Rotom-C [QC 3/3] [GP 3/3]

Metal Sonic

Resurgence
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This is my first time doing an analysis, I hope some experts can help me nudge this towards the right way so I can take a first step to be a great Smogon contributor.

[Overview]
<p> In a tier dominated by Water-, Electric-, and Ground-types, such as Suicune, Slowbro, Raikou, and Rhyperior, Rotom-C stands out as a great check to many of them. It is one of the best Water-type counters in the game, with its Electric and Grass STABs providing super effective coverage against any Water-type. Unfortunately, with pros come cons, and while Rotom-C resists some of the main offensive types in the UU metagame, it is also weak to other common offensive types including Ice, Fire and Bug. </p>

<p>Rotom-C's movepool gives it a number of offensive and defensive options. Rotom-C functions well as a Choice Scarf user thanks to its base 86 Speed, which is a cut above base 85s such as Heracross. Rotom-C's immunity to Earthquake also comes in handy, as this means it can switch in and out freely with Volt Switch. The ability to use Trick complements Choice sets well, as it can either cripple opposing walls and render them useless or ease prediction by Tricking an offensive enemy. However, if Choice items are not your cup of tea, then Rotom-C can also elect to run a non-Choiced set with Pain Split. Rotom-C also has access to niche status moves, such as Thunder Wave and Will-O-Wisp, to cripple opponents, a combination of moves which other Electric- and Grass-types rarely have. Finally, Volt Switch allows Rotom-C to gain momentum by ensuring the correct switch, making it a useful partner to offensive threats. In conclusion, Rotom-C is a very good Pokemon and is capable of succeeding more than decently with just the right amount of support.</p>

[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Volt Switch
move 3: Thunderbolt / Hidden Power Ice / Hidden Power Fire
move 4: Trick
item: Choice Scarf
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
<p>When donning a Choice Scarf, Rotom-C functions as a very powerful revenge killer, with its 140 Base Power STAB Leaf Storm being able to OHKO multiple frail enemies in the UU metagame, including but not limited to Sableye and Mienshao. Meanwhile, Volt Switch can be used to gain momentum on the opponent by switching out to counter whatever your foe just switched in, although if you predict a Ground-type switch-in, you can use Leaf Storm to, more often than not, OHKO it.</p>

<p>Trick can be used to nullify a dedicated special wall's utility, and because special tanks, such as Snorlax and Porygon2, make for good switch-ins to Rotom-C, it is relatively easy to predict a switch. Rotom-C's dual STABs, although deadly to Water-types, are unfortunately resisted by Grass-types. A Hidden Power on Rotom-C can be used to relieve this burden, but most Grass-types are only 2HKOed by Hidden Power and can take action against Rotom-C. Fret not, as Volt Switch on Rotom-C does just the job by allowing you to switch out to an appropriate Grass-type counter.</p>

[ADDITIONAL COMMENTS]
<p>Math dictates that a STAB neutral Thunderbolt does more damage than a super effective Hidden Power. However, Hidden Power can come in handy sometimes when you need to immediately eliminate specific threats such as Ferroseed, Escavalier, Gligar, and Flygon. A standard EV spread is used; the remaining 4 EVs are sent to Special Defense to give Porygon2 and Porygon-Z an Attack boost if they use Download. A Timid nature is preferred on Rotom-C in order to outspeed positive natured base 85 Speed Pokemon, especially Jolly Heracross.</p>

<p>Will-O-Wisp and Thunder Wave are plausible options for neutering threats such as Snorlax and non-Substitute Raikou, allowing teammates to deal with them easily. However, care must be taken when using those moves as being locked into a non-damaging move can be taken advantage of by the opponent to set up with dangerous Pokemon such as Swords Dance Heracross.</p>

<p>Blastoise is a good partner for Rotom-C, spinning away Stealth Rock from the field while blocking Fire-type attacks from threats such as Darmanitan, which outspeeds Rotom-C. Rotom-C is able to support Spikes stackers thanks to its offensive presence, being able to annihilate common spinners such as Blastoise, Claydol, and even Hitmontop. An exceptional Spikes user that pairs well with Rotom-C is Qwilfish, as it resists the Bug-, Ice-, Poison-, and Fire-type moves that are dangerous for Rotom-C, while Rotom-C provides Electric and Ground resistances.</p>

[SET]
name: Defensive
move 1: Leaf Storm
move 2: Volt Switch / Thunderbolt
move 3: Pain Split
move 4: Will-O-Wisp / Thunder Wave
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
<p>Rotom-C is commonly seen as an offensive monster, but it also has often overlooked base 107 defenses, which permit it to function as a semi-bulky sweeper. A significant HP investment is used to remedy its low base 50 HP, which bolsters the effect of Pain Split, granting a greater health recovery while dealing greater damage to the opponent. Thunderbolt can be used to dish out more damage to enemy Pokemon, but Volt Switch permits switching to a more suitable teammate, thereby keeping momentum. Will-O-Wisp is useful for neutralizing enemy physical attackers. Alternatively, if physical attackers do not pose a threat to your team, Thunder Wave can be considered for its ability to cripple faster threats</p>

[ADDITIONAL COMMENTS]
<p>You can customize the EV spread of Rotom-C to your needs, increasing the Special Attack EVs as necessary. The defensive spread on Rotom-C is useful for defeating Ground- and Water-types. This defensive Rotom-C set is specially tailored to combat Krookodile, Rhyperior without Megahorn, Scarfed Flygon, Sharpedo, and offensive Swampert, just to name a few. A specially defensive spread is not used because its niche role is already fulfilled by Roserade.</p>

<p>The bulky set's teammates should play off its ability to pivot for momentum while inflicting status for the team's needs. Anti-Fire-type support is needed for Rotom-C to function to its best potential, because they are immune to the effects of Will-O-Wisp, resist Leaf Storm, and can even retaliate with their own super effective STAB attacks. A good candidate for fighting Fire-types is Blastoise, which also has the ability to spin away Stealth Rock from the field, which causes irritating residual damage to Rotom-C. Offensive threats which appreciate the removal of bulky Water-types &mdash;for example, Slowbro and Suicune&mdash;make good partners to Rotom-C, thanks to Volt Switch's ability to gain momentum. Some of these threats include Heracross and Darmanitan.</p>

[SET]
name: Choice Specs
move 1: Leaf Storm
move 2: Volt Switch
move 3: Thunderbolt / Hidden Power Fire
move 4: Trick
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
<p>Rotom-C is gifted with an amazing STAB move combination; Leaf Storm's sheer power can deal massive amounts of damage even to resistances while Thunderbolt offers more consistent power. Thunderbolt is used when the switching out granted by Volt Switch is not necessary, permitting you to attack repeatedly without having to remove Rotom-C from the field. The extra power from the Choice Specs allows you to OHKO frail Pokemon, such as Nidoking, Nidoqueen, Raikou, Lanturn, Medicham, and more, with Leaf Storm.</p>

<p>Grass-types resist both of Rotom-C's STABs, but you can use Volt Switch to switch into an appropriate teammate to deal with them. Trick is also useful to cripple defensive or support opponents permanently, such as Snorlax, Umbreon, and Uxie, allowing a teammate to finish them off.</p>

[ADDITIONAL COMMENTS]
<p>Choice Specs Rotom-C is more commonly seen on offensive teams due to its sheer power, but you can also use it as a pivot for bulky offense or semi-stall teams. Choice Specs grants Rotom-C major offensive presence, allowing it to hit like a truck and 2HKO a large number of UU Pokemon. Thanks to its many resistances and one immunity to common attacking types, Rotom-C generally has many opportunities to switch in, especially on Earthquakes and Thunderbolts. Since Choice Specs Rotom-C is mainly a wallbreaker, Pokemon that enjoy the removal or weakening of Gligar, Rhyperior, and bulky Water-types such as Slowbro make great partners for this set. Good candidates include Choice Scarf Darmanitan and Heracross.</p>

[SET]
name: Non-Choice Attacker
move 1: Leaf Storm
move 2: Volt Switch / Thunderbolt
move 3: Will-O-Wisp / Hidden Power Fire
move 4: Pain Split
item: Expert Belt / Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
<p>This set is a good lure because Rotom-C is running a Choice set most of the time, and as such, opponents who expect you to be locked into Thunderbolt may daringly switch their Swampert, Lanturn, or Quagsire in, only to be OHKOed by a powerful Leaf Storm. This set works better on more balanced teams, as it sacrifices power and speed for bulk, semi-reliable recovery, and the ability to switch moves, while also packing a status move to support its team. Leaf Storm is the main offensive move used as usual, but it is hard to use on this set, since it will be extremely weakened after the first use. Thunderbolt or Volt Switch is the staple move for weakened enemies, so Rotom-C doesn't have to switch out early due to a lack of power. Pain Split is semi-reliable recovery which also damages the opponent as a bonus.</p>

[ADDITIONAL COMMENTS]
<p>The EVs are customizable; the ones used here maximize Rotom-C's offensive prowess, with a Timid nature to outpace Life Orb Nidoking, Timid Togekiss, non-Scarf Heracross, and Kingdra. A more defensive spread can also be used, with 120 HP EVs and a Modest nature to get a better use of Rotom-C's resistances and force even more switches. With this spread, Rotom-C can outrun an Adamant Honchkrow and force it to Sucker Punch, although the best option against it is probably Will-O-Wisp anyway. Since Snorlax and Umbreon wall Rotom-C, Fighting-types, such as Heracross and Hitmontop, should be included as teammates. You can customize your Rotom-C with 140, 208, or 220 Speed EVs, with the remainder dumped into HP, to outspeed different prominent threats, such as Honchkrow, neutral-natured base 80 Speeds such as Gallade, Togekiss, Chandelure, and positive-natured base 70 Speeds such as Bisharp respectively.</p>

[Other Options]
<p>Thunder Wave can be used over Will-O-Wisp as a status move to cripple fast enemies if physical attackers aren't a problem for the team. Charge Beam is an alternative option to facilitate a late-game sweep if used correctly. Shadow Ball can be used as an extra coverage option to attack the numerous Ghost- and Psychic-types in the tier, such as Mew, Mismagius, Cofagrigus and more, dealing similar super effective damage to a neutral Leaf Storm but not causing a -2 Special Attack drop. A ChestoRest set can give Rotom-C another chance at life to help the team. This is possible on the bulky set to restore Rotom-C to full health. A RestTalk set can be used instead to give better recovery to Rotom-C. It can also be used as a sleep fodder for the team, but that is better left to other superior sleep fodders such as Suicune. It is possible to run a SubSplit set, but Leaf Storm's -2 Special Attack drop makes it difficult to keep Rotom-C on the field for long, which reduces staying power and makes it unviable.</p>

[Checks and Counters]
<p>Several notable checks to Rotom-C include Fire-types, such as Arcanine and Victini, which can tank Leaf Storms and Hidden Powers and retaliate with a STAB Fire move, which can usually OHKO Rotom-C. Fast Ice-types, such as Weavile and Froslass, serve as temporary checks that can OHKO with a STAB Ice move but are unable to switch in on Leaf Storm. Escavalier, Durant, Ferroseed, and Abomasnow resist Rotom-C's STAB moves and can OHKO back, but can be dealt with a 4x effective Hidden Power Fire. Roserade can take Leaf Storms and Thunderbolts and set up on Rotom-C or even OHKO with a Sludge Bomb, while being bulky enough to take two or three super effective Hidden Powers. To deal with such checks, it is possible to repeatedly use the appropriate coverage move to deal super effective damage to them or just switch out either conventionally or with Volt Switch.</p>

<p>Hard counters to Rotom-C include Rotom-H and Snorlax. Rotom-H resists all of the attacks Rotom-C can throw at it and OHKOes with Overheat while not minding Trick. Snorlax has massive HP and Special Defense, allowing it to wall Rotom-C, and can dent it with Return or catch it on the Volt Switch with Pursuit. Tricking a Choice Specs onto Snorlax can cripple it for the match, however. In such cases, the preferred method is still to Volt Switch out and let an appropriate teammate deal with Snorlax, as Rotom-C does not always want to lose its Choice item.</p>
  • Resists common offensive types like Water, Electric and Ground, yet weak to others like Ice, Fire and Bug
  • Electric-Grass typing grants powerful stabs, but resisted by opposing Grass types
  • 86 Speed makes it a great Choice Scarfer, especially since its immune to Scarf Flygon Earthquake.
  • The ultimate Water-type Killer
  • Also the ultimate Water-type Supporter because 4x Electric resist and 2x Grass resist
  • Shaky recovery in the form of Pain Split
  • Access to Trick for its Choice sets, and excellent supporting moves in Will-O-Wisp and Thunder Wave are great perks over other Grass- and Electric-types
  • Offensive threats in general are good partners as Volt Switch gains momentum which you can command on the switch.
  • Overall a very good Pokemon, capable of succeeding more than decently with just the right amount of support
[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Volt Switch
move 3: Thunderbolt / Hidden Power [Ice] / Hidden Power [Fire]
move 4: Trick
item: Choice Scarf
nature: Timid/Modest
evs: 252 SpA / 4 SpD / 252 Spe


[SET COMMENTS]

  • Powerful revenge killer, with Leaf Storm OHKO-ing fast and frail opponents such as Mienshao, Sableye and more.
  • Volt Switch can be used with its high speed to maintain momentum, which allows an appropriate teammate to switch in and counter the opponent.
  • Leaf Storm blasts Ground or Electric types who try to switch into a Volt Switch or Thunderbolt, such as Rhyperior, Swampert, Lanturn and more.
  • Trick will cripple walls such as Snorlax and Umbreon that get in the way of a Rotom-C sweep.
  • Thunderbolt is a powerful spammable move that Rotom can use, and nukes enemies like Togekiss and Yanmega without it having to switch out.
  • Hidden Powers Ice and Fire can be used for coverage against grass types, 2HKOing uninvested Roserade and Vileplume which are threats to Rotom
[ADDITIONAL COMMENTS]

  • Thunderbolt hits steel types harder than Hidden Power Fire does, but Hidden Power Fire can be used to take care of Ferroseeds and Escavaliers.
  • Hidden Power Ice can be used to remove Gligar or Flygon, but they get destroyed by Leaf storm anyway.
  • The EV spread is pretty obvious; the leftover 4 EVs go to Special Defense to help give Porygon2 and Porygon-Z get an Attack boost instead of a Special Attack one
  • Will-O-Wisp and Thunder Wave are options for crippling threats such as Snorlax or non-Substitute Raikou, respectively, allowing teammates to deal with them more easily; however they can be easily worked around, since being locked into a non-attacking move equals free setup opportunities for very destructive things, SD Guts Heracross standing out
  • Timid Nature can be run to outspeed Base 85-Speed +Natured Scarfed pokemon, most notably Jolly Scarfed Heracross
  • Blastoise can be a good partner for Rotom C to spin rocks while absorbing Fire Attacks. It is also a good counter to Darmanitan as it outspeeds Rotom C.
  • Spikes stacking also works well with Rotom-C, since its offensive presence is able to beat common Rapid Spinners like Blastoise, Claydol and even Hitmontop. Qwilfish does a decent job, while also being able to switch in on Bug, Ice, Poison and Fire-type moves aimed at it, while Rotom-C can take the Ground and Electric attacks aimed at Qwilfish.
[SET]
name: Defensive
move 1: Leaf Storm
move 2: Volt Switch/Thunderbolt
move 3: Pain Split
move 4: Will-O-Wisp/Thunder Wave
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 Spd

[SET COMMENTS]

  • Rotom C has an overlooked Large base 107 stat in both Defense and Special Defense, allowing it to function as a semi-Bulky Sweeper.
  • Significant HP investment to patch up the low Base 50 HP stat
  • Will O Wisp allows Rotom C to neutralise enemy Physical AttackersI, cutting their monstrous Attack stat in half, and also 1/8 of their health each turn
  • Rotom C's Low HP Stat encourages a greater Health Recovery using Pain Split, and also damaging the opponent as a bonus
  • Thunderbolt can be used to dish out more damage to said Opponents, but Volt Switch permits switching to a more suitable teammate and thereby keeping momentum.
  • Thunder Wave can be used instead of Will-O-wisp if Physical Attackers are not a problem on your team, and would instead prefer to cripple faster threats.


[ADDITIONAL COMMENTS]
  • EVs can be added into Special Attack if you want the boost
  • This spread beats Ground-types more easily while still beating Water-types with no problem.
  • Physical defense beats Krookodile, Rhyperior (because the standard set doesn't even carry Megahorn), Scarf Flygon, Sharpedo, Offensive Swampert, and more.
  • Specially Defensive set is outclassed by Roserade
  • Fire type enemy Pokemon are problems for this Bulky Rotom C, taking Will o Wisps and Leaf Storms, and being able to hit back with a Super Effective STAB Fire attack.
  • The Bulky set for teammates needs to play off its ability to pivot for momentum while statusing for team's needs.
  • Blastoise is a good teammate to spin away rocks which cause irritating residual damage to Rotom C, while countering the Fire types which threaten Rotom.
  • Offensive threats which appreciate the removal of Bulky Waters like Slowbro or Suicune such as Darmanitan and Heracross makes good partners with Rotom C, especially when Volt Switch gains momentum which it gets on the switch.
[SET]
name: Choice Specs
move 1: Leaf Storm
move 2: Volt Switch
move 3: Thunderbolt / Hidden Power [Fire]
move 4: Trick
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe





[SET COMMENTS]
  • Amazing STAB combination; Leaf Storm is extremely powerful, hitting weaker resists like Arcanine and Togekiss for more than half their full health
  • Thunderbolt for Large STAB Nuke if you don't need the extra coverage; a neutral Thunderbolt deals more damage than a Super Effective Hidden Power, and Thunderbolt is spammable without needing to switch out like Volt Switch.
  • May be walled by grass types if without Hidden Power, but you can trick or volt switch to an appropriate teammate
  • Power boost from specs allows OHKOs on frailer pokemon like Nidoking/Queen, Raikou, Lanturn, Medicham, and more with Leaf Storm, which could not be previously obtained with the Choice Scarf set
  • Trick is its only real way of harming special walls Snorlax, Umbreon and Uxie, crippling them for the rest of the match


[ADDITIONAL COMMENTS]
  • Mostly used on offensive teams, but it can also be a pivot for bulky Offense or semi-Stall
  • Choice Specs gives it amazing offensive presence, hitting like a truck before the power drop and being able to 2HKO a good deal of UU Pokemon
  • Thanks to its resistances and one immunity to common attacking types, Rotom-C generally has many opportunities to switch in. Notable ones are on Earthquake from Flygon and Thunderbolt or Volt Switch from Raikou or Zapdos. The Substitute version of the former beats it one on one, though
  • Since Specs Rotom-C is mainly a wallbreaker, Pokemon that enjoy the removal or weakening of things like Gligar, Rhyperior, and bulky waters such as Slowbro, such as Choice Scarf Darmanitan or Heracross, make great partners for this set.
[SET]
name: Non-Choice Attacker
move 1: Leaf Storm
move 2: Volt Switch / Thunderbolt
move 3: Will-O-Wisp / Hidden Power [Fire]
move 4: Pain Split
item: Expert Belt/Leftovers
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe



[SET COMMENTS]

  • This makes for a good lure because Rotom is Choiced 90% of the time, taking out Swamperts, Lanturns and Quagsires expecting a Volt Switch but actually eating a Leaf Storm to the face.
  • Better on more balanced teams; sacrifices power and Speed for bulk, semi-reliable recovery and the ability to switch moves, while also packing a status move to support its team
  • Leaf Storm is the main move, being harder to use than on the Choice Specs set since it will be extremely weakened after the first blow
  • Thunderbolt or Volt Switch spam is the staple move on weakened enemies so power will not be lost, and Rotom would not have to switch out early.
  • Pain Split is for semi-reliable recovery which also damages the opponent as a bonus.



[ADDITIONAL COMMENTS]
  • EVs maximize Rotom-C's offensive prowess, combined with a Timid nature to outpace LO Nidoking, Timid Togekiss, and non-Scarf Heracross, as well as Kingdra – Just in case it tries a nasty Outrage or Dragon Pulse
  • It can also run a more defensive spread (with 120 HP EVs and a Modest nature), both physically and specially, to get a better use of its resistances and force even more switches. That way, it can outrun Adamant Honchkrow and force it to Sucker Punch, though probably the best option against it is to Will-O-Wisp anyway
  • Since Snorlax and Umbreon walls Rotom-C and is a nuisance, Fighting-types such as Heracross and Hitmontop should be included as teammates.
  • 140 Speed EVs with 116 HP EVs can be used to outspeed 252 Speed, Neutral Natured Honchkrows, forcing opponent Adamant Honchkrows to predict with Sucker Punch
  • 208 Speed EVs with 48 HP EVs can be used to outspeed 252 Speed, Neutral Natured Base 80s like Gallade, Medicham, Togekiss and Chandelure, the former two in which Rotom C can cripple with Will-O-Wisp
  • 220 Speed EVs with 36 HP EVs can be used to outspeed 252 Positive Natured Base 70s like Bisharp


[Other Options]
  • Thunder Wave over Will-O-wisp to cripple fast enemies if Physical Attackers aren't a problem for the team.
  • Charge Beam can facilitate a late game sweep if used correctly.
  • Shadow Ball can be used as an extra coverage option to attack the numerous Ghost and Psychic types in the tier such as Mew, Mismagius, Cofagrigus, and more, dealing similar damage to a neutral Leaf Storm but not causing a -2 Special Attack Drop.
  • Toxic can be used over will-o-wisp but Toxic's wide distribution makes it outclassed and Burns also have the added benefit of permanently causing a -2 Attack on the opponent.
  • ChestoRest set can give Rotom another chance at life to help the team. This is possible on the Bulky Set to restore Rotom to Full Health.
  • RestTalk Set can also be used to give better recovery to Rotom. It can also be used as a sleep fodder for the team, but is better left to other superior sleep fodders such as Crocune.
  • Can run Subsplit set but Leaf Storm's -2 Special attack makes it difficult to keep Rotom in the field for long, which reduces staying power, making it unviable.
[Counters]
  • Weavile can Ice Shard to OHKO Scarf variants, while Ice punch takes care of other sets
  • Froslass can outspeed non-Scarf sets and OHKO w/rocks with Ice beam; Now with Hail, Blizzard can also OHKO with more reliability
  • Snorlax has massive HP and Special Defense to wall Rotom C, and can dent with its powerful attacks like Return or catch it on the Volt switch with Pursuit. A Choice Specs Trick is a nuisance for Snorlax, though
  • Fire Types like Arcanine and Victini take Leaf Storms and Hidden Powers easily and can OHKO back with a STAB Fire Move, but Thunderbolt or Volt Switch can dent them.
  • Rotom-H Resists all the attacks Rotom C can throw at it and OHKO with Overheat. They usually hold trick items too, so Trick won't work.
  • Ferroseed, Escavalier and Durant if Rotom C does not have HP Fire
  • Specially Defensive Cryogonal as a Rapid Spinner can take a few hits and return a powerful Ice Beam.
  • Roserade can take Leaf Storms and Thunderbolts and set up on Rotom C, or even OHKO with a STAB Boosted Sludge Bomb. It is both also bulky enough to take 2 or maybe 3 Hidden Powers.
  • For now, Chansey can wall everything Rotom C throws at it, but Chansey fears Tricks a lot.
  • Abomasnow can bring Hail and OHKO easily with a STAB Ice attack, yet resisting Leaf Storms and Thunderbolts, but it fears Hidden Power Fires.


WTF WHY DID MY AVATAR BECOME A DRUDDIGON
 

kokoloko

what matters is our plan!
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Before you go any further: we don't add weather support sets to Pokemon unless they excel at the role, and Rotom-C doesn't strike asa Pokemon that excels at setting up Rain Dance. Remove that set.

The SubSplit set is also kind of iffy; this is because its strongest STAB reduces its staying power, which is what SubSplit is supposed to increase, so it's kind of contradictory. I vote to remove that set as well, but others in QC might disagree, so hold off if you want.

You should add a defensive set as well. Volt Switch / Leaf Storm / Pain Split / Will-O-Wisp is an excellent pivot against Water- and Ground-types that keeps momentum on your side due to Volt Switch.

There's also something I wanted to mention about Rotom-C's ability to bluff Choice items: it's really fucking good at it. I personally wouldn't mind seeing an Expert Belt set.
 

Super Mario Bro

All we ever look for
I don't see why the Specs set needs Hidden Power coverage; Rotom's STABs have great coverage as is. There have been so many instances where having access to both Thunderbolt and Volt Switch has saved my ass. For example, Rotom-C is entirely capable of sweeping weakened teams with Thunderbolt, but also wants to be able to scout early game with Volt Switch.
 

Metal Sonic

Resurgence
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I have removed the Rain dance set and modified the subsplit set to a Will-o-wisp one.


@Mario
Specs set without Hidden Power fire gets cockblocked by grass types.. especially ferroseed.

Will also add an Expert Belt set... Was pondering on whether to add one at the start but thought it was iffy so I didn't put it in. Will put in whatever I can remember from when I thought of it.
 

Super Mario Bro

All we ever look for
I have removed the Rain dance set and modified the subsplit set to a Will-o-wisp one.


@Mario
Specs set without Hidden Power fire gets cockblocked by grass types.. especially ferroseed.
So what? Rotom-C can just Trick those guys or Volt Switch into a teammate that can kill them. In fact, that's probably the better thing to do, since Specs HP Fire is set-up fodder for absolutely everything that isn't weak to it.

We shouldn't be discounting an awesome STAB attack like Thunderbolt just for unneeded "coverage". I removed Hidden Power from my Specs Rotom a long time ago and never went back.

This is how the set should look, IMO:

name: Choice Specs
move 1: Leaf Storm
move 2: Volt Switch
move 3: Thunderbolt / Hidden Power [Fire] (I don't even think HP Ice is worth mentioning...it sucks)
move 4: Trick
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
 
Is Expert Belt any better than ChestoRest? You still get to bluff a choice item and have improved survivability as well. Leaf Storm is a hell of a nuke anyway so a little decrease in power doesn't sound too off-putting. Something like Leaf Storm / Volt Switch / Rest / (Tbolt / Hidden Powers). Or, I guess you could combine Expert Belt and ChestoRest as a "bluff" set or something, but that may be too many slashes.

edit: also just a nitpick but you shouldn't sell Rotom-C too much on being the ultimate Water-type teammate due to its 4x Electric resistance. Zapdos and Rotom-H both bomb Rotom-C with Fire-type attacks, and Raikou can just set up Calm Minds and hit with HP Ice.
 

Metal Sonic

Resurgence
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@ Mario

Fair enough, I'll put the slash there. I always put more coverage on my rotom because lead ferroseeds expecting the free turn to set up spikes are the biggest free kill I ever got.

@ Friar
ChestoRest requires a bulkier spread than Expert belt. Might want to change the name to 'bluff set' but as you said, too many slashes

EDIT: Chestorest set falls more into the 'non-choice attacker' set instead of e belt set

Specs rotom C ohko's raikou w/ Leaf storm
 

cim

happiness is such hard work
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Why is HP Ice worse than HP Fire? All notable Grass types are weak to both (or neutral to both). Bronzong and Registeel take more from Thunderbolt, and a Choice locked Fire attack is not the safest move to use in UU right now. I think HP Ice is much better, especially since Rotom-C can come in on Flygon Earthquake.
 

Metal Sonic

Resurgence
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At the end of the day, the Hidden Power should be based on your team's needs.


If you need gligar or flygon gone, use HP Ice(although you can leaf storm them anyway)

For HP Ice, The ground SE overlaps with leaf storm and the flying SE overlaps with Electric, Dragon isnt commonly seen but you can use HP Ice if you really do hate them.


HP Fire takes care of steel scumbags such as ferroseed and escavalier anda little bit more
HP Fire takes on Steels and Bugs, which is better coverage than the overlapping of ground and flying SE


thats why they get slashes
 

Metal Sonic

Resurgence
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Okay guys, The First Draft is done!

Do I need to add anything on, pimp up the Comments with Fancy Technical Terms, or anything else?


I'd like to know how my work is doing before I submit it for QC checking :)
 

kokoloko

what matters is our plan!
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Timid before Modest on Scarf. 86 is a huge benchmark because of Heracross, so you don't wanna miss out on that.

Also, I don't know why you put both a Non-Choice Attacker and an Expert Belt set when you could have just mentioned Expert Belt in the Non-Choice Attacker set's AC and said "this makes for a good lure because Rotom is Choiced 90% of the time". When I said, "I wouldn't mind seeing an Expert Belt set", I wasn't actually asking you to add one, but rather asking QC if they thought it was a good idea.

Anyway no biggie, just remove it and put in the Non-Choice Attacker's AC.

Also you still need to take care of this:

You should add a defensive set as well. Volt Switch / Leaf Storm / Pain Split / Will-O-Wisp is an excellent pivot against Water- and Ground-types that keeps momentum on your side due to Volt Switch.
 

Upstart

Copy Cat
The sets look good. However I don't see a no reason to have a separate choice specs and scarf set as both play in a similar fashion. Abuse volt switch and nuke with leaf storm. I would probably combine the two sets. However further opinions on this.
 

kokoloko

what matters is our plan!
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We never combine Choice sets because they don't ever play the same. Scarf sets are revenge killers while Specs/Band sets are hole-punchers. Almost always. This is no exception.

Anyway, don't use RUs EVs for the bulky set... Omastar isn't even relevant in UU atm.

You probably want 252 HP / 252 Def / 4 Spe with Bold. There's no good Speed banchmark for Rotom to aim for since it can't significantly hurt any faster defensive Pokemon and getting to 242 for Honchkrow would require too many EVs.

You also need to expand your checks and counters section a lot before I can approve this.
 

kokoloko

what matters is our plan!
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All the sets need a few potential good teammates in AC. Also all that stuff about EVs you have in OO atm is better suited for the non-choice attacker AC section. Also why do you have two OO sections lol?

This means you'll need to expand your actual OO section as well.

The skeleton in general is very bare-bones too, you should go into more detail. This will make QCs job easier as well as your write up.
 

Super Mario Bro

All we ever look for
Can you be a little more specific on why the defensive set is 252 HP / 252 Def Bold? As far as I can tell, Rotom-C is incapable of dealing with the most prominent physical attackers in the tier (Heracross, Darmanitan, Arcanine, Mienshao, Victini...even Rhyperior leaves a dent in it with Megahorn on the switch). Its typing leans toward specially defense in terms of neutral and resisted types.

While I do think Rotom-C has the appropriate stats to be an effective specially defensive pivot against threats like Shaymin and Empoleon, that doesn't mean it needs max special defense. If it's healthy enough, it can also function as a decent check to certain physical Water and Ground-types.

From the calcs that I've made, this spread seems optimal:

Calm
252 HP / 56 Def / 200 SpDef

200 EVs in SpDef reaches the last bonus point in that stat.

This spreads avoids an OHKO from Jolly +1 Moxie Heracross's Scarf Close Combat at full health, an OHKO from +1 Adamant DD Kingdra after SR and 1 round of lefties, and a 2HKO from Life Orb Shaymin's HP Fire after SR and 1 round of lefties. It also takes things like defensive Empoleon's Ice Beam significantly better than the current spread does.

I also think Thunder Wave should be slashed with Will-O-Wisp, as it allows Rotom-C to stand up to certain fast special sweepers, like Life Orb Mismagius.
 

Metal Sonic

Resurgence
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I have added teammates into AC and also expanded my OO section.

@SuperMario

I have accepted your suggestion and added your comments into the Bulky set :]

However I think Will O wisp comes over Thunder wave, because the set you suggested implies a lesser Defense stat. Will O wisp helps to patch up this part by reducing opponent's attack, complimenting the increased Special Defense that you suggested.

But I think i can put in a slash :]
 

kokoloko

what matters is our plan!
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I usually use Defense because it lets me beat Ground-types more easily while still beating Water-types with no problem. What special attackers are you actually beating with SpD? Chandelure? Nidoking? Azelf? Those all carry Fire Blast. Zapdos nails you with Heat Wave and Raikou sets up all over you.

If I wanted a specially defensive Grass-type I'd probably use Roserade, just saying.

Physical defense beats Krookodile, Rhyperior (because the standard set doesn't even carry Megahorn), Scarf Flygon, Sharpedo, Offensive Swampert... yeah we're keeping Defense.

---------

Metal Sonic, when a QC member tells you to make a change, you should usually do it. But when a non-QC member (such as Super Mario Bro) tells you to make a change, you shouldn't until a QC member approves it. Go back to physical defense. Also, rename the set "Defensive"; "Bulky" sounds tacky.
 

PK Gaming

Persona 5
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Glad to see you've implemented the changes I suggested on IRC.

The analysis looks good, but have you thought about changing the set order? I think the defensive set could stand to be higher, personally. Otherwise i'd be ok with approving the analysis.
 

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