Engineer Pikachu
Good morning, you bastards!
Only TIO and Subway referees should post in this thread.
Challenge 1
RNG Adjust: 0%
Scientist Aleksander would like to fight!
"What brings you in my laboratory?"
RNG PKMN: 28/50
RNG ABIL: —
Scraggy (F)
Nature: Careful
+1 SpD, -1 SpA
Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Ability:
Shed Skin
Item:
Rocky Helmet
Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD+: 4
Spe: 48
SC: 1
WC: 2
BST: 15
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Counter
Fire Punch
Ice Punch
Low Kick
Snatch
Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Torment
Facade
Rest
Incinerate
Rock Slide
Dragon Tail
Substitute
Snarl
"Today's experiment is... human experimentation! Care to join us?"
Payback - Payback - Snarl
IF (Double Team is used) THEN (Use Snarl and push actions back)
IF (Acid Armor on Payback) THEN (Use Snarl and push actions back)
Challenge 1
Battle 1Challenging singles!
I have no thread.
Abilities:
Jellicent: Cursed Body
Fraxure: Mold Breaker
Darmanitan: Sheer Force
Jellicent[Jill](F)*
Nature: Bold (+Def, -Att)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine
Confuse Ray*
Mist*
Acid Armor*
Pain Split
Giga Drain
Icy Wind
Magic Coat
Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team
Fraxure[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).
Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 4/9
MC: 0
DC: 4/5
Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*
Dragon Dance
Dragon Claw
Outrage
Taunt
Iron Tail*
Night Slash*
Reversal*
Counter
Aqua Tail
Return*
X-Scissor*
Poison Jab*
Damanitan[King Kong](M)*
Nature: Adamant
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Stats:
HP: 110
Atk: Rank 6(+) (3 Zen)
Def: Rank 2 (4 Zen)
SpA: Rank 1(-) (4 Zen)
SpD: Rank 2 (4 Zen)
Spe: 95 (55 Zen)
Size Class: 3
Weight Class: 4
Base Rank Total: 18 (21 Zen)
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat
Flame Wheel*
Focus Punch*
Sleep Talk*
Endeavor
Heat Wave
Substitute*
Rock Slide*
Flame Charge*
Earthquake
Psychic
RNG Adjust: 0%
Scientist Aleksander would like to fight!
"What brings you in my laboratory?"
RNG PKMN: 28/50
RNG ABIL: —
Scraggy (F)
Nature: Careful
+1 SpD, -1 SpA
Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Ability:
Shed Skin
Item:
Rocky Helmet
Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD+: 4
Spe: 48
SC: 1
WC: 2
BST: 15
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Counter
Fire Punch
Ice Punch
Low Kick
Snatch
Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Torment
Facade
Rest
Incinerate
Rock Slide
Dragon Tail
Substitute
Snarl
"Today's experiment is... human experimentation! Care to join us?"
Payback - Payback - Snarl
IF (Double Team is used) THEN (Use Snarl and push actions back)
IF (Acid Armor on Payback) THEN (Use Snarl and push actions back)