Dogfish44 said:Looking for a 4v4 NFE Doubles (Keep mons realistic - nothing above 40 moves is a good level). I'll be using 3 LC mons, and one NFE.
1 Day DQ
All Abilities
All items
ASB Arena
2 Recs/5 Chills
Anything else is up to you!
Complications said:Huh... It doesnt appear that Ive battled you before. I'll take your battle Dogfish.
Note from ref: Switch and subs rules are up for grabs. If both players don't agree, we will go with Switch=KO and 1 sub.
Dogfish44 said:![]()
Deerling [Charles] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW) (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
HP: 90
Atk: Rank 3 [+]
Def: Rank 2
SpA: Rank 1 [-]
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Camouflage
Double Kick
Growl
Faint Attack
Jump Kick
Leech Seed
Sand-Attack
Tackle
Take Down
Agility
GrassWhistle
Odor Sleuth
Protect
Return
Wild Charge
Total Moves: 15
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Chingling [Notredame] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
EC: 4/6
MC: 0
DC: N/A
Attacks:
Astonish
Confusion
Entrainment
Growl
Last Resort
Uproar
Wrap
Dream Eater
Future Sight
Hypnosis
Recover
Light Screen
Psychic
Psyshock
Shadow Ball
Snatch
Taunt
Thunder Wave
Torment
Signal Beam
Total Moves: 18
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Remoraid [Verne] (M)
Nature: Quiet (+1 SpA ; -15% Spe [Flat 10% Eva Drop])
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Innate) (DW): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
[box]Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)
Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)
Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)
Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)
Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)[/box]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Aurora Beam
BubbleBeam
Bullet Seed
Focus Energy
Hydro Pump
Hyper Beam
Lock-On
Psybeam
Signal Beam
Soak
Water Gun
Acid Spray
Rock Blast
Water Spout
Fire Blast
Ice Beam
Scald
Total Moves: 17
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Flarelm [Blazing Inpachi] (M)
Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
EC: 6/9
MC: 2
DC: 2/5
Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Aromatherapy
Blaze Kick
Counter
Double Team
Light Screen
Protect
Total Moves: 17
Complications said:Durza (Zweilous) (M)
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Nature: Modest (+SATK, -ATK)
Type
Dark: Dark STAB; immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, *increasing the Base Attack Power of all its physical attacks by three *(3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 5/9
MC: 3
Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Double Hit
Dragon Pulse
Dark Pulse (*)
Earth Power (*)
Head Smash (*)
Thunder Wave (*)
Substitute (*)
Work Up (*)
Hidden Power Grass (7)
Draco Meteor
Colloshale (Gluttony) Male
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Nature: Lonely (+Atk, -Def)
Dark: Dark STAB; Immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.
Abilities:
Rebound
Type: (Innate)*
When this Pokemon is released into battle, it senses the hazards the *opponent has laid on the field and thrusts them to the other side of the *arena where they will affect the opponent's Pokemon. The Pokemon does *not suffer the effects of these hazards when it switches in.
Storm Drain
(Innate)*
This Pokemon lures all water attacks to itself, altering their course *away from partner Pokemon. It absorbs the water and increases its *Special Attack by one (1) stage. This boost is maintained at the end of *each round.
Flare Boost (DW)
Type: (Innate)*
This Pokemon's Body can harness the heat from a burn into internal *energy, fueling its mental capabilities. When Burned, the Pokemon's *special attacks do two (2) more damage.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 2/6
MC: 0
DC: 2/5
Attacks
Leer (*)
Tackle (*)
Mud Shot (*)
Rapid Spin (*)
BubbleBeam (*)
Mud Bomb (*)
Pursuit (*)
Dig
Bounce
Muddy Water
Fake Out (*)
Fire Fang (*)
Encore (*)
Earthquake (*)
Substitute (*)
U-Turn (*)
Dark Pulse
Venipede (Morgan) (M)*
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Nature: Adamant (+Atk, -SAtk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet (DW, Locked)
Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Defense Curl (*)
Rollout (*)
Poison Sting (*)
Screech (*)
Protect (*)
Pursuit (*)
Poison Tail (*)
Bug Bite (*)
Twinneedle (*)
Spikes (*)
Toxic Spikes (*)
Poison Jab (*)
Substitute (*)
Toxic (*)
Budew (Lust) (F)*
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Nature: Bold (+Def, -Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*
Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*
Leaf Guard (DW Locked)
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Absorb (*)
Growth (*)
Water Sport (*)
Stun Spore (*)
Mega Drain (*)
Worry Seed (*)
Leaf Storm (*)
Spikes (*)
Synthesis (*)
Sludge Bomb (*)
Shadow Ball (*)
Solarbeam (*)
Toxic
Order of Operations:
Dogfish sends out mons with items
Complications sends out mons with items and orders
Dogfish gives orders
I Ref.