Taking it!
2 subs.
Also, Open Challenge:
2vs2 FE doubles
Training Battle!
Arena: ASB
2 Subs
Training Items
All Abilities
No Recovery/Chill
I will use:
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Torterra [Great Deku Tree] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) UNLOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks (37):
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Grass Pledge
Wood Hammer
Earthquake
Wide Guard
Superpower
Seed Bomb
Sand Tomb
Protect
Light Screen
Reflect
Substitute
Stealth Rock
Grass Knot
Endure
Earth Power
Toxic
Worry Seed
Safeguard
Rest
Sleep Talk
Energy Ball
Sunny Day
Stone Edge
Frenzy Plant
Rock Polish
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Roserade[Saria] {F}
Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (51):
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain
Synthesis
Sleep Powder
Extrasensory
Spikes
Leaf Storm
Cotton Spore
Mind Reader
Natural Gift
Sunny Day
Rain Dance
Rest
Solarbeam
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure
Double Team
Nightmare
Sleep Talk
Grass Knot
Secret Power
Bullet Seed
Energy Ball
Hyper Beam
Uproar
Covet
Attract
Psych Up
Swagger
Poison Jab
Ragnarokalex said:sorry for the late PM, been away from my comp for a couple days
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Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW):
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 42 Total
Agility
Bide
Blizzard
Conversion
Conversion2
Dark Pulse
Defense Curl
Double Team
Endure
Hidden Power (Ground, 7)
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Magnet Rise
Nasty Plot
Pain Split
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Recover
Reflect
Rest
Sharpen
Signal Beam
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Swift
Tackle
Thunder
Thunderbolt
Thunder Wave
Teleport
Toxic
Tri Attack
Trick Room![]()
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Attacks: 39 Total
Bide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Focus Blast
Giga Drain
Hex
Hidden Power (Fire, 7)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Shadow Ball
Shadow Punch
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Venoshock
Will o Wisp
No Pre-match flavour because I have nothing to say.
OoO
Frosty sends out with items
Ragnarok sends out with items and orders
Frosty orders
I

