Rules said:1v1 Weak FE Singles
2 Day DQ
2 Subs
2 Recoveries / 5 Chills
All Abilities
Training Items
Faylion said:
Nature:
Naive (+Spe, -SpD)
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
**Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.**
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Prankster (DW: Ulocked)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (Acc +11%)
Size Class: 1
Weight Class: 2
EC: 5/6
MC: 4
DC: 5/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Screech
Agility
High Jump Kick
Bullet Punch
Rock Slide
Shadow Claw
Focus Blast
Thunder Punch
Magnet Rise
Ice Punch
VS
Ullar's Team said:
<Shuppet> [Zombocalypse] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Insomnia: (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk (Type: Innate)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body: (Type: Innate) [DW, Locked]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/6
MC: 0
DC: 2/5
Attacks:
Knock Off
Screech
Curse
Spite
Will-O-Wisp
Shadow Sneak
Faint Attack
Night Shade
Hex
Shadow Ball
Confuse Ray
Destiny Bond
Disable
Pain Split
Taunt
Protect
Thunder Wave
Order of Operations said:Ullar sends out and Equips
Faylion does the same + Orders
Ullar counter-orders
I ref
Rinse and Repeat