Entei battles a Phalanx!

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1v1 singles beginner battle
3 Day DQ
2 Recovers/5 Chills (standard)
Arena: A small grotto in a forest; small puddles abound, but not enough for Water moves. The ground is easily Dig-able, but there are no rocks for Rock moves except small pebbles. Large trees surround the arena.

Mons:
Entei999 said:
So you're reffing?
Here's the team:

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Budew [Roserade] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Leaf Storm
Giga Drain
Spikes

Toxic
SolarBeam
Sludge Bomb


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Treecko (M)
Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech

Leaf Storm
Magical Leaf
Synthesis

SolarBeam
Energy Ball
Protect



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Charmander [Charizard] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW; Not yet Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Scratch
Ember
SmokeScreen
Dragon Rage
Scary Face
Fire Fang
Metal Claw
Rage
Leer

Flare Blitz
Dragon Pulse
Ancient Power

Overheat
Fire Blast
Sunny Day

ThePhalanx said:
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Misdreavus [Willow] (Female)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Nasty Plot
Destiny Bond
Memento

Hidden Power [Fighting 7]
Shadow Ball
Taunt

Entei999 sends
ThePhalanx orders
Entei999 orders
 
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"Alright, li'l' guy, let's channel your energy into ferocious flames to devour that ghost!"
Fire Blast + Fire Blast ~ Cooldown ~ Overheat
IF Taunt somehow miraculously fails, THEN use Sunny Day A1, pushing actions back.
 
Round 1 Begin!
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90
100
Fine

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90
100
Fine​
Misdreavus used Taunt! -10 en, taunt
Charmander used Fire Blast+Fire Blast! -(8+8+4)*1.75-1=34 en, 5559 hit, 7535 no crit, 7587 no burn, -((12)*2.25+3)=30 hp

Misdreavus used Shadow Ball! -5 en, 9934 no crit, 4648 no -SpD, -(8+3+1.5)=12.5 hp

Misdreavus used Shadow Ball! -9 en, 7590 no crit, 6192 no -SpD, -(8+3+1.5)=12.5 hp
Charmander used Overheat! -9 en, 6457 hit, 3005 no crit, -(14+3)=17 hp, -2 SpA
Round 1 End!
004.png

65
57
-2 SpA, Taunt 3a

200.png

43
76
Fine​
 
Round 2 Begin!
004.png

65
57
-2 SpA, Taunt 3a

200.png

43
76
Fine​
Misdreavus used Confuse Ray! -4 en, 8600 4a confusion
Charmander used Flare Blitz+Flare Blitz! -(7.5+7.5+4)*1.75=33.25 en, 8416 no hit self, 397 crit, 7246 no burn, -((11)*2.25+3+3-1.5)=29.25 hp, -9.75 hp Charmander
-1a confusion Chamander

Misdreavus used Shadow Ball! -5 en, 8365 no crit, 3983 no -SpD, -(8+3+1.5)=12.5 hp
-1a confusion Charmander

Misdreavus used Nasty Plot! -7 en, +2 SpA
Charmander used chill! fail
-1a confusion Charmander
Round 2 End!
004.png

43
24
-1 SpA

200.png

13
60
+2 SpA​
 
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"Welp, this is bad. Critical hit, no confusion... So much for relying on coinflips... unfortunately that's what I must do if I hope to win at this point. It's looking grim."

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Shadow Ball - Confuse Ray - Shadow Ball + Shadow Ball
 
I forgot about the taunt, charmander has 12 less en. It ended a3 last round, though.
Round 3 Begin!
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43
24
-1 SpA

200.png

13
60
+2 SpA​
Misdreavus used Shadow Ball! -5 en, 3426 no crit, 904 -SpD, -(8+3+1.5)+3.5=16 hp, -SpD
Charmander used Overheat+Overheat! -(10+10)*1.75-1=34 en, 9087 miss, en ko
I swear that miss roll was only rolled once and not manipulated in any way.
Rewards:
2 UC for me

1 CC for battlers
1 DC/1 EC/2 MC for mons
1 KOC for Misdreavus
 
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