RMTrickRoom

Hi everyone, this is my first RMT, so don't be afraid to tell me whats wrong with it so far. I'll take all the help I can get! That said, its been doing ok as is, (wins 7 in 10 so far, ok not great)
So without further ado

The Team
porygon2.jpg

Charlie Murphy (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 120 Def / 136 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Recover
- Ice Beam
- Thunderbolt

Fairly standard defensive porygon2 trick room. As many (but maybe not enough) know, eviolite Porygon2 can take a few hits. Trace comes in handy so often, multiscale, intimidate, magic bounce, water absorb, flash fire etc can all be used back on the opponent. Its use varies from game to game, trace poison heal after a toxic for some outrageous tanking capability.
Sometimes used as a lead depending on the line up, but far more useful to revenge the likes of multiscale dragonite or landorus-T and set up trick room later in the game. Bolt Beam coverage and Normal typing to absorb the odd shadow ball directed at reuniclus. Speaking of...

reuniclus.jpg

Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 196 HP / 60 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Trick Room
- Psychic/Psycho Cut
- Focus Blast


My second Trick Room setter and strongest Sp Attacker. Energy ball is there predominantly for rain and sand teams. Focus blast is notoriously unreliable but provides vital coverage. Stab psychic as move of choice, helpful in disposing of the ever-present fighting types who otherwise kill my crawdaunt.

tumblr_lk2gxa5NXo1qa5ejvo1_500.jpg


Trick James (Crawdaunt) @ Life Orb
Trait: Adaptability
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spd
- Superpower
- Crunch
- Waterfall
- Taunt

Trick James. Charlie Murphy can take hits, but Trick James dishes them out. Crawdaunt is my favorite pokemon and I'm amazed I don't see him on other trick room teams. His speed and bulk have always been his downfall, but his attack combined with adaptability is just immense. So instead of compensating with a jolly nature and dragondance, this crawdaunt's got a bit more bulk and even more attack. (speed being pointless on a trick room team). Actually my best sweeper, under trick room he just tears through other teams. psychic types like lati@s, celebi and mew, ground/rock types are eaten for lunch. Immune to psychic attacks, this guys got conkeldurr's back. Plus there's the added satisfaction of
an RU sweep that you just don't get with pokemon like

tumblr_m64ioeuUy61r6gk4zo1_500.png


Uncle Touchy (Conkeldurr) (M) @ Flame Orb
Trait: Guts
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Def
Adamant Nature
- Hammer Arm
- Mach Punch
- Ice Punch
- Facade


Operating in and out of trick room this guys role in the team is pretty essential. He raw bulk and power provides a plan B where my other pokemon fail. Another status absorber and a physical powerhouse.

53493_437bronzong.gif


Bronzong @ Macho Brace
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- Gyro Ball
- Earthquake
- Stealth Rock


My last bulky trick room user, and the only physical one of the 3. I just started using him with this new team, but Bronzong has really grown on me since his Sinnoh debut. Immune to entry hazards, poison and ground. Enough resists and bulk to take a hit before setting trick room, he's even got the capability for a late game sweep. Gyroball with macho brace rips through "faster" oponents and the number of non ballooned heatrans I've killed under trickroom with EQ is actually stupid. Stealth Rock for stupport

Heatran.240.1091135.jpg

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
- Taunt
- Fire Blast
- Earth Power
- Hidden Power [Ice]

Replacing Marowak, after only 4 test battles. Heatran's synergy with Bronzong has already won me a couple of battles. Intercepting fire moves directed at zong with flash fire and switching out in earthquake anticipation to bronzong's levitate have them forming a tidy defensive core. Fireblast also deals with the steelmons I had trouble with before. Scitzar's guide to trick rooms has proven itself invaluable indeed!
Final thoughts:
Still having issues with rain stall and priority taunt users (who i'm learning to deal with). Aside from that, no red flags at the moment with the new edited team. Trying Machamp in place of Conkeldurr to mix things up a little. I know he's less highly rated, but I'm having some fun confusing the opponent at the mo. And so far, it doesn't seem detrimental to the team's overall... dynamic


68-machamp.jpg

Machamp @ Life Orb
Trait: No Guard
EVs: 252 Atk / 248 HP / 8 Def
Brave Nature
IVs: 0 Spd
- DynamicPunch
- Ice Punch
- Bullet Punch
- Stone Edge


Edit - Trying Slowbro for Crawdaunt, and eruption on heatran instead of taunt. Though this will deprive me of both my taunt users, so we'll see how it goes... Machamp is working nicely, he isn't quite as powerful or bulky as conkeldurr, on the other hand, their shared predictability tends to force the same switches and dynamic punch has won me a few (not many) games. I'll keep shuffling team mates till I land on a really solid combination, although its not doing too badly at the moment.
 
You should have Stealth Rocks on your team. With the entry hazards your sweepers can get some crucial OHKOs. I suggest you put Stealth Rocks on Bronzong.

Next you should change Conkeldurr's set around to Sciztar's recommended set.

Conkeldurr @ Toxic Orb
EVs: 128 HP / 252 Atk / 128 SpD
Brave Nature
Hammer Arm
Mach Punch
Ice Punch
Facade.

With those moves Conkeldurr will me a better sweeper for your team. The EVs let you abuse Toxic Orb boost from Guts for 4 Turns which is how long Conkeldurr should be on the field.
 
You should have Stealth Rocks on your team. With the entry hazards your sweepers can get some crucial OHKOs. I suggest you put Stealth Rocks on Bronzong.

Next you should change Conkeldurr's set around to Sciztar's recommended set.

Conkeldurr @ Toxic Orb
EVs: 128 HP / 252 Atk / 128 SpD
Brave Nature
Hammer Arm
Mach Punch
Ice Punch
Facade.

With those moves Conkeldurr will me a better sweeper for your team. The EVs let you abuse Toxic Orb boost from Guts for 4 Turns which is how long Conkeldurr should be on the field.

Thanks man, I actually did both of those things about half an hour ago! been testing, and didn't update. Its going much better, I just narrowly beat out a pretty good stall team, who historically have been a problem for my set
 
you should try to throw in deoxys somewhere in the team. trick room teams really benefit from hazards and deoxys is probably the best in the game at putting them up. If your opponent tries to stall out your pokemon for trick room turns by switching, they'll just take hazards damage which will ease prediction later on n the game. Deoxys can do more than just set up hazards for you though; it can use Trick room for you and prevent hazards from being set up if it gets the right matchup. If I would replace any pokemon for it, it would be bronzong. They fill similar roles and bronzong has limited offense like deoxys.

Additionally, you should be using shadow ball over Energy Ball on Reuniclus. It has better coverage with psychic and focus blast, and the majority of the pokemon that energy ball hits, psychic can do enough damage to where the SE damage output won't even matter. Shadow ball hits key pokemon like Celebi, Sableye, Jirachi at low health, and other psychic pokemon.

Lastly on your heatran, Eruption is always an option in over Taunt. It's a little too inconsistent to be used over Fire Blast, but the raw power from Eruption at a healthy amount of HP could be gamechanging.

TL;DR

Ani386DMS.png
>
437.png

579.png
- Shadow Ball > Energy Ball
485.png
- Eruption > Taunt (This may not be the best suggestion as taunt is a great move, but I would just try it out to see if you like it).

Hope I helped and good luck!
 
you should try to throw in deoxys somewhere in the team. trick room teams really benefit from hazards and deoxys is probably the best in the game at putting them up. If your opponent tries to stall out your pokemon for trick room turns by switching, they'll just take hazards damage which will ease prediction later on n the game. Deoxys can do more than just set up hazards for you though; it can use Trick room for you and prevent hazards from being set up if it gets the right matchup. If I would replace any pokemon for it, it would be bronzong. They fill similar roles and bronzong has limited offense like deoxys.

Additionally, you should be using shadow ball over Energy Ball on Reuniclus. It has better coverage with psychic and focus blast, and the majority of the pokemon that energy ball hits, psychic can do enough damage to where the SE damage output won't even matter. Shadow ball hits key pokemon like Celebi, Sableye, Jirachi at low health, and other psychic pokemon.

Lastly on your heatran, Eruption is always an option in over Taunt. It's a little too inconsistent to be used over Fire Blast, but the raw power from Eruption at a healthy amount of HP could be gamechanging.

TL;DR

Ani386DMS.png
>
437.png

579.png
- Shadow Ball > Energy Ball
485.png
- Eruption > Taunt (This may not be the best suggestion as taunt is a great move, but I would just try it out to see if you like it).

Hope I helped and good luck!

Thank you for the help! You're right, I've been running shadowball, for a few games, and its worked a lot better (particularly as energy ball was there partly for Jelli, who is hit equally by ghost anyway).
I'll try eruption, but taunt's been there for stall teams. typically, jelli or vaporeon will come in expecting to scare a switch, so i taunt and then switch to to trace pory2, to nab water absorb and a heal, and to force a switch. I'm always looking for opportunities to switch in my TR users.
I won't try deoxys-d just yet, because I'm testing slowbro for crawdaunt. (though I love crawdaunt and will probably switch back unless i see a huge positive result from slowbro)
 
hi , this is a cool trick room , but heatran isn't good

Victini @ Flame Plate
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 Def ----> 0 ivs speed
Brave Nature (+Atk, -Spd)
- Trick Room
- V-create
- Final Gambit
- Fusion Bolt

victini is really good ;)
 
Okay as promised I would RMT your team.

Now I'm going to start with your Porygon2 EVs. The move set you have for Porygon2 is fine, but you need to add more special attack. The less special attack you have on Porygon2 the harder it will be for Porygon2 to get some crucial OHKO. The eviolite item on your Porygon2 doubles its defenses already so the EVs in defense is unnecessary. The only that can still OHKO Porygon2 is strong fighting types.
Here are some calculations that show your current Porygon2 missing out on some OHKO
Haxorus (OU Choice Scarf)Ice Beam - 80.95 - 95.91%
Gyarados (OU Bulky Support)Thunderbolt - 91.6 - 107.88%
Starmie (OU Standard)
Thunderbolt - 78.16 - 91.95%
Tornadus-T (OU Life Orb)
Thunderbolt - 72.24 - 85.61%
From these calculations you should get a sense to why you need to add 252 EVs in Porygon2's special attack to get those OHKO you would not get with only 136 Special Attack EVs.

Now the only think I'm going to suggest adding on your Crawduant is replacing Taunt for Swords Dance. I understand you don't want your opponent to try and set up on you, but as a Trick Room sweeper you will be hitting your opponent with its wide-move pool and KO your opponent's Pokemon, so Taunt is unnecessary. Plus Crawduant is very slow outside of Trick Room so even if you Taunt your opponent can easily set up a layer of spikes or toxic spikes. With Swords Dance on your Crawduant you will be seeing a lot more KOs.
Here are some calculations after a +2 from Swords Dance.
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 248 HP / 252+ Def Vaporeon: 100 - 117.92%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 252+ Def Gyarados: 100.25 - 118.02%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 240+ Def Salamence: 100.25 - 118.02%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 248 HP / 252+ Def Gyarados: 100.5 - 118.32%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Metagross: 102.74 - 121.42%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 236 HP / 216 Def Breloom: 103.43 - 122.18%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Skarmory: 105.98 - 124.55%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 252+ Def Politoed: 106.25 - 125.26%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Toxicroak: 108.44 - 127.92%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 192 HP / 252+ Def Venusaur: 109.45 - 128.93%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 164 HP / 0 Def Metagross: 109.35 - 129.23%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 248 HP / 176+ Def Cloyster: 113.2 - 133.99%
+1 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 176 HP / 0 Def Gyarados: 114.4 - 135.2%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 244 HP / 136+ Def Vaporeon: 114.71 - 135.71%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Jirachi: 116.58 - 137.12%
+1 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 88 Def Gyarados: 116.31 - 137.46%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Conkeldurr: 118.59 - 140.09%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 64 Def Dragonite: 118.65 - 140.15%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 0 HP / 0 Def Keldeo: 119.19 - 140.55%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 236+ Def Tentacruel: 123.62 - 145.6%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Metagross: 123.84 - 146.35%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Metagross: 124.25 - 146.84%
+1 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 56 HP / 0 Def Gyarados: 124.34 - 146.95%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 4 Def Dragonite: 126.68 - 149.48%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Dragonite: 127.2 - 150.25%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 128 HP / 0 Def Conkeldurr: 128.19 - 151.43%
+1 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0 Def Salamence: 128.7 - 151.66%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 120 HP / 0 Def Conkeldurr: 128.87 - 152.23%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 80 HP / 0 Def Jirachi: 130.47 - 153.46%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 236 HP / 0 Def Breloom: 132.5 - 155.93%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 252 HP / 252+ Def Eviolite Chansey: 132.52 - 156.25%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 212 Def Vaporeon: 132.16 - 156.35%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 252 HP / 88+ Def Ferrothorn: 134.37 - 158.8%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 240 Def Tentacruel: 134.89 - 159.34%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Scizor: 136.91 - 161.04%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 248 HP / 0 Def Scizor: 137.31 - 161.51%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Jirachi: 137.71 - 161.98%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Jirachi: 138.12 - 162.46%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 244+ Def Hippowdon: 144.76 - 170.71%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 248 HP / 0 Def Rotom-W: 145.87 - 172.6%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Gastrodon: 151.4 - 178.16%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Dragonite: 151.54 - 179.01%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 160 HP / 36 Def Gastrodon: 152.35 - 179.4%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 176 HP / 0 Def Gyarados: 152.53 - 179.46%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0 Def Dragonite: 152.01 - 179.56%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 184 HP / 4 Def Rotom-W: 154 - 182.22%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Politoed: 154.94 - 182.81%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 88 Def Gyarados: 155.58 - 183.08%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 252+ Def Donphan: 155.72 - 184.11%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 248 HP / 0 Def Ferrothorn: 159.25 - 187.46%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 12 HP / 0 Def Breloom: 160.6 - 189.01%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 56 HP / 0 Def Gyarados: 165.79 - 195.07%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 252 HP / 96 Def Magnezone: 167.15 - 196.51%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Scizor: 167.61 - 197.15%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0- Def Dragonite: 169.04 - 199.69%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 36 HP / 0 Def Haxorus: 170.52 - 200.66%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0 Def Salamence: 171.29 - 201.81%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 184+ Def Gliscor: 171.75 - 202.54%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 4 Def Gyarados: 171.9 - 202.71%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 220+ Def Celebi: 172.52 - 203.21%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Genesect: 173.49 - 204.94%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Haxorus: 175.17 - 206.12%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 0 HP / 0 Def Cloyster: 174.68 - 206.22%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 4+ Def Hippowdon: 175.71 - 207.85%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 56+ Def Deoxys-D: 179.6 - 212.17%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Venusaur: 181.78 - 214.23%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Rotom-W: 182.64 - 216.11%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Politoed: 184.78 - 218.01%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 4 Def Tornadus-T: 187.95 - 221.73%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 252 HP / 172 Def Abomasnow: 188.8 - 222.65%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Tornadus-T: 189.63 - 223.41%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 96+ Def Celebi: 191.83 - 226.48%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 252+ Def Reuniclus: 192.45 - 226.88%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 248 HP / 24+ Def Gliscor: 195.75 - 231.16%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 148 HP / 0 Def Magnezone: 196.22 - 231.44%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 228 HP / 0 Def Hippowdon: 197.1 - 232.36%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 228+ Def Latias: 202.74 - 239.83%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0- Def Venusaur: 204.65 - 240.86%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 4 Def Deoxys-D: 205.26 - 242.76%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Donphan: 209.89 - 247.65%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Thundurus-T: 210.66 - 247.66%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 4 HP / 252 Def Blissey: 214.11 - 251.99%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Tyranitar: 214.85 - 253.46%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 36 HP / 0 Def Magnezone: 215.17 - 253.79%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 248 HP / 216+ Def Jellicent: 218.11 - 256.82%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 248 HP / 216+ Def Jellicent: 218.11 - 256.82%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 4 HP / 0 Def Magnezone: 221.27 - 260.99%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0 Def Tentacruel: 223.41 - 263.54%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Celebi: 232.92 - 274%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 248 HP / 0 Def Heatran: 232.2 - 274.02%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 244 HP / 0 Def Heatran: 232.81 - 274.73%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 232 HP / 0 Def Celebi: 235.83 - 277.44%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 4 HP / 0 Def Hydreigon: 235.88 - 278.22%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 220 HP / 0 Def Celebi: 237.62 - 279.54%
+1 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Landorus-T: 241.06 - 285.26%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 188 HP / 0 Def Abomasnow: 242.93 - 286.14%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 176 HP / 0 Def Celebi: 244.41 - 287.53%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 172 HP / 0 Def Abomasnow: 245.6 - 289.28%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 240 HP / 216+ Def Volcarona: 246.63 - 291.37%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 48 HP / 0 Def Deoxys-D: 246.64 - 291.69%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 4 Def Jolteon: 260.88 - 307.01%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Jolteon: 261.99 - 308.85%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 4 HP / 0- Def Hydreigon: 262.26 - 309.5%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 4 Def Gliscor: 266.32 - 314.43%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 192 HP / 64 Def Reuniclus: 268.21 - 316.62%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Celebi: 275.14 - 323.68%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Heatran: 275.92 - 325.61%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Heatran: 276.78 - 326.62%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 4 Def Latias: 281.31 - 331.31%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Latias: 282.69 - 332.69%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 36 Def Jellicent: 297.27 - 350%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 152 HP / 0 Def Latias: 303.53 - 357.22%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 4 Def Latios: 308.51 - 364.28%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 0 HP / 0- Def Abomasnow: 310.28 - 365.1%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 4 Def Mamoswine: 311.08 - 367.31%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Mamoswine: 312.98 - 369.06%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 4 Def Terrakion: 317.02 - 373.37%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Terrakion: 317.59 - 373.76%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Terrakion: 318.57 - 374.92%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 4 Def Landorus: 321 - 378.05%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 252 HP / 0 Def Tyranitar: 320.54 - 378.46%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Landorus: 322.57 - 379.62%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Landorus-T: 322.57 - 379.62%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 172 HP / 0 Def Jellicent: 328.9 - 387.23%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Starmie: 332.09 - 391.66%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 4 HP / 0 Def Lucario: 334.75 - 394.68%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Latias: 340.72 - 400.99%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 252 HP / 0 Def Ninetales: 340.28 - 401.14%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 156 HP / 0 Def Tyranitar: 340.78 - 402.36%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 136 HP / 0 Def Ninetales: 371.02 - 437.38%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Latios: 375.16 - 442.38%
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 4 HP / 0 Def Tyranitar: 378.65 - 447.07%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 160 HP / 0 Def Volcarona: 380.62 - 448.71%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Starmie: 410.68 - 484.35%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 0 HP / 0 Def Starmie: 412.26 - 486.2%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Ninetales: 414.98 - 489.19%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Magikarp: 417.03 - 491.2%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 4 Def Espeon: 423.35 - 498.2%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Infernape: 422.78 - 498.63%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Infernape: 424.23 - 500.34%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Espeon: 424.85 - 501.19%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 4 Def Volcarona: 426.36 - 503.21%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0 Def Volcarona: 429.58 - 506.43%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 0- Def Infernape: 472.01 - 557.33%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Gengar: 541.6 - 638.93%
+2 252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 4 HP / 0 Def Alakazam: 697.22 - 821.03%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 0 HP / 32 Def Dugtrio: 729.38 - 860.18%
+2 252+ Atk Life Orb Adaptability Crawdaunt Waterfall vs. 4 HP / 0 Def Dugtrio: 767.45 - 905.18%
Now with these calculations you can see how deadly of sweeper Crawduant becomes after a boost from Swords Dance. I highley recommend you replace Taunt for Swords Dance, you will greatly appreciate Swords Dance and forget all about Taunt. Plus add 4 Def Evs on Crawduant.

If you are going to stick with Conkeldurr I recommend you using this set because it minimizes Toxic damage to Conkeldurr. Yes, that means change your item to Toxic Orb, Toxic Poison does less damage in the first 3 turns than Flame Orb. Plus Conkeldurr is a lot bulkier than Machamp and has more brute force. The option to use Machamp over Conkeldurr is a personal choice. Machamp isn't limited to 4 to 5 Turns of Toxic Orb recoil, but it does not receive the sky attack coming off a Guts boost. The choice of Pokemon is up to you, both Conkeldurr and Machamp posses priority move. But Conkeldurr posses a STAB priority move unlikely Machamp.

Conkeldurr @ Toxic Orb
EVs: 128 HP / 252 Atk / 128 SpD
Brave Nature
Hammer Arm
Mach Punch
Ice Punch
Facade.

I hoped I helped your team. and good luck
 
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