Setting up three 1v1 LC challenges.
Training items, two subs, asb arena, all abilities.
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Let us see what I am capable of...
1v1 Weak FE Singles
2 day DQ
2 recoveries, 5 chills
2 subs
ASB Arena
Abilities = All
Items = Training
What the hell, taking this too.
UllarWarlord said:![]()
<Banette> [Zombocalypse] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Insomnia: (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk (Type: Innate)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body: (Type: Innate) [DW, Unlocked]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-, -10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Knock Off
Screech
Curse
Spite
Will-O-Wisp
Shadow Sneak
Faint Attack
Night Shade
Hex
Shadow Ball
Confuse Ray
Destiny Bond
Disable
Pain Split
Magic Coat
Taunt
Protect
Thunder Wave
Galladiator said:![]()
Togekiss [Rachel] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 2/5
Moves:
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Extrasensory
Mirror Move
Nasty Plot
Psychic
Shadow Ball
Fire Blast
Hyper Beam
Air Cutter
Total Moves: 21
Ullar sends out with item
Galladiator sends out with item and orders
Ullar orders
I ref