Hello fellow pokemon lovers...I have created a team here that I think is REALLY solid but then again there is ALWAYS room for improvement and I am open to suggestions. I will talk about the threats for my team but for now lets get right into it :D (sorrry about no pictures...im not really sure how to do that)
Changes so far will be in RED
Kitty (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 76 Def / 180 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
I find this set VERY effective as it does MASSIVE damage to teams once it gets set up...The EVs are for out speeding scarf Latios and still having some bulk and taking the most advantage of his MONSTER 145 Base Attack
OP (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Dragon Pulse
- Surf
- Hidden Power [Fire]
The newest edition to the team and a very big improvement...this slot used to be occupied by Kyurem-B but I feel that Kyurem-B just has too many weakness' so I am using a pretty standard Expert belt latios set...it checks keldeo and Breloom very nicely and this set is used best if you fake scarf for the first couple turns then surprise a rachi/ferro by hitting it with a HP fire after they think your locked into Dragon Pulse
Rachi (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Protect
You cant go wrong with the classic hax Rachi...it most of the time will cause a switch and get a para on the switch...anything slower than it will get haxd to death by iron head...wish for support for whatever needs it and protect for lefftovers gains, wish turn and scouting
POWERFUL (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Pursuit
- Superpower
- Stealth Rock
- Stone Edge
Thanks to undisputed for the recommendation :D This really took care of my water team weakness...It sets up weather to disrupt rain teams and has a massive sp.def in Sand even without investment. It also traps any psychic pokes that aren't really too much of a threat put are pretty annoying to say the least
Glue (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Earthquake
- Ice Shard
- Superpower
- Stone Edge
This thing truly is the "Glue" of this team..if is a dragon check...outspeed unboosted gyra (which is pretty common)...STAB EQ and superpower to hit rotom-w HARD and OHKO Tyranitar..With this thing a DD dragonite or any dragon for that matter is no longer a big threat. CURRENTLY TESTING FERROTHORN IN ITS PLACE (ShootingStarmie Recommendation)
Testing (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Gentle Nature
IVs: 30 Atk / 30 Def
- Giga Drain
- Recover
- Psychic (Thanks again to both undisputed and ShootingStarmie)
- Heal Bell (My filler move of choice..still open to change but it is nice to heal my Pokes of those pesky status moves)
Its name is Testing for a reason..It has just recently been switched to a celebi from a rotom-w...it has been doing its job very well as a support poke, setting up rocks as need and u-turning/giga draining at appropriate times..this is another poke that seems to gel really well with the team but could use some work with moveset/Evs
This team has been very successful for me but The things that have been giving me problems are Sableye and bulky waters...I havent really had a problem with anything else as only one of my pokes are touched by to toxic spikes. most pokes are immune to spikes or take very little damage from them so I dont feel the need for a spinner...I do feel like somethings could be improved so feel free to suggest anything...especially about the EVs...I'm not the greatest about knowing little things that will get me certain KOs that I dont know about. This is my first RMT so im sorry about no sprites but hopefully enough info is provided :D Thank you (Currently doing a lot of testing so excuse me if this info is inaccurate)
Changes so far will be in RED
Kitty (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 76 Def / 180 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance
I find this set VERY effective as it does MASSIVE damage to teams once it gets set up...The EVs are for out speeding scarf Latios and still having some bulk and taking the most advantage of his MONSTER 145 Base Attack
OP (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Dragon Pulse
- Surf
- Hidden Power [Fire]
The newest edition to the team and a very big improvement...this slot used to be occupied by Kyurem-B but I feel that Kyurem-B just has too many weakness' so I am using a pretty standard Expert belt latios set...it checks keldeo and Breloom very nicely and this set is used best if you fake scarf for the first couple turns then surprise a rachi/ferro by hitting it with a HP fire after they think your locked into Dragon Pulse
Rachi (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Protect
You cant go wrong with the classic hax Rachi...it most of the time will cause a switch and get a para on the switch...anything slower than it will get haxd to death by iron head...wish for support for whatever needs it and protect for lefftovers gains, wish turn and scouting
POWERFUL (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Pursuit
- Superpower
- Stealth Rock
- Stone Edge
Thanks to undisputed for the recommendation :D This really took care of my water team weakness...It sets up weather to disrupt rain teams and has a massive sp.def in Sand even without investment. It also traps any psychic pokes that aren't really too much of a threat put are pretty annoying to say the least
Glue (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Earthquake
- Ice Shard
- Superpower
- Stone Edge
This thing truly is the "Glue" of this team..if is a dragon check...outspeed unboosted gyra (which is pretty common)...STAB EQ and superpower to hit rotom-w HARD and OHKO Tyranitar..With this thing a DD dragonite or any dragon for that matter is no longer a big threat. CURRENTLY TESTING FERROTHORN IN ITS PLACE (ShootingStarmie Recommendation)
Testing (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Gentle Nature
IVs: 30 Atk / 30 Def
- Giga Drain
- Recover
- Psychic (Thanks again to both undisputed and ShootingStarmie)
- Heal Bell (My filler move of choice..still open to change but it is nice to heal my Pokes of those pesky status moves)
Its name is Testing for a reason..It has just recently been switched to a celebi from a rotom-w...it has been doing its job very well as a support poke, setting up rocks as need and u-turning/giga draining at appropriate times..this is another poke that seems to gel really well with the team but could use some work with moveset/Evs
This team has been very successful for me but The things that have been giving me problems are Sableye and bulky waters...I havent really had a problem with anything else as only one of my pokes are touched by to toxic spikes. most pokes are immune to spikes or take very little damage from them so I dont feel the need for a spinner...I do feel like somethings could be improved so feel free to suggest anything...especially about the EVs...I'm not the greatest about knowing little things that will get me certain KOs that I dont know about. This is my first RMT so im sorry about no sprites but hopefully enough info is provided :D Thank you (Currently doing a lot of testing so excuse me if this info is inaccurate)