Pwnemon is judge, jury, and executioner! (Pwnemon vs. Objection)

All abilities
Training items
2 substitutions
Switch = eaten by a Grue
All else Standard
Pwnemon:
Pwnemon said:
189.png

(Jumpluff) Dave (M)

Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 2 (-)
Spe: 127 (+)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Rage Powder
Acrobatics
Giga Drain
U-turn
Bounce
Memento
Worry Seed

Encore
Endure
Helping Hand
Aromatherapy

Protect
Double Team
Reflect
Toxic

Agility

Objection:
Objection said:
2mpd0tk.png

Voodoll [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Moves: 20

EC: 5/6
MC: 1
DC: 4/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Substitute
Dark Pulse

Counter
Perish Song
Snatch
Mach Punch

Taunt
Psychic
Brick Break

Dual Chop

This may seem a little strange at first, but pay close attention to that EC. Yes, I plan to evolve Lotso at the start of the battle into this:

MnyMoCw.png

Voodoll [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Moves: 23

EC: 6/6
MC: 1
DC: 4/5

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Substitute
Dark Pulse
Night Slash
Revenge
Wrap

Counter
Perish Song
Snatch
Mach Punch

Taunt
Psychic
Brick Break

Dual Chop

Order of Ops
Pwnemon sends out Jumpluff and equips an item.
Objection sends out Voodoom, equips an item, and orders.
Pwnemon orders.
I ref.
 
OK, Pwnemon has said he's not equipping an item. I will be equipping an Amulet Coin to Lotso.

Dark Pulse - Night Slash - Dark Pulse
If Jumpluff uses a damaging Flying-type move, change that action to Counter and push actions back.
If Jumpluff uses Double Team, change that action to Faint Attack and push actions back.
 
Pwnemon
189.png

HP: 100
Energy: 100
Status: None

Objection
MnyMoCw.png

HP: 100
Energy: 80
Status: None

Action 1
Jumpluff used Toxic!
Hit: Irrelevant
Voodoom was badly poisoned!
7 Energy

Voodoom used Dark Pulse!
Hit: Irrelevant
Crit: 882=No
8+3+6-3=14 Damage!
5 Energy

-1HP Voodoom
Action 2
Jumpluff used Encore!
Voodoom recieved an Encore!
10 Energy

Voodoom used Dark Pulse!
Hit: Irrelevant
Crit: 911=No
8+3+6-3=14 Damage!
5 Energy

-1HP Voodoom
Action 3
Jumpluff used Bounce!
Jumpluff sprang into the air!

Voodoom used Dark Pulse!
Its attack missed!
5 Energy

Jumpluff used Bounce!
Hit: Irrelevant
Crit: 8=Yes!
Effect: <301/1000=Yes. 933=No
(8+3+3+3-4.5)1.5=18.75 Damage!
8.333 Energy

-1HP Voodoom

Pwnemon
189.png

HP: 72
Energy: 75
Status: None

Objection
MnyMoCw.png

HP: 78
Energy: 65
Status: Poisoned (2DPA)
 
I should point out that, by choosing to evolve at the start of the battle, Lotso the Voodoom's energy should be 65, not 85.

That said, Mimic (Bounce) - Bounce - Taunt
If Jumpluff is paralysed at the end of action 2, change action 3 to Substitute (20 HP)
 
Fixed. Additionally, I did not apply the STAB to Bounce's energy cost last round. I have fixed that too.

Pwnemon
189.png

HP: 72
Energy: 75
Status: None

Objection
MnyMoCw.png

HP: 78
Energy: 65
Status: Poisoned (2DPA)
[/LEFT]
[/RIGHT]

Action 1
Jumpluff used Acrobatics!
Hit: Irrelevant
Crit: 403=No
(11+3+3-4.5)1.5=18.75 Damage!
6 Energy

Voodoom used Mimic!
Voodoom learned Bounce!
5 Energy

-2HP Voodoom
Action 2
Jumpluff uses Bounce!
Jumpluff sprang into the air!

Voodoom used Bounce!
Voodoom sprang into the air!

Jumpluff used Bounce!
Its attack missed!
8.333 Energy

Voodoom uses Bounce!
Hit: <851/1000=Yes. 947=Miss!
Its attack missed!
10.333 Energy

-2HP Voodoom
Action 3
Jumpluff used Acrobatics!
Hit: Irrelevant
Crit: 627=No
(11+3+3-4.5)1.5=18.75 Damage!
6 Energy

Voodoom used Taunt!
Jumpluff became enraged!
9 Energy

Pwnemon
189.png

HP: 72
Energy: 55
Status: Taunted (6A)

Objection
MnyMoCw.png

HP: 40
Energy: 41
Status: Poisoned (3DPA), Mimic (Bounce)
[/LEFT]
[/RIGHT]
 
Dammit. Why does Voodoom's attack have to be a measly rank 3? I could've gone +speed on it if it hit natural rank 4 attack.

Pain Split - Chill - Dark Pulse
If he uses Bounce not in a combo on action 3 and is not inflicted with paralysis, change action 3 to Bounce.
If he uses Bounce not in a combo on action 1, change action 1 to Bounce and replace all instances of Dark Pulse with Pain Split.
 
and this is where that toxic poison really pays off

Bounce ~ Acrobatics+Acrobatics ~ cool (Acrobatics)

34.875 damage bitches
 
Actually 39.975 damage. Methinks you forgot STAB?

Pwnemon
189.png

HP: 72
Energy: 55
Status: Taunted (6A)

Objection
MnyMoCw.png

HP: 40
Energy: 41
Status: Poisoned (3DPA), Mimic (Bounce)

Action 1
Jumpluff uses Bounce!
Jumpluff sprang into the air!

Voodoom used Bounce!
Voodoom sprang into the air!

Jumpluff used Bounce!
Its attack missed!
8.333 Energy

Voodoom uses Bounce!
Hit: <851/1000=Yes. 138=Hit!
Crit: 277=No
Effect: <301/1000=Yes. 456=No
(9+6-4.5)1.5=15.75 Damage!
10.333 Energy

-3HP Voodoom
Action 2
Voodoom chilled!
+12 Energy

Jumpluff used Acrobatics+Acrobatics!
Hit: Irrelevant
Crit: 79=No
(24.75+3+3-4.5)1.5=39.375 Damage!
31.5 Energy!
Voodoom fainted!

Pwnemon
189.png

HP: 56
Energy: 14
Status: Taunted (4A)

Objection
MnyMoCw.png

HP: DX
Energy: DX
Status: DX

Pwnemon wins!
Rewards:
Pwnemon gets 1 CC and a win!
Jumpluff gets 3 MC and a KOC!

Objection gets 2 CC and a loss!
Voodoom gets 2 MC and a DC!

I get 4 UC!
GG guys!
 
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