Three times the charm! Will Bellsprout score a KO?

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BURN THE BELLSPROUT

1vs1
1 day DQ, flash match
Bring an FE fire mon (middle stage is good too, also ice/flying/bug/psychic types are fine)
All abilities
All times
No substitutions
No switch

Arena: grassy feild. No special effects.


Bellsprout (Nepenthes) (M)
Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 7/9
MC: 15
DC: 5/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf
Wring Out

Weather Ball
Synthesis
Worry Seed
Giga Drain
Encore
Magical Leaf

Seed Bomb

Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot

Total Moves: 23


Dogfish44 said:
[a]Pyroak[/a]

Flarelm [Blazing Inpachi] (M)
Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis

Aromatherapy
Blaze Kick
Counter

Double Team
Light Screen
Protect

Total Moves: 17
Order of Ops:
Glacier equips/EVOLVES. ARE YOU HAPPY DOGFISH???? HUH? HUH!!!!???!!?!
Dogfish44 equips items and orders
Glacier orders
I ref
Wayward sons shall carry on
 

*Herp Derp i'm tired of being weak herp derp EVOLUTION*

Bellsprout is evolving into Weepinbell and holding an @Exp Share


Wepinbell (Nepenthes) (M)

Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 7/9
MC: 15
DC: 5/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf
Wring Out

Weather Ball
Synthesis
Worry Seed
Giga Drain
Encore
Magical Leaf

Seed Bomb

Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot

Total Moves: 23
 

HP: 100
Energy: 100
Status: None

HP: 100
Energy: 100
Status: None

Action 1
Speed Tie: 368=Glacier
Weepinbell used Sludge Bomb!
Hit: Irrelevant
Crit: Irrelevant
Effect: <301/1000=Yes. 155=Flarelm was Poisoned!
(9+3+6-4.5)1.5=20.25 Damage!
6 Energy

Flarelm used Blaze Kick!
Hit: Irrelevant
Crit: 809=No
Effect: <101/1000=Yes. 960=No
(9+3+4.5-3)1.5=20.25 Damage!
6 Energy

-2HP Flarelm
Action 2
Speed Tie: 754=Dogfish44
Flarelm used Flame Wheel!
Hit: Irrelevant
Crit: 427=No
Effect: <101/1000=Yes. 772=No
(6+3+4.5-3)1.5=15.75 Damage!
3 Energy

Weepinbell used Sludge Bomb!
Hit: Irrelevant
Crit: Irrelevant
(9+3+6-4.5)1.5=20.25 Damage!
10 Energy

-2HP Flarelm
Action 3
Speed Tie: 146=Glacier
Weepinbell used Sludge Bomb!
Hit: Irrelevant
Crit: Irrelevant
(9+3+6-4.5)1.5=20.25 Damage!
14 Energy

Flarelm used Blaze Kick!
Hit: Irrelevant
Crit: 170=No
Effect: <101/1000=Yes. 809=No
(9+3+4.5-3)1.5=20.25 Damage!
6 Energy

-2HP Flarelm


Woah. Stuff's goin' down. For the first time ever, Bellsprout shows its serious side (somewhat), evolving into a more powerful Weepinbell. The round starts out with Weepinbell moving first, spitting up a vile Sludge Bomb from deep within its stomach and soaking Flarelm in the nasty substance. So vile is Weepinbell's stomach contents that it also poisons Flarelm! Disgusted by the attack, Flarelm leaps into the air and hits Weepinbell with a Blazing Kickfor some pretty hefty damage. Weepinbell responds by vomiting at Flarelm again, who curls into a ball, catches on fire, and rolls over Weepinbell. Again, Weepinbell spits up on Flarelm, and Flarelm strikes Weepinbell with another burning foot. Right now it looks like Glacier has an advantage in the battle, but there's still plenty of opportunity for Dogfish to make a comeback!

HP: 44
Energy: 70
Status: None

HP: 33
Energy: 85
Status: Poisoned

 

HP: 44
Energy: 70
Status: None

HP: 33
Energy: 85
Status: Poisoned

Action 1
Speed Tie: 755=Dogfish44
Flarelm used Double Team (4 Clones)!
Flarelm created clones!
16 Energy

Weepinbell used Sludge Bomb!
Hit: <201/1000=Yes. 276=Clone!
One of the clones faded!
18 Energy

-2HP Flarelm
Action 2
Speed Tie: 193=Glacier
Weepinbell used Sludge Bomb!
Hit: <251/1000=Yes. 865=Clone!
One of the clones faded!
22 Energy

Flarelm used Ember!
Hit: Irrelevant
Crit: 253=No
Effect: <101/1000=Yes. 18=Weepinbell was burned!
(4+3+6-4.5)1.5=12.75 Damage!
3 Energy

-2HP Flarelm
-2HP Weepinbell
Action 3
Weepinbell used Sludge Bomb!
Hit: <334/1000=Yes. 855=Clone!
One of the clones faded!
26 Energy

Flarelm used Mushroom Cloud (Lava Plume+Lava Plume)!
Hit: Irrelevant
Crit: 810=No
(18+3+4.5-3)1.5=33.75 Damage!
All of the clones fainted!
24 Energy!
Weepinbell fainted!

-2HP Weepinbell


Well dang. Look what happened here! The round starts by Flarelm doing some pretty peculiar behavior. Jumping around rapidly, he makes it look like there is not one... but five Flarelms! Weepinbell, confused by the sudden appearance of more Fire-types, picks one of the Flarelms and vomits again, but it's just a clone, which fades as the bomb makes contact. Weepinbell, taking the initiative to attack again, launches another Sludge Bomb at Flarelm, but it hits another clone! Flarelm goes on the offense, coughing up a little ember which strikes Weepinbell for ok damage, and burning it in the process! Again, Weepinbell uses Sludge Bomb (I'm beginning to notice a pattern), but even though there's only three Flarelms now, he still hits a clone! Flarelm knows it can end it right now, and hunches over, launching an enormous mushroom cloud of fire and debris from its body. When the smoke clears, all the clones have been destroyed, but Weepinbell is a charred piece of firewood. Dogfish44 wins! (Better luck next time Weepinbell)

HP: DX
Energy: DX
Status: DX

HP: 27
Energy: 42 (Flarelm is the meaning of life)
Status: Poisoned

Rewards:
Glacier Knight gets 1 CC and a loss!
Weepinbell gets 1 EC and 3 MC!

Dogfish44 gets 1 CC and a win!
Flarelm gets 1 EC, 2 MC, and a DC!

I get 2 UC!
That's all, folks!
 
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