The Phalanx and ZhengTann fight!

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ZhengTann said:
I'm having a 3rd guy as a backup, if you don't mind. Thanks!

Chikorita - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defences. Wendy is very trusting of strangers, despite Charla's frequent rebulks, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

Nature: Calm (+1 SpD, -1 Atk)

Type:
Grass type:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Overgrow
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW)
Type: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9 Next Evolution at 4
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard

Ancient Power
Counter
Leaf Storm

Protect
Double Team
Sunny Day
Rebble - Erza (F)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading certain seismic moves such as Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW)
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5

Attacks:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Defense Curl
Rollout
Disable
Acupressure
Mud Shot

Flamethrower
Volt Switch
Energy Ball
Ralts - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a trainer not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second trainer to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after s brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.


Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psyichic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize
Type: Innate
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Ability 3: Telepathy (DW)
Type: Innate
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (- = 40/1.15)

EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Disable
Shadow Sneak
Will-O-Wisp

Signal Beam
Icy Wind
Shock Wave
ThePhalanx said:
ASB Team for 2v2 LC Singles


Shinx [Mufasa] (Male)
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (Innate) (DW) [Locked] This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 52 (45*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger

Fire Fang
Ice Fang
Night Slash

Wild Charge
Hidden Power [Grass 7]
Volt Switch


Cranidos [Rampant] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force: (Can be Enabled) (DW) [Locked] This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (58/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Iron Head
Crunch

Rock Slide
Earthquake
Ice Beam
Rules said:
2v2 singles
DQ 2 days
Abilities = All
Items=Training
Switch=OK
1 recover/2chills per mon
2 subs
ASB arena
Let the battle begin!


Order of Operations:
ThePhalanx sends out 1 pokemon
ZhengTann sends out 1 pokemon and orders, using up to 2 subs
ThePhalanx orders using up to 2 chance or KO subs
I ref
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Phalanx - If you happen to have any Training Items, you can put them before Yarnus starts reffing (i.e. when you order). Anyways, sorry Lucy, you'll have to sit this one out. Them two guys over there have some nasty teeth, and we don't want to get your new skirt torn up. Erza, take the field. Show them what we've got with a good Technician booster. Start by coating Mufasa-Shinx in mud - that'll dampen his electrical forces considerably. Next, try and see if you can burn him.


"Understood. Don't worry, guys - time to show them what we've got."

Mud Shot > Flamethrower > Mud Shot
 
Not to worry, ZT, I don't have any items.

"Ugh, this is going to hurt. A LOT. *Cringe* Time to get the hell out of here. We need to get rid of this Rebble quickly or our team will fall to repeated Ground-type attacks. Be brave, Mufasa, be brave!"


Hidden Power [Grass 7] - Volt Switch - Hidden Power [Grass 7]
 

HP: 90 En: 100
Stats: 3/2/2/1/52
Status: fine
Stages: even

HP: 90 En: 100
Stats: 1/2/4/2/90
Status: fine
Stages: even

This is pretty much finished, though flavour will be arriving here sometime soon.
Rebble used Mud Shot! (9/16) (14/20) (6/10) (6*1.5+4.5)*1.5=20.25 damage, 6 en
Shinx used Hidden Power! (2/16) (7-2)*1.5=7.5 damage, 5 en
Rebble used Flamethrower! (2/16) (5/10) (10+4.5)=14.5 damage, 7 en
Shinx used Volt Switch! (11/16) (7+3-2)=8 damage, 4 en
Rebble used Mud Shot! (3/16) (20/20) (5/10) miss, 6 en
Shinx used Hidden Power! (12/16) (7-2)*1.5=7.5 damage, 5 en


HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: -2 speed

HP: 67 En: 81
Stats: 1/2/4/2/90
Status: fine
Stages: even

Order of operations:
ThePhalanx orders
(somewhere around this time you suddenly find flavour in this round)
ZhengTann orders
I ref
 

"Type advantages on your side, coinflips on mine. Time to bring out somebody who can hit back hard for a change. Rampant, smash that rock into the dirt!"

Volt Switch into Cranidos


Hammer Arm - Iron Head - Hammer Arm

Wish I had given Protect to this thing...

@below: Almost? If my calculations are correct, we'll see about that...
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Congratulations, that was impressive. Such brute strength means that Rampant will almost KO Erza. But not yet, and that raw power comes with a price - you simply cannot hope to dodge against Mud Shot, unlike last round with lucky Mufasa. Erza is not one to back down - no, we'll give this stubborn fossil a taste of what we can do, shall we?


"Next time, think before you act - blind force will not help you here!"

Double Energy Ball {Aqua Empress Life Burst!} > combo cooldown (Mud Shot) > Mud Shot
 

HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: -2 speed


HP: 100 En: 100
Stats: 6/2/2/2/50
Status: fine
Stages: even

HP: 67 En: 81
Stats: 1/2/4/2/90
Status: fine
Stages: even
Cranidos used Hammer Arm! (14/16) (5/10) (10+1+4.5)*1.5=23.25 damage, 7 en
Rebble used Sphere of Nature! (5/16) (3/10) (8*2.25+3)*1.5=31.5 damage, (6+6+4)*1.75=28 en
Cranidos used Iron Head! (3/16) (8+5.5)*1.5=20.25 damage, 6 en
Rebble cooled down!
Rebble used Mud Shot! (6/16) (1/10) (6+3)*1.5=13.5 damage, 4 en
Cranidos used Hammer Arm! (4/16) (1/10) (10+5.5)*1.5=23.25 damage, 7 en


HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: even


HP: 50 En: 80
Stats: 6/2/2/2/50
Status: fine
Stages: even

HP: .5->0 En: KO
Stats: doesn't matter
Status:not fine
Stages: knocked out
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Again, I miscalculated, but Erza's the one who paid the price for my mistake...

"No, Zheng... this is not over yet. Erza may be... down, but she left me a gift - the ability to act first."

Reflect > PoisonPowder > Magical Leaf

EDIT: Yarnus, you forgot to calculate Technician boost on Rebble's Mud Shot, so Cranidos should've taken 18 damage A3 and be left with 50 HP after the round. Also, don't forget that Cranidos now has -1 Speed.
 

"Well, that Rebble is gone at last, at the cost of half the health of both my team members. In this weakened state, it will be extremely hard to take down that Chikorita, especially with a Reflect up. But, believe me, we will try!"


Scary Face - Rock Slide - Rock Slide

"What was that about acting first?"
 

HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: even


HP: 50 En: 80
Stats: 6/2/2/2/50
Status: fine
Stages: even

HP: 90 En: 100
Stats: 1/3/2/4/45
Status: fine
Stages: even

This is Done.
Wendy used Reflect! 8 en
Cranidos used Scary Face! 6 en
Cranidos used Rock Slide! (3/16) (20/20) (/10) 5 en
Wendy used PoisonPowder! (13/20) 7 en
Cranidos used Rock Slide! (4/16) (19/20) (/10) 9 en
Wendy used Magical Leaf! (16/16) (6+3+1.5)*1.5=15.75 damage, 3 en


HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: even


HP: 32 En: 60
Stats: 6/2/2/2/50
Status: poisoned
Stages: even

HP: 90 En: 82
Stats: 1/3/2/4/45
Status: reflect up
Stages: -2 speed
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Just a few minor nitpicks before Phalanx orders - Magical Leaf A3 is done with R2 Chikorita against R2 Cranidos, so it should've only dealt (9+3)*1.5 = 13.5 damage, plus 4 Poison damage to leave Cranidos at 32 HP post-round. Also, Chikorita should be at -1 Speed now, though I doubt it'll affect anything the rest of the match.
 
Did I really miss both Rock Slides?
Anyhow, I'm in a hurry, so...

Iron Head - Rock Slide - Rock Slide

If Chikorita uses Counter, replace action with Ice Beam the first time only.
If Chikorita uses Protect, replace action with Chill.

Hope we can get some flinches...
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Alright, it seems you've predicted against the obvious strategy... But Wendy isn't a brute fighter. She's a guardian, a healer... A pacemaker.


"Flinching me, even if more than once? You have less than even chance to succeed with that."

Magical Leaf > Protect > Magical Leaf
IF Chikorita is Flinched, THEN move actions backwards.
 

HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: even


HP: 32 En: 60
Stats: 6/2/2/2/50
Status: poisoned
Stages: even

HP: 90 En: 82
Stats: 1/3/2/4/45
Status: reflect up
Stages: -2 speed

This is Done.
Cranidos used Iron Head! (9/16) (5/20) (5/10) (4+4)=8 damage, 6 en
Wendy used Magical Leaf! (10/16) (6+3)*1.5=13.5 damage, 3 en
Cranidos used Rock Slide! (10/16) (18/20) (6/10) (4+3+4)=11 damage, 5 en
Wendy used Protect! 11 en
Cranidos used Rock Slide! (10/16) (3/20) (1/10) (4+3+4)=11 damage, 9 en
Wendy used Magical Leaf! (9/16) flinch


HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: even


HP: 12 En: 40
Stats: 6/2/2/2/50
Status: poisoned
Stages: even

HP: 60 En: 68
Stats: 1/3/2/4/45
Status: reflect up 1 action
Stages: even
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hmm, took one more round than planned, but we can work with that, can't we? After all, this puts us at a slight advantage when Mufasa-Shinx comes out.


"Rest now, and calm your tantrum."

Magical Leaf > Reflect > Chill
IF Wendy-Chikorita is Flinched A1, THEN replace A3 with Magical Leaf.
 

"Oh no you don't. You're taking me out this round - no Reflect for you."


Hammer Arm - Rock Slide + Rock Slide - Cooldown (Rock Slide + Rock Slide)
 
God why do I keep missing these - it's happened like three times this week. Geez.


"This will be very tough - but I know you can do it!"


Fire Fang - Ice Fang - Fire Fang
If Chikorita uses Counter, replace with Volt Switch
If Chikorita uses Protect, replace with Charge
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Again, let's make a bet - after all, our opponent is a gambler who tosses the coin, and the odds are with us once again. Wendy, start off with a Reflect to ward off future attacks. That should last us long enough to wear Mufasa down. Follow up some good ol' spores to score Mufasa, then let's take us back to where we started with some good Synthesis healing.


"He can only attack, but his weak spot opens up many options for us. This I can use."

Reflect > PoisonPowder > Synthesis
 

HP: 55 En: 86
Stats: 3/2/2/1/52
Status: fine
Stages: even

HP: 60 En: 65
Stats: 1/3/2/4/45
Status: fine
Stages: even

This is Done.
Shinx used Fire Fang! (9/16) (4/10) (5/10) (14/20) (7)*1.5=10.5 damage, 5 en
Chikorita used Reflect! (8 en)
Shinx used Ice Fang! (8/16) (1/10) (3/10) (19/20) (1/2) (7/2)*1.5=5.25 damage, 5 en
Chikorita used PoisonPowder! (3/20) frozen
Shinx used Fire Fang! (10/16) (8/10) (1/10) (12/20) (7/2)*1.5=5.25 damage, 5 en
Chikorita used Synthesis! Flinch


HP: 55 En: 71
Stats: 3/2/2/1/52
Status: fine
Stages: even

HP: 39 En: 57
Stats: 1/3/2/4/45
Status: reflect up
Stages: even
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well, given that the coin did fall onto the coin masters lap last time, I see no reason not to gamble again. After all, we still can afford to do so.


"Bleh, so you're saying rinse and repeat, huh?"

PoisonPowder > Synthesis > Magical Leaf
IF Mufasa-Shinx is not Poisoned at the beginning of an action, THEN use PoisonPowder again, each time pushing remaining actions back.
 

"All we can do is flip the coin once more..."


Ice Fang - Fire Fang - Ice Fang
If Chikorita uses Counter, replace with Volt Switch
If Chikorita uses Protect, replace with Charge
 

HP: 55 En: 71
Stats: 3/2/2/1/52
Status: fine
Stages: even

HP: 39 En: 57
Stats: 1/3/2/4/45
Status: reflect up
Stages: even

This is Done.
Shinx used Ice Fang! (14/16) (6/10) (7/10) (14/20) (7/2)*1.5=5.25 damage, 5 en
Chikorita used PoisonPowder! (4/20) 7 en
-2 Shinx
Shinx used Fire Fang! (11/16) (7/10) (6/10) (9/20) (7/2)*1.5=5.25 damage, 5 en
Chikorita used Synthesis! 20 hp, 13 en
-2 shinx
Shinx used Ice Fang! (6/16) (4/10) (4/10) (3/20) (7/2)*1.5=5.25 damage, 5 en
Chikorita used Magical Leaf! (7/16) (6+3+1.5)=10.5 damage, 3 en
-2 Shinx
+18 Chikorita because I forgot about rivalry.


HP: 38 En: 56
Stats: 3/2/2/1/52
Status: toxic
Stages: even

HP: 61 En: 35
Stats: 1/3/2/4/45
Status: reflect up 1 action
Stages: even
 
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