Boxing with Beetles!

Ullar

Woz-certified wife-guy
is a Smogon Discord Contributor Alumnus
1v1 Singles
DQ time: 2 days
All moves allowed.
Arena: ASB arena
2 subs
Training items

Box said:
345.png

Lileep Melina Female
Nature: Relaxed (Defense increased by *, Speed decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Type: Innate)

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Type: Innate, DW Locked)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
-10 Evade
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 8
DC: 3/5
KOC: 2


Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Energy Ball
Gastro Acid

Barrier (*)
Endure (*)
Mirror Coat (*)
Synthesis

Smack Down (*)
Rock Tomb (*)
Grass Knot (*)
Protect
Toxic
Solarbeam
Rock Slide
Sludge Bomb

barty the beetle said:
Thank you for doing this for me.

Team:

624.png

Pawniard (*)Katana (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark, Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Innate, DW locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC:0
DC:0/5

Attacks:
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)

Sucker Punch(*)
Psycho Cut(*)
Headbutt(*)

X-Scissor(*)
Poison Jab(*)
Aerial Ace(*)
511.png

Pansage (*)Eelwise (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow: (Innate, DW locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64

EC:0/6
MC:0
DC:0/5

Attacks:
Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury Swipes(*)
Leech Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)

Magical Leaf(*)
Tickle(*)
Nasty Plot(*)

Acrobatics(*)
Shadow Claw(*)
Double Team(*)
447.png

Riolu (*)PackLeader (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Innate, DW locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP:90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC:1/6
MC:0
DC:1/5

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Blaze Kick(*)
Sky Uppercut(*)
Bite(*)
Poison Jab(*)
Brick Break(*)
Low Sweep(*)
Rock Slide

BTW: I posted all of them due to me still being uncertain of what would be the best choice. I'll see what Box brings.

Barty sends out a mon with item
Box orders and equips an item
Barty orders
I ref
 
Haha.

Seems I'll do this.... The Eelwise way!

Pansage (*)Eelwise (F)
Nature: Lonely

So... To the slaughter, erm, I mean the battle.

Double team (4 clones) - Magical Leaf - Acrobatics
 
Not Pawniard?

Rock Slide | Sludge Bomb | Rock Slide
If clones are up when you would act, then Rock Slide.
 
Note to barty: your Pokemon seem to be missing SC/WC. Might wanna fix that. Oh, and your images don't work for some reason. Again, might wanna fix that.

345.png

HP: 100
EN: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Other: -10% Evasion

511.png

HP: 90
EN: 100
Atk: Rank 3(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64
SC: 1
WC: 2
Other: N/A

Eelwise used Double Team!
Eelwise created 4 clones!
-16 EN

Melina used Rock Slide!
<739=hit>
<1328=nocrit>
8+3+1.5=13 damage!
-5 EN

Eelwise used Magical Leaf!
<1608=nocrit>
6+3-1.5=8 damage!
-3 EN

Melina used Sludge Bomb!
<2721=nocrit>
<5938=nosideeffect>
(9+1.5)*1.5=16 damage!
-7 EN

Eelwise used Acrobatics!
<7586=nocrit>
11-1.5=10 damage!
-7 EN

Melina used Rock Slide!
<4155=hit>
<8070=nocrit>
8+3+1.5=13 damage!
-5 EN

Insert flavah heer

345.png

HP: 83
EN: 183
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Other: -10% Evasion

511.png

HP: 48
EN: 74
Atk: Rank 3(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64
SC: 1
WC: 2
Other: N/A
 
You round after every round, not every action. Rock Slide has a 0.75x multiplier to move BAP when targetting multiple opponents i.e. Double Team clones. Also I Lileep seems to have broken the energy barrier.

---
Sludge Bomb | Sludge Bomb combination | Cooldown (Rock Slide)

If Torment, then Protect, but not consecutively, and shift back.
If tormented, then change subsequent actions to Rock Tomb | Gastro Acid | Rock Tomb
 
Back
Top