Someoneelse
Why am I here?
Let's post this in the correct forum this time -.-
Wow, I'm creative.
akela sends out his / her Pokemon with items.
KS sends out his Pokemon and orders.
akela orders.
Ifail at life ref.
Wow, I'm creative.
Rules said:Quote:
Originally Posted by Fat akela
Issuing a 3 vs 3 triples challenge.
Switch = If you initiate a switch phase I will DQ you.
Items: Training
Abilities: All
1 Day DQ, 2 Day DQ for referee
Chills: Acceptor's Choice
Recoveries: Acceptor's Choice
Substitutions: Acceptor's Choice
Arena:
Field Type: Rock
Complexity: Intense
Format: All
Nestled deep beneath a mountain, these mines are a haven for Rock-types. Regions within the mines are known to amplify sounds and carry them everywhere. Due to the shifting of the earth above, either from mining or seismic activity, sand and rocks constantly fall down. The mines are not spacious. It is very cramped under the mountain. Because this a mine under a mountain, there is no grass source. Not enough sunlight down here to nurture and type of plant. There is also no clean water source. All the water brought into the mine comes from the outside, and only enough to hydrate the miners. The little water naturally found down here is dirty with oil and sand.
-Sandstorm is always active, minus the damaging effect.
-Rock-Type moves gain 10% accuracy, due to the tight quarters.
-Nature Power is treated as Rock Slide
-There is a 15% chance the user will flinch if they use Avalanche, Bulldoze, Dig, Earthquake, or Magnitude. These moves have the potential to cause a cave-in and doom everyone.
-Drill moves gain a 30% chance to flinch, due to the rocks from above falling down.
-Rock Wrecker's BAP is lowered by 2 and EN is raised by 1, but the user does not become sluggish. This is due to the user taking care not to cause a cave-in and doom them all.
-Flying-Type moves are reduced by 3 BAP and raised by 2 EN, due to the tight quarters.
-SolarBeam's BAP is halved, unless its user expends 16 EN.
Also, I will ref this if it has not already been claimed.
Taking this! Babysitters battle (1FE + 2LC)
2 recovers and 5 Chills
1 sub per mon
akela said:My pokemon:
Miltank (*) [Calci] [F]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (DW) (Innate) (LOCKED): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/0
MC: 0
DC: 2/5
Attacks:
Level Up (10)
Tackle (*)
Growl (*)
Defense Curl (*)
Stomp (*)
Milk Drink (*)
Bide (*)
Rollout (*)
Body Slam (*)
Zen Headbutt
Wake-Up Slap
Egg (3)
Curse (*)
Dizzy Punch (*)
Sleep Talk (*)
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (4)
Rest (*)
Gyro Ball (*)
Substitute (*)
Facade
Tirtouga [Oo] [F]
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 [19.130] (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Level Up (10)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Hydro Pump
Rain Dance
Brine
Shell Smash
Rock Slide
Egg (3)
Body Slam
Iron Defense
Rock Throw
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Rock Tomb
Rock Polish
Rock Smash
Cranidos [Skull] [M]
Brave Nature
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Can Be Enabled) (Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 [50.43] (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Egg
Crunch
Hammer Arm
Iron Head
TM/HM
Toxic
Earthquake
Stone Edge
King Serperior said:Thanks for taking this ^_^
Hippowdon [Richter] (Male)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings
Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-1)
SpD: Rank 4 (+1)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20
EC: 6/6 (Maxed)
MC: 3
DC: 5/5
KOC: 0
Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate) (UnLocked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks
1). Tackle
2). Sand Attack
3). Bite
4). Yawn
5). Take Down
6). Dig
7). Sand Tomb
8). Fissure
9). Body Slam
10). Slack Off
11). Whirlwind
12). Earthquake
13). Rock Slide
14). Return
15). Substitute
16). Protect
17). Double Team
18). Fire Fang
19). Thunder Fang
20). Ice Fang
21). Superpower
22). Crunch
23). Toxic
24). Hidden Power (Ground) [7BAP]
Megatron (Beldum) [NA]
Hasty (-Def, +Speed, +5%acc)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Clear Body: (Innate)This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW-Locked)(Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
HP: 90
Atk: Rank 2
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+15% Speed, +5%acc)
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
EC: 1/9
DC: 1/5
MC: 2
KOC: 0
Moves:
1). Take Down
2). Zen Headbutt
3). Iron Head
4). Headbutt
Privatyke [Davy Jones] (male)
Nature: Adamant (+Atk, -Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
HP: 100
Atk: Rank 4 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15
EC: 3/6
MC: 7
DC: 3/5
KOC: 1
Moves:
1). Bubble
2). Smokescreen
3). Yawn
4). Wrap
5). Chip Away
6). Arm Thrust
7). Aqua Jet
8). Cross Chop
9). Recover
10). Rock Blast
11). Waterfall
12). Brick Break
13). Earthquake
How this is going to work
akela sends out his / her Pokemon with items.
KS sends out his Pokemon and orders.
akela orders.
I