I don't need to post the rules as they're... awkward and you both have discussed them enough.
Oh, and you can't have a 3v2, apparently.
Unitas said:Thanks for taking this battle!
Pokemon Team:
Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC:0/6
MC:0/0
DC:0/5
Attacks:
Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Egg Moves:
Curse
Shadow Sneak
Imprison
TM Moves:
Substitue
Payback
Poison Jab
Elekid* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0/0
DC: 0/5
Attacks:
Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Egg Moves:
Ice Punch
Fire Punch
Feint
TM Moves:
Brick Break
Substitute
Protect
Gible* [Solomon] (Male)
Nature: Serious (No effect on stats)
Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0/0
DC: 0/5
Attacks:
Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves:
Iron Head
Outrage
Body Slam
TM Moves:
Earthquake
Dragon Claw
Bulldoze
Well, First Arena is:Geodude6 said:Shelgon has also learned Sub and Combusken learned Dual Chop.Geodude6 said:
Shelgon (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3-
SpA: Rank 2
SpD: Rank 2
Spe: 58+
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 4/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragon Claw
Dragon Dance
Hydro Pump
Thrash
Brick Break
Fire Blast
Rock Slide
Draco Meteor
Outrage
Wish
Combusken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/9
MC: 5
DC: 4/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Flamethrower
Sky Uppercut
Flare Blitz
Baton Pass
Night Slash
Reversal
Fire Blast
Shadow Claw
Swords Dance
Fire Pledge
Thunderpunch
Thanks for reffing this.
You have reached the land of Tortortle, the new evolution of Wartortle.
Steel Moves get+ 3BAP,-1 EN
Water Types Get+1SpD and +1 Atk
At the end of an action Tortortle will attack if the pokemon is in any of these categories.
1: Pokemon Resits Steel
2: Pokemon has SuperEffective STAB against steel
3: Pokemon is Turtle-Based
4 :Pokemon is in any Water Egg Group
5. Can learn Shell Smash, Razor Shell, Withdraw, etc. (Shell-based Moves)
6: Pokemon has Cannons/other like things on it's body.
At the end of a round, if any Fire or Electric moves are used, there will be consequences...
Steel Moves get+ 3BAP,-1 EN
Water Types Get+1SpD and +1 Atk
At the end of an action Tortortle will attack if the pokemon is in any of these categories.
1: Pokemon Resits Steel
2: Pokemon has SuperEffective STAB against steel
3: Pokemon is Turtle-Based
4 :Pokemon is in any Water Egg Group
5. Can learn Shell Smash, Razor Shell, Withdraw, etc. (Shell-based Moves)
6: Pokemon has Cannons/other like things on it's body.
At the end of a round, if any Fire or Electric moves are used, there will be consequences...
Oh, and you can't have a 3v2, apparently.