Frosty and DFrog have a throwdown!

Heavenly Mandates said:
Open Challenge:
2vs2 FE doubles
Training Battle!
Item: Training
Arena: ASB
3 Subs
Standard everything else!
Frosty:

Whimsicott[Veran] (F)
Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (30):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Sunny Day
Cotton Guard
Helping Hand
Giga Drain
Endeavor
Energy Ball
Gust
Tailwind
Hurricane
Charm

Encore
GrassWhistle
Worry Seed
Switcheroo
Fake Tears
Memento
Natural Gift

Toxic
Taunt
SolarBeam
Protect
Trick Room
Knock Off
Light Screen
Safeguard
Substitute
Rest
Sleep Talk
Attract
Swagger



Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Moves (42):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Blizzard
Wood Hammer
Ice Shard
Ingrain
Sheer Cold
Ice Punch

Bullet Seed
Leech Seed
Avalanche

Energy Ball
Ice Beam
Protect
Giga Drain
Synthesis
Earthquake
Rock Slide
Substitute
Block
Focus Punch
Bulldoze
Focus Blast
Endure
Role Play
Sleep Talk
Light Screen
Secret Power
Grass Knot
Rest
Rain Dance
Block
Toxic
Hyper Beam
Brick Break
Frost Breath
Fling


DFrog:

Machoke [Blue] M

Nature: Quiet
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16


Abilities:

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round

EC: 8/9
MC: 0
DW: 5/5


Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch
Cross Chop
Close Combat
Ice Punch
Encore
Counter
Fire Blast
Stone Edge
Substitute
Light Screen
Bide



Revenanhk [Pharaon] M

Nature: Brave
Type: Ghost/Fight
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Abilities:

Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Innate): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Innate)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

DW: 0/5
MC: 0

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Wide Guard
Force Palm
Shadow Sneak
Toxic
Rock Slide
Earthquake


Order of Ops:
Frosty sends out mons and equips items
DFrog sends out mons, equips items, and orders
Frosty orders
I ref

Good luck!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
How convenient, I didn't even know this was taken!

Out goes Blizzeta the Abomasnow with Amulet Coin and Veran the Whimsicott with Exp. Share.

Let's go girls!
 
Whats this your Blue is evolving into Machamp!
Blue learnt Wide Guard!


Machamp [Blue] M

Nature: Quiet
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-10% Evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 19


Abilities:

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round

EC: 9/9
MC: 0
DW: 5/5


Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch
Cross Chop
Close Combat
Ice Punch
Encore
Counter
Fire Blast
Stone Edge
Substitute
Light Screen
Bide
Wide Guard​
Pharon & Blue @Exp Shares

Pharon: Glare (Abomasnow) ~ Force Palm (Abomasnow) ~ Arm Thrust (Abomasnow)
If affected by Taunted A1 use this chain of orders Force Palm ~ Arm Thrust ~ Force Palm (All Abomasnow)
Blue: Light Screen ~ Dynamic Punch (Abomasnow) ~ Fire Blast (Abomasnow)
If Taunted A1 use the action chain Fire Blast ~ Dynamic Punch ~ Fire Blast (All Abomasnow)

Both: If Abomasnow faints redirect
Also Revenanhk's Dream World ability, Infiltrator, is locked.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Blizzeta: Brick Break (Machamp) - Wood Hammer (Machamp) - COMBO (Sheer Cold + Blizzard) at both Machamp and Revenankh
Veran: Safeguard - Encore (Revenankh) - Helping Hand (Abomasnow)

Should be enough to start this well. hopefully.
 
Frosty:

HP: 100
Energy: 100
Status: None

HP: 100
Energy: 100
Status: None

DFrog

HP: 100
Energy: 100
Status: None


HP: 100
Energy: 100
Status: None

Action 1
Abomasnow could not use Snow Warning because of Revenankh's Air Lock!

Whimsicott used Safeguard!
Frosty's team was surrounded by a protective barrier!
10 Energy

Revenankh used Glare!
It failed because of Safeguard!
7 Energy

Abomasnow used Brick Break!
Hit: Irrelevant
Crit: 589=No
8+6-4.5=9.5 Damage!
6 Energy

Machamp used Light Screen!
A wall of light was erected around DFrog's team!
10 Energy

Action 2
Whimsicott used Encore!
Revenankh recieved an encore!
10 Energy

Revenankh used Glare!
It failed because of Safeguard!
7 Energy

Abomasnow used Wood Hammer!
Hit: Irrelevant
Crit: 42 (The meaning of life)=Yes!
15+3+3+6-4.5=22.5 Damage!
11.25 Damage Recoil
9.5 Energy

Machamp used Dynamic Punch!
Hit: Irrelevant
Crit: 194=No
Confusion Severity: Irrelevant
(10+3+7.5-4.5)1.5=24 Damage!
7 Energy

Action 3
Whimsicott used Helping Hand!
Whimsicott is prepared to help Abomasnow!

Revenankh used Glare!
It failed because of Safeguard!
7 Energy

Machamp used Fire Blast!
Hit: Irrelevant
Crit: 307=No
Effect: Irrelevant
(12+6-4.5)2.25=30.375 Damage!
8 Energy

Abomasnow used Snowpocalypse (Blizzard+Sheer Cold)!
Hit (Machamp): <601/1000=Yes. 69=Hit!
Hit (Revenankh): <601/1000=Yes. 683=Miss
Crit (Machamp): 991=No
Crit (Revenankh): Irrelevant
Machamp: (66).66(.75)+3+4.5-4.5=35.67 Damage!
Revenankh: Abomasnow's attack missed!
38 Energy

20.355 Energy Whimsicott


Frosty:

HP: 100
Energy: 60
Status: None

HP: 34
Energy: 46
Status: None

DFrog

HP: 32
Energy: 75
Status: None


HP: 100
Energy: 79
Status: None

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
...was I high when I gave those orders?

If Snow Warning is blocked by Air Lock (and I totally forgot it), then the Combo doesn't have perfect accuracy. You need to roll hit, unfortunately.
 
I was thinking of no guard when the attack occurred, however I realize I didn't pay much attention to No Guard, seeing as it only affects attacks directed at Machamp, and not OHKO's at that, so you're correct. Regardless, fixed.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
oh boy

Veran: Protect (Abomasnow) - Giga Drain (Machamp) - Protect (Abomasnow)

Blizzeta: cooldown - Wood Hammer (Machamp) - Avalanche (Revenankh)
 
My Machamp is far superior at clapping than your Whimsicott!

Machamp: Encore (Whimsicott) ~ Revenge (Abomasnow) ~ Cross Chop (Whimsicott)
Revenank: Shadow Punch (Whimsicott) ~ Force Palm (Abomasnow) ~ Shadow Punch (Whimsicott)
 
Frosty:

HP: 100
Energy: 60
Status: None

HP: 34
Energy: 46
Status: None

DFrog​
:

HP: 32
Energy: 75
Status: None


HP: 100
Energy: 79
Status: None

Action 1
Whimsicott used Protect (Abomasnow)!
Abomasnow was protected!
7 Energy

Revenankh used Shadow Punch!
Hit: Irrelevant
Crit: 491=No
6+3+7.5-4.5=12 Damage!
3 Energy

Abomasnow is cooling down!

Machamp used Encore!
Whimsicott was encored!
10 Energy

Action 2
Whimsicott used Protect!
It failed!
7 Energy

Revenankh used Force Palm!
Hit: Irrelevant
Crit: 749=No
Effect: <301/1000=Yes. 921=No
(6+3+7.5-4.5)1.5=18 Damage!
4 Energy

Abomasnow used Wood Hammer!
Hit: Irrelevant
Crit: 579=No
15+3+6-4.5=19.5 Damage!
11.25 Damage Recoil
6.5 Energy

Machamp used Revenge!
Hit: Irrelevant
Crit: 190=No
(12+3+7.5-4.5)1.5=27 Damage
Abomasnow fainted!
7 Energy

Action 3
Whimsicott used Protect!
It failed!
7 Energy

Revenankh used Shadow Punch!
Hit: Irrelevant
Crit: 529=No
6+3+7.5-4.5=12 Damage
3 Energy

Machamp used Cross Chop!
Hit: Irrelevant
Crit: 670=No
10+3+7.5-4.5=16 Damage!
6 Energy


Frosty:

HP: 60
Energy: 39
Status: None


HP: DX
Energy: DX
Status: DX


DFrog:

HP: 12
Energy: 52
Status: None


HP: 100
Energy: 69
Status: None
 
Frosty:

HP: 60
Energy: 39
Status: None


HP: DX
Energy: DX
Status: DX


DFrog:

HP: 12
Energy: 52
Status: None


HP: 100
Energy: 69
Status: None


Action 1
Whimsicott used Hurricane!
Hit: Irrelevant
Crit: 116=No
Effect: Irrelevant
(12+4.5-4.5)1.5=18 Damage!
8 Energy
Machamp fainted!

Revenankh used Force Palm!
Hit: Irrelevant
Crit: 507=No
Effect: <301/1000=Yes. 394=No
6+3+7.5-4.5=12 Damage!
4 Energy

Action 2
Whimsicott used Leech Seed!
Hit: Irrelevant
Revenankh was seeded!
9 Energy

Revenankh used Shadow Punch!
Hit: Irrelevant
Crit: 685=No
6+3+7.5-4.5=12 Damage!
3 Energy

+3HP Whimsicott
-3HP Revenankh
Action 3
Whimsicott used Hurricane!
Hit: Irrelevant
Crit: 978=No
Effect: <301/1000=Yes. 628=No
(12+4.5-6)1.5=15.75 Damage
8 Energy

+3HP Whimsicott
-3HP Revenankh


Frosty:

HP: 30
Energy: 14
Status: None


HP: DX
Energy: DX
Status: DX


DFrog:

HP: DX
Energy: DX
Status: None


HP: 76
Energy: 58
Status: Seeded (4A)

Sorry for the bold; my computers being weird.
 
Frosty:

HP: 30
Energy: 14
Status: None


HP: DX
Energy: DX
Status: DX


DFrog:

HP: DX
Energy: DX
Status: None


HP: 76
Energy: 58
Status: Seeded (4A)

Action 1
Whimsicott chilled!
+12 Energy

Revenankh used Shadow Punch!
Hit: Irrelevant
Crit: 423=No
6+3+7.5-4.5=12 Damage!
3 Energy

+3HP Whimsicott
-3HP Revenankh
Action 2
Whimsicott used Hurricane!
Hit: Irrelevant
Crit: 634=No
Effect: <301/1000=Yes. 928=No
(12+4.5-6)1.5=15.75 Damage
8 Energy

Revenankh used Force Palm!
Hit: Irrelevant
Crit: 158=No
Effect: <301/1000=Yes. 15=Whimsicott was paralyzed!
6+3+7.5-4.5=12 Damage!
4 Energy

+3HP Whimsicott
-3HP Revenankh
Action 3
Revenankh used Shadow Punch!
Hit: Irrelevant
Crit: 460=No
6+3+7.5-4.5=12 Damage!
3 Energy
Whimsicott fainted!


Frosty:

HP: DX
Energy: DX
Status: DX


HP: DX
Energy: DX
Status: DX


DFrog:

HP: DX
Energy: DX
Status: DX


HP: 54
Energy: 48
Status: Seeded (1A)

Rewards
DFrog gets 1 CC and a win!
Revanankh gets 3 MC, a DC, and a KOC!
Machamp gets 4 MC and a KOC!

Frosty gets 2 CC and a loss!
Whimsicott gets 4 MC and a KOC!
Abomasnow gets 3 MC!

Complications gets 4 UC!

Thanks for having me guys!

 

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