Ok so I've played pokemon since the first gen (I was 5) and I've finally started trying my hand at battling competitively. I've won somewhat consistently on Pokémon-Online but I feel like my team may have a hole or two but don't know exactly what they may be.
Lead-Mamoswine
Focus Sash
Thick Fat
Jolly
252 Att
4 Def
252 Speed
Stealth Rock
Ice Shard
Endeavor
Earthquake
I mostly use Mamoswine for SR, but endeavor has proven to be a nasty surprise to a lot of teams which I can then usually finish off with shard. Earthquake is there for when I need a good ground STAB. He works well, but can be pretty frail, which is where endeavor really shines.
Scizor
Choice Band
Technician
Adamant
248 HP
252 Att
8 SpD
U-Turn
Bullet Punch
Pursuit
Superpower
Scizor honestly hasn't impressed me too much on my team thus far, but maybe I'm just not using him right. I know quite a few people use him as a scout due to U-turn and Pursuit, but so far for me he's been more of a revenge killer or even a last-resort counter to a few threats. I usually use Bpunch if I need a priority move due to Mamoswine's frailty.
Salamence
Lum Berry
Moxie
Naïve
252 Att
4 SpA
252 Sp
Dragon Dance
Outrage
Fire Blast
Earthquake
Everyone needs a dragon right? I mostly use Salamence for a sweeper. After a dragon dance he's a true beast. The lum berry is so that he can easily use Outrage once I'm confident I've eliminated their steal type, and moxie ensures that the carnage never has to stop once he gets started.
Jolteon
Choice Specs
Volt Absorb
Timid
252 SpA
4 SpD
252 Sp
Volt Switch
Thunderbolt
Shadow Ball
Hidden Power Ice
Ok so I'm guilty, I picked Jolteon primarily because he's always been a favorite of mine, luckily, he seems to function really well on my team. Volt Switch helps him switch out with a hit so long as it's not against a ground type while Thunderbolt deals strong damage. Shadow Ball hits hard on unsuspecting enemies as well as HP Ice (it took down a TON of dragons OHKO)
Volcarona
Chesto Berry
Flame Body
Modest
160 HP
252 SpA
96 Sp
Quiver Dance
Rest
Fiery Dance
Bug Buzz
Volcaron is a beast after a pair of quiver dances, and any extra are always welcome. Basically, I quiver dance until I need to use rest to heal up while awakening with the Chesto Berry, and then the sweeping begins. Not much can stand up to Fiery Dance or Bug Buzz even if they hit for neutral or reduced damage.
Jellicent
Leftovers
Water Absorb
Bold
248 HP
216 Def
44 Sp
Taunt
Toxic
Scald
Recover
Jellicent is my stall-wall. I taunt to prevent other walls from recovering or inflicting status, toxic to drain their HP, and recover for survivability. I chose scald over surf because it's not TOO much of a damage reduction, and in the unfortunate chance I get taunted I still have a shot for burn damage.
So far I have a winning ratio (not sure how to check win-loss ratio yet, I just started yesterday). Most of my losses have mostly been from bad moves on my part from inexperience. Endeavor on Mamoswine has actually worked remarkably well. Quite a few times I've taken an unsuspecting Tyranitar or wall down to 1 HP, AFTER I set up stealth rocks. I'm looking for any constructive criticism and tips. Thanks in advance
Lead-Mamoswine
Focus Sash
Thick Fat
Jolly
252 Att
4 Def
252 Speed
Stealth Rock
Ice Shard
Endeavor
Earthquake
I mostly use Mamoswine for SR, but endeavor has proven to be a nasty surprise to a lot of teams which I can then usually finish off with shard. Earthquake is there for when I need a good ground STAB. He works well, but can be pretty frail, which is where endeavor really shines.
Scizor
Choice Band
Technician
Adamant
248 HP
252 Att
8 SpD
U-Turn
Bullet Punch
Pursuit
Superpower
Scizor honestly hasn't impressed me too much on my team thus far, but maybe I'm just not using him right. I know quite a few people use him as a scout due to U-turn and Pursuit, but so far for me he's been more of a revenge killer or even a last-resort counter to a few threats. I usually use Bpunch if I need a priority move due to Mamoswine's frailty.
Salamence
Lum Berry
Moxie
Naïve
252 Att
4 SpA
252 Sp
Dragon Dance
Outrage
Fire Blast
Earthquake
Everyone needs a dragon right? I mostly use Salamence for a sweeper. After a dragon dance he's a true beast. The lum berry is so that he can easily use Outrage once I'm confident I've eliminated their steal type, and moxie ensures that the carnage never has to stop once he gets started.
Jolteon
Choice Specs
Volt Absorb
Timid
252 SpA
4 SpD
252 Sp
Volt Switch
Thunderbolt
Shadow Ball
Hidden Power Ice
Ok so I'm guilty, I picked Jolteon primarily because he's always been a favorite of mine, luckily, he seems to function really well on my team. Volt Switch helps him switch out with a hit so long as it's not against a ground type while Thunderbolt deals strong damage. Shadow Ball hits hard on unsuspecting enemies as well as HP Ice (it took down a TON of dragons OHKO)
Volcarona
Chesto Berry
Flame Body
Modest
160 HP
252 SpA
96 Sp
Quiver Dance
Rest
Fiery Dance
Bug Buzz
Volcaron is a beast after a pair of quiver dances, and any extra are always welcome. Basically, I quiver dance until I need to use rest to heal up while awakening with the Chesto Berry, and then the sweeping begins. Not much can stand up to Fiery Dance or Bug Buzz even if they hit for neutral or reduced damage.
Jellicent
Leftovers
Water Absorb
Bold
248 HP
216 Def
44 Sp
Taunt
Toxic
Scald
Recover
Jellicent is my stall-wall. I taunt to prevent other walls from recovering or inflicting status, toxic to drain their HP, and recover for survivability. I chose scald over surf because it's not TOO much of a damage reduction, and in the unfortunate chance I get taunted I still have a shot for burn damage.
So far I have a winning ratio (not sure how to check win-loss ratio yet, I just started yesterday). Most of my losses have mostly been from bad moves on my part from inexperience. Endeavor on Mamoswine has actually worked remarkably well. Quite a few times I've taken an unsuspecting Tyranitar or wall down to 1 HP, AFTER I set up stealth rocks. I'm looking for any constructive criticism and tips. Thanks in advance