Challengers
Frosty
Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (36):
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Avalanche
Icicle Crash
Ice Punch
X-Scissor
Sheer Cold
Earth Power (*)
Water Pulse (*)
Superpower (*)
Protect (*)
Blizzard (*)
U-turn (*)
Hone Claws
Acrobatics
Counter
Taunt
Struggle Bug
Bulldoze
Stone Edge
Earthquake
Substitute
Knock Off
Electoweb
Rock Slide
Icebeam
Solarbeam
Fidgit (Dethl) Male
Nature: Careful
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Dreamworld) [UNLOCKED]
Type:(Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Attacks (36):
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Magic Room
Wonder Room
Rapid Spin
Helping Hand
Comet Punch
Sludge Bomb
Air Slash
Circle Throw
Clear Smog
Toxic Spikes
Gravity
Body Slam
Heal Block
Lucky Chant
Wide Guard
Earth Power
Metronome
Disable
Toxic
Venoshock
Trick Room
Taunt
Reflect
Light Screen
After You
Ganon (M) Emboar
Type:
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
EC 9/9
MC 0
DC 5/5
Nature:
Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22
Attacks (31):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Assurance
Head Smash
Flare Blitz
Roar
Arm Thrust
Flamethrower
Hammer Arm
Heat Crash
Fire Pledge
Yawn
Superpower
Sleep Talk
Fire Blast
Wild Charge
Will-o-Wisp
Rest
Protect
Taunt
Focus Blast
Rock Slide
Blast Burn
Scald
Pyroak [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (62):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Petal Dance
Leaf Tornado
Flame Burst
Leaf Tornado
Double Edge
Zap Cannon
Iron Defense
Wood Hammer
Flare Blitz
Heat Crash
Amnesia
Counter
Aromatherapy
Revenge
Blaze Kick
Inferno
Sand Tomb
Grasswhistle
Protect
Fire Blast
Rock Slide
Low Kick
Endure
Heat Wave
Roar
Solarbeam
Substitute
Earth Power
Flamethrower
Block
Seed Bomb
Sleep Talk
Rest
Earthquake
Dragon Tail
Will-o-Wisp
Overheat
Sunny Day
Flame Charge
Incinerate
Bulldoze
Low Sweep
Light Screen
Hyper Beam
Toxic
Double Team
Grass Knot
Rock Tomb
Energy Ball
Flash Cannon
Rock Smash
Windswept Meadow
Windswept Meadow is a serene flat of grassland, stretching out for as far as the eye can see. A river loops around two sides of the meadow, and a rather intimidating bunch of trees come together to form a forest on a third side; thus, the most common entry point is through the fourth side, where a small town resides. You surmise that entering may take you through the forests and streams, but you cannot fathom what might lie beyond those landmarks. Most Pokemon trainers who go into the seemingly calm meadow come out talking about horrors that lie beyond—venomous snakes, quicksand, and more. Determined to uncover the mystery of the Meadow, you gather your strongest Pokemon and set out into the field. Maybe you'll fare better.
[box]PLAYER OPTIONS
a) Enter Windswept Meadow
b) Leave Windswept Meadow
You should also assign your starting team and equip items at this time.[/box]
Frosty

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (36):
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Avalanche
Icicle Crash
Ice Punch
X-Scissor
Sheer Cold
Earth Power (*)
Water Pulse (*)
Superpower (*)
Protect (*)
Blizzard (*)
U-turn (*)
Hone Claws
Acrobatics
Counter
Taunt
Struggle Bug
Bulldoze
Stone Edge
Earthquake
Substitute
Knock Off
Electoweb
Rock Slide
Icebeam
Solarbeam

Fidgit (Dethl) Male
Nature: Careful
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Dreamworld) [UNLOCKED]
Type:(Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Attacks (36):
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Magic Room
Wonder Room
Rapid Spin
Helping Hand
Comet Punch
Sludge Bomb
Air Slash
Circle Throw
Clear Smog
Toxic Spikes
Gravity
Body Slam
Heal Block
Lucky Chant
Wide Guard
Earth Power
Metronome
Disable
Toxic
Venoshock
Trick Room
Taunt
Reflect
Light Screen
After You

Ganon (M) Emboar
Type:
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
EC 9/9
MC 0
DC 5/5
Nature:
Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22
Attacks (31):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Assurance
Head Smash
Flare Blitz
Roar
Arm Thrust
Flamethrower
Hammer Arm
Heat Crash
Fire Pledge
Yawn
Superpower
Sleep Talk
Fire Blast
Wild Charge
Will-o-Wisp
Rest
Protect
Taunt
Focus Blast
Rock Slide
Blast Burn
Scald

Pyroak [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (62):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Petal Dance
Leaf Tornado
Flame Burst
Leaf Tornado
Double Edge
Zap Cannon
Iron Defense
Wood Hammer
Flare Blitz
Heat Crash
Amnesia
Counter
Aromatherapy
Revenge
Blaze Kick
Inferno
Sand Tomb
Grasswhistle
Protect
Fire Blast
Rock Slide
Low Kick
Endure
Heat Wave
Roar
Solarbeam
Substitute
Earth Power
Flamethrower
Block
Seed Bomb
Sleep Talk
Rest
Earthquake
Dragon Tail
Will-o-Wisp
Overheat
Sunny Day
Flame Charge
Incinerate
Bulldoze
Low Sweep
Light Screen
Hyper Beam
Toxic
Double Team
Grass Knot
Rock Tomb
Energy Ball
Flash Cannon
Rock Smash
BACKPACK
Potion [0/2]
Super Potion [0/2]
Ether [0/2]
Elixir [0/1]
Revive [0/2]
Pokeballs [0/75]
Berries [0/45]
Battle Items [4/25]
1 Expert Belt
1 Charcoal
1 Rare Candy
1 Miracle Seed
Gems [0/25]
Spare Pocket [0/4]
Potion [0/2]
Super Potion [0/2]
Ether [0/2]
Elixir [0/1]
Revive [0/2]
Pokeballs [0/75]
Berries [0/45]
Battle Items [4/25]
1 Expert Belt
1 Charcoal
1 Rare Candy
1 Miracle Seed
Gems [0/25]
Spare Pocket [0/4]
—
Windswept Meadow is a serene flat of grassland, stretching out for as far as the eye can see. A river loops around two sides of the meadow, and a rather intimidating bunch of trees come together to form a forest on a third side; thus, the most common entry point is through the fourth side, where a small town resides. You surmise that entering may take you through the forests and streams, but you cannot fathom what might lie beyond those landmarks. Most Pokemon trainers who go into the seemingly calm meadow come out talking about horrors that lie beyond—venomous snakes, quicksand, and more. Determined to uncover the mystery of the Meadow, you gather your strongest Pokemon and set out into the field. Maybe you'll fare better.
[box]PLAYER OPTIONS
a) Enter Windswept Meadow
b) Leave Windswept Meadow
You should also assign your starting team and equip items at this time.[/box]