SubwayJ vs. Pwnemon, FE Triples and I gawk at a two action victory.

Team Pwnemon:
Pwnemon said:
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(Jumpluff) Dave (M)

Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 2 (-)
Spe: 127 (+)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Rage Powder
Acrobatics
Giga Drain
U-turn
Bounce
Memento
Worry Seed

Encore
Endure
Helping Hand
Aromatherapy

Protect
Double Team
Reflect
Toxic

Agility
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(Abomasnow) Maylene (F)

Nature: Sassy (+SpD, -8 Spe, -10% evasion)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4 (+)
Spe: 52 (-)
SC: 4
WC: 5
BRT: 17

EC: 6/6
MC: 0
DC: 5/5

attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Wood Hammer
Blizzard
Ice Shard
Sheer Cold
Ingrain

Avalanche
Leech Seed
Seed Bomb
Giga Drain
Role Play
Sleep Talk

Water Pulse
Ice Beam
Light Screen
Bulldoze
Brick Break
Substitute
Protect
Endure
Earthquake
Focus Punch
Hidden Power (Fire, 7)
Shadow Ball
Frost Breath
Double Team
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(Cradily) Pete (M)

Nature: Quiet (+SpA, -6 Spe, -10% Evasion)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
AncientPower
Energy Ball
Gastro Acid
Wring Out
Stockpile

Mirror Coat
Recover
Endure

Pain Split
Stealth Rock
Earth Power
Bind

Hidden Power [FIRE, 7]
Sandstorm
Rock Slide
Stone Edge
Double Team
Protect
Sludge Bomb
Substitute
Team SubwayJ:
SubwayJ said:
"A worthy opponent I see, he seems well on his way to being a tournament champion! We must go all out on this one guys! We'll bring the crusader himself... Temple Run! (screw Indiana Jones). Along with him comes everyone's favourite gelatinous teddy bear... Othello! They will be accompanied by the queen of miniature couture... Connect Four! We shall see if we are a formidable enough team to withstand our foe!"

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Temple Run the Stratagem (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge

Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team

Total Moves: 30
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Othello the Reuniclus (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW UNLOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total:20

EC: 9/9
MC: 0
DC: 5/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor
Future Sight

Trick
Imprison
Confuse Ray

Protect
Shadow Ball
Thunder
Trick Room
Energy Ball
Gyro Ball
Rock Slide

Magic Coat
Signal Beam
Ice Punch
Fire Punch
Drain Punch
Thunderpunch
Helping Hand

Total Moves: 30
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Connect Four the Cinccino (F)
Nature: Hasty (+Speed, -Def)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link: (DW-UNLOCKED) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats: (Hasty Nature)
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 133 (+20ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC 6/6
MC 0
DC 5/5

Moves:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up-Slap
After You
Bullet Seed
Rock Blast
Last Resort

Endure
Aqua Tail
Iron Tail

Thief
Dig
Thunderbolt
U-Turn
Thunder Wave
Focus Blast
Safeguard

Gunk Shot

Total Moves: 25

Rules said:
3v3 FE trips
2 recovers/5chills
1 sub/mon
Items = ON
Switch = Lions and Tigers and Bears
asb arena
2 day dq
SubJ sends out with items
Pwnemon sends out with items and orders
SubJ orders
I ref

have fun
don't rage
I rage it's not fun
 
these teams look about even 9.9

all three of mine will be at exp share

Obama: Blizzard ~ blizzard

Jumpluff: Helping Hand Obama ~ Helping Hand Obama

Cradily: Energy Ball Strata ~ Energy Ball Strata
If your target uses a protective/evasive then redirect to Cincinno
 
"Lets start with maximum pressure!"

Temple Run's Commands: Heat Wave-Hidden Power (Ice 7) (Jumpluff)
Othello's Commands: Helping Hand (Temple Run)-Signal Beam+Signal Beam(Cradily)
Connect Four's Commands: Helping Hand+Helping Hand (Temple Run)-Cooldown(Rock Blast (Jumpluff))
 
[16:35] <~Onion_Bubs> EspyOwner's roll: 5355
hit chance for Heat Wave against Jumpluff

SubwayJ just curbstomped Pwnemon
Okay that was fun let's do it again sometime.

Pwnemon gets 1 CC
SubJ gets 1 CC

Temple Run the Stratagem gets 4 MC and 2 KOC
Othello the Reuniclus gets 3 MC and 1 KOC
Connect Four the Cinccino gets 3 MC

All of Pwnemon's Pokemon get 4 MC.

I get 7 UC. :|
 
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