 93
EN: 84 | EN: 84 | EN: 83
SPE: 76 [152] (—) | SPE: 132 [264] (+20) | SPE: 80 [160] (—)
1/4/5/4/3/3 | 1/2/3/2/2/2 | 1/4/5/3/4/4
Dry Skin, Illuminate | Klutz (E), Simple, Unaware | Overcoat, Shield Dust, Static
[
4]
[
5]
Chikorita (M) | Treecko (M)
HP: 21 | HP: 14
EN: 88 | EN: 76
SPE: 39 (-10) | SPE: 81 (+23)
3/3/2/3/1/1 | 2/1/3/2/1/1
Overgrow, Leaf Guard | Overgrow, Unburden
-1 Acc | -1 Acc

ARENA: Sun (3r)

[box]PLAYER OPTIONS
Issue actions.[/box]
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
The mud-slap from Chikorita action 2 also targets Bellistar.


"Alright, work our way forward one short-term goal at a time!"

Cassandra - Taunt (Treecko) | Thunder Wave (Treecko)
Upon Chikorita's Endure action 2, Toxic her action 2.

Huxley - Flamethrower (Chikorita) | Ember (Chikorita)
If Chikorita uses Protect action 1, Chill and Flamethrower her action 2.
KO: Begin to Chill.

Bellistar - Chill | Chill
Upon Chikorita's Endure action 1, Whirlwind her that action. Do not push down.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Declaring this TLR to be void. Nobody gets anything etc. Also the owners of TLR want to eventually put the old capture mechanics and whatnot to bed. Good day.
 
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