NOU; an anti-everything team

NOU
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This team is an anti-weather heavy offense team with a few Pokemon to further put a thorn in my prospective opponents' proverbial side. I love anti-teams, they're more fun than standard teams for me because their entire existence is to shut down standard teams. So that's the mindset I had going into teambuilding: build a team to annoy my opponent every turn of the match, while maintaining a balanced heavily offensive presence. I also try my hardest not to use legendaries. I'm just not a big fan of using them. :p

The first Pokemon that came to mind for anti-weather is Tyranitar. Her Sand Stream shuts down rain and sun, which is the point of my team - to shut down my enemies' plans.

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Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Pursuit
- Crunch
- Stone Edge
I love Scarf Tyranitar, she outruns most of her counters and hits them super-effectively. I try not to keep Tyranitar in for too long, usually just to change the weather. Until it's time to show my scarf, that is. Hiding the scarf is key to playing Tyranitar on my team, if I switch it in to either Pursuit or set up sand, my opponent doesn't really know what kind of Tyranitar she is from that brief encounter. Plus, not many people suspect Tyranitar to be holding a Choice Scarf anyway.

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Garchomp (F) @ Leftovers
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Outrage
Garchomp has really good synergy with Tyranitar along with having some monstrous stats to boot. The best thing about Garchomp on this team is that she normally forces switches; giving me a free turn to set up Substitute, which generally lets me get at least one Swords Dance in. The key to playing Garchomp on this team is using her to force the switch. When the switch is forced, the Substitue acts as a buffer from status and at least one turn to set up. From there she can just Outrage everything into oblivion if it's not a steel type, and if it is, can just +2 STAB EQ it in the face.

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Sableye (F) @ Lagging Tail
Trait: Prankster
EVs: 136 SDef / 120 Def / 240 HP / 12 Spd
Careful Nature
- Recover
- Taunt
- Will-O-Wisp
- Trick
Standard Sableye is standard. Sableye just brings a lot of pressure when she switches in, and, if my opponent thinks I'm bluffing, cripples things with ease. Not one of my Pokemon really like physical attacks, so Will-O-Wisp support is definitely a plus, and since my team is lacking a proper scarfer, the Lagging Tail helps cripple huge threats like scarfed Terrakion and others of the role. Sableye is an all-around good utility Pokemon for this team.

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Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Thunderbolt
- Rapid Spin
- Surf
Starmie plays as a mid-late game sweeper and Spinner. Standard BoltBeam combo with STAB Surf with max speed and special attack. She has good synergy with Garchomp, Venusaur, and Tyranitar. Not much resists a Life Orb-boosted STAB Surf, especially if it's in an opponents' rain. I try not to bring her too early because of her frailty and timer(Life Orb).

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Mamoswine (F) @ Focus Sash
Trait: Snow Cloak
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Earthquake
- Endeavor
- Ice Shard
- Stealth Rock
My lead! Mamoswine takes a fair bit of prediction to use properly, but even if I think I'm going to make a wrong move, I can just Stealth Rock and go about my merry way. My team is solid enough that Mamoswine can sacrifice herself for just rocks. I do try to tank a hit for the Endeavor/Ice Shard combo if I feel like my opponent is going to take the bait, but if not, Stealth Rocks are all I really expect of her anyawy. The one-for-one trade usually proves beneficial for me in the end.

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Venusaur (M) @ Black Sludge
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Sunny Day
- Giga Drain
- Hidden Power [Fire]
- Sleep Powder
My team had a glaring water and grass-type weakness before I added Venusaur, so I felt like a Venusaur was the perfect addition as well as being the first fully evolved Pokemon I've ever had. :) Sunny Day helps with the anti-nature of my team, as well as effectively doubling his speed. Sleep Powder is useful for making threats take a snooze before they can get any damage in, allowing me to switch to a Pokemon that handles it better. Giga Drain is there over Solarbeam for added survivability and HP Fire is there for coverage and the ability to wreck Scizor and opposing grass types.

Any help would be appreciated; I made this thread to get a second point of view on my team.

Importable:
Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Pursuit
- Crunch
- Stone Edge

Garchomp (F) @ Leftovers
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Outrage

Sableye (F) @ Lagging Tail
Trait: Prankster
EVs: 136 SDef / 120 Def / 240 HP / 12 Spd
Careful Nature
- Recover
- Taunt
- Will-O-Wisp
- Trick

Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Thunderbolt
- Rapid Spin
- Surf

Mamoswine (F) @ Focus Sash
Trait: Snow Cloak
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Earthquake
- Endeavor
- Ice Shard
- Stealth Rock

Venusaur (M) @ Black Sludge
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Sunny Day
- Giga Drain
- Hidden Power [Fire]
- Sleep Powder
 
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