Texas Cloverleaf said:So some of us were talking on irc about CC, specifically about the CC bonus and how it could occasionally be used to get huge influxes of CC very quickly. This quickly moved into a discussion of the same amount of CC being given out for high movepool mons as low movepool mons. We quickly cam to a generally accepted formula that would balance the difference between high and low movepool mons.
I would put the previous rules here but I can't find them in any thread which goes to show how well implemented they are :x
In general, maxed movepool mons currently get 5 CC as a bonus in place of EC/MC/DC. Small movepool mons get less (1-5ish gets 1 bonus; 5-11ish gets 2 bonus)
The proposal to balance the bonus CC for maxed movepool mons is as follows:
Bonus CC = [FLOOR]Total Moves/15
Some examples:
A 54 move Rotom (say) would receive: [FLOOR]54/15=3 Bonus CC per match
A 79 move Garchomp would receive: [FLOOR]79/15=5 Bonus CC per match
A 117 move Dragonite would receive 7 bonus CC per match
And so on. As most Pokemon have max movepools between 60-90 moves, this proposal nicely scales the bonus based on how much effort is put into maxing out a Pokemons movepool, giving extra benefit to those few Pokemon with extremely large movepools.
As a side conjecture, I'm sure few would object to a massive CC bonus for a maxed movepool Mew :]
Your options are:
[box]
Approve
Disapprove[/box]
I Approve
I support Texas Cloverleaf's proposal and do not feel it needs to be discussed.
RE CC Bonus for Maxxed Movepool Mons:
I Support the proposal and do not believe discussion is needed.
Texas summed it up rather nicely for me, larger maxxed out movepools do inherently take longer owing to the many 3 CC past-Gen tutor moves, such as Mega Kick. This should justify more CC, with 75-89 moves acting as a good benchmark 5 CC.
Shortest vote ever y/n