Only Gerard, Its_A_Random, & any required sub-referees, are permitted to post in this thread until the end of this TLR. Any other post made will be deleted, & may be subject to moderation. Thank you.
And so. Everyone's favourite Psyquic has come to terrorise TLR once more. This time? The Mysterious Cove. With THREE Heal Pulse users. Something tells me that this will be a long TLR...Nevertheless, time to see me try in vain to stop the Mexican that is Gerard! Let us see what he brought...
Gerard
TLR Begin!
MYSTERIOUS COVE
"Did you ever hear of the Legends?"
"What Legends?"
"Of Pokémon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."
"Oh, those legends. What of it?"
"They say there is a cove with a rare Pokemon in it. The Pokémon around there are not particularly strong, & the place itself has been checked time & time again. But people still insist there is a legend there. But it can only be found if you can hear its voice."
"Sounds like a fairy tale. Lay off the whisky."
"Whatever you say. I am heading over there to check it out."
There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signalling you forward. Oddly, it seems like you are the only one who can see them. You ignore the jests of your friends and follow him. You think you have heard him speak before, but you cannot quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.
Player Options:
a) Enter Mysterious Cove.
b) Leave Mysterious Cove.
And so. Everyone's favourite Psyquic has come to terrorise TLR once more. This time? The Mysterious Cove. With THREE Heal Pulse users. Something tells me that this will be a long TLR...Nevertheless, time to see me try in vain to stop the Mexican that is Gerard! Let us see what he brought...
Gerard
Lamarche (Mollux) {♂}
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BST: 20
EC: -.-
MC: 0
DC: 5/5
Attacks: 60
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw

Type: Fire / Poison
- Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
- Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
- Illuminate: (Can be Enabled)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BST: 20
EC: -.-
MC: 0
DC: 5/5
Attacks: 60
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw
Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting
Abilities:
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 3
WC: 4
BST: 21
EC: 9/9
MC: 3
DC: 5/5
Attacks: 86
Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Trick
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt

Type: Psychic / Fighting
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
- Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Justified: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 3
WC: 4
BST: 21
EC: 9/9
MC: 3
DC: 5/5
Attacks: 86
Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Trick
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt
Gardevoir (Katherine) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Abilities:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BST: 21
EC: 9/9
MC: 3
DC: 5/5
Attacks: 47
Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Fire Punch
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire [6]
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Rain Dance
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Stored Power
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Will-O-Wisp
Wish

Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Trace: (Can be Activated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
- Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BST: 21
EC: 9/9
MC: 3
DC: 5/5
Attacks: 47
Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Fire Punch
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire [6]
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Rain Dance
Reflect
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Stored Power
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Will-O-Wisp
Wish
Potion: 1/1 free slots
Ether: 1/1 free slots
Revive: 1/1 free slots
Poké Balls: 9/25 free slots
6× Heal Ball
5× Sport Ball
5× Timer Ball
Berries: 15/15 free slots
Battle Items: 2/5 free slots
1× Charcoal (Lamarche)
1× Expert Belt (Wilde)
1× Focus Sash (Katherine)
Gems: 5/5 free slots
Spare Pocket (any item): 1/1 free slots
Ether: 1/1 free slots
Revive: 1/1 free slots
Poké Balls: 9/25 free slots
6× Heal Ball
5× Sport Ball
5× Timer Ball
Berries: 15/15 free slots
Battle Items: 2/5 free slots
1× Charcoal (Lamarche)
1× Expert Belt (Wilde)
1× Focus Sash (Katherine)
Gems: 5/5 free slots
Spare Pocket (any item): 1/1 free slots
TLR Begin!
MYSTERIOUS COVE
"Did you ever hear of the Legends?"
"What Legends?"
"Of Pokémon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."
"Oh, those legends. What of it?"
"They say there is a cove with a rare Pokemon in it. The Pokémon around there are not particularly strong, & the place itself has been checked time & time again. But people still insist there is a legend there. But it can only be found if you can hear its voice."
"Sounds like a fairy tale. Lay off the whisky."
"Whatever you say. I am heading over there to check it out."
There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signalling you forward. Oddly, it seems like you are the only one who can see them. You ignore the jests of your friends and follow him. You think you have heard him speak before, but you cannot quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.
Player Options:
a) Enter Mysterious Cove.
b) Leave Mysterious Cove.