My rules as none were specified said:1v1 LC Singles (duh)
No switching (Duh)
All abilities
All Items
0 Recovers & Chills
Arena: Ref's Mind
deadfox081 said:
Magikarp [Beast] (M)
Nature: Naive (+15% Spe, +19% Acc, -1 SpD)
Type: Water
Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 0 (-)
Spe: 92 (80*1.12)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 5/6
MC: 2
DC: 1/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled: [DW LOCKED] (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (5):
PHYSICAL
Bouce
Reversal
Tackle
SPECIAL
Bubble
OTHER
Splash
For vs ZT. Thanks for reffing!
ZT's Snorunt said:Snorunt - Juvia (F)
Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)
Type:
Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.
Ability 2: Ice Body
Type: Innate
Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 3: Moody (DW)
Type: Innate
Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+8%)
Size Class: 1
Weight Class: 2
EC: 0/6 Next Evolution at 6
MC: 0
DC: 0/5
Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Bide
Block
Spikes
Frost Breath
Hail
Rain Dance
Round one of the Ref's Mind:Rules of Battle said:Deadfox sends out and equips
ZT does the same + Orders
Deadfox orders
I ref
You point out mistakes
I fix mistakes
Magikarp dies at the end of the battle unless hax happens
A Coil of pure Plasma sits in the center of the room. Plasma bolts are fired randomly and will hit both pokemon at the end of the round for 15 Damage unless the total damage delt this round excedes 30.