At a glance







For those who were excpecting something completely new I apologize, this is actually a remake of this other team I posted in early October http://www.smogon.com/forums/showthread.php?t=3473297. I've been working on an effective way to use trick room since September and this stuff I'm posting is probably the best result I ever achieved. This version is from late November, but I never made it public because I've been busy with university and I stopped playing until a few days ago. When I got back on PO I didn't hope this stuff (that peaked >1600 in November) could still be working, but after something like 30 battles I'v been surprised about the amazing winning streak I reached. Maybe I waited to much, but since it is still able to win I don't see any reason not to post.
Anyway, this team is built, just like the older version, around the concept of "Suicidial Trick Room". Since this amazing move lasts only 5 turns I realized the most effective way to use it was not to care about keeping your pokemons alive, but focusing on doing the highest amount of damages on the opponent's arsenal. Using moves like Explosion is in fact a safest way to launch powerful sweepers while spreading kills all around.
Anyway I kept 4 dudes intact from the "Glass Cannon" (that's why I won't waste many words in their introduction) while completely changing the last two slots for a better versatility. The result is a thougher team able to deal with almost everything in the game while imposing my playstall to the opponent. It is actually pretty hard to use forcing to few predetermined choices in many situations.
I hope you'll enjoy it, since in my opinion is one of the best Trick Rooms built so far. Have fun!

Smeargle (F) @

Trait: Own Tempo
EVs: 252 Spd [Lvl.1]
Jolly Nature (+Spd, -SAtk)
- Endeavor
- Trick Room
- Spore
- Dragon Rage
My favorite leading option. If the opponent is lacking a taunter Smeargle pose me in a dominant position from the beginning. He is here to set the first Trick Room in the game with the aim to debilitate 1 (or even 2 when lucky) of the enemy's pokemon. Endeavor+Dragon Rage is the obvious choice to make a lvl.1 able to kill something. His frailty leaves me most of the time with 2-3 room turns left that Conkeldurr could use to kill someone else with the proper prediction skill.

Victini @

Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd) [0 Speed IVs]
- V-create
- Trick Room
- Sunny Day
- Final Gambit
Victini is the most versatile member of the team. He is both a great sweeper and an excellent team player able to set Trick Room, cleaning weather and baiting gay stuff with Final Gambit while launching Conkeldurr. Also his V-Create is one of the most powerful moves in the game making him able to deal great damages even to fire resistors.
Here is some calculations:
V-create (sun) vs. 4/0 Latios: 96.35 - 113.24%
V-create (sun) vs. 4/252 Chansey: 109.03 - 128.5%
V-create (sun) vs. 4/252+ Chansey: 100 - 117.75%
V-create (sun) vs. 4/0 Rotom-W: 94.62 - 111.57%
V-create (sun) vs. 0/0 Dragonite (Multiscale broken): 78.01 - 91.95%
V-create (sun) vs. 0/0 Salamence: 87.91 - 103.32%
V-create (sun) vs. 248/216+ Jellicent: 55.83 - 66%

Conkeldurr (M) @

Trait: Sheer Force
EVs: 208 HP / 252 Atk / 48 Def
Brave Nature (+Atk, -Spd) [0 Speed IVs]
- Hammer Arm
- Ice Punch
- ThunderPunch
- Fire Punch
Here is the star of the team. Conkeldurr under Trick Room is by far the greatest sweeper in the game, able to 1-2HKO almost everything in the game. Nothing but Cresselia and Reuniclus could deal with this dude.
Here some calculation to realize how powerful he is:
ThunderPunch vs 252HP/252Def Slowbro (+Def): 55% - 64%.
Fire Punch vs 252HP/252Def Skarmory (+Def): 54% - 64%
Ice Punch vs 252HP/0Def Latias (Neutral): 96% - 113%
Ice Punch vs 4HP/0Def Multiscale Dragonite (Neutral): 102% - 120%
Hammer Arm vs 112HP/0Def Rotom (Neutral): 85% - 101%
Fire Punch in Sun vs 252HP/252Def Jirachi (+Def): 85% - 100%
Ice Punch vs 252HP/244Def Hippowdon (+Def): 49% - 58%

Bronzong @

Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd) [0 Speed IVs]
- Gyro Ball
- Trick Room
- Stealth Rock
- Explosion
Third trick roomer in the team. Bronzong is fucking useful: he can sponge damages from many opponents (Garchomp, Landorus and Mamoswine to name someone) and than set trick room while exploding in someone else's face. He was also the obvious choice to set stealth rocks in a team like this. Most of the time people tend to send their bulky waters on this dude who sets the kill leaving Crawdaunt able to spam waterfalls around.

Celebi @

Trait: Natural Cure
EVs: 240 HP / 252 SAtk / 16 SDef [0 Speed IVs]
Quiet Nature (+SAtk, -Spd)
- Leaf Storm
- Trick Room
- Healing Wish
- Psychic
This dude is a "new" arrival in the team. I don't know why I didn't think about Celebi in the previous version. This dude solves togheter with Victini the Breloom problem of the "Glass Cannon", he adds a decent water resistance to the team and most of all he is able to switch in and set the Trick Room into threats I couldn't deal with previously like strong water attackers. Leaf Storm+Grass Gem make him set a kill in many non-grass resistors, but the main move of this dude is Healing Wish. In the late game it can be crucial to save the match launching Conkeldurr or Crawdaunt even when they are close to the death and restoring their health in order to start back with the killing process. Psychic is there to deal with fight types and to have a stabbed move to hit weakened opponents without wasting the gem.

Crawdaunt (F) @

Trait: Adaptability
EVs: 40 HP / 216 Atk / 252 SDef [0 Speed IVs]
Brave Nature (+Atk, -Spd)
- Waterfall
- Crunch
- Swords Dance
- Superpower
This crab is here mainly to deal with Heatran, Chandelure and Reuniclus. He can turn into a deadly stall breaker after a Swords Dance maybe killing some dude Conkeldurr could struggle with. The Chople Berry is there to survive a +1 Focus Blast from Reuniclus while killing him with adaptability Crunch. Maybe he is not the deadliest sweeper ever but he is crucial to add some decent resistance to those named before who otherwise would have given me many troubles.
That's the team, not much different from the older version, but those changes made this stuff working 10 times better than it used to and I felt like it was worth to make this version of public dominion. I really appreciate anyone's advice to improve this team even more, but I actually think I tried every single pokemon that could be played in a team with the concept of sacrifice (Cresselia, Solosis, Rampardos, Rhyperior, Chandelure and Scizor to name a few).
Hope you enjoyed it, and maybe you should give a Luvdisc if you liked my work :*
Here's the ETT for those who want to try it, don't forget to change the speed IVs and Smeargle level =)
Code:
Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 Spd
Jolly Nature (+Spd, -SAtk)
- Endeavor
- Trick Room
- Spore
- Dragon Rage
Victini @ Charcoal
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- V-create
- Trick Room
- Sunny Day
- Final Gambit
Conkeldurr (M) @ Life Orb
Trait: Sheer Force
EVs: 208 HP / 252 Atk / 48 Def
Brave Nature (+Atk, -Spd)
- Hammer Arm
- Ice Punch
- ThunderPunch
- Fire Punch
Bronzong @ Normal Gem
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Trick Room
- Stealth Rock
- Explosion
Celebi @ Grass Gem
Trait: Natural Cure
EVs: 240 HP / 252 SAtk / 16 SDef
Quiet Nature (+SAtk, -Spd)
- Leaf Storm
- Trick Room
- Healing Wish
- Psychic
Crawdaunt (F) @ Chople Berry
Trait: Adaptability
EVs: 40 HP / 216 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Waterfall
- Crunch
- Swords Dance
- Superpower