Arcanite learns not to mess with this Classy Caterpie!

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Well this should be over fast. Let's see a teeny little bug get demolished!

1v1 battle
Viridian Forest
Items: training
one ability
switch = ragequit
no chills/recovers

A lush forest full of great bug type pokemon, the caterpie and weedle evoloution lines originated here and thus they gain the abilitiy to Hide, as well as a +2 BAP to all attacks

Hide - If the opponent is focusing on themselves and not on their opponent these pokemon can slip away into the forest, lost forever as one of the numerous other's of it's species.

You will fight Lovely
10.png


Lovely the Caterpie

Nature: Modest (+1 SpA -1 Atk)
Typing:Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Abilities

Shield Dust - This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

DW LOCKED - Run away This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
DC: 0/5
MC: 0

Attacks:

Damaging Moves
-Tackle
-Electroweb
-Bug bite
-Snore

Non Damaging moves
-String Shot
I will!
Using my Sandile.
551.png

Megumi 'Shades' Kitanigi (M) Sandile

Musical Theme: '
Twister'

Nature:

Adamant:
+1 Atk, -1 SpA

Type:

  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
  • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Anger Point: (DW) (Innate) (Not yet Active) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 2/9
MC: 0
DC: 1/5

Attacks: (--)
Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud Slap
Embargo
Swagger
Earthquake
Crunch

Fire Fang
Pursuit
Thunder Fang

Taunt
Rock Slide
Protect

Well, looks like you guys covered everything. Will the surroundings of the forest aid Lovely through the match, or will Arcanite just laugh and roflstomp the thing? While the answer is definitely roflstomp, let's see how this goes!

Arcanite orders and attaches an item
Classical orders and attaches an item
I ref
 
I'm just going to assume that Sandile is using Intimidate.

Pre-Round stats:
10.png

Lovely
HP: 90
EN: 100
1/2/2/1/45
551.png

Shades
HP: 90
EN: 100
4/2/1/2/65

Shades' Intimidate activated!

Action 1
Rock Slide -> Lovely (6 EN)
RNG roll (to crit, <=625 crit) 1483 = no crit
RNG roll (to flinch, <=3000 flinch) 6261 = no flinch
(8+(4-2)1.5)(1.5) = 16.5 DMG

SUPA BUG CHOMP -> Shades ((4+8)1.75 -1 = 20 EN)
RNG roll (to crit) 5061 = no crit
((6x2.25)+2+3+(1-2)1.5)(1.5)-1.75 = 23.75 DMG

Action 2
Fire Fang -> Lovely (5 EN)
RNG roll (to hit, <=9500 hit) 5595 = hit
RNG roll (To crit) 1933 = no crit
RNG roll (to burn) 1360 = no burn
(7+(4-2)1.5)(1.5) = 15 DMG

Lovely must cool down!

Action 3
Rock Slide -> Lovely (6 EN)
RNG roll (to crit) 2013 = no crit
RNG roll (to flinch) 8797 = no flinch
(8+(4-2)1.5)(1.5) = 16.5 DMG

SUPA BUG CHOMP -> Shades ((12+16)1.75 -1 = 48 EN)
RNG roll (to crit) 4853 = no crit
((6x2.25)+2+3+(1-2)1.5)(1.5)-1.75 = 23.75 DMG

As it says in the title, ya don' mess.

Post-Round stats:
10.png

Lovely
HP: 42
EN: 32
1/2/2/1/45
-1 Atk
551.png

Shades
HP: 42
EN: 83
4/2/1/2/65
 
Caterpie almost did work...

Pre-Round stats:
10.png

Lovely
HP: 42
EN: 32
1/2/2/1/45
-1 Atk
551.png

Shades
HP: 42
EN: 83
4/2/1/2/65

Action 1
Fire Fang -> Lovely (5 EN)
RNG roll (to hit) 5709 = hit
RNG roll (to crit) 1781 = no crit
(7+(4-2)1.5)(1.5) = 15 DMG

Lovely must cool down!

Action 2
Tackle -> Shades (2+(1/3) = 2.33 EN
Fuck this, it doesn't matter at all.

SUPAH ROCK SLIDE -> Lovely ((6+10)1.75 = 28 EN)
RNG roll (to hit, <=8100 hit) 237 = hit
(18+(4-2)1.5)(1.5) = 31.5 DMG
Lovely fainted!

CATERPIE NOOOOOOOOOOOOOO!!!

Post-Round stats:
10.png

Lovely
HP: -5
EN: KO
1/2/2/1/45
551.png

Shades
HP: 42?
EN: 55
4/2/1/2/65

Arcanite gets 1 CC
Shades the Sandile gets 1 EC, 2 MC, 1 DC, and either 1 extra EC or DC

Classical gets 1 CC
Lovely the Caterpie gets 1 EC, 3 MC, and 1 DC

I get 2 UC

Bye guys! :D
 
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