:::Team Preview:::
Afew weeks back I decided I wanted to try out competitive pokemon battling. I'm not really sure what exactly brought me to this idea, but nevertheless I ran with it. I came across smogon and was shocked at the seemingly impenetrable complexity of it all.
"Tiers?", I said, "You don't just show up and battle?"
"EV taining does what?"
"Sweeper? I hardly know her!"
At first I was intimidated, feeling that I would never be able to break into competitve battling if I couldn't figure out all these terms and rules. However I was able to, in time, get a basic grasp of how battling worked, what strategies pay dividends, and how to go about preparing for battle. Then came the hardest question of all, what kind of team do I build? Do I go with an all out offensive barrage or play it defensive? It was during this brainstorm that I came across a few weather based RMTs. Weather was the answer, now which one? Sand and rain seemed to mainstream (I feel like a hipster loser just typing that...). That was when I made the decision to go with a sun based weather team for my first ever competitive battling team. And so the team building process began...
Edit #1: Ev spread and moveset changes only. Listed in RED
Edit #2: New team member and additional thoughts on current team added. Listed in BLUE
A warning to experienced players, uncontrollable laughter may grip your very soul as you read about some of the more... unfortunate iterations of the team, and my thinking behind them. You have been warned...
EDIT: Now also includes list of retired team members
I started with Ninetales, feeling that automatic sun was just too good to pass up.
Volcarona instantly became one of my favorite pokemon the moment I layed eyes on it. After reading up about it in the lovely smogon strategy pokedex, I knew I had to have it for a sun team.
As I mentioned above, I don't like to always go with the most popular trend, so I bypassed Venusaur for Sawsbuck as a chlorophyll using physical sweeper. (I know Ninetales and Volacrona are popular, I said I don't ALWAYS go with what is popular. Sometimes, ok most of the time, I do)
Wanting to be different (again) I added a Snorlax for walling and counterattacking with a sun boosted fire-punch.
In all the research I had been doing, the ability to remove entry hazards seemed like a big deal so I added a rapid spinner. This is where my wanting to be different started to cost me, I added cloyster to set up spikes and rapid spin.
Finally I added a dragonite, mostly because i couldn't think of anything else at the time. As the team sat at this point it had a HUGE stealth rock weakness (4 in total, 1 at 2x damage). I ran this team through afew battles in a pokemon online simulator, and realized within one match changes had to be made.
Removing Cloyster and Dragonite cut down on my stealth rock weakness. Foretress is in as a replacement spinner, Rhyperior replaces snorlax with his MASSIVE physical tanking capabilities and wicked physical power to strike back. Espeon did 2 things, magic bounce is obvious, but he also packs calm mind and baton pass. This allowed him to setup and dish out the pain on his own OR pass the boosts to volcarona, essentially giving him free quiver dances minus the speed boost.
Now come the minor tweaks. a spinner that is 4x weak to fire is not the best thing to have out under the sun, so hitmontop with intimidate rotated (pun intended) into this spot. I also experimented with rain dish tentacrueal as a spinner, but I prefer hitmontop at this stage.
I've skipped about 8 other small adjustments and gone straight to the final version here. I played around with alot of different setups before finally arriving at this. I tried out Rotom-H, Bronzong, Milotic, and Zoroark in different combinations until I figured out that some of my biggest threats needed a fighting and/or dragon counters. Infernape and Hydreigon give me that, and Lilligant becomes a bulkier, more versatile version of Sawsbuck. Further explanation below!
RETIRED:
::: In-Depth Look:::
Doppler (Ninetales) @ Leftovers | Drought
Calm | 248 hp / 252 SpDef / 10 SpAtk
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day
My faithful sun-bringer. Mr. Doppler Radar is pure special defense to capitalize on one of his's better base stats and increase survivability, as the offensive parts of the team perform much better under the sun. Will-O-Wisp at least hinders, if not cripples whatever sweeper/revenge killer wants to switch into him. Flamethrower is here for reliable STAB and hits plenty hard under the sun and I'd rather not risk a Fire Blast miss in a critical moment. Energy ball is here for coverage and hits other inducers for some decent damage. I originally had Solarbeam, but it seemed to predictable and obvious so It was replaced with Will-O-Wisp. Also, getting forced into that charge turn is no fun at all. Sunny day is in to fill a moveslot until I think of something better.The changes to my Ninetales come as a combination of suggestions given to me in this thread. I went with BlackLight's suggested move set and kept Sunny Day in it because that seems like the cool thing to do. Letting go of Energy Ball has been tough but his set is really working so far. EV spread courtesy of undisputed (mostly). As he currently sits Doppler does exactly what he's supposed to do, set up sun, status and damage what he can, and above all SURVIVE.This Ninetales setup is actually really good at countering water types, especially special attackers. Sun halves the damage of their water moves, and the max SpDef investment means he loses very little HP. A fire type that sort of checks water types.... interesting.
Retired: 45-RPM (Hitmontop)
While hitmontop is a decent rapid spinner he just wasn't getting the job done. Therefore, he has been retired and Mud Tire (Donphan) has taken over rapid spinning duties.
45-RPM (Hitmontop) @ Leftovers | Intimidate
Impish | 252 hp / 244 Def / 12 Speed
- Rapid Spin
- Close Combat
- Toxic
- Sucker Punch
This guy needs a better nickname. Defensive based Hitmontop walls what it needs to and can get off reliable spins with Sucker Punch scaring off any ghosts. Close Combat lets him lash out with a good STAB when he needs to, and toxic helps weaken opposing walls. Intimidate helps to not only keep Hitmontop alive, but a -1 attack drop can be enough to convince a frail physical sweeper to switch out allowing for toxicing, r-spinning, and safe-ish switches into other team members. I am currently experimenting with replacements for Hitmontop. The leading candidate as of this update is Donphan with Stealth Rock, Rapid Spin, EQ, and Ice Shard. I'm also testing MCBarrett's suggested Xatu setup, though he hasn't been tested as thouroughly yet. This is still in the test phase and more updates are to come, but Hitmontop is definitely on the way out.
NEW TEAM MEMBER!
Mud Tire (Donphan) @ Leftovers | Sturdy
Impish | 252 hp / 252 Def / 4 Speed
- Rapid Spin
- Earthquake
- Ice shard
- Stealth Rock
Hitmontop was an average at best rapid spinner. Donphan is better, WAY better. While Donphan's special bulk is close to nonexistant, his massive defensive stat, and counterattacking potential more than makes up for it. Rapid spin and stealth rock are obvious choices, keep rocks on my opponent's side, not mine. Since my team has at least two members with a weakness to Stealth Rock (one at x4) keeping rocks off my side is beneficial, but not an absolute necessity. Earthquake is, of course the stab move of choice, and will deter anything weak to ground type moves from staying in. Ice Shard is absolutely fantastic to have on a slow pokemon like Donphan. It gives him the ability to check not just dragons, but alot of other things simply by packing a priority move. Earthquake + Ice Shard has great overall coverage as well, meaning that a taunted Mud Tire is not a flat Mud Tire.
Mothra (Volcarona) @ Life Orb | Flame Body
Timid | 4 SpDef / 252 SpAtk / 252 Speed
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
I should have named this guy Mothra....
Quiver Dance Volcarona is Quiver Dance Volcarona. Volc's huge base SpAtk stat means that one boost can ruin your day, and 2 can ruin your whole week. The extra HP investment is here to help ensure that Luna survives long enough to get a quiver dance off, but if the sun is up it really isn't necessary. EDIT: HP EV's removed Sun-boost+STAB Fiery Dance absolutely destroys and has a chance for a boost to SpAtk, which I love. Bug buzz is a must have because it just is. Giga Drain is the wild card move here. It helps Volcarona function in the other weathers and hit unsuspecting water/rock/ground etc. types for huge damage AND recover back hp lost from the life orb. Name now officially changed to Mothra :) EV and nature changes courtesy of Dr. Ciel. This new spread lets me out speed alot, and the investment in speed over spatk is paying dividends. "You are a god among insects. Never let anyone tell you different." -Magneto
Reginald (Infernape) @ Choice Scarf/Band | Blaze
Jolly/Adamant | 252 Atk / 252 Speed / 4 SpAtk
- Flare Blitz
- Close Combat
- U-Turn
- Stone Edge/Mach Punch
Reginald the monkey actually has 2 builds depending on how I'm feeling before battle. One set runs a scaf and jolly nature, the other banded with adamant nature. The scarfed version gets stone edge for coverage, and the banded variant gets Mach punch for priority. Both essentially fill the same role that Sawsbuck used to, kinda. U-turn allows for scouting, Close Combat gives me a very powerful fighting type stab for dealing with rock, steel, and ice types, andFlare Blitz destroys everything that doesn't resist it, especially with the sun boost. Reginald is currently facing very stiff competition for his team spot from scarfed heatran, courtesy of undisputed. This infernape is holding onto his spot a lot tighter than hitmontop is, so his spot on the team is, for now, secure.As of edit #2 I am seriously testing replacements for Reginald. He is good, but not exactly versitile. Currently the leading candidates for the position are Heatran and Landorus-T, both packing a choice scarf.
Orchid (Lilligant) @ Life Orb | Clorophyll
Modest | 60 Def / 252 SpAtk / 196 Speed
- Healing Wish
- Leaf Storm
- Hidden Power {Rock}
- Sleep Powder
Lilligant is my swiss army knife. She has enough speed and SpAtk under the sun to out speed and damage, if not KO what she needs to with leaf storm or HP Rock. She can also play defense/stall with sleep powder and lefty's. And she can make the ultimate sacrifice and bring one of her teammates back from the brink. Nature and EV changes courtesy of Dr. Ciel. With the current setup she's fast enough to get off the sleep powder on something that leaf storm doesn't hurt, or take a hit if she really has to. Also, just an FYI for people who don't know, Lilligant's life orb + STAB Leaf Storm destroys EVERYTHING that doesn't resist it, it's incredible. I am so glad to have found a setup that makes Lilligant more viable on the team. I mean look at her, she's adorable! Who wouldn't want a Lilligant on their team? Also, I see that alot of people are concerned about this team's ability to counter dragons. While I don't possess hard counters to the likes of dragonite, salamence etc. Lilligant gives me something of a check. With the chlorophyll boost she outspeeds positive natured everything, and even certain scarfers (EDIT: In the sunlight Lilligant outspeeds anything that isn't boosted, and all positive natured choice scarfers of base speed 110 or under.). With the speed advantage she can crush them with an HP rock, or put them to sleep and then crush them with an HP rock. I know this only works for the part flying types, but if they are asleep I get a (sort of) safe switch into Mothra (Volcarona) or Ghidorah (Hydreigon) who can hit hard with Bug Buzz, Draco-Meteor etc. Lilligant is proving to be more and more valuable with every battle. Words cannot express how great she has been with this Modest + Life orb build.
Ghidorah (Hydreigon) @ Life Orb | Levitate
Modest | 4 hp / 252 Speed / 252 SpAtk
- Draco Metor
- Fire Blast
- Focus Blast
- Roost
There's a reason Godzilla needed backup every time he battled with King Ghidorah. He's one bad dude. Wtih a SpAtk stat that most pokes would publicly humiliate themselves for and a movepool as deep as an ocean trench, there is nothing Hydreigon can't do. Decent natural bulk allows him to take a hit if he needs to, but he usually won't need to since his 98 base speed is pretty freaking sweet. Draco meteor hits everything for massive damage, even after the stat drop the first one brings. The sun boost essentially negates the -2 drop from Draco and lets this three headed monster keep dishing out the pain. Focus blast is primarily in for coverage and helping make sure that anything and everything thinks twice before switching in. He has also been known to run choice scarf or specs sets with u-turn instead of roost, but I think those days are behind him as this life orb+roost set crushes EVERYTHING. As of edit #1: If it ain't broke, don't fix it.Edit #2: Still ain't broke. still not fixing it.
Well, there's my team (for now). Rate away smogon! Feel free to list off:
Any threats that you can think of that I haven't accounted for somehwere.
New builds for current team members.
New team members.
And now I have to go try and be productive because I just spent an hour on this thing...
New Team Member Tryouts:
Scarfed Heatran per undisputed's recommendation
Scarfed Jirachi per honus's recommendation
Sacrfed Landorus-T per Darth Missigno's recommendation
Concerning the tryouts:
Heatran and Landorus-T are neck and neck as of post time for taking over Rginald's place as choice scarf user.
Scarfed Jirachi (aka MakeAWish) has been good, but not great in testing. He is still in the running but will most likely be delegated to the PC box and used on other teams.
Edits to movesets and EV spreads will be listed in colored text. If a member of the team is removed/replaced they will be put in a spoiler thingy, like so:
Amoongus @ TM87
Thuggish | 255hp/speed/atk/spatk/def/spdef
- Roar of Time
- Swagger
- Brave Bird
- Explosion
Importable
Ghidorah (Hydreigon) @ Life Orb | Levitate
Modest | 4 hp / 252 Speed / 252 SpAtk
- Draco Metor
- Fire Blast
- Focus Blast
- Roost
Orchid (Lilligant) @ Leftovers | Clorophyll
Timid | 80 hp / 172 SpDef / 84 SpAtk / 172 Def
- Healing Wish
- Leaf Storm
- Hidden Power {Rock}
- Sleep Powder
Reginald (Infernape) @ Choice Scarf/Band | Blaze
Jolly/Adamant | 252 Atk / 252 Speed / 4 SpAtk
- Flare Blitz
- Close Combat
- U-Turn
- Stone Edge/Mach Punch
Luna (Volcarona) @ Life Orb | Flame Body
Modest | 110 hp / 212 SpAtk / 186 Speed
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
45-RPM (Hitmontop) @ Leftovers | Intimidate
Impish | 252 hp / 244 Def / 12 Speed
- Rapid Spin
- Close Combat
- Toxic
- Sucker Punch
Doppler (Ninetales) @ Leftovers | Drought
Calm | 252 hp / 252 SpDef / 4 SpAtk
- Energy Ball
- Flamethrower
- Will-O-Wisp
- Sunny Day
Modest | 4 hp / 252 Speed / 252 SpAtk
- Draco Metor
- Fire Blast
- Focus Blast
- Roost
Orchid (Lilligant) @ Leftovers | Clorophyll
Timid | 80 hp / 172 SpDef / 84 SpAtk / 172 Def
- Healing Wish
- Leaf Storm
- Hidden Power {Rock}
- Sleep Powder
Reginald (Infernape) @ Choice Scarf/Band | Blaze
Jolly/Adamant | 252 Atk / 252 Speed / 4 SpAtk
- Flare Blitz
- Close Combat
- U-Turn
- Stone Edge/Mach Punch
Luna (Volcarona) @ Life Orb | Flame Body
Modest | 110 hp / 212 SpAtk / 186 Speed
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
45-RPM (Hitmontop) @ Leftovers | Intimidate
Impish | 252 hp / 244 Def / 12 Speed
- Rapid Spin
- Close Combat
- Toxic
- Sucker Punch
Doppler (Ninetales) @ Leftovers | Drought
Calm | 252 hp / 252 SpDef / 4 SpAtk
- Energy Ball
- Flamethrower
- Will-O-Wisp
- Sunny Day
Threats
Garchomp (especially scarfed variants)
Other Weather Teams
Heatran
Kyurem-b
Prankster Whimsicott ggrrrrrrrrrrrrrrrrrrr
Dragonite
Salamence
Latios/as
I'm sure I'll find more
Other Weather Teams
Heatran
Kyurem-b
Prankster Whimsicott ggrrrrrrrrrrrrrrrrrrr
Dragonite
Salamence
Latios/as
I'm sure I'll find more