[ELECTRIC] Leader Dogfish44 vs. Challenger Pwnemon

Texas Cloverleaf

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We have another gym showdown today at Bolt Beach where Leader dogfish receives challenger Pwnemon. The rules and the teams!

Dogfish44 said:
3v3 Gym Singles (Challenger PMs the Referee 3 Mons, the Leader PMs 6)
1 Day DQ (Player)
3 Day DQ (Referee)
Banned Moves: N/A
Restricted Moves: Max 5 Chills Per Pokemon ; Max 2 Recovery Moves per Pokemon ; Restricted moves as per Arena
Arena: Bolt Beach
Switch: OK
Items: ON
Abilities: ALL
Substitute Orders: 2
Bolt Beach
A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spetators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

Features:

- Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
- The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunneling down to -0.5.
- Attacks which require natural sunlight cannot work.
- Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
- Nature Power is treated as Shock Wave.
- There is a constant rainfall in the arena, which cannot be changed.
- Mud Sport is washed away at the end of each round.


Leader Dogfish44
[a]Emolga[/a]

Emolga [Boltair] (Female) (*)
Nature: Mild (+1 Sp.Atk ; -1 Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Emolga
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks:

Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge

Total Moves: 53 - Movepool Complete


[a]Electivire[/a]

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Total Moves: 98 - Movepool Complete


[a]Rotom-F[/a]

Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

EC: N/A
MC: 1
DC: N/A

Attacks:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Total moves: 53 - Movepool Complete


[a]Cyclohm[/a]

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Total moves: 85 - Movepool Complete


[a]Eelektross[/a]

Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Total moves: 65 - Movepool Complete


[a]Krillowatt[/a]

Krillowatt [Formula] (M)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+) [17% Acc]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Metronome
Mirror Coat
Signal Beam

Dive
Double Team
Earthquake
Endure
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Protect
Rain Dance
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch

Earth Power
Icy Wind

Total Moves: 43



Challenger Pwnemon

Pwnemon said:

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Absorb
Amnesia
Bullet Seed
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

AncientPower
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

62 moves

(Kingdra) Mary (F)

Nature: Modest (+SpA, -Atk)

Types: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim:
(Can Be Disabled) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 85
SC: 2
WC: 2
BRT: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility
Brine
Bubble
BubbleBeam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam
Splash
Water Pulse

Body Slam
Bounce
Dive
Double-Edge
Draco Meteor
Headbutt
Icy Wind
Iron Head
Mimic
Outrage
Sleep Talk
Snore
Swift

Attract
Bide
Blizzard
Brine
Captivate
Curse

Double Team
Endure
Flash Cannon
Frustration
Giga Impact
Hail
Hidden Power (Electric, 7)
Hyper Beam
Ice Beam
Natural Gift
Protect
Quash
Rage
Rain Dance
Rest
Return
Round
Scald
Secret Power
Skull Bash
Substitute
Surf
Swagger
Take Down
Toxic
Waterfall
Whirlpool


35 Moves

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: FULL
MC: 0
DC: FULL

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Bite
Body Slam
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout


AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo

Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

54 moves

Heads=Leader, Tails=Challenger



Dogfish sends out first with items
then pwnemon orders
then dogfish orders
then i ref
 

Stratos

Banned deucer.
hey dogfish guess what

COLOSSOIL

"Colossoil @ Expert Belt, show this fool what a REAL CAP fights like!"



Earthquake ~ Drill Run ~ Drill Run

IF Damaging Water-Type move not in combo, then Dig and pushback
IF Bide, then use Sub (15) the action it starts and Taunt the next action
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Demonstrate how lacking his comprehension of this arena is!"

Surf ~ Weather Ball ~ Surf
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Pre-Round Summary

Dogfish44

Nimbus the Cyclohm @ Expert Belt

Health: 110
Energy: 100
Status: None
Stats: 1/4/5/3/80 4/4




Pwnemon

Sif the Colossoil @ Expert Belt

Health: 120
Energy: 100
Status: None
Stats: 5/3/2/3/110 5/10



Cyclohm used Surf! (-9 EN)
no crit (13)
(10+3+2+3)*1.5=27

Colossoil used Dig! (-9 EN)
no crit (12)
(8+3+2+1.5)*1.5=21.75
no static para (75)

Cyclohm used Weather Ball! (-9 EN)
no crit (6)
(10+3+2+3)*1.5=27

Colossoil used Dig! (-13 EN)
no crit (10)
(8+3+2+1.5)*1.5=21.75
static para (27)

Cyclohm used Surf! (-9 EN)
no crit (11)
(10+3+2+3)*1.5=27

to move: 29=yes
Colossoil used Dig! (-17 EN)
no crit (10)
(8+3+3+2+1.5)*1.5=26.25

Colossoil's paralysis decayed to 15%



As we kick off yet another Electric Gym challenge, we see Pwnemon's hulking Colossoil squaring off against fellow CAP creation Cyclohm! The round kicks off to a roaring start as Cyclohm summons a tidal wave to swamp Colossoil who is restrained by the ground, preventing his Dig from avoiding Cyclohm's attack. This happens twice more, against an orb of Water and another tidal wave, as Colossoil stubbornly continues to Dig. Despite the battering it took, Colossoil managed to deal a significant amount of damage itself and is slightly ahead in the HP counts. What will happen next?


Post-Round Summary

Dogfish44

Nimbus the Cyclohm @ Expert Belt

Health: 41
Energy: 73
Status: None
Stats: 1/4/5/3/80 4/4




Pwnemon

Sif the Colossoil @ Expert Belt

Health: 39
Energy: 61
Status: Paralyzed (15%)
Stats: 5/3/2/3/110 5/10



Dogfish
Pwnemon
Me
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Crush!"

Grass Knot ~ Giga Drain ~ Grass Knot

IF Colossoil under the effect of Endure AND Colossoil not Toxic Poisoned AND Colossoil has no substitute up AND you're not taunted, THEN Toxic. [Sorry for the obnoxious sub :\]
 

Stratos

Banned deucer.
Double Team (4 clones) ~ Dig ~ Drill Run + Horn Drill
if you don't have dt clones up a2 then fake out ~ sucker punch + sucker punch
if you don't have dt clones up a3 then sucker punch + sucker punch

no hax no hax no hax
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Pre-Round Summary

Dogfish44

Eelektross @ Expert Belt

Health: 100
Energy: 100
Status: None
Stats: 4/3/5/3/43 4/4

Nimbus the Cyclohm @ Expert Belt

Health: 41
Energy: 73
Status: None
Stats: 1/4/5/3/80 4/4



Pwnemon

Sif the Colossoil @ Expert Belt

Health: 39
Energy: 61
Status: Paralyzed (15%)
Stats: 5/3/2/3/110 5/10



Eelektross used Grass Knot! (-9 EN)
no para (99)
(16+2+3)*1.5=31.5

to para 29=no
Colossoil used Double Team! (-16 EN)
4 clones!

Eelektross used Giga Drain! (-12 EN)
hit (8)
Dead



Eel killed colo


Post-Round Summary

Dogfish44

Eelektross @ Expert Belt

Health: 100
Energy: 79
Status: None
Stats: 4/3/5/3/43 4/4

Nimbus the Cyclohm @ Expert Belt

Health: 41
Energy: 73
Status: None
Stats: 1/4/5/3/80 4/4



Pwnemon

Sif the Colossoil @ Expert Belt

Health: 0
Energy: KO
Status: Dead
Stats: 5/3/2/3/110 5/10

 

Stratos

Banned deucer.
well i dont appreciate school or hax

Safeguard ~ Stealth Rock ~ Wood Hammer

IF protective/evasive move and you would be using wh then chill
IF Double team by a3 then roar
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"We can work around this."

Rock Tomb ~ Rock Slide ~ Bounce
IF Rock Tomb misses A1, THEN Gastro Acid A2
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Pre-Round Summary

Dogfish44

Eelektross @ Expert Belt

Health: 100
Energy: 79
Status: None
Stats: 4/3/5/3/43 4/4

Nimbus the Cyclohm @ Expert Belt

Health: 41
Energy: 73
Status: None
Stats: 1/4/5/3/80 4/4



Pwnemon

Ambrose the Pyroak

Health: 120
Energy: 100
Status: None
Stats: 4/4/3/3/52 4/5

Sif the Colossoil @ Expert Belt

Health: 0
Energy: KO
Status: Dead
Stats: 5/3/2/3/110 5/10


Pyroak used Safeguard! (-10 EN)

Eelektross used Rock Tomb! (-4 EN)
hit (84)
no crit (10)
(5+2)*1.5=10.5
Pyroak's Speed dropped!

Eelektross used Rock Slide! (-6 EN)
no flinch (68)
no crit (14)
(8+2)*1.5=15

Pyroak used Stealth Rock! (-12 EN)

Eelektross bounced up!

Pyroak used Wood Hammer! (-8.5 EN)
it missed!

Eelektross used Bounce! (-10 EN)
no crit (7)
(9+2)*1.5=16.5



meh


Post-Round Summary

Dogfish44

Eelektross @ Expert Belt

Health: 100
Energy: 59
Status: None
Stats: 4/3/5/3/43 4/4

Stealth Rock

Nimbus the Cyclohm @ Expert Belt

Health: 41
Energy: 73
Status: None
Stats: 1/4/5/3/80 4/4



Pwnemon

Ambrose the Pyroak

Health: 77
Energy: 69
Status: None
Stats: 4/4/3/3/45 4/5
Safeguard (3r)

Sif the Colossoil @ Expert Belt

Health: 0
Energy: KO
Status: Dead
Stats: 5/3/2/3/110 5/10
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Pre-Round Summary

Dogfish44

Eelektross @ Expert Belt

Health: 100
Energy: 59
Status: None
Stats: 4/3/5/3/43 4/4

Stealth Rock

Nimbus the Cyclohm @ Expert Belt

Health: 41
Energy: 73
Status: None
Stats: 1/4/5/3/80 4/4



Pwnemon

Ambrose the Pyroak

Health: 77
Energy: 69
Status: None
Stats: 4/4/3/3/45 4/5
Safeguard (3r)

Sif the Colossoil @ Expert Belt

Health: 0
Energy: KO
Status: Dead
Stats: 5/3/2/3/110 5/10


Eelektross used Rock Slide! (-6 EN)
flinch (21)
(8+2)*1.5=15

Pyroak flinched!

Eelektross used Bounce! (-10 EN)
(9+2)*1.5=16.5

Pyroak used Dragon Tail! (-5 EN)
no crit (6)
6+1.5=7.5

Eelektross used Rock Slide! (-6 EN)
no flinch (67)
(8+2)*1.5=15

Pyroak used Wood Hammer! (-8.5)
no crit (9)
15+3+1.5=19.5

Dragon Tail switch probabilities: Cyclohm (50%), Emolga, Rotom, Electivire, Krillowatt (12.5%). 1-4=Cyclohm, 5=Emolga, etc

4=Cyclohm

Cyclohm is forced out and takes 12 damage from Stealth Rock!



meh


Post-Round Summary

Dogfish44

Nimbus the Cyclohm @ Expert Belt

Health: 29
Energy: 73
Status: None
Stats: 1/4/5/3/80 4/4

Stealth Rock

Eelektross @ Expert Belt

Health: 73
Energy: 37
Status: None
Stats: 4/3/5/3/43 4/4



Pwnemon

Ambrose the Pyroak

Health: 31
Energy: 55
Status: None
Stats: 4/4/3/3/45 4/5
Safeguard (2r)

Sif the Colossoil @ Expert Belt

Health: 0
Energy: KO
Status: Dead
Stats: 5/3/2/3/110 5/10
 

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