Battle Hall Challenge - drunk ¬_¬

Only drunk ¬_¬ and his currently assigned ref may post in this thread.

Trainer drunk ¬_¬ wishes to challenge the Hall with his Flash Fire Vulpix.

-Hall Challenge Rank 1-


Vulpix [Strawberry] (♀)
Nature: Modest (+SpA, -Atk)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:

  1. Flash Fire: (Innate); This Pokémon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
  2. Drought (DW): (Innate); When this Pokémon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Confuse Ray
Imprison
Faint Attack
Flame Burst
Flamethrower

Heat Wave
Howl
Hypnosis

Sunny Day
Protect
Substitute
---
drunk, you may now select your first type from the following:








---
Good luck.
 
Flasher Viktor would like to battle!


"Wanna see something?"

RNG Roll (Pokemon): 1/5 - Wurmple

"Check out my 'worm'!"

RNG Roll (Ability): 1/2 - Shield Dust
"Oh don't worry, it has protection!"

Battle Hall Challenge; Rank 1 - Battle 1: Wurmple

Wurmple (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite

Electroweb
Snore



"Hohoho! Let's get it on then!"
 

"You've got a long way to go if you think that combo can OHKO!"

Electroweb | Electroweb | Electroweb

---
|Pre-Round|

drunk ¬_¬

|Strawberry|
HP: 90
EN: 100
Abilities: Flash Fire
Stats: 1 / 2 / 3 / 3 || Body: 1 / 1
Speed: 65
---
Status: None
Modifiers: None

-VS-


Viktor

|Wurmple|
HP: 90
EN: 100
Abilities: Shield Dust
Stats: 3 / 2 / 0 / 2 || Body: 1 / 1
Speed: 20
---
Status: None
Modifiers: None

---
||Arena Effects||
None
---
A1
Vulpix used Will-O-Wisp!
370 Hit
-6 En

Wurmple used Electroweb!
1324 Hit
1636 No Crit
Damage: 6 - 1.5 = 4.5 Damage
-5 En

Vulpix's Speed fell!

--
A2
Vulpix used Sunny Day!
-9 En

Wurmple used Electroweb!
3684 Hit
9216 No Crit
Damage: 6 - 1.5 = 4.5 Damage
-9 En

Vulpix's Speed fell!

--
A3
Wurmple used Electroweb!
6055 Hit
8923 No Crit
Damage: 6 - 1.5 = 4.5 Damage
-13 En

Vulpix's Speed fell!

Vulpix used Burnout!
6497 No Crit
4401 No Burn
Damage: (21 + 3 + 3 + 1.5) * 1.5 = 42.75 Damage
-14 En
---
|Post Round|

drunk ¬_¬

|Strawberry|
HP: 76
EN: 71
Abilities: Flash Fire
Stats: 1 / 2 / 3 / 3 || Body: 1 / 1
Speed: 12
---
Status: None
Modifiers: Speed (-1 Stage)

-VS-


Viktor

|Wurmple|
HP: 41
EN: 73
Abilities: Shield Dust
Stats: 3 / 2 / 0 / 2 || Body: 1 / 1
Speed: 20
---
Status: None
Modifiers: None

---
||Arena Effects||
None

---​
---

"Hot hot hot!"

Electroweb | Electroweb | Electroweb
 
(Did you factor in that it's Sunny? I'm only asking since you didn't point it out under Arena Effects…)

"(Hic!) Anyways… Strawberry! Stop playing around with your food!"

Strawberry: Cooldown | Flamethrower | Flamethrower
 
Flamethrowers do 52.5 damage total, killling wurmple.

Also, yes I did include it in calcs.
---
Congratulations, you have defeated Flasher Viktor!


"My worm!"

---
drunk, you may now select your next type from the following:






 
Explorer Diego would like to battle!


"I love cold mountain air!"

RNG Roll (Pokemon): 5/5 - Snorunt

"For us, the temperature up there is just right!"

RNG Roll (Ability): 1/3 - Inner Focus
"It's really important to have complete concentration when scaling those peaks!"

---
Battle Hall; Rank 1 - Battle 2: Snorunt

Snorunt (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Toxic
Ice Beam
Shadow Ball

Hex
Bide
Disable


---

"Let's see if our concentration is enough to take you down!"
 
"Hmm… watch out Strawberry, this may prove almost as difficult as beating that Wurmple (hic!)"

Strawberry: Will-O-Wisp | Sunny Day | Ember+Flamethrower Combo
IF Snorunt Protects A3, THEN change actions to: Will-O-Wisp | Flamethrower | Sunny Day​
 

"Let's see if this will work out."

Protect ~ Double Team (4 clones) ~ Toxic

-----------


Vulpix (F)
HP: 90
En: 100
Ranks: 1/2/3/3
Speed: 65
SC/WC: 1/1
Ability: Flash Fire
Stats: N/A
Status: N/A
Other: N/A


Snorunt (F)
HP: 90
En: 100
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Inner Focus
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Snorunt used Protect!
-7 energy
Vulpix used Will-O-Wisp!
Missed
-6 energy

Action 2:
Vulpix used Sunny Day!
Arena Change: Sun (4r)
-9 energy
Snorunt used Toxic!
RNG Roll (Hit) [<=9000 Hit]: 827/10000 (Hit)
Status Change: BPSN (Vulpix)
-7 energy
Post-action:
-1 HP due to PSN (Vulpix)

Action 3:
Snorunt used Double Team!
Other Change: Double Team (Snorunt)
-16 energy
Vulpix used Ember+Flamethrower!
RNG Roll (Hit) [1 (Hit)|2-5 (Clone)]: 1 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8252/10000 (No)
(19+3+(4.5-3)+3)*1.5 = 39.75 damage
RNG Roll (Effect) [<=1000 Effect]: 5141/10000 (No)
-14 energy
Post-action:
-1 HP due to PSN (Vulpix)



Vulpix (F)
HP: 88
En: 71
Ranks: 1/2/3/3
Speed: 65
SC/WC: 1/1
Ability: Flash Fire
Stats: N/A
Status: BPSN (2 DPA)
Other: Cooldown (1a)


Snorunt (F)
HP: 50
En: 70
Ranks: 2/1/3/2
Speed: 50
SC/WC: 1/2
Ability: Inner Focus
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (3r)

-----------


"I guess not."

Hex ~ Shadow Ball ~ Hex
 

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